#ifndef APTITUDES_H #define APTITUDES_H #include "enum.h" static inline species_skill_aptitude APT(species_type sp, skill_type sk, int aptitude) { return species_skill_aptitude(sp, sk, aptitude); } static const species_skill_aptitude species_skill_aptitudes[] = { // SP_HUMAN APT(SP_HUMAN, SK_FIGHTING, 0), APT(SP_HUMAN, SK_SHORT_BLADES, 0), APT(SP_HUMAN, SK_LONG_BLADES, 0), APT(SP_HUMAN, SK_AXES, 0), APT(SP_HUMAN, SK_MACES_FLAILS, 0), APT(SP_HUMAN, SK_POLEARMS, 0), APT(SP_HUMAN, SK_STAVES, 0), APT(SP_HUMAN, SK_SLINGS, 0), APT(SP_HUMAN, SK_BOWS, 0), APT(SP_HUMAN, SK_CROSSBOWS, 0), APT(SP_HUMAN, SK_THROWING, 0), APT(SP_HUMAN, SK_ARMOUR, 0), APT(SP_HUMAN, SK_DODGING, 0), APT(SP_HUMAN, SK_STEALTH, 1), #if TAG_MAJOR_VERSION == 34 APT(SP_HUMAN, SK_STABBING, -99), #endif APT(SP_HUMAN, SK_SHIELDS, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_HUMAN, SK_TRAPS, -99), #endif APT(SP_HUMAN, SK_UNARMED_COMBAT, 0), APT(SP_HUMAN, SK_SPELLCASTING, -1), APT(SP_HUMAN, SK_CONJURATIONS, 0), APT(SP_HUMAN, SK_HEXES, 0), APT(SP_HUMAN, SK_CHARMS, 0), APT(SP_HUMAN, SK_SUMMONINGS, 0), APT(SP_HUMAN, SK_NECROMANCY, 0), APT(SP_HUMAN, SK_TRANSLOCATIONS, 0), APT(SP_HUMAN, SK_TRANSMUTATIONS, 0), APT(SP_HUMAN, SK_FIRE_MAGIC, 0), APT(SP_HUMAN, SK_ICE_MAGIC, 0), APT(SP_HUMAN, SK_AIR_MAGIC, 0), APT(SP_HUMAN, SK_EARTH_MAGIC, 0), APT(SP_HUMAN, SK_POISON_MAGIC, 0), APT(SP_HUMAN, SK_INVOCATIONS, 1), APT(SP_HUMAN, SK_EVOCATIONS, 1), // SP_HIGH_ELF APT(SP_HIGH_ELF, SK_FIGHTING, 0), APT(SP_HIGH_ELF, SK_SHORT_BLADES, 2), APT(SP_HIGH_ELF, SK_LONG_BLADES, 2), APT(SP_HIGH_ELF, SK_AXES, -2), APT(SP_HIGH_ELF, SK_MACES_FLAILS, -2), APT(SP_HIGH_ELF, SK_POLEARMS, -2), APT(SP_HIGH_ELF, SK_STAVES, 0), APT(SP_HIGH_ELF, SK_SLINGS, -2), APT(SP_HIGH_ELF, SK_BOWS, 3), APT(SP_HIGH_ELF, SK_CROSSBOWS, 0), APT(SP_HIGH_ELF, SK_THROWING, 1), APT(SP_HIGH_ELF, SK_ARMOUR, -1), APT(SP_HIGH_ELF, SK_DODGING, 1), APT(SP_HIGH_ELF, SK_STEALTH, 2), #if TAG_MAJOR_VERSION == 34 APT(SP_HIGH_ELF, SK_STABBING, -99), #endif APT(SP_HIGH_ELF, SK_SHIELDS, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_HIGH_ELF, SK_TRAPS, -99), #endif APT(SP_HIGH_ELF, SK_UNARMED_COMBAT, -2), APT(SP_HIGH_ELF, SK_SPELLCASTING, 1), APT(SP_HIGH_ELF, SK_CONJURATIONS, 1), APT(SP_HIGH_ELF, SK_HEXES, 0), APT(SP_HIGH_ELF, SK_CHARMS, 2), APT(SP_HIGH_ELF, SK_SUMMONINGS, -1), APT(SP_HIGH_ELF, SK_NECROMANCY, -2), APT(SP_HIGH_ELF, SK_TRANSLOCATIONS, 1), APT(SP_HIGH_ELF, SK_TRANSMUTATIONS, 1), APT(SP_HIGH_ELF, SK_FIRE_MAGIC, 0), APT(SP_HIGH_ELF, SK_ICE_MAGIC, 0), APT(SP_HIGH_ELF, SK_AIR_MAGIC, 2), APT(SP_HIGH_ELF, SK_EARTH_MAGIC, -2), APT(SP_HIGH_ELF, SK_POISON_MAGIC, -2), APT(SP_HIGH_ELF, SK_INVOCATIONS, 1), APT(SP_HIGH_ELF, SK_EVOCATIONS, 1), // SP_DEEP_ELF APT(SP_DEEP_ELF, SK_FIGHTING, -2), APT(SP_DEEP_ELF, SK_SHORT_BLADES, 0), APT(SP_DEEP_ELF, SK_LONG_BLADES, -1), APT(SP_DEEP_ELF, SK_AXES, -2), APT(SP_DEEP_ELF, SK_MACES_FLAILS, -3), APT(SP_DEEP_ELF, SK_POLEARMS, -3), APT(SP_DEEP_ELF, SK_STAVES, 0), APT(SP_DEEP_ELF, SK_SLINGS, -2), APT(SP_DEEP_ELF, SK_BOWS, 1), APT(SP_DEEP_ELF, SK_CROSSBOWS, -1), APT(SP_DEEP_ELF, SK_THROWING, 1), APT(SP_DEEP_ELF, SK_ARMOUR, -2), APT(SP_DEEP_ELF, SK_DODGING, 2), APT(SP_DEEP_ELF, SK_STEALTH, 3), #if TAG_MAJOR_VERSION == 34 APT(SP_DEEP_ELF, SK_STABBING, -99), #endif