Stone Soup 0.6 -------------- Disclaimer: These are merely the highlights, not an exhaustive list of changes. Also, list and features are still a work in progress. Breaks saves compatibility. 0.6 Highlights -------------- * Removed Divinations spell school. * Three new gods. * Altars for dungeon gods may now appear on levels 2 to 9 instead of the Temple. * New water based branch: the Shoals, sometimes replacing the Swamp. * Strength has a much greater effect on carrying capacity. * Nerf Summon Small Mammals and gold dragon armour. * Slime creatures and ugly things are more interesting and dangerous. * Many cool new monsters, portal vaults and ammunition brands. Gods ---- * New god: Jiyva, god of slime. * New god: Fedhas, god of plants. * New god: Cheibriados, god of slowness. * Ecumenical Temple may randomly contain 3 to 14 altars. * Dungeon gods not included in Ecumenical Temple get guaranteed altar on D:2-9. * Vehumet reduces mana cost and increases ranges of destructional spells. * Kikubaaqudgha gives torment resistance, hands out corpses and the Pain brand. * Xom is nicer about banishment and hostile monsters for low-xp followers. * Xom has a small chance of reviving the player after death. * Elyvilon doesn't mind butchery during prayer anymore. * Greatly reduce damage dealt by TSO's wrath. * Corruption is usable once-per-level and produces only neutral monsters. * Sacrifice corpses with prayer ('p') rather than prayer and chop up ('pc'). * Recite has no food cost and no longer causes monsters to go berserk. Levels ------ * New branch: the Shoals, with a 50% chance of replacing the Swamp. * Fix branch ends rarely being generated without a rune. * Shorten Lair to eight levels. * New portal vaults: Bailey, Trove, Volcanoes, Wizard Laboratory. * Most escape hatches are replaced by (single-use) shafts. * New wall type "tree"; two trees in a row block vision. * Seal hell portals rather than Vestibule when the player picks up the orb. * Loosen restrictions about which branches may contain uniques. * Added mutagenic fog. * Disallow mechanical traps in the Slime Pits. * Limit alarm traps to 1-3 charges. * Trap disarming prompts if you have less hp than the trap's maximum damage. * Lua maps are much more customizable. * Alternate branch endings for Hells, Hive, Swamp, Vaults. * The pandemonium lords' levels get special announcements. * Many new vaults. Ranged combat ------------- * Removed hand crossbows and Darts skill. * New profession: Arcane Marksman, combining Crusader, Warper and Hunter. * Fixed wall-stopped item beams getting two chances to hit their target. * New missile materials: silver, steel. * New missile brands: dispersal, electricity, exploding, penetration, reaping. * New needle brands: sleep, slow, paralysis, confusion, frenzy and sickness * Slings are one-handed and no longer delayed by shields. * Reduced weight of large rocks; stones are a bit heavier. * More generous stacking of ammunition. * Lowered mulch rate for branded ammunition. * Rings of slaying also apply to missile launchers. * Branded ammunition is described as "glowing". * Poisoned ammunition is more effective. * On launchers, the protection brand is replaced with evasion, providing +5 EV. * Except for Nessos, launchers of flame can't be combined with poisoned ammo. * Hunter starting ammunition starts out at +1; sling-based Hunters get bucklers. * Branding spells will also affect launchers. * Removed Poison Ammunition in favour of Poison Weapon and temporary brands. Items ----- * Removed amulet of resist slowing. * Fixed occasional permanent stat loss/gain with stat-modifying equipment. * Added scroll of silence. * Added potions of brilliance and agility. * Added shields of reflection. * New amulets: guardian spirit, faith, stasis. * Amulet of clarity prevents unvoluntary berserk. * Lowered gold dragon armour's AC value. * Removed several randart armour brands like mapping and levitation. * All randart weapons get a brand. * The speed brand is only created randomly for artefacts. * Halved damage bonus of the vorpal brand to 12.5%. * Armour acquirement is more likely to fill secondary slots. * Non-divine acquirement tries to avoid handing out armour/weapons already seen. * Book acquirement doesn't give manuals to spellcasting specialists anymore. * Added wands as an acquirement option. * Potions of resistance last longer. * Weapons of holy wrath cannot be cursed. * Improvements to whips and demon whips; the latter can be blessed by TSO. * Reduce the chances for artefacts with only one stat property. * Weapons of electrocution discharge in water. * Remove evocable mapping/teleportation from artefacts. * Removing +Lev items cancels levitation and is disallowed over water. * Clubs and spears get moderate stabbing bonus. * Clubs may stun target upon successful stabbing. * Vampiric weapons can only be wielded at full and cause hunger when wielded. * Mummies and ghouls get no healing effect from vampiric weapons. * Shields can be enchanted maximum to +3. * Rods identify on wielding and use the Maces & Flails skill. * Rod recharging no longer depends on player MP or being in inventory. * Enchanting rods increases their recharge rate. * Let chunks stack, if their age is similar. * Deep water doesn't destroy items, lava only flammable ones. Monsters -------- * New monster: ballistomycete, spawned by and spawning giant spores. * New plant: bush, can be fired through, two or more block vision. * New monsters for the Shoals: merfolk, kraken, mermaid, siren, harpy, shark. * Other new monsters: toadstool, giant leech, golden eye, new demon sixfirhy. * Fixed mimics not using the correct item glyph if it was redefined. * (Very) ugly things get random resistances and attack flavours. * Slime creatures can merge to become larger and more powerful. * All spectral things can use stairs again. * Several cool new uniques. * Display magic resistance in monster descriptions. * Hydras pick new target for remaining attacks if their current foe dies. * Make monsters forget player position if the player teleports away. * Implement and use monster spells "blink away" and "blink closer". * Detected secret doors remain unknown to stupid monsters. * Monsters may quaff potions of might and berserk rage. * Demons spawned during the orb run will actively seek out the player. * Berserk monsters get doubled hit points, similar to the player. * Bears go berserk, but mindless monsters can't. * Hungry ghosts eat corpses. * Monsters get saner experience values. * Bashing plants or fungi will only train Fighting/Unarmed Combat up to level 1. * Glyph changes for minotaurs and some insects. See 052_monster_glyphs.txt. Characters ---------- * Strength effect on carrying capacity greatly increased. * Base carrying capacity depends on weight of the player species. * Demonspawn have been overhauled, mutations no longer depend on skill sets. * Wanderers have been overhauled and are much stronger. * Starting stats and equipment are no longer assigned randomly. * Many status effects and durations use delay rather than turn count. * Gain of Health and Magic Points on level up is no longer random. * Round all aptitudes to multiples of 10. * Nerf damage reduction of the player's elemental resistances. * Distracted stabbing is more likely, but resulting damage bonus is lowered. * Fighting is noisy depending on damage dealt, weapon type and brand. * Decouple miasma resistance from negative energy resistance; rotting resistance implies both disease and miasma resistance. * Regeneration only increases hunger while regenerating. * Shield value SH transparently reflects blocking chance. * Changed Magic mapping mutation to work passively. * Sticky flame negates invisibility. Interface --------- * Fix wands not prompting when fired at allies. * Add a shopping list ('$') to notify you when you can afford a listed item. * New memorisation interface listing all spells contained in carried books. * Autotravel doesn't cut corners and tries to avoid ambushes. * Exclusions are displayed on the overview screen ('Ctrl-O' command). * Show explored depth for all branches in the overview screen ('Ctrl-O'). * Autoexclusions get removed again once the trigger monster is no longer there. * Dangerous clouds that are generated by the dungeon itself ("fog machines") generate autoexclusions when seen by player. * Allow viewing off-level maps from the 'X' overmap with '[' and ']'. * Level features (e.g. stairs, gates, altars) are listed in the 'X' map. * delay_message_clear defaults to true. * Disallow autoexplore and resting when starving. * Add !a inscription to prompt when attacking with this wielded item. * New lua file autofight.lua which allows auto-attacking of the nearest enemy. * Abort some teleportation attempts with -TELE without losing the turn. * Food and potions are never autoassigned to slots 'e' and 'y', respectively. * Vampires' inactive mutations are coloured darkgrey and/or bracketed. * Added option explore_delay, which can be used to make the delay between auto-explore moves different from the delay between other types of travel moves. * Allow more than 8 colours in Mac builds if the terminal supports it. * Disable autoexplore in labyrinths. * Colour experience pool according to fullness. Spells ------ * Removed Divinations spell school. * New spell: Iskenderun's Orb of Destruction, homing in on target. * Limit Summon Small Mammals to a maximum of two mammals per casting. * Summon Small Mammals doesn't summon green or orange rats anymore. * Fulsome Distillation non-randomly depends on corpse type, but not rottenness. * Tukima's Dance weapon strength depends on spell power and weapon weight. * Summon Wraiths is replaced by Haunt, a smite-targetted summoning spell. * Directed non-enchantment spells make noise when they hit something. * Spell miscasts and hell effects are noisy. * Call Canine Familiar only calls friendly canines. * Condensation Shield is more effective. * Improved Passwall interface. * Allow Mummies to cast Summon Horrible Things. * Controlled blink causes glowing. * Disintegration is really messy. Tiles ----- * Re-added doll editing screen ('-' command). * Added clickable spells display (toggle with '_' command). * Display tiles in many more menus, including the database search (?