From 7228c6fea48a4a72cb69332781bbe5106d09ff2a Mon Sep 17 00:00:00 2001 From: dolorous Date: Sun, 30 Mar 2008 22:49:11 +0000 Subject: Add more whitespace fixes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3961 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/mon-util.cc | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'crawl-ref/source') diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc index b443219486..2458992f4f 100644 --- a/crawl-ref/source/mon-util.cc +++ b/crawl-ref/source/mon-util.cc @@ -4348,20 +4348,20 @@ bool monsters::lose_ench_duration(const mon_enchant &e, int dur) // Update a monster's enchantments when the player returns // to the level. // -// Management for enchantments... problems with this are the oddities -// (monster dying from poison several thousands of turns later), and -// game balance. +// Management for enchantments... problems with this are the oddities +// (monster dying from poison several thousands of turns later), and +// game balance. // -// Consider: Poison/Sticky Flame a monster at range and leave, monster -// dies but can't leave level to get to player (implied game balance of -// the delayed damage is that the monster could be a danger before -// it dies). This could be fixed by keeping some monsters active +// Consider: Poison/Sticky Flame a monster at range and leave, monster +// dies but can't leave level to get to player (implied game balance of +// the delayed damage is that the monster could be a danger before +// it dies). This could be fixed by keeping some monsters active // off level and allowing them to take stairs (a very serious change). // -// Compare this to the current abuse where the player gets -// effectively extended duration of these effects (although only -// the actual effects only occur on level, the player can leave -// and heal up without having the effect disappear). +// Compare this to the current abuse where the player gets +// effectively extended duration of these effects (although only +// the actual effects only occur on level, the player can leave +// and heal up without having the effect disappear). // // This is a simple compromise between the two... the enchantments // go away, but the effects don't happen off level. -- bwr @@ -4371,7 +4371,7 @@ void monsters::timeout_enchantments(int levels) { if (enchantments.empty()) return; - + const mon_enchant_list ec = enchantments; for (mon_enchant_list::const_iterator i = ec.begin(); i != ec.end(); ++i) @@ -4517,7 +4517,7 @@ void monsters::apply_enchantment(const mon_enchant &me) case ENCH_SLEEP_WARY: decay_enchantment(me); break; - + case ENCH_BATTLE_FRENZY: decay_enchantment(me, false); break; -- cgit v1.2.3-54-g00ecf