APT(SP_DEEP_ELF, SK_SHIELDS, -2), #if TAG_MAJOR_VERSION == 34 APT(SP_DEEP_ELF, SK_TRAPS, -99), #endif APT(SP_DEEP_ELF, SK_UNARMED_COMBAT, -2), APT(SP_DEEP_ELF, SK_SPELLCASTING, 3), APT(SP_DEEP_ELF, SK_CONJURATIONS, 1), APT(SP_DEEP_ELF, SK_HEXES, 3), APT(SP_DEEP_ELF, SK_CHARMS, 4), APT(SP_DEEP_ELF, SK_SUMMONINGS, 1), APT(SP_DEEP_ELF, SK_NECROMANCY, 2), APT(SP_DEEP_ELF, SK_TRANSLOCATIONS, 1), APT(SP_DEEP_ELF, SK_TRANSMUTATIONS, 1), APT(SP_DEEP_ELF, SK_FIRE_MAGIC, 1), APT(SP_DEEP_ELF, SK_ICE_MAGIC, 1), APT(SP_DEEP_ELF, SK_AIR_MAGIC, 0), APT(SP_DEEP_ELF, SK_EARTH_MAGIC, 1), APT(SP_DEEP_ELF, SK_POISON_MAGIC, 1), APT(SP_DEEP_ELF, SK_INVOCATIONS, 1), APT(SP_DEEP_ELF, SK_EVOCATIONS, 2), #if TAG_MAJOR_VERSION == 34 // SP_SLUDGE_ELF APT(SP_SLUDGE_ELF, SK_FIGHTING, 1), APT(SP_SLUDGE_ELF, SK_SHORT_BLADES, -1), APT(SP_SLUDGE_ELF, SK_LONG_BLADES, -1), APT(SP_SLUDGE_ELF, SK_AXES, -2), APT(SP_SLUDGE_ELF, SK_MACES_FLAILS, -2), APT(SP_SLUDGE_ELF, SK_POLEARMS, -2), APT(SP_SLUDGE_ELF, SK_STAVES, 0), APT(SP_SLUDGE_ELF, SK_SLINGS, 0), APT(SP_SLUDGE_ELF, SK_BOWS, 0), APT(SP_SLUDGE_ELF, SK_CROSSBOWS, 0), APT(SP_SLUDGE_ELF, SK_THROWING, 2), APT(SP_SLUDGE_ELF, SK_ARMOUR, -2), APT(SP_SLUDGE_ELF, SK_DODGING, 2), APT(SP_SLUDGE_ELF, SK_STEALTH, 2), APT(SP_SLUDGE_ELF, SK_STABBING, -99), APT(SP_SLUDGE_ELF, SK_SHIELDS, -2), APT(SP_SLUDGE_ELF, SK_TRAPS, -99), APT(SP_SLUDGE_ELF, SK_UNARMED_COMBAT, 1), APT(SP_SLUDGE_ELF, SK_SPELLCASTING, 1), APT(SP_SLUDGE_ELF, SK_CONJURATIONS, -2), APT(SP_SLUDGE_ELF, SK_HEXES, 0), APT(SP_SLUDGE_ELF, SK_CHARMS, -2), APT(SP_SLUDGE_ELF, SK_SUMMONINGS, 1), APT(SP_SLUDGE_ELF, SK_NECROMANCY, 1), APT(SP_SLUDGE_ELF, SK_TRANSLOCATIONS, 0), APT(SP_SLUDGE_ELF, SK_TRANSMUTATIONS, 3), APT(SP_SLUDGE_ELF, SK_FIRE_MAGIC, 1), APT(SP_SLUDGE_ELF, SK_ICE_MAGIC, 1), APT(SP_SLUDGE_ELF, SK_AIR_MAGIC, 1), APT(SP_SLUDGE_ELF, SK_EARTH_MAGIC, 1), APT(SP_SLUDGE_ELF, SK_POISON_MAGIC, 1), APT(SP_SLUDGE_ELF, SK_INVOCATIONS, 1), APT(SP_SLUDGE_ELF, SK_EVOCATIONS, 1), #endif // SP_HALFLING APT(SP_HALFLING, SK_FIGHTING, -1), APT(SP_HALFLING, SK_SHORT_BLADES, 3), APT(SP_HALFLING, SK_LONG_BLADES, 0), APT(SP_HALFLING, SK_AXES, -1), APT(SP_HALFLING, SK_MACES_FLAILS, -2), APT(SP_HALFLING, SK_POLEARMS, -3), APT(SP_HALFLING, SK_STAVES, -2), APT(SP_HALFLING, SK_SLINGS, 4), APT(SP_HALFLING, SK_BOWS, 2), APT(SP_HALFLING, SK_CROSSBOWS, -1), APT(SP_HALFLING, SK_THROWING, 3), APT(SP_HALFLING, SK_ARMOUR, 1), APT(SP_HALFLING, SK_DODGING, 1), APT(SP_HALFLING, SK_STEALTH, 1), #if TAG_MAJOR_VERSION == 34 APT(SP_HALFLING, SK_STABBING, -99), #endif APT(SP_HALFLING, SK_SHIELDS, 1), #if TAG_MAJOR_VERSION == 34 APT(SP_HALFLING, SK_TRAPS, -99), #endif APT(SP_HALFLING, SK_UNARMED_COMBAT, -2), APT(SP_HALFLING, SK_SPELLCASTING, -3), APT(SP_HALFLING, SK_CONJURATIONS, -2), APT(SP_HALFLING, SK_HEXES, -1), APT(SP_HALFLING, SK_CHARMS, 1), APT(SP_HALFLING, SK_SUMMONINGS, -1), APT(SP_HALFLING, SK_NECROMANCY, -2), APT(SP_HALFLING, SK_TRANSLOCATIONS, 1), APT(SP_HALFLING, SK_TRANSMUTATIONS, -4), APT(SP_HALFLING, SK_FIRE_MAGIC, 0), APT(SP_HALFLING, SK_ICE_MAGIC, 0), APT(SP_HALFLING, SK_AIR_MAGIC, 1), APT(SP_HALFLING, SK_EARTH_MAGIC, 0), APT(SP_HALFLING, SK_POISON_MAGIC, -1), APT(SP_HALFLING, SK_INVOCATIONS, 1), APT(SP_HALFLING, SK_EVOCATIONS, 1), // SP_HILL_ORC