ae := autopickup_exceptions #### inclusions ### # curare is always dangerous on the floor ae = # Exclude items useless in general (?paper, bad potions unless you know # Evaporate) or for your current character (such as food for Mummies or # armour you can't wear). ae = useless_item # Exclude food items your character cannot eat. ae = inedible # Exclude potentially useful items of high risk, like ?torment or # !mutation. ae = dangerous_item # Excluding amulets as you only need one of each. (If you know the # subtype that means you already have one of it.) Also for some rings. # Some items may already be excluded as bad_item, e.g. inaccuracy. ae = amulet of (inaccuracy|the gourmand|controlled flight|warding) ae = amulet of (resist .*|clarity|rage|conservation) ae = ring of (see invisible|levitation|poison resistance|hunger) ae = ring of (fire|ice|sustenance|invisibility) ae = ring of (magical power|regeneration)