From c8a8272bde9cffd5f56c9c353404ca3207e1ce3f Mon Sep 17 00:00:00 2001 From: David Ploog Date: Sat, 16 Jan 2010 00:09:34 +0100 Subject: An attempt to equalise bailey loot. --- crawl-ref/source/dat/bailey.des | 32 +++++++++++++++++++------------- 1 file changed, 19 insertions(+), 13 deletions(-) (limited to 'crawl-ref') diff --git a/crawl-ref/source/dat/bailey.des b/crawl-ref/source/dat/bailey.des index 10de2e706d..abd7b171ea 100644 --- a/crawl-ref/source/dat/bailey.des +++ b/crawl-ref/source/dat/bailey.des @@ -360,13 +360,14 @@ default-depth: # # It's not human and it's got an axe. # -- The Prey (1981) +# +# Loot consists of approximately six good items. NAME: bailey_axe_1 WEIGHT: 10 ORIENT: encompass TAGS: bailey_axe no_rotate no_item_gen no_monster_gen LFLAGS: no_tele_control # -# Loot consists of approximately six good items. ITEM: any good_item w:10 / nothing w:5 # : kobold_axe_returning(_G) @@ -434,7 +435,7 @@ ENDMAP # # Apart from weapons and armours left by the monsters, there are about 10 # potions useful in battle. If those monsters drink them first, of course... -# +# And there is always one stack of very good potions NAME: bailey_axe_2 ORIENT: encompass TAGS: bailey_axe no_rotate @@ -442,8 +443,12 @@ MONS: generate_awake kobold ; hand axe ego:returning /\ generate_awake goblin ; hand axe ego:returning MONS: gnoll ; halberd ego:reaching | halberd ego:electrocution MONS: orc warrior / orc knight +NSUBST: e = 1:e / *:d ITEM: potion of healing / potion of heal wounds / potion of magic / nothing /\ potion of might w:5 / potion of speed w:2 / potion of berserk rage w:3 +ITEM: potion of experience q:2 w:30 / potion of cure mutation q:3 w:30 /\ + potion of gain intelligence q:8 / potion of gain strength q:8 /\ + potion of gain dexterity q:8 : bailey_setup(_G) MAP ccc ccc ccccc ccc ccc @@ -459,11 +464,11 @@ c1ccc1ccc2c2ccc1ccc2c ccc ccc ccncc ccc c+c c1ccc1ccc2c2ccc1ccc2c cc+cc=cc+ccc+cc=cc+cc - ccd.d.dcc ccd....cc -ccc.d2d.ccccc.....ccc -c1=d2U3d=1c1=..Y..=1c -ccc.d2d.ccccc.....ccc - ccd.d.dcc cc.....cc + cce.e.ecc ccd....cc +ccc.e2e.ccccc.....ccc +c1=e2U3e=1c1=..Y..=1c +ccc.e2e.ccccc.....ccc + cce.e.ecc cc.....cc cc+cc=cc+ccc+cc=cc+cc c