APT(SP_HILL_ORC, SK_FIGHTING, 2), APT(SP_HILL_ORC, SK_SHORT_BLADES, 0), APT(SP_HILL_ORC, SK_LONG_BLADES, 1), APT(SP_HILL_ORC, SK_AXES, 3), APT(SP_HILL_ORC, SK_MACES_FLAILS, 1), APT(SP_HILL_ORC, SK_POLEARMS, 1), APT(SP_HILL_ORC, SK_STAVES, -1), APT(SP_HILL_ORC, SK_SLINGS, -1), APT(SP_HILL_ORC, SK_BOWS, -1), APT(SP_HILL_ORC, SK_CROSSBOWS, -1), APT(SP_HILL_ORC, SK_THROWING, 0), APT(SP_HILL_ORC, SK_ARMOUR, 1), APT(SP_HILL_ORC, SK_DODGING, -2), APT(SP_HILL_ORC, SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_HILL_ORC, SK_STABBING, -99), #endif APT(SP_HILL_ORC, SK_SHIELDS, 1), #if TAG_MAJOR_VERSION == 34 APT(SP_HILL_ORC, SK_TRAPS, -99), #endif APT(SP_HILL_ORC, SK_UNARMED_COMBAT, 1), APT(SP_HILL_ORC, SK_SPELLCASTING, -3), APT(SP_HILL_ORC, SK_CONJURATIONS, 0), APT(SP_HILL_ORC, SK_HEXES, 0), APT(SP_HILL_ORC, SK_CHARMS, -1), APT(SP_HILL_ORC, SK_SUMMONINGS, 0), APT(SP_HILL_ORC, SK_NECROMANCY, 0), APT(SP_HILL_ORC, SK_TRANSLOCATIONS, -2), APT(SP_HILL_ORC, SK_TRANSMUTATIONS, -3), APT(SP_HILL_ORC, SK_FIRE_MAGIC, 1), APT(SP_HILL_ORC, SK_ICE_MAGIC, -1), APT(SP_HILL_ORC, SK_AIR_MAGIC, -2), APT(SP_HILL_ORC, SK_EARTH_MAGIC, 0), APT(SP_HILL_ORC, SK_POISON_MAGIC, -1), APT(SP_HILL_ORC, SK_INVOCATIONS, 3), APT(SP_HILL_ORC, SK_EVOCATIONS, 1), // SP_KOBOLD APT(SP_KOBOLD, SK_FIGHTING, 1), APT(SP_KOBOLD, SK_SHORT_BLADES, 3), APT(SP_KOBOLD, SK_LONG_BLADES, -2), APT(SP_KOBOLD, SK_AXES, -1), APT(SP_KOBOLD, SK_MACES_FLAILS, 0), APT(SP_KOBOLD, SK_POLEARMS, -2), APT(SP_KOBOLD, SK_STAVES, -1), APT(SP_KOBOLD, SK_SLINGS, 2), APT(SP_KOBOLD, SK_BOWS, -1), APT(SP_KOBOLD, SK_CROSSBOWS, 2), APT(SP_KOBOLD, SK_THROWING, 3), APT(SP_KOBOLD, SK_ARMOUR, -2), APT(SP_KOBOLD, SK_DODGING, 2), APT(SP_KOBOLD, SK_STEALTH, 4), #if TAG_MAJOR_VERSION == 34 APT(SP_KOBOLD, SK_STABBING, -99), #endif APT(SP_KOBOLD, SK_SHIELDS, -2), #if TAG_MAJOR_VERSION == 34 APT(SP_KOBOLD, SK_TRAPS, -99), #endif APT(SP_KOBOLD, SK_UNARMED_COMBAT, 0), APT(SP_KOBOLD, SK_SPELLCASTING, -1), APT(SP_KOBOLD, SK_CONJURATIONS, -1), APT(SP_KOBOLD, SK_HEXES, 0), APT(SP_KOBOLD, SK_CHARMS, -2), APT(SP_KOBOLD, SK_SUMMONINGS, 0), APT(SP_KOBOLD, SK_NECROMANCY, 0), APT(SP_KOBOLD, SK_TRANSLOCATIONS, 0), APT(SP_KOBOLD, SK_TRANSMUTATIONS, -1), APT(SP_KOBOLD, SK_FIRE_MAGIC, 0), APT(SP_KOBOLD, SK_ICE_MAGIC, 0), APT(SP_KOBOLD, SK_AIR_MAGIC, 0), APT(SP_KOBOLD, SK_EARTH_MAGIC, 0), APT(SP_KOBOLD, SK_POISON_MAGIC, 0), APT(SP_KOBOLD, SK_INVOCATIONS, 1), APT(SP_KOBOLD, SK_EVOCATIONS, 3), // SP_MUMMY APT(SP_MUMMY, SK_FIGHTING, 0), APT(SP_MUMMY, SK_SHORT_BLADES, -2), APT(SP_MUMMY, SK_LONG_BLADES, -2), APT(SP_MUMMY, SK_AXES, -2), APT(SP_MUMMY, SK_MACES_FLAILS, -2), APT(SP_MUMMY, SK_POLEARMS, -2), APT(SP_MUMMY, SK_STAVES, -2), APT(SP_MUMMY, SK_SLINGS, -2), APT(SP_MUMMY, SK_BOWS, -2), APT(SP_MUMMY, SK_CROSSBOWS, -2), APT(SP_MUMMY, SK_THROWING, -2), APT(SP_MUMMY, SK_ARMOUR, -2), APT(SP_MUMMY, SK_DODGING, -2), APT(SP_MUMMY, SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_MUMMY, SK_STABBING, -99), #endif APT(SP_MUMMY, SK_SHIELDS, -2), #if TAG_MAJOR_VERSION == 34 APT(SP_MUMMY, SK_TRAPS, -99), #endif APT(SP_MUMMY, SK_UNARMED_COMBAT, -2), APT(SP_MUMMY, SK_SPELLCASTING, -1), APT(SP_MUMMY, SK_CONJURATIONS, -2), APT(SP_MUMMY, SK_HEXES, -1), APT(SP_MUMMY, SK_CHARMS, -2), APT(SP_MUMMY, SK_SUMMONINGS, -2), APT(SP_MUMMY, SK_NECROMANCY, 