From 9dbb0dcfa3b830d95778c6338d89a8e70f9be71d Mon Sep 17 00:00:00 2001 From: Matthew Cline Date: Sat, 21 Nov 2009 00:50:58 -0800 Subject: player ghosts: bugfix, debugging/diagnostics * Fixed bug where the player's ghost was never being placed in the dungeon, even though the file was being properly loaded. * The wizard command &^G can now both save and load bones files, so you don't have to quit/restart/go-to-level multiple times to get a bones file to load. * All possible failure points for both loading and creating bones files now generate diagnostic messages (when diagnostics is turned on). --- crawl-ref/source/wiz-mon.h | 1 + 1 file changed, 1 insertion(+) (limited to 'crawl-ref/source/wiz-mon.h') diff --git a/crawl-ref/source/wiz-mon.h b/crawl-ref/source/wiz-mon.h index a5838fa827..252956e07a 100644 --- a/crawl-ref/source/wiz-mon.h +++ b/crawl-ref/source/wiz-mon.h @@ -15,6 +15,7 @@ void wizard_dismiss_all_monsters(bool force_all = false); void debug_list_monsters(); void debug_stethoscope(int mon); void debug_miscast(int target); +void debug_ghosts(); class monsters; struct coord_def; -- cgit v1.2.3-54-g00ecf