# keymap with working vi keys for dvorak keyboards bindkey = [d] CMD_MOVE_LEFT bindkey = [h] CMD_MOVE_DOWN bindkey = [t] CMD_MOVE_UP bindkey = [n] CMD_MOVE_RIGHT bindkey = [f] CMD_MOVE_UP_LEFT bindkey = [g] CMD_MOVE_UP_RIGHT bindkey = [x] CMD_MOVE_DOWN_LEFT bindkey = [b] CMD_MOVE_DOWN_RIGHT bindkey = [D] CMD_RUN_LEFT bindkey = [H] CMD_RUN_DOWN bindkey = [T] CMD_RUN_UP bindkey = [N] CMD_RUN_RIGHT bindkey = [F] CMD_RUN_UP_LEFT bindkey = [G] CMD_RUN_UP_RIGHT bindkey = [X] CMD_RUN_DOWN_LEFT bindkey = [B] CMD_RUN_DOWN_RIGHT bindkey = [d] CMD_TARGET_LEFT bindkey = [h] CMD_TARGET_DOWN bindkey = [t] CMD_TARGET_UP bindkey = [n] CMD_TARGET_RIGHT bindkey = [f] CMD_TARGET_UP_LEFT bindkey = [g] CMD_TARGET_UP_RIGHT bindkey = [x] CMD_TARGET_DOWN_LEFT bindkey = [b] CMD_TARGET_DOWN_RIGHT bindkey = [D] CMD_TARGET_DIR_LEFT bindkey = [H] CMD_TARGET_DIR_DOWN bindkey = [T] CMD_TARGET_DIR_UP bindkey = [N] CMD_TARGET_DIR_RIGHT bindkey = [F] CMD_TARGET_DIR_UP_LEFT bindkey = [G] CMD_TARGET_DIR_UP_RIGHT bindkey = [X] CMD_TARGET_DIR_DOWN_LEFT bindkey = [B] CMD_TARGET_DIR_DOWN_RIGHT bindkey = [d] CMD_MAP_MOVE_LEFT bindkey = [h] CMD_MAP_MOVE_DOWN bindkey = [t] CMD_MAP_MOVE_UP bindkey = [n] CMD_MAP_MOVE_RIGHT bindkey = [f] CMD_MAP_MOVE_UP_LEFT bindkey = [g] CMD_MAP_MOVE_UP_RIGHT bindkey = [x] CMD_MAP_MOVE_DOWN_LEFT bindkey = [b] CMD_MAP_MOVE_DOWN_RIGHT bindkey = [D] CMD_MAP_JUMP_LEFT bindkey = [H] CMD_MAP_JUMP_DOWN bindkey = [T] CMD_MAP_JUMP_UP bindkey = [N] CMD_MAP_JUMP_RIGHT bindkey = [F] CMD_MAP_JUMP_UP_LEFT bindkey = [G] CMD_MAP_JUMP_UP_RIGHT bindkey = [X] CMD_MAP_JUMP_DOWN_LEFT bindkey = [B] CMD_MAP_JUMP_DOWN_RIGHT bindkey = [^D] CMD_OPEN_DOOR_LEFT bindkey = [^H] CMD_OPEN_DOOR_DOWN bindkey = [^T] CMD_OPEN_DOOR_UP bindkey = [^N] CMD_OPEN_DOOR_RIGHT bindkey = [^F] CMD_OPEN_DOOR_UP_LEFT bindkey = [^G] CMD_OPEN_DOOR_UP_RIGHT bindkey = [^X] CMD_OPEN_DOOR_DOWN_LEFT bindkey = [^B] CMD_OPEN_DOOR_DOWN_RIGHT # drop -> (j)unk bindkey = [j] CMD_DROP # tell -> (y)ell bindkey = [y] CMD_SHOUT # fire -> (k)ill from afar bindkey = [k] CMD_FIRE # e(x)amine -> (l)ook bindkey = [l] CMD_LOOK_AROUND # Take off armour -> 'U'nequip bindkey = [U] CMD_REMOVE_ARMOUR # Fire without quiver -> (K)ill from afar without quiver bindkey = [K] CMD_THROW_ITEM_NO_QUIVER # Goto level -> J for no reason bindkey = [J] CMD_INTERLEVEL_TRAVEL # e(X)amine map -> (L)ook at map bindkey = [L] CMD_DISPLAY_MAP # ^D, add macro -> ^M for macro bindkey = [^M] CMD_MACRO_ADD # ^T, toggle friendly pickup -> ^Y to keep with (y)ell bindkey = [^Y] CMD_TOGGLE_FRIENDLY_PICKUP # ^F, search stashes -> ^K for no reason bindkey = [^K] CMD_SEARCH_STASHES # ^G, interlevel travel -> ^J for no reason bindkey = [^J] CMD_INTERLEVEL_TRAVEL # ^X, list items and feature -> (^L)ist items and features bindkey = [^L] CMD_FULL_VIEW # map (F)ind -> K for no reason bindkey = [K] CMD_MAP_FIND_F # map (G)oto level -> J for no reason bindkey = [J] CMD_MAP_GOTO_LEVEL # target maybe prev target -> k bindkey = [k] CMD_TARGET_MAYBE_PREV_TARGET # target wizard (D)ebug monster -> J rather than K because small k is used for # firing bindkey = [J] CMD_TARGET_WIZARD_DEBUG_MONSTER # target wizard make (F)riendly -> make the monster (L)oyal bindkey = [L] CMD_TARGET_WIZARD_MAKE_FRIENDLY # target wizard (G)ain level -> make the monster go (U)p a level bindkey = [U] CMD_TARGET_WIZARD_GAIN_LEVEL # FIXME: Consider mapping vi keiys for the doll editor. It doesn't use # diagonals, so it might not be worth the effort.