0), APT(SP_MUMMY, SK_TRANSLOCATIONS, -2), APT(SP_MUMMY, SK_TRANSMUTATIONS, -2), APT(SP_MUMMY, SK_FIRE_MAGIC, -2), APT(SP_MUMMY, SK_ICE_MAGIC, -2), APT(SP_MUMMY, SK_AIR_MAGIC, -2), APT(SP_MUMMY, SK_EARTH_MAGIC, -2), APT(SP_MUMMY, SK_POISON_MAGIC, -2), APT(SP_MUMMY, SK_INVOCATIONS, -1), APT(SP_MUMMY, SK_EVOCATIONS, -1), // SP_NAGA APT(SP_NAGA, SK_FIGHTING, 0), APT(SP_NAGA, SK_SHORT_BLADES, 0), APT(SP_NAGA, SK_LONG_BLADES, 0), APT(SP_NAGA, SK_AXES, 0), APT(SP_NAGA, SK_MACES_FLAILS, 0), APT(SP_NAGA, SK_POLEARMS, 0), APT(SP_NAGA, SK_STAVES, 0), APT(SP_NAGA, SK_SLINGS, -1), APT(SP_NAGA, SK_BOWS, -1), APT(SP_NAGA, SK_CROSSBOWS, -1), APT(SP_NAGA, SK_THROWING, -1), APT(SP_NAGA, SK_ARMOUR, -2), APT(SP_NAGA, SK_DODGING, -2), APT(SP_NAGA, SK_STEALTH, 5), #if TAG_MAJOR_VERSION == 34 APT(SP_NAGA, SK_STABBING, -99), #endif APT(SP_NAGA, SK_SHIELDS, -2), #if TAG_MAJOR_VERSION == 34 APT(SP_NAGA, SK_TRAPS, -99), #endif APT(SP_NAGA, SK_UNARMED_COMBAT, 0), APT(SP_NAGA, SK_SPELLCASTING, -1), APT(SP_NAGA, SK_CONJURATIONS, 0), APT(SP_NAGA, SK_HEXES, 0), APT(SP_NAGA, SK_CHARMS, 0), APT(SP_NAGA, SK_SUMMONINGS, 0), APT(SP_NAGA, SK_NECROMANCY, 0), APT(SP_NAGA, SK_TRANSLOCATIONS, 0), APT(SP_NAGA, SK_TRANSMUTATIONS, 0), APT(SP_NAGA, SK_FIRE_MAGIC, 0), APT(SP_NAGA, SK_ICE_MAGIC, 0), APT(SP_NAGA, SK_AIR_MAGIC, 0), APT(SP_NAGA, SK_EARTH_MAGIC, 0), APT(SP_NAGA, SK_POISON_MAGIC, 3), APT(SP_NAGA, SK_INVOCATIONS, 1), APT(SP_NAGA, SK_EVOCATIONS, 1), // SP_OGRE APT(SP_OGRE, SK_FIGHTING, 3), APT(SP_OGRE, SK_SHORT_BLADES, -4), APT(SP_OGRE, SK_LONG_BLADES, -3), APT(SP_OGRE, SK_AXES, -3), APT(SP_OGRE, SK_MACES_FLAILS, 3), APT(SP_OGRE, SK_POLEARMS, 0), APT(SP_OGRE, SK_STAVES, -1), APT(SP_OGRE, SK_SLINGS, -3), APT(SP_OGRE, SK_BOWS, -3), APT(SP_OGRE, SK_CROSSBOWS, -3), APT(SP_OGRE, SK_THROWING, 1), APT(SP_OGRE, SK_ARMOUR, -2), APT(SP_OGRE, SK_DODGING, -1), APT(SP_OGRE, SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_OGRE, SK_STABBING, -99), #endif APT(SP_OGRE, SK_SHIELDS, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_OGRE, SK_TRAPS, -99), #endif APT(SP_OGRE, SK_UNARMED_COMBAT, -1), APT(SP_OGRE, SK_SPELLCASTING, 1), APT(SP_OGRE, SK_CONJURATIONS, -3), APT(SP_OGRE, SK_HEXES, -3), APT(SP_OGRE, SK_CHARMS, -3), APT(SP_OGRE, SK_SUMMONINGS, -3), APT(SP_OGRE, SK_NECROMANCY, -3), APT(SP_OGRE, SK_TRANSLOCATIONS, -3), APT(SP_OGRE, SK_TRANSMUTATIONS, -3), APT(SP_OGRE, SK_FIRE_MAGIC, -3), APT(SP_OGRE, SK_ICE_MAGIC, -3), APT(SP_OGRE, SK_AIR_MAGIC, -3), APT(SP_OGRE, SK_EARTH_MAGIC, -3), APT(SP_OGRE, SK_POISON_MAGIC, -3), APT(SP_OGRE, SK_INVOCATIONS, 1), APT(SP_OGRE, SK_EVOCATIONS, -1), // SP_TROLL APT(SP_TROLL, SK_FIGHTING, -2), APT(SP_TROLL, SK_SHORT_BLADES, -2), APT(SP_TROLL, SK_LONG_BLADES, -2), APT(SP_TROLL, SK_AXES, -2), APT(SP_TROLL, SK_MACES_FLAILS, -1), APT(SP_TROLL, SK_POLEARMS, -2), APT(SP_TROLL, SK_STAVES, -2), APT(SP_TROLL, SK_SLINGS, -4), APT(SP_TROLL, SK_BOWS, -4), APT(SP_TROLL, SK_CROSSBOWS, -4), APT(SP_TROLL, SK_THROWING, -1), APT(SP_TROLL, SK_ARMOUR, -2), APT(SP_TROLL, SK_DODGING, -2), APT(SP_TROLL, SK_STEALTH, -4), #if TAG_MAJOR_VERSION == 34 APT(SP_TROLL, SK_STABBING, -99), #endif APT(SP_TROLL, SK_SHIELDS, -2), #if TAG_MAJOR_VERSION == 34 APT(SP_TROLL, SK_TRAPS, -99), #endif APT(SP_TROLL, SK_UNARMED_COMBAT, 