From a6ed54f4d646157c90186c4d423fa0820c5748c0 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Fri, 4 Jul 2008 21:15:40 +0000 Subject: Send wizards into the Dungeon wearing a proper wizard hat. David is right in that should not be too powerful for this comparatively weak class, and that it is immensely flavourful. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6397 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/monplace.cc | 5 ----- crawl-ref/source/newgame.cc | 3 ++- crawl-ref/source/tutorial.cc | 7 +++++-- 3 files changed, 7 insertions(+), 8 deletions(-) (limited to 'crawl-ref/source') diff --git a/crawl-ref/source/monplace.cc b/crawl-ref/source/monplace.cc index ab7b6112f4..ed491e5efd 100644 --- a/crawl-ref/source/monplace.cc +++ b/crawl-ref/source/monplace.cc @@ -230,11 +230,6 @@ void spawn_random_monsters() return; } - mprf(MSGCH_DIAGNOSTICS, "dungeon? %s, temple? %s, descending? %s", - you.level_type == LEVEL_DUNGEON ? "true" : "false", - player_in_branch(BRANCH_ECUMENICAL_TEMPLE) ? "true" : "false", - you.char_direction == GDT_DESCENDING ? "true" : "false"); - // Place normal dungeon monsters, but not in player LOS. if (you.level_type == LEVEL_DUNGEON && !player_in_branch( BRANCH_ECUMENICAL_TEMPLE ) diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc index f4d8d8a779..4a93276ba3 100644 --- a/crawl-ref/source/newgame.cc +++ b/crawl-ref/source/newgame.cc @@ -4643,8 +4643,9 @@ bool _give_items_skills() _newgame_make_item(0, EQ_WEAPON, OBJ_WEAPONS, WPN_KNIFE); _newgame_make_item(1, EQ_BODY_ARMOUR, OBJ_ARMOUR, ARM_ROBE); + _newgame_make_item(2, EQ_HELMET, OBJ_ARMOUR, ARM_WIZARD_HAT); - if (!_choose_book( you.inv[2], BOOK_MINOR_MAGIC_I, 3 )) + if (!_choose_book( you.inv[3], BOOK_MINOR_MAGIC_I, 3 )) return (false); you.skills[SK_DODGING] = 2; diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc index 55d73eadcb..5637961f94 100644 --- a/crawl-ref/source/tutorial.cc +++ b/crawl-ref/source/tutorial.cc @@ -532,11 +532,11 @@ static formatted_string _tutorial_stats_intro() "and meaning current \n" "out of maximum health points. When \n" "Health drops to zero, you die. \n" - "Magic: " << you.magic_points << "/" << you.max_magic_points + "Magic: " << you.magic_points << "/" << you.max_magic_points << " represents your energy \n" "for casting spells, although other \n" "actions often draw from Magic, too. \n" - "Strength, Intelligence, Dexterity \n" + "Strength, Intelligence, Dexterity \n" "below provide an all-around account \n" "of the character's attributes. \n" "Don't worry about the rest for now. \n" @@ -2559,6 +2559,9 @@ void learned_something_new(tutorial_event_type seen_what, int x, int y) break; case TUT_FLEEING_MONSTER: + if (Options.tutorial_type != TUT_BERSERK_CHAR) + break; + text << "Now that monster is scared of you! Note that you do not " "absolutely have to follow it. Rather, you can let it run " "away. Sometimes, though, it can be useful to attack a " -- cgit v1.2.3-54-g00ecf