From 0ba4567b4b44c9332bd978ef266f4af41c052779 Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Mon, 2 Nov 2009 12:38:55 +0100 Subject: Make same square teleport no-scatter no-fail and no-contamination. We can have either this, making SIGHUP on teleport control prompt make you randomly teleport, or forcing a teleport on reload. --- crawl-ref/source/view.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/view.h') diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h index eb065ccf8d..24efb64e9e 100644 --- a/crawl-ref/source/view.h +++ b/crawl-ref/source/view.h @@ -35,7 +35,7 @@ bool noisy(int loudness, const coord_def& where, const char *msg = NULL, void blood_smell( int strength, const coord_def& where); void handle_monster_shouts(monsters* monster, bool force = false); -void show_map( coord_def &spec_place, bool travel_mode ); +void show_map( coord_def &spec_place, bool travel_mode, bool allow_esc = false ); bool check_awaken(monsters* monster); int count_detected_mons(void); void clear_map(bool clear_items = true, bool clear_mons = true); -- cgit v1.2.3-54-g00ecf