/) * New modifier keys for left-clicking on monsters or the player: * Shift-Left-Click: fire quivered ammo at monster. * Ctrl-Left-Click: cast spell at target (monster or player) * Alt-Left-Click: zap wand at target (monster or player) * When applicable, left-clicking on a monster within reaching range attacks it. * Added an icon designating berserk monsters. * Added icons for chunk/corpse eating effects. * Add some "animations" whenever the screen is redrawn. * Vaults can specify custom tiles for features or monsters. * Tiles can be recoloured dynamically. * The Shoals branch is our testing ground for a smoother level layout. Code cleanup ------------ * Overhauled and improved the line of sight code. * Add lots of test cases for semi-automated bug catching. * Tidy up and clarify makefile usage. * Distribute code of large cc files into smaller ones. * Many new lua wrappers to make lua much more powerful in e.g. map creation. * Unique placement code has been moved to lua and is directed via uniques.des. * Add property hash to monsters, and use it generously for various monsters. * The documentation file aptitudes.txt is autogenerated from the aptitudes code. * Cleanup of included header files, reducing compilation time. * Unrandarts and fixedarts share the same, cleaner coding structure. * Consolidate similar functions. Stone Soup 0.5.2 (20091008) --------------------------- Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Fixed tiles crashes with certain resolutions. * Fixed Mac build sometimes not finding the graphics files. * Fixed NSLayoutManager crash with OSX. * OSX executables no longer require installation of fink. * DCSS now builds on FreeBSD straight out of the box. * DCSS now uses git for version control. * Fixed Lee's Rapid Deconstruction having no effect at low levels. * Fixed weird beam tiles for unknown beam types. * Fixed Xom's infinite teleportation journeys. * Fixed disconnected pan vaults. * Fixed missile +1 enchantment not reducing mulch rate. * Fixed some issues with melded equipment. * Fixed casting of spells on slot 'I' being impossible. * Fixed temporary unlinked item bug. * Fixed monsters being unable to pick up or carry healing potions. * Fixed mummy monsters drinking potions. * Fixed stationary monsters floundering in shallow water. * Fixed minivaults sometimes being placed without overlapping floor squares. * Fixed friendly fire among monsters. * Fixed insane damage dealt by Pain card. * Fixed clawed butchering both removing gloves and unwielding weapon. * Fixed submerged shapeshifters not unsubmerging properly. * Fixed monster mephitic cloud not working against the player properly. * Removed entry vaults with lethal fog generators for now. * Get rid of out of depth eels in fountains. * Greatly tweak ice cave vaults. * Some other vault tweaks. * All worms except brain worm and all wasps are now mindless. * Demonspawn Troggies don't get Channeling anymore. * Z does not show spell list automatically anymore. * Added an option "darken_beyond_range" (defaults to true) for spell ranges. * Default "force_more_message = You fall through a shaft" to true. * Reintroduced out of sight mouseover descriptions for Tiles. * Replaced post-explosion -More- prompt with a delay. * In the ASCII version, colour silenced grids cyan. Stone Soup 0.5.1 (20090728) --------------------------- Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Improved performance for the Tiles version. * Fixed crashes related to giant spores. * Fixed Summon Horrible Things sometimes hanging or crashing. * Fixed monsters refusing to enter or attack into grids on the map edge. * Fixed minivaults not being placed. * Fixed inconvenient electrical eels in entry vaults. * Fixed summoning decks giving permanent summons at low power. * Fixed erroneous "blocked line of fire" warnings. * Fixed missing items in Tiles inventory menus. * Fixed 'C' closing one out of several adjacent doors without prompting. * Fixed Xom's repel stairs effect moving shops. * Fixed Xom gifts not being destroyed in deep water. * Fixed magic mapping bugs in the Tiles version. * Fixed AltGr not being recognized in Windows Tiles version. * Fixed Alt-Tab sometimes locking the Alt key on Windows. * Fixed misbehaviour for temporary weapon brands and throwing. * Fixed Blade Hands not counting as slicing while wearing melded gloves. * Fixed berserking allies taking orders from 'ta'. * Fixed random blinking sometimes placing the player in dangerous clouds. * Fixed certain incorporeal monsters flying instead of levitating. * Fixed server disconnects at --More-- prompts allowing to avoid retribution. * Staff of earth damage is reduced by AC. * Lowered damage output for elemental staves. * Once entered, the gate to Zot remains open even without carrying runes. * Add some fancy messaging when opening the gate to Zot. * Prompt before moving when confused and next to lava or deep water. * Check some abilities' requirements before rolling the success check. * Consider armour properties in fatal stat loss check before transforming. * Really allow uniques to retain their spells when polymorphed. * Improve Yredelemnul's Enslave Soul, no longer uses random resistance checks. * Mutation attacks disregard magic resistance again. * Zin gets a power to once per game cure a follower of all mutations. * Artificers start with 1 MP. * Prompt before allowing TSO/Lugonu to bless your weapon. * Vampiric Draining/Drain Life deal damage to summons again, but don't heal. * Wielding stones for Sandblast now guarantees a range of 2. * Change Portal Projectile range to full LOS. * Limit the number of items a monster may pick up to two per turn. * Unknown mimics are no longer stabbable. * Turn autopickup back on if you gain see invisible, even temporarily. * Polymorph other always polymorphs shapeshifters whose form isn't magic immune. * Troll hide and armour count as light armour. * Let ghouls wear gloves again. * Wearing a visored helmet prevents biting attacks. * Allow players to reroll already named random character combinations. * Improved error messages when trying to load pre-0.5 save files or ghosts. * Some new vaults. * Add new milestones for the CAO tournament. * Tiles: Re-allow selection of player dolls ('-' command). * Add missing tiles options to the options guide (docs/, '?&' command). * Improve tiles for escape hatches and disturbances in shallow water. * Document tiles lags in tiles_help.txt and in the in-game FAQ ('?Q' command). Stone Soup 0.5.0 (20090612) --------------------------- Disclaimer: These are merely the highlights, not an exhaustive list of changes. Breaks saves and bones compatibility. 