# NOTE FOR PLAYERS OF OLD VERSIONS (DCSS 0.3.4 or before): # # DCSS 0.4 introduces several rather drastic changes to the interface; # read 034_changes.txt for details. Uncomment these options if you want # to disable them and go back to the old state: # monster colours, command keys, order on the character selection screen, # item colours, appearance of the stat section, butchering interface, # targeting interface. # The options for monster glyphs and item colours don't matter for Tiles. # (New players should just ignore these lines.) # # include = 034_monster_glyphs.txt # additional_macro_file = 034_command_keys.txt # classic_item_colours = true # classic_hud = true # use_old_selection_order = true # always_confirm_butcher = true # target_unshifted_dirs = true # Crawl Init file # # On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy # init.txt to ~/.crawlrc as: # cp init.txt ~/.crawlrc # # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # For descriptions concerning an option consult the file # options_guide.txt # in your /docs directory. Also note that the ordering of the options # is taken from that file; this is for presentational reasons only. # # Note that all boolean options (i.e. values of 'true' or 'false') have # their non-default value commented out. You can toggle these by just # uncommenting. # Options with several values, e.g. drop_mode = (multi | single), # usually have the first value as default. ##### 1- Starting Screen ############################################ # # name = Delilah # remember_name = false # use_old_selection_order = true # weapon = (random | short sword | hand axe | spear | mace | trident) # book = (fire | ice | summ | random) # chaos_knight = (Xom | Makhleb | random) # death_knight = (necromancy | Yredelemnul | random) # priest = (Zin | Yredelemnul | Beogh | random) # race = (Human |...| Merfolk | random) # class = (Fighter |...| Wanderer | random) # random_pick = true # good_random = false ##### 2- File System ############################################### # # crawl_dir = # morgue_dir = morgue # save_dir = saves macro_dir = settings/ # sound = : ##### 3- Lua Files ################################################# # lua_file = lua/stash.lua lua_file = lua/wield.lua lua_file = lua/runrest.lua lua_file = lua/gearset.lua lua_file = lua/eat.lua lua_file = lua/trapwalk.lua lua_file = lua/pickup.lua # kills.lua yields more information at the cost of huge dumps. # lua_file = lua/kills.lua ##### 4- Interface ################################################# # ##### 4-a Picking up and Dropping ############### # autopickup = $?!+"/% # There is a long list of autopickup exceptions in include = autopickup_exceptions.txt # default_autopickup = false # autopickup_no_burden = true # pickup_thrown = false # pickup_dropped = true # chunks_autopickup = false # assign_item_slot = (forward | backward) # # drop_mode = (multi | single) # pickup_mode = (single | multi | auto:5) # drop_filter = skeleton, rotting, corpse # default_friendly_pickup = (none | friend | all) ##### 4-b Targetting ############################ # # target_zero_exp = true # target_oos = false # target_los_first = false # default_target = false # target_unshifted_dirs = true ##### 4-c Passive Sightings ##################### # # detected_monster_colour = lightred # detected_item_colour = green # remembered_monster_colour = darkgrey # colour_map = false # clean_map = true ##### 4-d Branding ############################## # friend_brand = hi:green neutral_brand = hi:lightgrey stab_brand = hi:blue may_stab_brand = hi:yellow heap_brand = reverse feature_item_brand = reverse trap_item_brand = reverse ##### 4-e Level Map Functions ################### # # level_map_cursor_step = 7 # level_map_title = false # item_colour = false ##### 4-f Viewport Options ################### # # view_max_width = 33 # view_max_height = 21 # view_lock_x = false # view_lock_y = false # view_lock = false # center_on_scroll = true # symmetric_scroll = false # scroll_margin_x = 2 # scroll_margin_y = 2 # scroll_margin = 2 ##### 4-g Travel and Exploration ################# # # travel_delay = 20 # travel_avoid_terrain = shallow water # # explore_greedy = false # explore_stop = items,greedy_items,stairs,shops,altars,gates # explore_improved = true # tc_reachable = blue # tc_dangerous = cyan # tc_disconnected = darkgrey # tc_excluded = lightmagenta # tc_exclude_circle = red # The following options are not default. # runrest_ignore_message = pray: runrest_ignore_message = You feel.*sick runrest_ignore_message = disappears in a puff of smoke runrest_ignore_message = engulfed in a cloud of smoke runrest_ignore_message = safely over a trap runrest_ignore_message = You feel.