Here's a list of all commands, in the form they are parsed by the bindkey option, with their default key and a short explanation (where necessary). Movement -------- Moving one grid into a given direction: b CMD_MOVE_DOWN_LEFT h CMD_MOVE_LEFT j CMD_MOVE_DOWN k CMD_MOVE_UP l CMD_MOVE_RIGHT n CMD_MOVE_DOWN_RIGHT u CMD_MOVE_UP_RIGHT y CMD_MOVE_UP_LEFT Moving into a given direction until interrupted: B CMD_RUN_DOWN_LEFT H CMD_RUN_LEFT J CMD_RUN_DOWN K CMD_RUN_UP L CMD_RUN_RIGHT N CMD_RUN_DOWN_RIGHT U CMD_RUN_UP_RIGHT Y CMD_RUN_UP_LEFT Untrapping or opening/closing doors in a given direction: ^B CMD_OPEN_DOOR_DOWN_LEFT ^H CMD_OPEN_DOOR_LEFT ^J CMD_OPEN_DOOR_DOWN ^K CMD_OPEN_DOOR_UP ^L CMD_OPEN_DOOR_RIGHT ^N CMD_OPEN_DOOR_DOWN_RIGHT ^U CMD_OPEN_DOOR_UP_LEFT ^Y CMD_OPEN_DOOR_UP_RIGHT Inventory management -------------------- d CMD_DROP e CMD_EAT f CMD_FIRE g, , CMD_PICKUP i CMD_DISPLAY_INVENTORY q CMD_QUAFF r CMD_READ v CMD_EVOKE w CMD_WIELD_WEAPON F CMD_THROW_ITEM_NO_QUIVER M CMD_MEMORISE_SPELL P CMD_WEAR_JEWELLERY Q CMD_QUIVER_ITEM R CMD_REMOVE_JEWELLERY T CMD_REMOVE_ARMOUR W CMD_WEAR_ARMOUR Z CMD_ZAP_WAND = CMD_ADJUST_INVENTORY { CMD_INSCRIBE_ITEM ( CMD_CYCLE_QUIVER_FORWARD ' CMD_WEAPON_SWAP Dungeon interaction ------------------- c CMD_BUTCHER o CMD_EXPLORE s, . CMD_SEARCH, CMD_MOVE_NOWHERE (same command) 5 CMD_REST (rest/search 100 turns) t CMD_SHOUT x CMD_LOOK_AROUND z CMD_CAST_SPELL C CMD_CLOSE_DOOR ^E CMD_FORGET_STASH ^F CMD_SEARCH_STASHES G, ^G CMD_INTERLEVEL_TRAVEL O CMD_OPEN_DOOR ^S CMD_MARK_STASH ^T CMD_TOGGLE_FRIENDLY_PICKUP ^W CMD_FIX_WAYPOINT X CMD_DISPLAY_MAP < CMD_GO_UPSTAIRS > CMD_GO_DOWNSTAIRS ; CMD_INSPECT_FLOOR ! CMD_ANNOTATE_LEVEL Player status ------------- a CMD_USE_ABILITY m CMD_DISPLAY_SKILLS p CMD_PRAY A CMD_DISPLAY_MUTATIONS E CMD_EXPERIENCE_CHECK I CMD_DISPLAY_SPELLS ^O CMD_DISPLAY_OVERMAP ^P CMD_REPLAY_MESSAGES @ CMD_DISPLAY_CHARACTER_STATUS % CMD_RESISTS_SCREEN ^ CMD_DISPLAY_RELIGION " CMD_LIST_JEWELLERY [ CMD_LIST_ARMOUR ] CMD_LIST_EQUIPMENT ) CMD_LIST_WEAPONS $ CMD_LIST_GOLD \ CMD_DISPLAY_KNOWN_OBJECTS # CMD_CHARACTER_DUMP Meta-commands ------------- ^A CMD_TOGGLE_AUTOPICKUP ^C CMD_CLEAR_MAP ^D, ~ CMD_MACRO_ADD ^Q CMD_QUIT ^R CMD_REDRAW_SCREEN S CMD_SAVE_GAME ^X CMD_SAVE_GAME_NOW ^Z CMD_SUSPEND_GAME & CMD_WIZARD (issuing wiz-mode commands) : CMD_MAKE_NOTE _ CMD_READ_MESSAGES (messaging during online play) ? CMD_DISPLAY_COMMANDS ` CMD_PREV_CMD_AGAIN 0 CMD_REPEAT_CMD Targetting sub-commands ----------------------- Move cursor one step in a given direction: b CMD_TARGET_DOWN_LEFT h CMD_TARGET_LEFT j CMD_TARGET_DOWN k CMD_TARGET_UP l CMD_TARGET_RIGHT n CMD_TARGET_DOWN_RIGHT u CMD_TARGET_UP_RIGHT y CMD_TARGET_UP_LEFT Shoot in a given direction: B CMD_TARGET_DIR_DOWN_LEFT H CMD_TARGET_DIR_LEFT J CMD_TARGET_DIR_DOWN K CMD_TARGET_DIR_UP L CMD_TARGET_DIR_RIGHT N CMD_TARGET_DIR_DOWN_RIGHT U CMD_TARGET_DIR_UP_RIGHT Y CMD_TARGET_DIR_UP_LEFT x, ESCAPE CMD_TARGET_CANCEL v CMD_TARGET_DESCRIBE ? CMD_TARGET_HELP ' ', !, 5, \r CMD_TARGET_SELECT . CMD_TARGET_SELECT_ENDPOINT ^P CMD_TARGET_SHOW_PROMPT ^C CMD_TARGET_CYCLE_BEAM ^: CMD_TARGET_HIDE_BEAM \t CMD_TARGET_FIND_PORTAL ^ CMD_TARGET_FIND_TRAP _ CMD_TARGET_FIND_ALTAR < CMD_TARGET_FIND_UPSTAIR > CMD_TARGET_FIND_DOWNSTAIR ^F CMD_TARGET_CYCLE_TARGET_MODE ^L CMD_TARGET_TOGGLE_MLIST (non-Tiles only) p CMD_TARGET_PREV_TARGET f, t CMD_TARGET_MAYBE_PREV_TARGET - CMD_TARGET_CYCLE_BACK}, +, = CMD_TARGET_CYCLE_FORWARD / CMD_TARGET_OBJ_CYCLE_BACK *, ' CMD_TARGET_OBJ_CYCLE_FORWARD Wiz-mode targetting sub-commands -------------------------------- g CMD_TARGET_WIZARD_GIVE_ITEM m CMD_TARGET_WIZARD_MOVE s CMD_TARGET_WIZARD_MAKE_SHOUT w CMD_TARGET_WIZARD_PATHFIND F CMD_TARGET_WIZARD_MAKE_FRIENDLY P CMD_TARGET_WIZARD_BLESS_MONSTER Tile-only commands ------------------ - CMD_EDIT_PLAYER_TILE (edit player doll) ^V CMD_EDIT_PREFS (edit screen preferences)