0.5 Highlights -------------- * New species and job: Deep Dwarf, Artificer. * Removed three species: Gnome, Grey Elf, Ogre-Mage. * Several cool new uniques and other monsters. * Several great new portal vaults. * Zombies and skeletons can no longer use stairs. * Transformations meld equipment instead of removing it. * Many spell ranges shortened. * Much more useful monster descriptions. * More convenient tiles version. Levels ------ * New portal vaults (Sewer, Ice Cave, Minitomb, Ziggurat), and many new vaults. * Self-changing labyrinths (mappable but subject to map rot). * Teleporting within a labyrinth always sends you away from the exit. * The Orcish Mines are completely interconnected via the branch bottom. * Shortened Hive to two levels. * Ghosts may no longer appear in the Ecumenical Temple. * Traps remember how much ammunition they have. * Branch descriptions mention depth and whether they contain a rune. * Fixed KMONS not accepting comma-separated list of alternative monsters. * Tweaked most of the oklob vaults to make them less dangerous. * Allow bazaars outside of the main dungeon. * For timed portal vault alerts, give directional feedback. Characters ---------- * Removed Grey Elf and Gnome species. * Merged Ogre-Mages into Ogres with completely new aptitudes. * Added non-healing species: Deep Dwarves. * Swapped Kobolds' aptitudes for Long Blades and Maces & Flails. * Added Artificer job. * Transformations cause worn equipment to be melded rather than removed. * Overhaul nutrition values and duration for Vampires feeding on corpses. * Vampires can no longer heal via potions of blood or non-fresh corpses. * Vampires recover lost stats depending on blood level. * Draining of the experience pool is reduced by life protection. * Merfolk can swim in heavy armour, albeit with doubled armour penalty. * Player and monster nagas no longer flounder or lose stealth in shallow water. * Secondary unarmed attacks wake sleeping monsters. * Pure spellcasters don't start with a weapon anymore. * Tweak starting choice restrictions. * Going into berserk rage doubles Health, ending it halves Health. * Added the slow healing mutation, affecting hitpoints and stat regeneration. Monsters -------- * Disallow zombified monsters' use of stairs. * New monsters: trapdoor spider, rock worm, flaming corpse, chaos spawn. * Monster descriptions list resistances and some other attributes. * Several cool new uniques. * Many of the later uniques appear a few dungeon levels earlier. * Polymorphed uniques retain their spells and speech. * Reintroduce chance of orc wizards and priests in early orc bands. * Most monsters of the same genus will attempt to surround the player. * Implemented monster miscasts caused by Zot traps or mummy curses. * Make all allies (including zombies) avoid Zot traps known to the player. * Ghosts don't get holy wrath branded attacks anymore. * Monsters will shout when woken, unless stabbed. * Monsters will drink !healing to cure confusion, etc. * Allies no longer mind being teleported by the player. * Causing fear will make permanent allies flee but does not anger them. * Retain the teleportation enchantment on polymorphed monsters. * Make vampiric draining and torment alert and anger its target. * Fixed draconians being able to strike 3 times per turn with their weapons. * Account for randart shields when scanning monsters' inventories for randarts. * Fixed monsters getting stuck in deep water after entering it while confused. * Monsters behind glass but with a path to the player interrupt rest/travel. * Monsters raised from the dead are equipped with their original equipment. * Zombies/skeletons no longer drown, but will still avoid water. * Fixed summoned monsters taking non-summoned items with them. * Summoned monsters are no longer susceptible to Vampiric Draining. * Make abominations resist poison. * Butchered corpses sometimes leave skeletons. * Finally fixed monsters acting before being announced as "coming into view". Interface --------- * New command for evoking inventory items ('V'), replaces wand zapping ('Z'). * Casting spells with 'z' aborts without prompt if no monsters are in range. * Casting spells with the new 'Z' allows casting in any case. * Changed quick save command to 'Ctrl-S' (was Ctrl-X). * Change exclusion commands to e, E, Ctrl-E (was Ctrl-X, x, Ctrl-E). * New monster/item view command ('Ctrl-X'), allowing travel to items, features. * Store message history across saves. * Some message condensation for identical messages. * Added stat_colour option to highlight dangerously low stats. * New option: Automatically set travel exclusions for statues and oklob plants. * Switch off autopickup and autoswap if you see a monster turn invisible. * Killing an invisible monster reactivates autopickup. * Added ally pickup mode for items dropped by either player or allies. * Shops use shopping cart behaviour. * Wizard commands can be used from the wizard help screen. * Allow quivering/firing of wielded missiles and wielded weapons of returning. * With a full pack, check entire list of selected items to allow for merging. * Eating prompts for chunks sorted by age and side effects. * Added an option to make menu colours apply to shops. * Use menu colours for announcements of items found while travelling. * Pressing Esc at -More- automatically clears all queued -More- prompts. * Added FAQ to help screen ('?Q'). * Purchases and donations are noted. * The database search also prints armour base AC/EV and weapon plusses. * Add spells and books to book/spell descriptions when searching the database. * Ability and card descriptions are searchable in the database ('?/'). * Allow wishing for specific fixed and randarts in wizard mode ('o' command). * Add food item based hunger descriptions to spells. * "Glow" status is grey for harmless contamination, yellow for dangerous levels. Items ----- * New scroll: ?vulnerability, applying to all creatures in LoS including you. * New weapon brand: chaos, available only via Xom and pandemonium lords. * Introduce randart spellbooks with random spell selections. * Book acquirements are much more random and may yield manuals. * Missile enchantment decreases chance of destruction on impact. * Freezing weapons can slow cold-blooded monsters. * The staff of channeling trains Evocations. * Potions of magic no longer increase maximal magic points and are more common. * Item descriptions mention enchantment/charging limits. * Randarts get their known properties autoinscribed. * Randarts are noted as identified even if the plusses are still unknown. * Eliminate RAP_ANGRY and RAP_BERSERK for launcher weapons. * Ammo that IDs through throwing merges in your pack instantaneously. * ?immolation doesn't burn scrolls anymore. * ?summoning creates a permanent abomination. * ?random uselessness autoidentifies. * ?vorpalise weapon fixes temporary brands instead of Enchant Weapon III. * Nemelex-gifted decks identify after drawing one card. * Decks of punishment are no longer randomly generated. * Removing rings of levitation or invisibility no longer cancels the effect. * Identify the Horn of Geryon when wielding it. * Skeletons rot away in inventory at the same rate as on the floor. Gods ---- * Greatly improved Yredelemnul. * Nerfed TSO/Beogh's blessings of followers. * Xom is more active and more useful in combat. * Cleansing Flame centers on the player and deals less damage. * Killing a holy being is sometimes avenged by TSO. * Split Elyvilon's healing powers into "heal self" and "heal other" versions. * Evyvilon's Lesser Healing (for pacification) does not cost piety anymore. * Move Divine Robustness from Zin to Elyvilon, replacing Incredible Healing. * Make Zin's retribution-summoned plagues permanent. * Sif Muna no longer gifts Kiku/Vehumet specific books, spells still possible. * Trog accepts kills of demons. * Trog's Hand provides magic resistance as well as regeneration. * Vehumet accepts undead killing for you. * Beogh no longer accepts butchery but likes prayer over orcish remains. * Beogh accepts more kinds of kills. * Beogh has a non-cannibalism conduct. * Disallow shapeshifters in orc form to become Beoghites' followers. * Offer card descriptions when using Nemelex's Triple Draw or Stack Five. * Enable automatic note taking for Xom effects. Tiles ----- * Overhauled and improved tiles code, now using SDL. * Added auto-sizing for font, map, and window sizes. * Support for full screen mode and for small resolutions (800x480). * Graphical menu improvements: some menus are clickable and show icons. * Mouse clicks on the map when unsafe travel one square in that direction. * Mouse-over item/monster descriptions. * Added new and improved tiles: Pandemonium lords, draconians, randart books. * Monster tiles include health bars. * Added type-specific icons for jewellery, shops, and weapon brands. * Vaults can specify floor and wall tiles in their description. Miscellaneous ------------- * Greatly reduced spell ranges (both player and monster). * For most bolts, hitting a monster reduces range by one. * Added arena mode to watch monsters fighting other monsters. * Fixed crashes involving "invisible/unmoving" monsters. * Crashes leave highly informative crash dumps. * Poison Weapon is a level 2 spell. * Extension will also extend temporary weapon brands. * Lua errors report the line numbers of the actual code. * Flying can be cancelled. * Petrify is an Enchantment/Earth spell. * Lee's Rapid Deconstruction deals great damage to petrified monsters. * Removed stash_tracking option, always track all stashes. * Rewrite and clean up of (among others) beam, trap, and mutations code. * Store code revision in save files for easier bug tracking. * Many useful new wizard mode commands. Stone Soup 0.4.5 (20090114) --------------------------- * Fixed infinite loop when attempting to create randarts named after gods. * Fixed re-do command (`) wasting a turn. * Fixed Swap card not checking for terrain. * Fixed corpses not appearing in Tiles inventory. Stone Soup 0.4.4 (20081220) --------------------------- Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Fixed assertion failure upon high-scoring death. * Fixed Crawl spinning in CPU-pegging loop on disconnect on death screen. * Fixed time handling in dgl builds. * Fixed semi-controlled Blink. * Fixed '{' inscription. * Fixed crash when wizmode-creating a nonexistent monster type. * Fixed broken monster