From 86fe0e02db7ee289be861dcd572be84576de1bd1 Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Tue, 22 Dec 2009 13:54:56 +0100 Subject: Make petrified and sleeping monsters not "fast" wrt Che piety gain and slouch. --- crawl-ref/source/godabil.cc | 2 +- crawl-ref/source/mon-stuff.cc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source') diff --git a/crawl-ref/source/godabil.cc b/crawl-ref/source/godabil.cc index edb1b723fb..f8b6ce9960 100644 --- a/crawl-ref/source/godabil.cc +++ b/crawl-ref/source/godabil.cc @@ -1256,7 +1256,7 @@ bool ponderousify_armour() static int _slouch_monsters(coord_def where, int pow, int, actor* agent) { monsters* mon = monster_at(where); - if (mon == NULL || mons_is_stationary(mon)) + if (mon == NULL || mons_is_stationary(mon) || mon->cannot_move()) return (0); int dmg = (mon->speed - 1000/player_movement_speed()/player_speed()); diff --git a/crawl-ref/source/mon-stuff.cc b/crawl-ref/source/mon-stuff.cc index d0446ff563..add22f09c5 100644 --- a/crawl-ref/source/mon-stuff.cc +++ b/crawl-ref/source/mon-stuff.cc @@ -1731,7 +1731,7 @@ int monster_die(monsters *monster, killer_type killer, } // Cheibriados hates fast monsters. - if (mons_is_fast(monster)) + if (mons_is_fast(monster) && !monster->cannot_move()) { did_god_conduct(DID_KILL_FAST, monster->hit_dice, true, monster); -- cgit v1.2.3-54-g00ecf