# NOTE FOR PLAYERS OF OLD VERSIONS (DCSS 0.3.4 or before): # # DCSS 0.4 introduces several rather drastic changes to the interface; # read 034_changes.txt for details. Uncomment these options if you want # to disable them and go back to the old state: # monster colours, command keys, order on the character selection screen, # item colours, appearance of the stat section, butchering interface, # targeting interface. # (New players should just ignore these lines.) # # include docs/034_monster_glyphs.txt # additional_macro_file = docs/034_command_keys.txt # classic_item_colours = true # classic_hud = true # use_old_selection_order = true # always_confirm_butcher = true # target_unshifted_dirs = true # Crawl Init file # # On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy # init.txt to ~/.crawlrc as: # cp init.txt ~/.crawlrc # # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # For descriptions concerning an option consult the file # options_guide.txt # in your /docs directory. Also note that the ordering of the options # is taken from that file; this is for presentational reasons only. # # Note that all boolean options (i.e. values of 'true' or 'false') have # their non-default value commented out. You can toggle these by just # uncommenting. # Options with several values, e.g. drop_mode = (multi | single), # usually have the first value as default. ##### 1- Starting Screen ############################################ # # name = Delilah # remember_name = false # use_old_selection_order = true # weapon = (random | short sword | hand axe | spear | mace | trident) # book = (fire | ice | summ | random) # chaos_knight = (Xom | Makhleb | random) # death_knight = (necromancy | Yredelemnul | random) # priest = (Zin | Yredelemnul | Beogh | random) # race = (Human |...| Merfolk | random) # class = (Fighter |...| Wanderer | random) # random_pick = true ##### 2- File System ############################################### # # crawl_dir = # morgue_dir = morgue # save_dir = saves # sound = : ##### 3- Lua Files ################################################# # lua_file = lua/stash.lua lua_file = lua/wield.lua lua_file = lua/runrest.lua lua_file = lua/gearset.lua lua_file = lua/eat.lua lua_file = lua/trapwalk.lua lua_file = lua/pickup.lua # kills.lua yields more information at the cost of huge dumps. # lua_file = lua/kills.lua ##### 4- Interface ################################################# # ##### 4-a Picking up and Dropping ############### # # autopickup = $?!+"/% # autopickup_exceptions = scrolls? of random uselessness # autopickup_exceptions =