movement away from player. * Fixed acquirement() giving Book of Bugginess. * Fixed auto-swapping rings and amulets taking twice as long as normal. * Fixed explosive tracers leaking information about invisible monsters. * Fixed real/fake rakshasa identity being leaked in descriptions. * Fixed =f inscription preventing wielding of stones. * Fixed Spriggans being capable of wielding staves while wearing a shield. * Fixed monsters being created with both a shield and wielding a two-hander. * Fixed off-by-1 error when selecting starting weapon. * Fixed bats being capable of opening/closing doors. * Fixed Draconians getting redundant mutations. * Fixed secondary unarmed attacks not waking sleeping monsters. * Fixed incorrect high score calculation. * Fixed backwards stealth check. * Fixed recharged wands not being inscribed with zap counts. * Fixed bad names for god-gifted unrandarts. * Fixed crash related to running on Windows 98. * Warn player if interlevel travel intends to take detours. * Make multi-corpse sacrifices take 1 turn only. * All 't' commands now take a turn. * Shining eye now gives mutagenic chunks, eye of draining poisonous ones. * Identify Holy Wrath brand on failed wield. * Make Lichform discard holy wrath weapons. * Properly disable traps in the Abyss. * Don't allow monsters to polymorph into a unique. * List new amount of charges when recharging identified wands. * Don't prompt when swapping into dangerous terrain. * Makhleb accepts collateral demon kills again. * Only sharp weapons are now offered for butchering. * Added an aptitudes hotkey for the book/weapon choice submenus. * Properly allow monsters to pick up and use javelins. * Don't apply menu colouring to Wp: and Qv: lines. * Improved interrupted butchery behaviour. * Saner autopickup exceptions. Stone Soup 0.4.3 (20080731) --------------------------- * Fixed lack of mouse actions in Tiles version. * Fixed Evaporate not working with potions of water. * Fixed Evaporate trailing clouds before explosion. * Fixed buggy inscription prompt. * For DGAMELAUNCH, use gmtime() instead of localtime(). * Only prompt for unsuitable weapons if you can see the target. * Don't discard Stoneskin when using non-conflicting transformations. * Allow examining items in end-game inventory and while browsing shops. Stone Soup 0.4.2 (20080729) --------------------------- Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Fixed defunct spell slot cap (and crash) with Selective Amnesia memorized. * Fixed the game crashing if PlaceInfo somehow ends up buggy. * Fixed runaway skill training. * Fixed vampire draining not destroying small corpses. * Fixed player being incapable of attacking some monsters. * Fixed Elf:1 arrival sometimes being disconnected. * Fixed picking up runes not enabling teleport control. * Fixed items being created in walls. * Fixed macros not working with 0.3.4 keymaps by introducing keybinding. * Fixed x_ and other feature hotkeys not working in the Abyss. * Fixed not swapping with a fiery monster into a fire cloud still moving it. * Fixed firing at enslaved monsters being impossible. * Fixed randart bardings masquerading as boots. * Fixed claws/ankus not being handled by the weapon option. * Fixed maps being unable to place monsters on shallow water. * Fixed non-potion effects taking Vampire hunger states into account. * Fixed repeatedly interrupted butchering making no progress. * Fixed prompting because of inappropriate weapon despite being confused. * Fixed resistances for lava creatures. * Weakened monster Dispel Undead. * TSO no longer minds if you attack an evil monster in an unchivalric manner. * TSO no longer grants permanent followers, only prolongs their existence. * Cleansing Flame won't harm monsters if TSO would be angry about that. * Intelligent allies can now equip themselves even if non-permanent. * Existing ghosts are now saved back if an undead player dies on their level. * Restrict freezing cloud to high-damage cold beams, reduce their duration. * Reduce number of times a beam can bounce. * Abominations created by Twisted Resurrection count as undead again. * Don't autoswitch to randarts with the curse property as a butchering tool. * Count chunks and blood towards decks of summoning rather than wonder. * Show monsters sensing/seeing invisible in their 'x' description. * Self-hit prompts now respect the player's known resistances. * 'allow_self_target = no' no longer prevents self-targetting for area spells. * Added chunk colour to lua eating prompt. * Added PCRE to the source tree. Stone Soup 0.4.1 (20080717) --------------------------- Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Fixed crashes related to mapmark.lua. * Fixed crash when attempting to autoinscribe non-artefacts via '{'. * Fixed Crawl looping infinitely upon "good random choice" for Thief/Wanderer. * Fixed crashes when selecting an item with no appropriate items in inventory. * Fixed DOS problems with long file names. * Fixed Tiles not working on Windows 2000 and earlier. * Fixed targetting prompts being ignored or having the wrong result. * Fixed item quotes causing overlong descriptions. * Fixed vampire bat jewellery exploit. * Fixed secondary monster attacks being branded according to their weapon. * Fixed runes not being counted correctly in scoring. * Fixed kills by hell effects counting as player kills. * Fixed persistent --more-- in wizard mode. * Fixed cold/fire always destroying all potions/scrolls on the floor. * Fixed Portal Projectile not handling throwing nets or branded ammo correctly. * Fixed friendly pickup toggle being inappropriately disallowed. * Fixed known bad potions being subject to autopickup. Stone Soup 0.4.0 (20080714) --------------------------- Disclaimer: These are merely the highlights, not an exhaustive list of changes. Breaks saves and bones compatibility. 0.4 Highlights -------------- * Many interface improvements. * Greatly improved Tiles. * Allow all sensible species/class combinations. * Added Vampire species. * Overhaul of the good gods. * Smarter monsters. Interface --------- * Overhauled key settings of a number of commands. (See settings/034_commands.txt or press ?v while playing.) * Added monster list for monsters in line of sight (ASCII only). * Improved religion, skills, ability interface. (Commands are ^!, m?, and a!.) * Overhauled (f)iring interface: abolish (t)hrowing, output quiver in status. * Improved butchering interface. * Allow selection of equipment slots from '%' overview screen. * Added coloured HP/Magic bars. * Many new tutorial information triggers. * Allow searching item/monster/spell/... descriptions ('?/' command). * Allow swapping (' command) to non-weapons that need to be wielded for spells. * Fixed weapon swap ignoring {!w}. * Added Ctrl-D as a synonym for '~' (defining macros). * Added commands for repeating commands ('`' and '0'). * Added command to annotate level ('!' command). * Stepping into lava/deep water is not possible anymore, unless confused. * Ask for confirmation before stepping into dangerous clouds, or traps. * Allow autotravel through clouds your character is immune to. * Prompt when firing through allies, or doing a ranged attack TSO would punish. * Make butchering respect distortion weapons. * (W)ear and (P)ut on menus allow removal of equipped items. * Arriving via stairs calls autopickup and lists items on square. * Refuse to eat rotten meat for non-saprovorous characters. * Added harmful effects (poison etc.) to chunk descriptions. * Evaporate can now be cancelled during potion/direction choice. * Portaled Projectile now allows choice of ammunition. * Stash tracker now tracks decay of corpses/chunks, eventually removing them. * greedy_explore now defaults to true. Gods ---- * Overhauled the good gods: Zin/TSO completely new, Elyvilon more interesting. * Greatly improved Beogh and Nemelex, and made Xom more interesting. * Vehumet isn't evil anymore, and all boosts apply without prayer. * Switch costs of Lugonu's self-banishment and leaving the Abyss. * Removed autoprayer and option to stop prayer. * Removed item sacrifices for all gods except Nemelex, TSO, Zin. * Upon failed sacrifice hint on accepted item types. * Divine summons will leave on penance, or turn hostile on abandonment. Characters ---------- * Added Vampire species. * Enable all sensible species/class combinations. * Overhaul starting skills and equipment. * Removed Glamour. * Red/White Draconians gain heat/cold resistance at xl 14 (rather than 18). * Mutations: Removed forgetfulness; introduced fur, shouting, +mp/-mp. * Added +1 damage bonus for orcs and dwarves throwing racial gear. * Fixed undead being unable to smite. * Necromutation now gives torment resistance again. * When transforming only remove armour you can't wear while transformed. Items ----- * Removed weapons of disruption, improved holy wrath. * New weapon brand: dragon slaying, limited to Polearms. * Fixed darts of flame/ice to actually work, add similarly branded javelins. * Forbid (un)equipping of items with known potentially fatal stat drain. * Make distortion only take effect on unwielding. * Improved