0), APT(SP_TROLL, SK_SPELLCASTING, -5), APT(SP_TROLL, SK_CONJURATIONS, -3), APT(SP_TROLL, SK_HEXES, -4), APT(SP_TROLL, SK_CHARMS, -4), APT(SP_TROLL, SK_SUMMONINGS, -3), APT(SP_TROLL, SK_NECROMANCY, -2), APT(SP_TROLL, SK_TRANSLOCATIONS, -3), APT(SP_TROLL, SK_TRANSMUTATIONS, -3), APT(SP_TROLL, SK_FIRE_MAGIC, -3), APT(SP_TROLL, SK_ICE_MAGIC, -3), APT(SP_TROLL, SK_AIR_MAGIC, -4), APT(SP_TROLL, SK_EARTH_MAGIC, -1), APT(SP_TROLL, SK_POISON_MAGIC, -3), APT(SP_TROLL, SK_INVOCATIONS, -1), APT(SP_TROLL, SK_EVOCATIONS, -2), // SP_RED_DRACONIAN APT(SP_RED_DRACONIAN, SK_FIGHTING, 1), APT(SP_RED_DRACONIAN, SK_SHORT_BLADES, 0), APT(SP_RED_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_RED_DRACONIAN, SK_AXES, 0), APT(SP_RED_DRACONIAN, SK_MACES_FLAILS, 0), APT(SP_RED_DRACONIAN, SK_POLEARMS, 0), APT(SP_RED_DRACONIAN, SK_STAVES, 0), APT(SP_RED_DRACONIAN, SK_SLINGS, -1), APT(SP_RED_DRACONIAN, SK_BOWS, -1), APT(SP_RED_DRACONIAN, SK_CROSSBOWS, -1), APT(SP_RED_DRACONIAN, SK_THROWING, -1), APT(SP_RED_DRACONIAN, SK_ARMOUR, -99), APT(SP_RED_DRACONIAN, SK_DODGING, -1), APT(SP_RED_DRACONIAN, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_RED_DRACONIAN, SK_STABBING, -99), #endif APT(SP_RED_DRACONIAN, SK_SHIELDS, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_RED_DRACONIAN, SK_TRAPS, -99), #endif APT(SP_RED_DRACONIAN, SK_UNARMED_COMBAT, 0), APT(SP_RED_DRACONIAN, SK_SPELLCASTING, -1), APT(SP_RED_DRACONIAN, SK_CONJURATIONS, 0), APT(SP_RED_DRACONIAN, SK_HEXES, -1), APT(SP_RED_DRACONIAN, SK_CHARMS, -1), APT(SP_RED_DRACONIAN, SK_SUMMONINGS, 0), APT(SP_RED_DRACONIAN, SK_NECROMANCY, 0), APT(SP_RED_DRACONIAN, SK_TRANSLOCATIONS, 0), APT(SP_RED_DRACONIAN, SK_TRANSMUTATIONS, 0), APT(SP_RED_DRACONIAN, SK_FIRE_MAGIC, 2), APT(SP_RED_DRACONIAN, SK_ICE_MAGIC, -2), APT(SP_RED_DRACONIAN, SK_AIR_MAGIC, 0), APT(SP_RED_DRACONIAN, SK_EARTH_MAGIC, 0), APT(SP_RED_DRACONIAN, SK_POISON_MAGIC, 0), APT(SP_RED_DRACONIAN, SK_INVOCATIONS, 1), APT(SP_RED_DRACONIAN, SK_EVOCATIONS, 1), // SP_WHITE_DRACONIAN APT(SP_WHITE_DRACONIAN, SK_FIGHTING, 1), APT(SP_WHITE_DRACONIAN, SK_SHORT_BLADES, 0), APT(SP_WHITE_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_WHITE_DRACONIAN, SK_AXES, 0), APT(SP_WHITE_DRACONIAN, SK_MACES_FLAILS, 0), APT(SP_WHITE_DRACONIAN, SK_POLEARMS, 0), APT(SP_WHITE_DRACONIAN, SK_STAVES, 0), APT(SP_WHITE_DRACONIAN, SK_SLINGS, -1), APT(SP_WHITE_DRACONIAN, SK_BOWS, -1), APT(SP_WHITE_DRACONIAN, SK_CROSSBOWS, -1), APT(SP_WHITE_DRACONIAN, SK_THROWING, -1), APT(SP_WHITE_DRACONIAN, SK_ARMOUR, -99), APT(SP_WHITE_DRACONIAN, SK_DODGING, -1), APT(SP_WHITE_DRACONIAN, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_WHITE_DRACONIAN, SK_STABBING, -99), #endif APT(SP_WHITE_DRACONIAN, SK_SHIELDS, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_WHITE_DRACONIAN, SK_TRAPS, -99), #endif APT(SP_WHITE_DRACONIAN, SK_UNARMED_COMBAT, 0), APT(SP_WHITE_DRACONIAN, SK_SPELLCASTING, -1), APT(SP_WHITE_DRACONIAN, SK_CONJURATIONS, 0), APT(SP_WHITE_DRACONIAN, SK_HEXES, -1), APT(SP_WHITE_DRACONIAN, SK_CHARMS, -1), APT(SP_WHITE_DRACONIAN, SK_SUMMONINGS, 0), APT(SP_WHITE_DRACONIAN, SK_NECROMANCY, 0), APT(SP_WHITE_DRACONIAN, SK_TRANSLOCATIONS, 0), APT(SP_WHITE_DRACONIAN, SK_TRANSMUTATIONS, 0), APT(SP_WHITE_DRACONIAN, SK_FIRE_MAGIC, -2), APT(SP_WHITE_DRACONIAN, SK_ICE_MAGIC, 