From 4c3d4bef612c3add065a9791fc0087f344892753 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Wed, 24 Oct 2007 16:21:32 +0000 Subject: [1779076] Greedy explore will ignore items (after prompting) if autopickup fails twice on the same spot, such as when inventory is full. If pickup_dropped = true (not likely if greedy explore is in use), greedy explore uses the old strategy of not budging until the item is picked up. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2540 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/travel.h | 1 + 1 file changed, 1 insertion(+) (limited to 'crawl-ref/source/travel.h') diff --git a/crawl-ref/source/travel.h b/crawl-ref/source/travel.h index 592c9f08f1..3f50591b5f 100644 --- a/crawl-ref/source/travel.h +++ b/crawl-ref/source/travel.h @@ -71,6 +71,7 @@ command_type direction_to_command( char x, char y ); bool is_resting( void ); bool can_travel_interlevel(); bool is_traversable(dungeon_feature_type grid); +void explore_pickup_event(int did_pickup, int tried_pickup); void find_travel_pos(int you_x, int you_y, char *move_x, char *move_y, std::vector* coords = NULL); -- cgit v1.2.3-54-g00ecf