autotargeting for weapons of reaching. * Disable random generation of weapons of orc slaying (allowed in randarts). * Fixed cap acquirement misbehaviour. * New scrolls: Holy Word, Fog. * Removed scrolls of forgetfulness. * Added potions of blood and coagulated blood. * Scrolls of recharging and enchant armour now prompt for an item. * Potions of restore ability also cancel breath delay. * Staves and rods of the same type can now be recognized. * Staves will autoID if your skill in the appropriate school is 4 or higher. * Manuals are visibly different from spell books and don't prompt anymore. * Improved artefact autoinscriptions. * Several new pre-defined (un)randarts. * Added message for returning weapons NOT returning. * Equipped randarts can now actually cause berserk. * Thrown potions of poison won't poison monsters anymore. * Limit racial properties applying to only some fitting item types. * Prompt when attempting to sacrifice important items. * Fixed books in shops being noted as identified over and over again. Monsters -------- * New glyphs and colours for many monsters. (See settings/034_monster_glyphs.txt.) * Beefed up demon lords. * Draconian ghosts of xl >= 7 get the shadow dragon breath attack. * Ghosts get Dispel Undead, Freezing Cloud, etc. * Mummy curses now only decay a random amount of a stack of potions. * Make Snorg go berserk. * Angels and Daevas may appear randomly in the Abyss. * Holy monsters may turn neutral if the player follows a good god. * Unknown mimics are now consistently treated like items. * Changed monster resists to have several levels, like the player's. * Removed electricity resistance from several monsters. * Daevas now resist negative energy. * Fixed Oklob plants being confuseable. * Lee's Rapid Deconstruction now works against skeletal dragons. * Changed evil/holiness/intelligence/... flags for a number of monsters. * Improved trap handling for intelligent monsters. * Improved control over friendly monsters. * Smarter pickup handling. * Implemented patrolling and monster pathfinding. * Fixed friendlies accidentally shooting the player. * Fixed monsters firing/reaching through walls. * Fixed summoned monsters sharing a square with the player. * Monsters won't enter miasma if it harms them. * Implemented Dispel Undead for monsters. * Fix nagas/centaurs never being generating with bardings. * Monsters may use wands of disintegration/polymorph other (mutate the player). * Make paralysed monsters stabbable. * Give a message for kills out of LOS. * No experience for killing summoned monsters. * Give half xp for enslaved monsters dying. * Monster blink is now (mostly) restricted to their LOS. * Introduced fish zombies. * Fixed several spell/invocation attacks not waking monsters. * Improved monster shields. * More refined monster speech. (See docs/monster_speech.txt.) Levels ------ * Added transparent wall types. * Modified Slime Pits end, guarantee rune. * Several new vaults. * Fixed some levels having the wrong amount of stairs. * Fixed wonky vaults on lava etc. * Treat adjacent doors as one (large) gate, opening/closing together. * Player minotaurs will now map labyrinths. * Removed amnesia traps. * Introduced shafts. * Added blood spattering. Tiles ----- * Merged Tiles into Crawl code. * Save files between tile and non-tile games are compatible. * Added lots of new tiles, and corrected misdisplayed ones. * wininit.txt is now autocreated, if missing. * Adapted tutorial for tiles. * Improved mouse-click inventory/dungeon interaction. * Show travel exclusion in tile map and mini-map. * Fixed Detect creatures revealing exact monster type. * Mimics posing as autopickable items now get marked as such. * Clicking on items now respects warning inscriptions. * General improvement. Miscellaneous ------------- * New scoring system. * Train Stealth by sneaking around sleeping monsters. * Train Traps & Doors by setting off traps. * Disallow self-banishment via Banishment spell. * New spell: Summon Ugly Thing. * Replace Paralyse spell with new spell Petrify. * Better feedback on Detect Traps. * Identify post-mortem inventory in morgue.txt. * Dump command also dumps level map. * init.txt/.crawlrc allow loading of external options/macro files. * Changed stat display to be more compact and visually appealing. * Overhaul of ghost structure. * Overhauled and improved the documentation. * Outsourced a lot of text into database files. * Lots of additional bugs squashed. * General code clean-up. Stone Soup 0.3.4 (20080129) --------------------------- * "Tele" status is shown when the player is about to teleport. * Weapons of reaching cost no magic or hunger to use, do not train Evocations, and do not hit intervening creatures when the reach fails. * Autopickup will attempt to pick up every item in the stack even if previous items cannot be picked up. * Fired missile auto-id also identifies previously fired missiles on the floor. * Escape hatches can be safely used even when confused or overburdened. * Removed score bonus for escaping the dungeon without the Orb. * Poison ammunition no longer works on sling bullets and throwing nets. * Plants on stairs get branded. * Drac and Ogre-Mage wanderers get shields instead of bucklers (which they can't wear). * Weapon swap (') will also swap to miscellaneous items. * (f)ire will ignore wielded items, fire_items_start defaults to 'a' again. * Passwall now issues a warning when attempting to phase through rock + stone. * Weakened chain paralysis effects from the monster Paralyse spell and giant eyeballs. * Fixed poison-vulnerable monsters resisting curare. * Fixed wands of draining not auto-identifying. * Fixed necromutation not granting torment immunity. * Fixed macros not being saved correctly if the key sequences include ASCII NUL. * Fixed buggy labyrinth maps. * Fixed bad entry levels. * Fixed crossbow bolts not being randomly generated. * Fixed messages for species unable to wear helmets and boots because of body shape. * Fixed detect items not working if the level is magic-mapped. * Fixed display glitches when using IBM graphics on Unix. * Fixed monsters wielding angering randarts repeatedly going berserk. * Fixed strawberry fields always appearing on Lair:3. * Fixed some acquirement bugs. * Report error messages after cleaning up curses when savefile is invalid. * Fixed starting gear choices and kit for fighters. * Fixed dolinks.sh script for builds on Unix. * Fixed monster self-teleport taking 10x as long as intended. * Fixed ice statue description. * Fixed Crawl being unable to create directories on DOS. Stone Soup 0.3.3 (20071202) --------------------------- * Fixed crash when draconian callers try to summon drakes. * Fixed crash when shadow creatures is cast in a labyrinth. * Fixed crash when monster blinks onto trap and is killed by the trap. * Fixed vampires boosting the player's maxhp. * Fixed bad monster selection when shadow creatures is cast post-orb-pickup. * Fixed buggy Xom mutations. * Fixed nets not trapping monsters correctly. * Fixed monsters being able to get past plants on level load. * Fixed out-of-sight monsters raising dead in the player's line-of-sight. * Fixed brand colours flooding screen in DOS. * Returning weapons auto-id on use by monsters. * Autobutcher respects !w inscriptions. * Horns mutation changes helmet slot description to "restricted". * Reintroduced Beogh penance for destroying orcish idols. * Tutorial fixes. * Errors in .crawlrc are reported at startup. Stone Soup 0.3.2 (20071110) --------------------------- * Fixed tiles crash when visiting shops in the stash-tracker's ^F listings. * Reduced frequency of the Damnation card in common decks. * Removed Batform from the Metamorphosis card. * Fixed two broken entry vaults. * Nets are easier to escape from / destroy, and more effective when used by the player. * Beogh converts are better behaved, with less message spam. * Fixed spell power display for clarity. Stone Soup 0.3.1 (20071103) --------------------------- * Fixed crash when targeting with show_beam = yes. * Fixed Orb of Zot being generated in random vault. * Fixed buggy handling of some mutations. * Fixed penance message sequence. * Fixed turn-loss when canceling prayer request. * Fixed -morgue option not creating the morgue directory. Stone Soup 0.3.0 (20071031) --------------------------- Disclaimer: These are merely the highlights, not an exhaustive list of changes. Characters ---------- * Removed Hill Dwarf and Elf species. * Demigods lose fast metabolism, get better stat gain. * Kenku can kick with their taloned feet, and can fly faster than normal when lightly burdened. * Kenku and merfolk get an evasion bonus when in their element. * Demonspawn get a bonus with demonic weapons. Gods ---- * New god: Beogh, god of Orcs. * Changed gods: Nemelex, Xom, Lugonu, Trog, Elyvilon, Okawaru. * No need to pray to dedicate kills. * Nemelexites no longer need a portable altar in order to sacrifice objects. * Nemelexites are granted various deck manipulation abilites as they gain piety. * [1761974] Trog gets a Burn Books ability. * [1754125] Trog's Hand and Brothers in