From 7f9e4fc838aa0874a5f26fb197feeba6c6de0768 Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Mon, 11 Jan 2010 14:30:20 +0100 Subject: Blink quietly when timing out monster confusion. monsters::timeout_enchantments is called when returning to a level; it blinks monsters that were confused and used to message that the monster blinks. This fixes that message. Things are still a little weird: You still see the confused monsters when entering the level and get the "less confused" messages before they're redrawn elsewhere. Not quite sure how this should be done properly. --- crawl-ref/source/monster.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source') diff --git a/crawl-ref/source/monster.cc b/crawl-ref/source/monster.cc index d1d6f659a9..8e3cb130ee 100644 --- a/crawl-ref/source/monster.cc +++ b/crawl-ref/source/monster.cc @@ -4714,7 +4714,7 @@ void monsters::timeout_enchantments(int levels) case ENCH_CONFUSION: if (!mons_class_flag(type, M_CONFUSED)) del_ench(i->first); - blink(); + monster_blink(this, true); break; case ENCH_HELD: -- cgit v1.2.3-54-g00ecf