From ffe366a5e2fcd7bdbae1e0fb7848ae3799b4a6b4 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sat, 4 Oct 2008 18:18:15 +0000 Subject: Fix 2063470: =f inscription preventing wielding of stones Improve exclusion los behaviour. * now takes into account what the player knows of the map * don't autoremove exclusions if you don't know the monster died * the los gets updated as the player explores the area For some reason this doesn't work when you dig into an excluded area. FR 2006559: Sort monsters in description menu (?\) using the same measure as the monster list does. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7132 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/view.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/view.h') diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h index f0f21cf266..1e0c6e47fc 100644 --- a/crawl-ref/source/view.h +++ b/crawl-ref/source/view.h @@ -88,7 +88,8 @@ void find_features(const std::vector& features, * called from: direct - monstufff - view * *********************************************************************** */ void losight(env_show_grid &sh, feature_grid &gr, - const coord_def& center, bool clear_walls_block = false); + const coord_def& center, bool clear_walls_block = false, + bool ignore_clouds = false); bool magic_mapping(int map_radius, int proportion, bool suppress_msg, -- cgit v1.2.3-54-g00ecf