2), APT(SP_WHITE_DRACONIAN, SK_AIR_MAGIC, 0), APT(SP_WHITE_DRACONIAN, SK_EARTH_MAGIC, 0), APT(SP_WHITE_DRACONIAN, SK_POISON_MAGIC, 0), APT(SP_WHITE_DRACONIAN, SK_INVOCATIONS, 1), APT(SP_WHITE_DRACONIAN, SK_EVOCATIONS, 1), // SP_GREEN_DRACONIAN APT(SP_GREEN_DRACONIAN, SK_FIGHTING, 1), APT(SP_GREEN_DRACONIAN, SK_SHORT_BLADES, 0), APT(SP_GREEN_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_GREEN_DRACONIAN, SK_AXES, 0), APT(SP_GREEN_DRACONIAN, SK_MACES_FLAILS, 0), APT(SP_GREEN_DRACONIAN, SK_POLEARMS, 0), APT(SP_GREEN_DRACONIAN, SK_STAVES, 0), APT(SP_GREEN_DRACONIAN, SK_SLINGS, -1), APT(SP_GREEN_DRACONIAN, SK_BOWS, -1), APT(SP_GREEN_DRACONIAN, SK_CROSSBOWS, -1), APT(SP_GREEN_DRACONIAN, SK_THROWING, -1), APT(SP_GREEN_DRACONIAN, SK_ARMOUR, -99), APT(SP_GREEN_DRACONIAN, SK_DODGING, -1), APT(SP_GREEN_DRACONIAN, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_GREEN_DRACONIAN, SK_STABBING, -99), #endif APT(SP_GREEN_DRACONIAN, SK_SHIELDS, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_GREEN_DRACONIAN, SK_TRAPS, -99), #endif APT(SP_GREEN_DRACONIAN, SK_UNARMED_COMBAT, 0), APT(SP_GREEN_DRACONIAN, SK_SPELLCASTING, -1), APT(SP_GREEN_DRACONIAN, SK_CONJURATIONS, 0), APT(SP_GREEN_DRACONIAN, SK_HEXES, -1), APT(SP_GREEN_DRACONIAN, SK_CHARMS, -1), APT(SP_GREEN_DRACONIAN, SK_SUMMONINGS, 0), APT(SP_GREEN_DRACONIAN, SK_NECROMANCY, 0), APT(SP_GREEN_DRACONIAN, SK_TRANSLOCATIONS, 0), APT(SP_GREEN_DRACONIAN, SK_TRANSMUTATIONS, 0), APT(SP_GREEN_DRACONIAN, SK_FIRE_MAGIC, 0), APT(SP_GREEN_DRACONIAN, SK_ICE_MAGIC, 0), APT(SP_GREEN_DRACONIAN, SK_AIR_MAGIC, 0), APT(SP_GREEN_DRACONIAN, SK_EARTH_MAGIC, 0), APT(SP_GREEN_DRACONIAN, SK_POISON_MAGIC, 2), APT(SP_GREEN_DRACONIAN, SK_INVOCATIONS, 1), APT(SP_GREEN_DRACONIAN, SK_EVOCATIONS, 1), // SP_YELLOW_DRACONIAN APT(SP_YELLOW_DRACONIAN,SK_FIGHTING, 1), APT(SP_YELLOW_DRACONIAN,SK_SHORT_BLADES, 0), APT(SP_YELLOW_DRACONIAN,SK_LONG_BLADES, 0), APT(SP_YELLOW_DRACONIAN,SK_AXES, 0), APT(SP_YELLOW_DRACONIAN,SK_MACES_FLAILS, 0), APT(SP_YELLOW_DRACONIAN,SK_POLEARMS, 0), APT(SP_YELLOW_DRACONIAN,SK_STAVES, 0), APT(SP_YELLOW_DRACONIAN,SK_SLINGS, -1), APT(SP_YELLOW_DRACONIAN,SK_BOWS, -1), APT(SP_YELLOW_DRACONIAN,SK_CROSSBOWS, -1), APT(SP_YELLOW_DRACONIAN,SK_THROWING, -1), APT(SP_YELLOW_DRACONIAN,SK_ARMOUR, -99), APT(SP_YELLOW_DRACONIAN,SK_DODGING, -1), APT(SP_YELLOW_DRACONIAN,SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_YELLOW_DRACONIAN,SK_STABBING, -99), #endif APT(SP_YELLOW_DRACONIAN,SK_SHIELDS, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_YELLOW_DRACONIAN,SK_TRAPS, -99), #endif APT(SP_YELLOW_DRACONIAN,SK_UNARMED_COMBAT, 0), APT(SP_YELLOW_DRACONIAN,SK_SPELLCASTING, -1), APT(SP_YELLOW_DRACONIAN,SK_CONJURATIONS, 0), APT(SP_YELLOW_DRACONIAN,SK_HEXES, -1), APT(SP_YELLOW_DRACONIAN,SK_CHARMS, -1), APT(SP_YELLOW_DRACONIAN,SK_SUMMONINGS, 0), APT(SP_YELLOW_DRACONIAN,SK_NECROMANCY, 0), APT(SP_YELLOW_DRACONIAN,SK_TRANSLOCATIONS, 0), APT(SP_YELLOW_DRACONIAN,SK_TRANSMUTATIONS, 0), APT(SP_YELLOW_DRACONIAN,SK_FIRE_MAGIC, 0), APT(SP_YELLOW_DRACONIAN,SK_ICE_MAGIC, 0), APT(SP_YELLOW_DRACONIAN,SK_AIR_MAGIC, 0), APT(SP_YELLOW_DRACONIAN,SK_EARTH_MAGIC, 0), APT(SP_YELLOW_DRACONIAN,SK_POISON_MAGIC, 0), APT(SP_YELLOW_DRACONIAN,SK_INVOCATIONS, 1), APT(SP_YELLOW_DRACONIAN,SK_EVOCATIONS, 