*sick runrest_ignore_poison = 2:30 runrest_ignore_monster = fish:2 runrest_ignore_monster = butterfly:1 # runrest_ignore_monster = swamp worm:3 # trap_prompt = false trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95 #rest_wait_both = true # The file (travel_stoppers.txt) contains a list of travel_stop_message # settings, with brief descriptions of what they do. include = travel_stoppers.txt ##### 4-h Stashes ############################### # # stash_tracking = (all | explicit | dropped) # stash_filter = 14, 4:21 # annotate_item_class = true # annotate_item_dropped = true ##### 4-i Command Enhancements ################## # # auto_list = false # easy_open = false # easy_unequip = false # easy_confirm = (none | safe) # allow_self_target = (yes | no | prompt) # easy_butcher = false # always_confirm_butcher = true # swap_when_safe = false # easy_quit_item_prompts = false # easy_exit_menu = false # sort_menus = pickup: true : basename, qualname, curse, qty # msg_condense_repeats = false ##### 4-j Messages and Display Enhancements ##### # # hp_warning = 10 # mp_warning = 0 # hp_colour = 50:yellow, 25:red # mp_colour = 50:yellow, 25:red # status_caption_colour = yellow # classic_hud = true # mlist_min_height = 5 # msg_max_height = 10 # mlist_allow_alternate_layout = true # mlist_targetting = true # show_gold_turns = true # delay_message_clear = true # show_inventory_weights = true # item_stack_summary_minimum = 5 # list_rotten = false # show_beam = false ##### Colours (messages and menus) ##### # menu_colour_prefix_class = true # Food is colour coded in standard_colours.txt as follows: include = standard_colours.txt # # yellow = preferred food ($preferred) # darkgrey = cannot be eaten at all ($inedible) # lightred = extremely dangerous, causes rot ($rot-inducing) # magenta = mutagenic, or evil ($mutagenic, $evil) # lightgreen = poisonous ($poisonous) # brown = contaminated, may cause sickness ($contaminated) # # You can change colours by using something like # $contaminated := magenta include = food_colouring.txt # There is elaborate colouring of items in the inventory (and other menus) # depending on their usefulness, taking race and other criteria into account. include = menu_colours.txt # Colouring of autoinscribed god gifts menu_colour = pickup:green:god gift # Highlight selected items menu_colour = white:\w \+ . # Colouring of messages include = messages.txt # Colouring for the notes menu_colour = notes:white:Reached XP level # These lines will suppress extra feedback messages from # travel/shift-running. # # message_colour = mute:warning:comes into view # message_colour = mute:You start (searching|resting) # message_colour = mute:Done searching # message_colour = mute:(HP|Magic) restored # message_colour = mute:warning:Not with.*(in view|monsters around) # You can also enforce a --more-- prompt for messages # force_more_message = You are starting to lose your buoyancy ##### 4-k Firing Commands ####################### # # fire_items_start = a # fire_order = launcher, return # fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club # fire_order += inscribed ##### 4-l Channels ############################## # # channel.multiturn = mute ##### 4-m Inscriptions ########################## # # autoinscribe = royal jell:=g # autoinscribe = distortion:!w # autoinscribe = potion.*mutation:!q ##### 4-n Macro related Options ################# # # flush.failure = false # flush.command = true # flush.message = true # macro_meta_entry = false ##### 4-t Tile related Options ################## # All tiles specific options are in the external file include = tiles_options.txt ##### 5- Dump File ################################################# # ##### 5-a Items and Kill List ################### # # kill_map = friend:you, other:you # dump_kill_places = (single | all | none) # dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes # dump_item_origin_price = -1 # dump_message_count = 20 # dump_order = header, hiscore, stats, misc, notes, inventory, # dump_order += turns_by_place, skills,s pells, overview, mutations, # dump_order += messages, screenshot, monlist, kills_by_place, kills ##### 5-b Notes ################################# # # user_note_prefix=@@@ ood_interesting = 8 note_hp_percent = 5 note_skill_levels = 1,5,10,15,27 note_all_skill_levels = true note_skill_max = true note_all_spells = true note_all_spells = true note_items = rod of, acquirement, preservation, running, of Zot note_messages = You pass through the gate note_messages = [bB]anish.*Abyss note_messages = Your scales start note_messages = protects you from harm note_messages = You fall through a shaft note_monsters = orb of fire, ancient lich, Sigmund ##### 6- Miscellaneous ############################################# # ##### 6-a All OS ################################ # # mouse_input = true # wiz_mode = no # char_set = ascii # # classic_item_colours = true # # colour.lightgray = black # colour.lightcyan = cyan # colour.yellow = brown # See options_guide.txt for the options # cset_ascii, cset_ibm, cset_dec, cset_unicode, cset_any, # feature, mon_glyph ##### 6-b DOS and Windows ####################### # # dos_use_background_intensity = true # background = black ##### 6-c Unix ################################## # # use_fake_cursor = true