Arms replace Might and Haste. * Elyvilon: Destroy Weapon ability replaces weapon sacrifices. * Okawaru loses Minor Healing. * Gods won't accept sacrifices of rotten corpses. * Good gods no longer punish for unintended draining. * Different messages now indicate piety gain for offered items. Items ----- * New missiles: javelins, sling bullets and throwing nets. * Throwing weapons may be generated with the "returning" brand. * [1756363] New potion: potion of resistance. * [1744612] Introduced weapons of returning. * [1789869] Items which the player sees a monster use become identified if they have an obvious effect. * Artefact jewellery doesn't autoid anymore, instead "obvious" changes and abilities give a message. * [1768865] Added inscription prompt when viewing items. * Viewing via inventory listing won't leave the inventory. * [1735752] Autoinscribe wands with zap count. * Added autoinscriptions for items used by monsters. * Warning inscriptions now actually work for all advertised commands ([1795568] !r now prevents scrolls from being read.) * [1793698] In the item selection menu, pressing "." will toggle the selection of the item after the previously selected item. * [1783003] More menu sorting methods, and fixed jewellery sorting bug. * Book shops are less likely to stock duplicate copies. * [1746014] Added command to cycle through ammunition when 'f'iring. Monsters -------- * Abominations created by Twisted Resurrection now count as undead. * Increased spawning rate after picking up the Orb. * Berserked monsters attack nearby enemies and ignore ally commands. * Monsters confused by you that kill themselves or others now give xp. * [1779770] Monsters taking stairs are created according to stair destination. * Monster descriptions are shorter when looking at them with 'x' and targeting. * Unflasked efreets are permanent * Mummy priests and greater mummies now have high intelligence. Levels ------ * Added portal vaults, specifically bazaars. * Labyrinths look much different now. * Changed rock stairs to escape hatches. * New trap type: net trap. * Added several new vault maps. * Monster generation rate in the Vestibule drops with time spent in the Vestibule. * Fixed sealed rooms being generated in the Vaults. Interface --------- * [1772497] runrest_ignore_monster can be used to ignore distant mosters when running, resting or exploring. * Filter talk and sound channels from interrupting resting * Filter information from examining your surroundings from message history * Three new informational-only hunger states: near starving, very hungry and very full. * Added pickup.lua for smarter autopickup * Added trap_item_brand for traps hidden by items * Added visible beam path for targetting * Added warning when trying to fight wielding a non-weapon * Interlevel travel also allows travelling to entrances of branches * Polearms can be used to attack monsters submerged in shallow water using Ctrl+direction when adjacent. * Added support for Unicode glyphs in Unix. * Large viewport support for terminals larger than 80x24 if the view_max_width and view_max_height options are set. * Quit prompt needs "Yes" to confirm. Miscellaneous ------------- * Crawl needs Lua - Lua 5.1 sources are included with the Crawl sources. * Monster, spell and feature descriptions and monster dialogue are now loaded from text files. * [1777426] Explosions can no longer pass through walls. * Invisibility is more useful. * User Lua scripts now have limits on CPU usage and memory use and are safer to use on public servers. * Fixed DOS glitches. * Game time reported by Crawl clamps time-per-move at 5 minutes. * More fixes for Crawl to play well with dgamelaunch. Stone Soup 0.2.7 (20070611) --------------------------- * Pandemonium unique demons (Cerebov et al.) were not being generated, fixed. * Banishment converted any dungeon feature under the player to floor, fixed. Stone Soup 0.2.6 (20070606) --------------------------- * Fixed travel cache corruption when visiting Abyss/Lab/Pan. * Fixed clouds being hidden by submerged monsters. * Fixed bogus item flags being set on distilled potions. * Fixed kenku getting permanent levitation if already levitating when levelling up to XL 15. * Fixed special damage messages being produced for monster vs monster fights that are not in LOS. * Fixed monsters not being shown on the view until one turn after being generated. * Removed "You mutate" messages, changed default colour for mutation channel to light red. * Delays were taking more turns than intended, fixed. Stone Soup 0.2.5 (20070512) --------------------------- * Fixed broken travel cache. * Applied Debian patch (Guus Sliepen). * Fixed paralysis cancelling monster levitation. * Combat grammar and out-of-sight combat message fixes. * Small chance of sealed entry vaults eliminated. * Moths of wrath regain rage attack. * Fixed pulsating lump mutation attack. * Waypoints can be deleted. * Acquirement handles books of minor magic and conjuration correctly. * Orcs and goblins may get blowguns. Stone Soup 0.2.4 (20070408) --------------------------- * Fixed another instance of monsters inheriting enchantments from other monsters. * Fixed detect creatures and items not working. * Fixed hydra decapitation not being credited correctly. Stone Soup 0.2.3 (20070407) --------------------------- * Fixed shapeshifter enchantment crash. * Cleaned up monster enchantment handling loop to prevent further crashes. Stone Soup 0.2.2 (20070406) --------------------------- * Fixed crashes (enchantment timeout and bouncing beams). * Monsters with AF_DISEASE can now sicken other monsters, not just the player. * Jellies resist acid spit. * DOS and Windows builds pause after displaying fatal error message. * Monster kills are noted before the player is awarded experience for the kill. * Monster-quaffed healing now cures confusion, rotting, poison and disease. * Fixed buggy labyrinths. * Bogus cantrips could be used by friendly monsters, fixed. * Fixed bugs in spellcasting skill training. * message_colour can now mute individual messages. * Fixed item-jump hotkeys in targeting. * Fixed buggy monster missile tracers. * Undead/demonic monsters can't pick up holy brands. * Player centaurs are faster (close to monster centaurs). * Fixed bogus beam names for uniques' breath weapons. * Fixed buggy targeting for Sandblast and Bone Shards. * Ensorcelled hibernation lasts at least one turn. Stone Soup 0.2.1 (20070402) --------------------------- * Fixed electric golems getting too much damage against shock-resistant characters. * Fixed vampiric draining targeting. * Fixed monster dialogue grammar. * Fixed EV penalty for nagas and centaurs. * Fixed tutorial reporting corpse availability for corpses not in view. * Fixed a possible buffer overflow when reading saves. * Fixed sporadic crash when a poisoned monster with other enchantments dies from poison. * Fixed description for staff of wizardry. * Reinstated old behaviour of -macro option for Crawl compiled with -DDGAMELAUNCH (DGL_MACRO_ABSOLUTE_PATH). Stone Soup 0.2 (20070401) ------------------------- * Save and bones files formats changed, incompatible with 0.1.x. * Added a game tutorial. * More vaults and special level layouts. * New evasion model (from 4.1.2). * Revamped dungeon overview and character information screens. * Targeting interface keymaps changed. * 'v' examines monsters, items, etc., '?' gives help. * -macro option now specifies a directory, not the macro file. * Item colours changed. * Deeper dungeon levels can have multiple player ghosts. * Rods of striking also get magic reservoirs. * Removed unpoisoned needles and blowguns of venom. * Stash search also finds altars and portals. * Mutation and species abilities cleanup. * Sif Muna gives gifts on piety gain; Sif Munites do not need to pray. * Low-HD monsters are less likely to give piety when killed. * Fixed Pandemonium demons getting only magic dart. * Character names can now include spaces, dashes and periods. On Unix, character names can also end with a digit. * Adjusted beam to-hit calculation. * Weapons animated by Tukima's Dance are now considered thrown for autopickup purposes. * Crawl now tries to show error messages after curses cleanup, or before initialisation so that the user can see the error. :-) * Reduced orange statue attack speed. * Windows builds no longer use SHORT_FILE_NAMES. * In-game help browser. * Greedy explore now works in Pandemonium. * Stash tracker now also tracks item inscriptions. * Many item stacking bugs fixed. * Artifacts are described as such when (v)iewed. * The Hat of the Alchemist is now a real wizard hat, not a helmet. * Fixed identify not clearing empty inscription. * Fixed broken fear behaviour for monsters. * Shop purchase asks for confirmation. * Minor tweaks to some unrand artifacts. * Gourmand contaminated -> clean effect is also gradual now. * Searching is more effective. * New god: Lugonu, god of the Void. * Armour training tweaks. * Full herbivorousness now happens only at level 3 of the mutation. * Incremental butchering works now. * Poisoned arrows are more likely to give snakes