From a7fb7c5402ab86a3ef242a32f6d0ae2ba73dd145 Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Mon, 16 Nov 2009 15:08:29 +0100 Subject: Give hunters +1 ammo, to boost them vs AM. This does include large rocks, which may be questionable. --- crawl-ref/source/newgame.cc | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'crawl-ref/source') diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc index 9878f0725e..6632585439 100644 --- a/crawl-ref/source/newgame.cc +++ b/crawl-ref/source/newgame.cc @@ -4613,14 +4613,14 @@ bool _give_items_skills() case SP_SLUDGE_ELF: case SP_HILL_ORC: case SP_MERFOLK: - _newgame_make_item(1, EQ_NONE, OBJ_MISSILES, MI_JAVELIN, -1, 6); + _newgame_make_item(1, EQ_NONE, OBJ_MISSILES, MI_JAVELIN, -1, 6, 1); _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_THROWING_NET, -1, 2); break; case SP_TROLL: case SP_OGRE: - _newgame_make_item(1, EQ_NONE, OBJ_MISSILES, MI_LARGE_ROCK, -1, 5); + _newgame_make_item(1, EQ_NONE, OBJ_MISSILES, MI_LARGE_ROCK, -1, 5, 1); _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_THROWING_NET, -1, 3); break; @@ -4629,7 +4629,7 @@ bool _give_items_skills() case SP_KOBOLD: _newgame_make_item(1, EQ_NONE, OBJ_WEAPONS, WPN_SLING); _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_SLING_BULLET, -1, - 30); + 30, 1); // Wield the sling instead. you.equip[EQ_WEAPON] = 1; @@ -4638,7 +4638,7 @@ bool _give_items_skills() case SP_MOUNTAIN_DWARF: case SP_DEEP_DWARF: _newgame_make_item(1, EQ_NONE, OBJ_WEAPONS, WPN_CROSSBOW); - _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_BOLT, -1, 25); + _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_BOLT, -1, 25, 1); // Wield the crossbow instead. you.equip[EQ_WEAPON] = 1; @@ -4646,7 +4646,7 @@ bool _give_items_skills() default: _newgame_make_item(1, EQ_NONE, OBJ_WEAPONS, WPN_BOW); - _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_ARROW, -1, 25); + _newgame_make_item(2, EQ_NONE, OBJ_MISSILES, MI_ARROW, -1, 25, 1); // Wield the bow instead. you.equip[EQ_WEAPON] = 1; -- cgit v1.2.3-54-g00ecf