From 51ded013829b4cd8f73fa7f6313e73d2f7550aa5 Mon Sep 17 00:00:00 2001 From: David Lawrence Ramsey Date: Thu, 5 Nov 2009 12:57:13 -0600 Subject: Make many checks for monster (non)existence on squares use monster_at(). Not all are changed yet, as there are several index checks still needed for debugging purposes. Also, make many checks for player/monster (non)existence use actor_at(). --- crawl-ref/source/tilesdl.cc | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) (limited to 'crawl-ref/source/tilesdl.cc') diff --git a/crawl-ref/source/tilesdl.cc b/crawl-ref/source/tilesdl.cc index ce00292b20..20cd825e36 100644 --- a/crawl-ref/source/tilesdl.cc +++ b/crawl-ref/source/tilesdl.cc @@ -1330,19 +1330,17 @@ void TilesFramework::update_minimap(int gx, int gy, map_feature f) coord_def gc(gx, gy); - if (you.pos() == gc && you.on_current_level) - { + if (gc == you.pos() && you.on_current_level) f = MF_PLAYER; - } - else if (f == MF_MONS_HOSTILE && mgrd[gx][gy] != NON_MONSTER) + else if (monster_at(gc) && f == MF_MONS_HOSTILE) { - const int grid = mgrd[gx][gy]; - if (mons_friendly_real(&menv[grid])) + const monsters *mon = monster_at(gc); + if (mons_friendly_real(mon)) f = MF_MONS_FRIENDLY; - else if (mons_class_flag(menv[grid].type, M_NO_EXP_GAIN)) - f = MF_MONS_NO_EXP; - else if (mons_neutral(&menv[grid])) + else if (mons_neutral(mon)) f = MF_MONS_NEUTRAL; + else if (mons_class_flag(mon->type, M_NO_EXP_GAIN)) + f = MF_MONS_NO_EXP; } else if (f == MF_FLOOR || f == MF_MAP_FLOOR || f == MF_WATER) { -- cgit v1.2.3-54-g00ecf