Dungeon Crawl (Stone Soup) ------- ----- ------ ----- (If you'd like to dive in and start playing Crawl right away, see readme.txt.) What you have downloaded is *not* Linley's Dungeon Crawl. It's a parallel effort, currently not quite a fork. The goal of this version is to provide a stable base platform for further Crawl development during times when Dungeon Crawl's main maintainer is not available, and to collect experiments, patches, and ideas from the community of Dungeon Crawl players. Stone Soup is based on Dungeon Crawl 4.0.0 beta26, with additional changes gathered from Brent Ross's 4.1.2 alpha release. It incorporates several popular community patches and assorted local changes and improvements. Please do not send bug reports for this code to the main Dungeon Crawl maintainers -- the odds are good that the code that's causing you problems isn't code they wrote, and they won't be able to help you. ----------------------------------------------------------------------------- Dungeon Crawl Stone Soup is a game of dungeon exploration, combat and magic, involving characters of diverse skills, worshipping deities of great power and caprice. To win, you'll need to be a master of tactics and strategy, and prevail against overwhelming odds. The following files in your main Crawl directory are crucial: crawl - Starts the game. crawl.exe init.txt - These files (which one depends on your OS) contains the options of .crawlrc Crawl. Since the defaults are well suited for playing, don't bother with this in the beginning. Note that permanent death is not an option, but a feature! macro.txt - Playing Crawl can be made even more convenient by redefining keys and assigning macros. It is recommended that you fiddle with these only after a couple of games. The docs directory contains the following helpful files: crawl_manual.txt - This is the complete manual; describing all species, classes, types of items, etc. crawl_options.txt - Here all the options you can give Crawl are described in detail; feel free to skip this until you feel comfortable with the game. crawl_macros.txt - It is wise to ignore this at first, too. (Unless you experience serious problems with some keys, in which case you may want to have a look at the keymaps section.) Just remember for later that you can improve your Crawl experience by adjusting interface options and defining your own macros. tables.txt - Unlike some other roguelike games, winning in Crawl does not require an exhaustive knowledge of the game's internals. However, here are tables which may be interesting to players. The central information therein can be deduced from other sources (like the manual), and it is perfectly possible to win without knowing these numbers. If you have questions concerning the game, or have found a bug, do not hesitate to inquire at the newsgroup rec.games.roguelike.misc with your problem. Since other games are discussed over there as well, it is polite to flag your post with -crawl-. Please read the group for a while before posting to get a feel for the right way to post articles about Crawl. Stone Soup's homepage is http://crawl-ref.sourceforge.net Look here for downloads of the most recent version (source and binaries). Stone Soup is supported on Linux, Windows, OS/X, and DOS, and will probably compile and run on any reasonably modern Unix.