From 932826b6dca4324096aa3c6d38af535798ad491a Mon Sep 17 00:00:00 2001 From: Johanna Ploog Date: Thu, 14 Jan 2010 22:44:23 +0100 Subject: Update change log. --- crawl-ref/docs/changelog.txt | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) (limited to 'crawl-ref') diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt index d72c8a7aa1..539bdccf46 100644 --- a/crawl-ref/docs/changelog.txt +++ b/crawl-ref/docs/changelog.txt @@ -13,7 +13,7 @@ Breaks saves compatibility. * Altars for dungeon gods may now appear on levels 2 to 9 instead of the Temple. * New water based branch: the Shoals, sometimes replacing the Swamp. * Strength has a much greater effect on carrying capacity. -* Nerf Summon Small Mammals, amulet of resist slowing, and gold dragon armour. +* Nerf Summon Small Mammals and gold dragon armour. * Slime creatures and ugly things are more interesting and dangerous. * Many cool new monsters, portal vaults and ammunition brands. @@ -37,6 +37,7 @@ Gods Levels ------ * New branch: the Shoals, with a 50% chance of replacing the Swamp. +* Fix branch ends rarely being generated without a rune. * Shorten Lair to eight levels. * New portal vaults: Bailey, Trove, Volcanoes, Wizard Laboratory. * Most escape hatches are replaced by (single-use) shafts. @@ -55,6 +56,7 @@ Levels Items ----- * Removed hand crossbows and Darts skill. +* Removed amulet of resist slowing. * Fixed occasional permanent stat loss/gain with stat-modifying equipment. * Fixed wall-stopped item beams getting two chances to hit their target. * Added scroll of silence. @@ -62,7 +64,8 @@ Items * Added shields of reflection. * New missile materials: silver, steel. * New missile brands: dispersal, electricity, exploding, penetration, reaping. -* Added amulet of the guardian spirit, making you take damage from mp, not hp. +* New needle brands: sleep, slow, paralysis, confusion, frenzy and sickness +* New amulets: guardian spirit, faith, stasis. * Amulet of clarity prevents unvoluntary berserk. * Lowered gold dragon armour's AC value. * Removed several randart armour brands like mapping and levitation. @@ -79,7 +82,7 @@ Items * Weapons of holy wrath cannot be cursed. * Improvements to whips and demon whips; the latter can be blessed by TSO. * Reduce the chances for artefacts with only one stat property. -* Reduced weight of large rocks. +* Reduced weight of large rocks; stones are a bit heavier. * More generous stacking of ammunition. * Lowered mulch rate for branded ammunition. * Weapons of electrocution discharge in water. @@ -94,12 +97,12 @@ Items * Rods identify on wielding and use the Maces & Flails skill. * Rod recharging no longer depends on player MP or being in inventory. * Enchanting rods increases their recharge rate. -* New needle brands: sleep, slow, paralysis, confusion, rage and sickness * Branded ammunition is described as "glowing". * Poisoned ammunition is more effective. * On launchers, the protection brand is replaced with evasion, providing +5 EV. * Let chunks stack, if their age is similar. * Deep water doesn't destroy items, lava only flammable ones. +* Except for Nessos, launchers of flame can't be combined with poisoned ammo. Monsters -------- @@ -107,6 +110,7 @@ Monsters * New plant: bush, can be fired through, two or more block vision. * New monsters for the Shoals: merfolk, kraken, mermaid, siren, harpy, shark. * Other new monsters: toadstool, giant leech, golden eye, new demon sixfirhy. +* Fixed mimics not using the correct item glyph if it was redefined. * (Very) ugly things get random resistances and attack flavours. * Slime creatures can merge to become larger and more powerful. * All spectral things can use stairs again. @@ -121,6 +125,7 @@ Monsters * Berserk monsters get doubled hit points, similar to the player. * Bears go berserk, but mindless monsters can't. * Hungry ghosts eat corpses. +* Monsters get saner experience values. * Bashing plants or fungi will only train Fighting/Unarmed Combat up to level 1. * Glyph changes for minotaurs and some insects. See 052_monster_glyphs.txt. @@ -152,7 +157,7 @@ Interface * Add a shopping list ('$') to notify you when you can afford a listed item. * New memorisation interface listing all spells contained in carried books. * Autotravel doesn't cut corners and tries to avoid ambushes. -* Exclusions are displayed in the overview screen ('Ctrl-O' command). +* Exclusions are displayed on the overview screen ('Ctrl-O' command). * Show explored depth for all branches in the overview screen ('Ctrl-O'). * Autoexclusions get removed again once the trigger monster is no longer there. * Dangerous clouds that are generated by the dungeon itself ("fog machines") @@ -204,9 +209,11 @@ Tiles * Alt-Left-Click: zap wand at target (monster or player) * When applicable, left-clicking on a monster within reaching range attacks it. * Added an icon designating berserk monsters. +* Added icons for chunk/corpse eating effects. * Add some "animations" whenever the screen is redrawn. * Vaults can specify custom tiles for features or monsters. * Tiles can be recoloured dynamically. +* The Shoals branch is our testing ground for a smoother level layout. Code cleanup ------------ -- cgit v1.2.3-54-g00ecf