From 028bc69fd8d06f923b17c90f72f93f1a0154a8eb Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sat, 29 Sep 2007 12:40:55 +0000 Subject: Berserking monsters are now noisy with a noise level that befits their shout_type. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2253 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/view.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/view.h') diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h index d1fa30116b..2496d738d5 100644 --- a/crawl-ref/source/view.h +++ b/crawl-ref/source/view.h @@ -106,7 +106,7 @@ bool magic_mapping(int map_radius, int proportion, bool suppress_msg, * spells - spells3 - spells4 * *********************************************************************** */ bool noisy( int loudness, int nois_x, int nois_y, const char *msg = NULL ); - +void handle_monster_shouts(monsters* monster, bool force = false); // last updated 12may2000 {dlb} /* *********************************************************************** -- cgit v1.2.3-54-g00ecf