From 0b0f05c8a99f72f49c6faab41757d28722097304 Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Fri, 27 Nov 2009 19:24:41 +0100 Subject: Make early undiscovered shaft traps a little milder. As per FR 2905062, the drop you at most 1 level from D:1 or 2 levels from D:2. Considering the steep difficulty increase in the early dungeon, this seems like a good idea, even once they become as rare as intended. --- crawl-ref/source/traps.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'crawl-ref') diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc index c531c55d57..824f6fc4bd 100644 --- a/crawl-ref/source/traps.cc +++ b/crawl-ref/source/traps.cc @@ -1343,8 +1343,8 @@ level_id generic_shaft_dest(level_pos lpos, bool known = false) } else { - // 33.3% for 1, 2, 3 - lid.depth += 1 + random2(3); + // 33.3% for 1, 2, 3 from D:3, less before + lid.depth += 1 + random2(std::min(lid.depth, 3)); } if (lid.depth > branch.depth) -- cgit v1.2.3-54-g00ecf