than before with sticks-to-snakes. * Cannot shop while berserk. * Fixed some monster movement bugs. * Spriggans now start with slow metabolism and extra food, but are herbivores. * Assassins have a chance of starting with a few curare-tipped needles. * Rods are more common. * stop_travel messages can also stop run/rest, if the message interrupt is disabled for run/rest. * Better handling of monster-comes-into-view messages. * Zin will reliably feed you if you have sufficient piety and are starving. * Travel is no longer interrupted by submerged monsters. * Travel is no longer interrupted by an invisible monster missing you. * Blinking/teleporting monsters can no longer land on the player's square. * Fixed Abyss banishment crash. * Monster resists were not taking randarts into account in some cases. * Better handling for travel_delay = -1. * Monsters using draining or hellfire are M_EVIL and take damage from cleansing flame. * Show monster paralysis status when examined. * Carrying capacity shown in inventory menus is now maximum unburdened carrying capacity, not absolute maximum. * Flying monsters no longer avoid mechanical traps. * Items dropped onto an altar while praying will be sacrificed. * Jellies can no longer eat artifacts. * Enabling delay_message_clear uses a scrolling message window. * Fixed bug where statues could move around. * Added temporary pain-brand spell "Excruciating Wounds". * Fixed duplicated scroll labels. * Friendly monsters should not flee from the player. * Fixed detect creatures revealing monster identities in notes. * Fixed level-map crashes on large terms. * no_dark_brand defaults to true, since the option is otherwise too obscure to find (and the problem it addresses is widespread on Unix terms). * Added a synthetic cursor (use_fake_cursor = yes) for terms that cannot draw cursors on black/darkgrey spaces. * Summon horrible things now produces temporary summons. * Monster abjuration is weaker. * Deflect missiles is less effective. * Unseen horrors no longer resist electricity. * Greedy explore now tries to handle mimics like the items they imitate. * Dungeon builder guarantees that at least one downstair is reachable from the upstair on D:1, unless there is an enclosed entry vault. * Hydras get their full attack round vs other monsters. * Monsters fighting hydras can chop off heads if using suitable weapons/claws. * Interlevel travel handles branch entries and exits more intelligently. * Added wizmode &~ to instant travel to any level to test special levels. * Messages can be coloured individually using pattern matches with the message_colour option. * Monsters dying to friendlies' poison, or damaging clouds are now correctly attributed as collateral kills. Stone Soup 0.1.7 (20061231) --------------------------- * Fixed missing cursor in controlled-teleport screen. * Fixed semi-controlled blink. * Fixed the Shining One and Zin being angered by the deaths of their minions in combat. * Fixed friendlies being angered by bolts that they are immune to. * Fixed notes not noting zombies correctly. * Backported greedy explore from 0.2. * New Temple levels. Stone Soup 0.1.6 (20061219) --------------------------- * Fixed Pandemonium demonlords (Cerebov and friends) not getting the right runes. * Added sartak's logfile patch and -scorefile option. * Crawl can now read scorefile from stdin for use with -[vt]scores. * Crawl can handle logfiles with -[vt]scores. * Fixed hilight: brand being misapplied on curses. * Shopping display cleaned up, less prone to breakage on nonstandard term sizes. * Fixed inconsistent application of inscripted hotkeys. * Fixed batty cursor syndrome on Windows and Unix. * Added DGAMELAUNCH #ifdef conditional to make Crawl play better when run with dgamelaunch. * Crawl now handles SIGHUP by saving the game and exiting. Stone Soup 0.1.5 (20061205) --------------------------- * Fixed crash when multidropping a worn cloak and worn body armour, in that order, with easy_armour enabled. * Fixed labyrinths and the abyss being semi-mappable. * Fixed item name corruption when displaying long names with ;. * [1605400] Fixed inability to wield stuff when using auto_list and not carrying any weapons/staves. Stone Soup 0.1.4 (20061128) --------------------------- * Sif Muna piety no longer wraps around. * LOS speedup. * Level compiler now reads splev.des and vaults.des when Crawl starts up. * [1603062] Fixed save_dir + LOAD_PACKAGE_CMD problems (sartak). * Fixed more hiscores segfaults. * List of saved games is sorted by experience. * [1601205] */' now work to jump to stashes in the level-map. * [1581184] Fixed rotting meat/corpses being visible outside LOS. * [1601595] Lava smokes, swamp shallow water tends to mist. * Fixed 1594106: innate abilities were not being dumped. * Implemented 1601227, pickup_mode. * [1601588] Hellfire, bolts of fire, and bolts of magma melt wax. * [1601349] Fixed LOS not affecting square the player stands on. * [1599883] Interlevel travel now makes a best effort to avoid excludes. * Added tty colours to levdes syntax highlight script. * Set shallowest depth for farm_and_country to 16. * Implemented 1601230: sort_menus can now be of the form auto:5 (the default), in which case categories with >= 5 items will be sorted. * Implemented 1601277: 'f' is an alias for 't' during targeting. * [1601161] Adjusted statue stats. * Monster enchantment power is now 4*HD instead of -1. * Added draconian descriptions. * Draconian shifters and callers are a little more powerful. * Implemented 1601016: better menu titles for wield and throw. * Implemented 1601061: better messages for extending might/invisibility. * Player status now also shows burden. * Clean up speed mutation messages for nagas. * Let golden draconians know that they resist acid. * Gold can no longer be dropped. * [1597621] Auto-eat Lua only offers rotten chunks to the appropriate races. * Fixed cursor behaviour on Windows. * [1600189] Mummy restoration doesn't use mp or turn when it does nothing. * Yellow draconians get rapid-fire spit again. * Fixed 160093: too many shield interaction messages. * Amulets of warding provides one level of negative energy resistance. * Negative energy resistance cuts torment damage by 10% per level. Amulets of warding also confer one level of NE resistance. * Implemented 1599765, no wield messages while autobutchering. * Fixed 1599805 - Xom rekilling dead monsters with lightning. * [1597595] Show inventory weight summary in drop menu. * Macros are created and saved from ~. * [1598730] Fixed monster inventory scrambling. Stone Soup 0.1.3 (20061116) --------------------------- * Updated documentation and reorganised the manual. * Jewellery puton/remove interface can now automatically remove amulets and rings before wearing new jewellery. * Rings/staves of wizardry give a bigger boost to spell success rates. * [1594109] Fixed bad messages when trying to animate a weapon if no weapon is wielded. * [1589854] Orange and silver statues are now monsters. * [1593356] Fixed ghouls being able to mutate. * Fixed undead decomposing from mutation only if wearing an amulet of resist mutation. * [1593318] Rearranged skills display for ranged combat and unarmed combat. * [1593089] Escape can be used to break out of sequential pickup prompt in addition to 'q'. * Curare-tipped needles are more fragile than ordinary needles. * [1592629] \ now shows item identification knowledge in shops. * [1592521] Fixed the invisibility check for tracer beams to produce nicer results. * Fixed beta 26 bug: Glow contamination has an extremely severe mutation rate. * [1591152] Fixed macros being able to infinite loop. * makefile.lnx renamed to makefile.unix. * [1578169] More intelligent messages when monsters hit themselves. * [1591105] Invisible monsters can no longer 'gesture wildly.' * Added an option, increasing_skill_progress (default false), which if true makes skills display in increasing percentiles. * [1591103] Fixed incorrect no-damage messages with vorpal brands. * [1590656] Fixed bad claw message. * [1591269] Dissection failure hints why without easy_butcher. * [1585863] Added a level compiler. * [1589868] Lightning grounds on metal walls; fire/cold reflect off green crystal. * [1588662] Let the player know why they didn't pass out after berserking. * [1589824] Long messages were being truncated. * [1587182] Eliminated possibility of murky clear potions. * [1588587] Amulets of resist corrosion also reduce acid damage. * [1585820] Lowered skill penalties for player draconian colours. * [1589141] Mimics can no longer push player off stairs. * [1588831] Fixed poison frost/flame beams from blowguns being useless. * [1581270] Amulet of the gourmand refactoring: - When hungry, only converts contaminated chunks to clean. - When not hungry, converts contaminated to clean, and provides nutrition based on how long it's been worn, the effects maxing at 200 turns with AotG. Maybe we should increase this further. - Rotten chunks will sicken susceptible races even with AotG. - Appropriate flavour messages for chunk taste. - Changed description of AotG. * Beam code