From a6622f0a21421788f920c51a9d9c008510e95e3f Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Sat, 12 Dec 2009 23:13:50 +0100 Subject: Make perma-pacified monsters good_neutral instead of neutral. This means they won't attack the player. Perma-pacifying can currently occur for: * Ely's healing * Zin's "totally impressed" (an extreme case of recite) * Pikel's slaves being freed --- crawl-ref/source/mon-util.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source') diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc index 4dcdd53303..00d3ca9986 100644 --- a/crawl-ref/source/mon-util.cc +++ b/crawl-ref/source/mon-util.cc @@ -2145,7 +2145,7 @@ void mons_stop_fleeing_from_sanctuary(monsters *monster) void mons_pacify(monsters *mon) { // Make the monster permanently neutral. - mon->attitude = ATT_NEUTRAL; + mon->attitude = ATT_GOOD_NEUTRAL; mon->flags |= MF_WAS_NEUTRAL; if (!testbits(mon->flags, MF_GOT_HALF_XP) && !mon->is_summoned()) -- cgit v1.2.3-54-g00ecf