1), // SP_GREY_DRACONIAN APT(SP_GREY_DRACONIAN, SK_FIGHTING, 1), APT(SP_GREY_DRACONIAN, SK_SHORT_BLADES, 0), APT(SP_GREY_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_GREY_DRACONIAN, SK_AXES, 0), APT(SP_GREY_DRACONIAN, SK_MACES_FLAILS, 0), APT(SP_GREY_DRACONIAN, SK_POLEARMS, 0), APT(SP_GREY_DRACONIAN, SK_STAVES, 0), APT(SP_GREY_DRACONIAN, SK_SLINGS, -1), APT(SP_GREY_DRACONIAN, SK_BOWS, -1), APT(SP_GREY_DRACONIAN, SK_CROSSBOWS, -1), APT(SP_GREY_DRACONIAN, SK_THROWING, -1), APT(SP_GREY_DRACONIAN, SK_ARMOUR, -99), APT(SP_GREY_DRACONIAN, SK_DODGING, -1), APT(SP_GREY_DRACONIAN, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_GREY_DRACONIAN, SK_STABBING, -99), #endif APT(SP_GREY_DRACONIAN, SK_SHIELDS, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_GREY_DRACONIAN, SK_TRAPS, -99), #endif APT(SP_GREY_DRACONIAN, SK_UNARMED_COMBAT, 0), APT(SP_GREY_DRACONIAN, SK_SPELLCASTING, -1), APT(SP_GREY_DRACONIAN, SK_CONJURATIONS, 0), APT(SP_GREY_DRACONIAN, SK_HEXES, -1), APT(SP_GREY_DRACONIAN, SK_CHARMS, -1), APT(SP_GREY_DRACONIAN, SK_SUMMONINGS, 0), APT(SP_GREY_DRACONIAN, SK_NECROMANCY, 0), APT(SP_GREY_DRACONIAN, SK_TRANSLOCATIONS, 0), APT(SP_GREY_DRACONIAN, SK_TRANSMUTATIONS, 0), APT(SP_GREY_DRACONIAN, SK_FIRE_MAGIC, 0), APT(SP_GREY_DRACONIAN, SK_ICE_MAGIC, 0), APT(SP_GREY_DRACONIAN, SK_AIR_MAGIC, -2), APT(SP_GREY_DRACONIAN, SK_EARTH_MAGIC, 2), APT(SP_GREY_DRACONIAN, SK_POISON_MAGIC, 0), APT(SP_GREY_DRACONIAN, SK_INVOCATIONS, 1), APT(SP_GREY_DRACONIAN, SK_EVOCATIONS, 1), // SP_BLACK_DRACONIAN APT(SP_BLACK_DRACONIAN, SK_FIGHTING, 1), APT(SP_BLACK_DRACONIAN, SK_SHORT_BLADES, 0), APT(SP_BLACK_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_BLACK_DRACONIAN, SK_AXES, 0), APT(SP_BLACK_DRACONIAN, SK_MACES_FLAILS, 0), APT(SP_BLACK_DRACONIAN, SK_POLEARMS, 0), APT(SP_BLACK_DRACONIAN, SK_STAVES, 0), APT(SP_BLACK_DRACONIAN, SK_SLINGS, -1), APT(SP_BLACK_DRACONIAN, SK_BOWS, -1), APT(SP_BLACK_DRACONIAN, SK_CROSSBOWS, -1), APT(SP_BLACK_DRACONIAN, SK_THROWING, -1), APT(SP_BLACK_DRACONIAN, SK_ARMOUR, -99), APT(SP_BLACK_DRACONIAN, SK_DODGING, -1), APT(SP_BLACK_DRACONIAN, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_BLACK_DRACONIAN, SK_STABBING, -99), #endif APT(SP_BLACK_DRACONIAN, SK_SHIELDS, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_BLACK_DRACONIAN, SK_TRAPS, -99), #endif APT(SP_BLACK_DRACONIAN, SK_UNARMED_COMBAT, 0), APT(SP_BLACK_DRACONIAN, SK_SPELLCASTING, -1), APT(SP_BLACK_DRACONIAN, SK_CONJURATIONS, 0), APT(SP_BLACK_DRACONIAN, SK_HEXES, -1), APT(SP_BLACK_DRACONIAN, SK_CHARMS, -1), APT(SP_BLACK_DRACONIAN, SK_SUMMONINGS, 0), APT(SP_BLACK_DRACONIAN, SK_NECROMANCY, 0), APT(SP_BLACK_DRACONIAN, SK_TRANSLOCATIONS, 0), APT(SP_BLACK_DRACONIAN, SK_TRANSMUTATIONS, 0), APT(SP_BLACK_DRACONIAN, SK_FIRE_MAGIC, 0), APT(SP_BLACK_DRACONIAN, SK_ICE_MAGIC, 0), APT(SP_BLACK_DRACONIAN, SK_AIR_MAGIC, 2), APT(SP_BLACK_DRACONIAN, SK_EARTH_MAGIC, -2), APT(SP_BLACK_DRACONIAN, SK_POISON_MAGIC, 0), APT(SP_BLACK_DRACONIAN, SK_INVOCATIONS, 1), APT(SP_BLACK_DRACONIAN, SK_EVOCATIONS, 1), // SP_PURPLE_DRACONIAN APT(SP_PURPLE_DRACONIAN,SK_FIGHTING, 1), APT(SP_PURPLE_DRACONIAN,SK_SHORT_BLADES, 0), APT(SP_PURPLE_DRACONIAN,SK_LONG_BLADES, 0), APT(SP_PURPLE_DRACONIAN,SK_AXES, 0), APT(SP_PURPLE_DRACONIAN,SK_MACES_FLAILS, 