From 3839702b5dd49acb1b9ef6c04b65a64d9f5710d6 Mon Sep 17 00:00:00 2001 From: haranp Date: Fri, 6 Feb 2009 16:05:46 +0000 Subject: Fix for [2054894]: LOS not being reset while building a new level. When I put this fix in a while ago, it caused lots of "floating monsters" when changing levels, but that doesn't seem to happen anymore. Hopefully that was due to a different bug which has been fixed meanwhile. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8927 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/view.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'crawl-ref/source/view.h') diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h index 6335c15a8c..ed18a4536c 100644 --- a/crawl-ref/source/view.h +++ b/crawl-ref/source/view.h @@ -66,7 +66,6 @@ void init_monsters_seens(); void beogh_follower_convert(monsters *monster, bool orc_hit = false); bool mons_near(const monsters *monster, unsigned short foe = MHITYOU); bool mon_enemies_around(const monsters *monster); -void item(void); void find_features(const std::vector& features, unsigned char feature, std::vector *found); @@ -79,7 +78,6 @@ void losight(env_show_grid &sh, feature_grid &gr, bool magic_mapping(int map_radius, int proportion, bool suppress_msg, bool force = false); - bool noisy(int loudness, const coord_def& where, const char *msg = NULL, bool mermaid = false); void blood_smell( int strength, const coord_def& where); -- cgit v1.2.3-54-g00ecf