rewritten. * Line-of-sight code rewritten. * [1584969] Allow the user to cancel out of a spell at targeting prompt without losing the turn. * [1581221] When taking a low-hp note, also mention what caused the hp loss. * Chain lightning is a little more powerful. * Shields can be worn/taken-off faster. * Nemelex has a small chance of giving piety even for junk. * [1586069] Fixed player yellow draconians not having a BWpn delay. * [1585811] Fixed inability to generate fixedarts. * [1585793] Increased frequency of altars and mini-temples. * Fixed multidrop not remembering previously selected items that were not dropped. * Okawaru is less eager to shower missiles on the player. * Slightly upped MR for draconians and death drakes. * [1571251] Added a character picker to select existing savefiles. * [1580955] Fixed mesclr() not happening for keypad action in DOS. * [1581536] Monsters won't break fleeing if hit by missiles. * [1578124] Additional help for level-map. * [1581418] Curse toes are now visibly different from curse skulls. * [1581730] Monster draconians can now have a base colour + skill title. * [1578847] Summoned unholies are hostile to worshippers of good. * [1567659] Ammo can ID through use. * [1574591] Wait for one second after hinting "a fine choice". * [1576514] Bees could cause bad fight messages. * [1578752] Better handling of init.txt locations. * [1581210] Draconians go to Zot, deep elves leave. * [1571320] Ghost names were being truncated badly. * [1571272] Ignore rod-recharge MP fluctuation while resting. * [1578875] Added JPEG's trapwalk.lua to the list of official Lua scripts. * Changed autopickup default to be the same as in the standard init.txt. * [1579636] Fixed notes being generated after death. * [1565579] [1565575] Rods and missile launchers work with shields. * [1574462] Fixed labyrinth files not being deleted correctly. * [1577066] If all items on a square are squelched, the squelch is ignored. * [1563661] Character dump section order is now configurable with dump_order. * Updated keyboard help screen. * [1575175] Fixed orcs getting elven and dwarvish equipment. * [1575517] Fixed broken colouring on rod spell screen. * Piety gain works normally in the temple again. * [1571342] Fixed bad grammar for rotting meat. * Stash-tracking defaults to "explicit", rather than "none". * Accept g as an alternative key to go into the pickup menu. * Superior submerge behaviour for monsters in fountains. * Fixed acquirement giving bad items (specifically with barding.) * [1571334] Fixed clumsy titles: "Master of Thousand Battles", "Master of Arcane". * Lochaber axes now get correct combat messages. * [1563548] Escape dumps you out of both menu and prompt. * [1571278] Horn of Geryon monsters are defined as MF_CREATED_FRIENDLY and thus give no benefits when dying. * [1571276] Altar cards don't look for a better spot. * Import of (most of) 4.1's view code. * Spriggans are told that they are fast. * [1567636] Made the Orcish Mines entrance message more informative. * [1568413] Conjurers and wizards get to choose their starting spellbook. * [1567640] Uniques with less than 5 hit dice can't get top-tier wands in their starting inventory. * [1563668] Travel respects easy_open. * Added a better go-to-hell message when attempting to cast Swiftness in water. * Berserkers now have stealth 0. * 4.1 import: better messages when gaining skills, better '@' report. * [1567625] Moths++. * Ctrl-C is handled better on DOS and Windows. * [1567688] Change Ogre starting weapon from club to ancus. * [1567482] Capped wands of hasting at 9 charges. * [1567674] Description change for wands of disintegration. * [1567652] Empty wands are marked [empty]. * [1567641] Butchery asks you to pick a corpse before switching weapons. * [1567621] Warning if corpse rots during dissection. * [1567613] Removed CMD_OBSOLETE_INVOKE. * [1564899] Added "Power" column for spells screen. * [1566657] Rings of teleportation are now pricier. * [1566759] Fixed merfolk getting duplicate messages when entering water. * [1566652] Fixed control teleport being noted in the dump even if unIDed. Stone Soup 0.1.2 (20060927) --------------------------- * Fixed shift-running and /-running on Windows and Unix. * Giant (spiked) clubs were wieldable by almost everybody, fixed. * Fixed giant clubs not producing brown snakes with sticks-to-snakes. * Refixed Sif Muna piety gain - was much too fast. * Weapon properties are closer to 4.0. * Included Elethiomel's key help page on ? Stone Soup 0.1.1 (20060926) --------------------------- * The Inscriptions patch joins the party (minus keybindings changes). * Applied Matthew Cline's additions to the Inscriptions patch: more notes on monsters, auto-notes based on messages, etc. * Jewellery names now note uncursed status correctly (if rather verbosely) * Curare-tipped needles are rarer. * The appropriate monsters resist curare effects. * Okawaru no longer protects you from harm. * Rods are generated with smaller mana reservoirs (max 14MP). * Draconians are slightly weaker. Groups of draconians are smaller and more homogeneous. * Sif Muna piety training is easier. * Sif Muna now has Channel Energy; Vehumet does not. * Okawaru is less aggressive about spamming missile gifts. * Fixed Ctrl+move ignoring confusion. * Fixed broken keypad handling in level-map on DOS. * Fixed jelly pits appearing at low levels. * Added % command to show resists and other useful statistics. * Fixed bad flaming/freezing brands on missile launchers (reported by Rubinstein). * Miscast effect explosions now always hit * Fixed fireballs (and other explosions) being blocked by shields. * Thrown needles are very inaccurate. * Plain old elves are now of the correct intelligence. * Scrolls of immolation can't burn themselves up. * Player ghosts get MS_LEVEL_SUMMON if the player had Shadow Creatures. * Fixed jelly-splitting bugs. * Fixed splashed acid corroding items that shouldn't corrode. * Revised wand pricing in shops. * Fixed Book of Earth containing spells it shouldn't. * Stuff dropped in lava/deep water will now sleep with the fishes. Er, be destroyed. * Autoprayer will not pray at altars. * Water elementals can now move around as intended and can be summoned on blue fountains. * Vorpal launchers do a little more damage. * Fixed monsters not benefiting from vorpal launchers. * Fixed kill listing bugs on DOS. * Quasits can now be generated. * "Glow" status is now shown correctly. * Demonspawn can get mutations while transformed. * Monsters polymorphing into invisible monsters will be seen correctly by players with see invisible. * You now cannot read-identify scrolls of paper if you have three levels of blurry vision. * Acquirement grants more gold. * Airstrike does more damage to flying monsters * Shop items are coloured to indicate affordability. * You can now cast spells in capital-lettered slots. * Flying/levitating characters take half-damage from static discharge. * Yellow wasps are less lethal. * Items can be inscribed with =k to ignore them. Ignorance is rather powerful. * Trolls cannot use claws for butchery when transformed. * Putting on rings no longer prompts for left/right finger, rings always go onto left finger first if both fingers are available. * 'v' now also displays launcher stats. * Fixed bug with monsters trying to use blink as a beam spell when out of player LOS. * 'A' screen now notes speed of centaurs and nagas. * \ command display is now much tidier. * Fixed horns mutation interaction with headgear. * Summoner ghosts get regular summon small mammals, not vampire small mammal summon. * Added death drake description. Stone Soup 0.1 (20060918) ------------------------- * Enhancer staves boost spell power only, not success rates * Chain lightning (level 8) replaces Orb of electrocution. * Miscellaneous spell level changes (Borgnor's, Silence, Simulacrum, Controlled Blink). * Sif Muna piety increases only when training spell skills * Okawaru gives gifts of ammunition. * Detect creatures is somewhat inaccurate; level-map is cleared before DC. * The Shining One doesn't protest his Daevas dying. * The Shining One gives Cleansing Flame instead of Thunderbolt. * Rods (apart from striking) have mana reservoirs and gradually recharge mana when wielded/carried. * Shields are better. * Warp brand is available once more. * Curare-tipped needles are available in addition to generic poisoned needles. * Monsters are never generated in LOS when a new game begins. * Monsters can swap positions with other monsters of the same class. * Missile launchers can be acquired/gifted by Okawaru. * Fire/frost missiles are more powerful. * Launchers support the vorpal brand. * Throwing skill renamed to Ranged Combat. * Ranged Combat now has no impact on ammo preservation. * Added monster draconians and death drakes. Drakes are now all on 'l' instead of 'd'. * Added lajatang, lochaber axe and longbow. * Save/bones version number is now 0.x so stone_soup cannot load 4.0 saves. * Monsters can cast poison arrow * Naga melee damage upped slightly. * Jelly pits * Missile weapons are stronger. * Evocations no longer increases max MP.