# Changing colours of items in the inventory and other menus menu := menu_colour ae := autopickup_exceptions # Items currently not affecting you. menu = darkgrey:(melded) # Bad items menu = lightred:.*bad_item.* # Useless items, comes here to override artefacts etc. menu = darkgrey:.*useless_item.* : if you.race() == "Spriggan" then menu = darkgrey:.*jewellery.*(sustenance) ae = >ring.*(sustenance) :end # Evil items menu = $evil:.*evil_item.* # Important game items # menu = lightmagenta:.*misc.*rune( of Zot)? menu = lightmagenta:.*orb.*Zot # Artefacts # menu = white:.*artefact.* #menu = white:.*identified.*artefact.* #menu = lightblue:.*unidentified.*artefact.* # Ego items # : if options.menu_colour_prefix_class then menu = lightblue:(^identified armour .* pair of .* of ) menu = lightgrey:(^identified armour .* pair of ) menu = lightblue:(^identified (weapon|armour) .* of ) # Possible egos menu = lightblue:^unidentified .*weapon.*(runed|glowing) menu = lightblue:^unidentified .*armour.*(runed|glowing|embroidered|shiny|dyed) :end # Emergency items menu = yellow:.*emergency_item.* # Good items menu = cyan:.*good_item.* menu = cyan:.*misc.*[lL]antern # Dangerous (but still useful) items menu = $dangerous:.*dangerous_item.* # Defaults for normal items # menu = lightred:.*equipped.* cursed menu = inventory:lightgreen:.*equipped.* menu = red: cursed menu = green:uncursed