From 878fa9a7fad84e09f58beaddd3bcfd3107a9938e Mon Sep 17 00:00:00 2001 From: dolorous Date: Fri, 18 Sep 2009 15:55:47 +0000 Subject: Comment fixes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10714 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/mon-util.cc | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'crawl-ref') diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc index 9da8ae5473..155851710e 100644 --- a/crawl-ref/source/mon-util.cc +++ b/crawl-ref/source/mon-util.cc @@ -819,7 +819,7 @@ int get_shout_noise_level(const shout_type shout) } // Only beasts and chaos spawns use S_RANDOM for noise type. -// Pandemonium lords can also get here but this is mostly used for the +// Pandemonium lords can also get here, but this is mostly used for the // "says" verb used for insults. static bool _shout_fits_monster(int type, int shout) { @@ -831,9 +831,8 @@ static bool _shout_fits_monster(int type, int shout) if (type == MONS_CHAOS_SPAWN) return (shout != S_DEMON_TAUNT); - // For demon lords almost everything is fair game. - // It's only used for the shouting verb ("say", "bellow", "roar", ...) - // anyway. + // For Pandemonium lords, almost everything is fair game. It's only + // used for the shouting verb ("say", "bellow", "roar", etc.) anyway. if (type != MONS_BEAST) return (shout != S_BUZZ && shout != S_WHINE && shout != S_CROAK); -- cgit v1.2.3-54-g00ecf