From b5f22d6caac43d3384229512064fab6df622d3e5 Mon Sep 17 00:00:00 2001 From: pauldubois Date: Wed, 2 Apr 2008 11:52:31 +0000 Subject: + Implement most of the suggestions for HUD compression. Didn't do anything with exp as there didn't seem to be consensus. + Enable the HP/Magic bars in non-tile builds; move them a little bit. I stumbled across these while looking into making HP/MP draw on a single line. I think it's a nice feature; worth at least an option, if they're not on all the time. + Fix bar-drawing bug (the "reduced" part was not drawing properly) + Reduce size of hud by 2, expand mlist by 2. Non-tile only; tile doesn't need the extra space and it uses GOTO_STAT for other things. I don't want to risk making it too small. Not implemented: - Monster list renders from the bottom up (tricky) - Use only 2 lines for warning lights git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4043 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/view.h | 6 ------ 1 file changed, 6 deletions(-) (limited to 'crawl-ref/source/view.h') diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h index f8bf7f3e0b..bc7cc13f8f 100644 --- a/crawl-ref/source/view.h +++ b/crawl-ref/source/view.h @@ -81,12 +81,6 @@ void beogh_follower_convert(monsters *monster, bool orc_hit = false); bool mons_near(const monsters *monster, unsigned int foe = MHITYOU); -// last updated 12may2000 {dlb} -/* *********************************************************************** - * called from: acr - player - stuff - * *********************************************************************** */ -void draw_border(void); - // last updated 12may2000 {dlb} /* *********************************************************************** * called from: acr - view -- cgit v1.2.3-54-g00ecf