# Crawl Init file # # On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy init.txt # to ~/.crawlrc as: # cp init.txt ~/.crawlrc # # Lines begining with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the begining and end of the line, as # well as imediately before and after the '='. If the option allows multiple # comma/semicolon-separated terms (such as ban_pickup), all whitespace around # the separator is also trimmed. All other whitespace is left intact. # # For descriptions concerning the option consult the file # crawl_options.txt # in your crawl/doc directory. Also note that the ordering of the # options is taken from that file; this is for presentational reasons # only. # # Note that all boolean options (i.e. values of 'true' or 'false') have # their non-default value commented out. You can toggle these by just # uncommenting. ##### 1- Starting Screen ############################################ # # name = Delilah # remember_name = true # weapon = (random | short sword | hand axe | spear | mace | trident) # chaos_knight = (Xom | Makhleb | random) # death_knight = (necromancy | Yredelemnul | random) # priest = (Zin | Yredelemnul | random) # race = (Human |...| Merfolk | random) # class = (Fighter |...| Wanderer | random) # random_pick = true ##### 2- File System ############################################### # # crawl_dir= # save_dir = saves # sound = : ##### 3- Lua Files ################################################# # lua_file = lua/base.lua lua_file = lua/stash.lua lua_file = lua/wield.lua lua_file = lua/kills.lua lua_file = lua/runrest.lua lua_file = lua/gearset.lua lua_file = lua/eat.lua lua_file = lua/trapwalk.lua ##### 4- Interface ################################################# # ##### 4-a Picking up and Dropping ############### # autopickup = $?!:"/% # default_autopickup = false # safe_autopickup = true # safe_zero_exp = false # pickup_thrown = true # pickup_dropped = false # assign_item_slot = backward # ban_pickup = degeneration,decay,confusion,potions? of slowing ban_pickup = potions? of strong poison,potions? of poison ban_pickup = inaccuracy ban_pickup = scrolls? of paper,immolation,curse armor,curse weapon ban_pickup = forgetfulness,uselessness,noise,torment # drop_mode = multi pickup_mode = auto:5 # drop_filter = skeleton, rotting, corpse ##### 4-b Targetting ############################ # # target_zero_exp = false # target_wrap = false # target_oos = false # target_los_first = false # confirm_self_target = true # default_fizzlecheck = true ##### 4-c Passive Sightings ##################### # detected_monster_colour = lightred detected_item_colour = green remembered_monster_colour = darkgrey # colour_map = true # clean_map = true ##### 4-d Branding ############################## # heap_brand = reverse friend_brand = hi:green stab_brand = hi:blue # may_stab_brand = hi:yellow ##### 4-e Level Map Functions ################### # level_map_cursor_step = 10 item_colour = true # show_waypoints = false ##### 4-f Travel and Exploration ################# # # travel_colour = false travel_delay = 20 travel_stair_cost = 500 # travel_avoid_terrain = shallow water travel_exclude_radius2 = 68 # # stop_travel = Something appears # stop_travel = god:wrath finds you # # explore_stop = items,stairs,shops,altars # # runrest_ignore_message = prayer ends # # runrest_ignore_message = You feel.*sick # runrest_ignore_poison = 4:100 # trapwalk_safe_hp = dart:15, needle:25, spear:50 ##### 4-g Stashes ############################### # # stash_tracking = (explicit | dropped | all) # stash_filter = 14, 4:21 ##### 4-h Command Enhancements ################## # # auto_list = true # lowercase_invocations = true # easy_open = true # easy_butcher = true # easy_armour = false # easy_confirm = (none | safe | all) # easy_quit_item_lists = true # easy_exit_menu = true # default_autoprayer = true # sort_menus = true ##### 4-i Messages and Display Enhancements ##### # # show_uncursed = false hp_warning = 25 # terse_hand = false # delay_message_clear = true # always_greet = true # increasing_skill_progress = true # # menu_colour = lightred: cursed.*(worn|neck|hand|weapon)\) # menu_colour = green:(worn|neck|hand|weapon)\) # menu_colour = red: cursed ##### 4-j Firing Commands ####################### # fire_items_start = a fire_order = launcher, dart, stone, dagger, spear, handaxe, club ##### 4-k Channels ############################## # #channel.multiturn = mute ##### 4-l Inscriptions ########################## # # autoinscribe = royal jell:=g ##### 4-m Macro related Options ################# # # flush.failure = false # flush.command = true # flush.message = true ##### 5- Dump File ################################################# # ##### 5-a Items and Kill List ################### # # kill_map = friend:you, other:you # dump_kill_places = (single | all | none) # dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes dump_item_origin_price = 100 dump_message_count = 4 # dump_order = header,stats,misc,notes,inventory,skills # dump_order += spells,mutations,messages,screenshot,kills # verbose_dump = true ##### 5-b Notes ################################# # # use_notes = false note_items = rod,book,rune ood_interesting = 8 # note_hp_percent = 5 # note_skill_levels = 1,5,10,15,27 # note_skill_max = true ##### 6- Miscellaneous ################################################# # ##### 6-a All OS ################################ # # colour.lightgray = black # colour.lightcyan = cyan # colour.yellow = brown # # use_ascii = ascii wiz_mode = no ##### 6-b DOS and Windows ####################### # # dos_use_background_intensity = true