0), APT(SP_PURPLE_DRACONIAN,SK_POLEARMS, 0), APT(SP_PURPLE_DRACONIAN,SK_STAVES, 0), APT(SP_PURPLE_DRACONIAN,SK_SLINGS, -1), APT(SP_PURPLE_DRACONIAN,SK_BOWS, -1), APT(SP_PURPLE_DRACONIAN,SK_CROSSBOWS, -1), APT(SP_PURPLE_DRACONIAN,SK_THROWING, -1), APT(SP_PURPLE_DRACONIAN,SK_ARMOUR, -99), APT(SP_PURPLE_DRACONIAN,SK_DODGING, -1), APT(SP_PURPLE_DRACONIAN,SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_PURPLE_DRACONIAN,SK_STABBING, -99), #endif APT(SP_PURPLE_DRACONIAN,SK_SHIELDS, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_PURPLE_DRACONIAN,SK_TRAPS, -99), #endif APT(SP_PURPLE_DRACONIAN,SK_UNARMED_COMBAT, 0), APT(SP_PURPLE_DRACONIAN,SK_SPELLCASTING, 1), APT(SP_PURPLE_DRACONIAN,SK_CONJURATIONS, 0), APT(SP_PURPLE_DRACONIAN,SK_HEXES, 1), APT(SP_PURPLE_DRACONIAN,SK_CHARMS, 1), APT(SP_PURPLE_DRACONIAN,SK_SUMMONINGS, 0), APT(SP_PURPLE_DRACONIAN,SK_NECROMANCY, 0), APT(SP_PURPLE_DRACONIAN,SK_TRANSLOCATIONS, 0), APT(SP_PURPLE_DRACONIAN,SK_TRANSMUTATIONS, 0), APT(SP_PURPLE_DRACONIAN,SK_FIRE_MAGIC, 0), APT(SP_PURPLE_DRACONIAN,SK_ICE_MAGIC, 0), APT(SP_PURPLE_DRACONIAN,SK_AIR_MAGIC, 0), APT(SP_PURPLE_DRACONIAN,SK_EARTH_MAGIC, 0), APT(SP_PURPLE_DRACONIAN,SK_POISON_MAGIC, 0), APT(SP_PURPLE_DRACONIAN,SK_INVOCATIONS, 1), APT(SP_PURPLE_DRACONIAN,SK_EVOCATIONS, 2), // SP_MOTTLED_DRACONIAN APT(SP_MOTTLED_DRACONIAN,SK_FIGHTING, 1), APT(SP_MOTTLED_DRACONIAN,SK_SHORT_BLADES, 0), APT(SP_MOTTLED_DRACONIAN,SK_LONG_BLADES, 0), APT(SP_MOTTLED_DRACONIAN,SK_AXES, 0), APT(SP_MOTTLED_DRACONIAN,SK_MACES_FLAILS, 0), APT(SP_MOTTLED_DRACONIAN,SK_POLEARMS, 0), APT(SP_MOTTLED_DRACONIAN,SK_STAVES, 0), APT(SP_MOTTLED_DRACONIAN,SK_SLINGS, -1), APT(SP_MOTTLED_DRACONIAN,SK_BOWS, -1), APT(SP_MOTTLED_DRACONIAN,SK_CROSSBOWS, -1), APT(SP_MOTTLED_DRACONIAN,SK_THROWING, -1), APT(SP_MOTTLED_DRACONIAN,SK_ARMOUR, -99), APT(SP_MOTTLED_DRACONIAN,SK_DODGING, -1), APT(SP_MOTTLED_DRACONIAN,SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_MOTTLED_DRACONIAN,SK_STABBING, -99), #endif APT(SP_MOTTLED_DRACONIAN,SK_SHIELDS, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_MOTTLED_DRACONIAN,SK_TRAPS, -99), #endif APT(SP_MOTTLED_DRACONIAN,SK_UNARMED_COMBAT, 0), APT(SP_MOTTLED_DRACONIAN,SK_SPELLCASTING, -1), APT(SP_MOTTLED_DRACONIAN,SK_CONJURATIONS, 0), APT(SP_MOTTLED_DRACONIAN,SK_HEXES, -1), APT(SP_MOTTLED_DRACONIAN,SK_CHARMS, -1), APT(SP_MOTTLED_DRACONIAN,SK_SUMMONINGS, 0), APT(SP_MOTTLED_DRACONIAN,SK_NECROMANCY, 0), APT(SP_MOTTLED_DRACONIAN,SK_TRANSLOCATIONS, 0), APT(SP_MOTTLED_DRACONIAN,SK_TRANSMUTATIONS, 0), APT(SP_MOTTLED_DRACONIAN,SK_FIRE_MAGIC, 1), APT(SP_MOTTLED_DRACONIAN,SK_ICE_MAGIC, 0), APT(SP_MOTTLED_DRACONIAN,SK_AIR_MAGIC, 0), APT(SP_MOTTLED_DRACONIAN,SK_EARTH_MAGIC, 0), APT(SP_MOTTLED_DRACONIAN,SK_POISON_MAGIC, 0), APT(SP_MOTTLED_DRACONIAN,SK_INVOCATIONS, 1), APT(SP_MOTTLED_DRACONIAN,SK_EVOCATIONS, 1), // SP_PALE_DRACONIAN APT(SP_PALE_DRACONIAN, SK_FIGHTING, 1), APT(SP_PALE_DRACONIAN, SK_SHORT_BLADES, 0), APT(SP_PALE_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_PALE_DRACONIAN, SK_AXES, 0), APT(SP_PALE_DRACONIAN, SK_MACES_FLAILS, 0), APT(SP_PALE_DRACONIAN, SK_POLEARMS, 0), APT(SP_PALE_DRACONIAN, SK_STAVES, 0), APT(SP_PALE_DRACONIAN, SK_SLINGS, -1), APT(SP_PALE_DRACONIAN, SK_BOWS, -1), APT(SP_PALE_DRACONIAN, SK_CROSSBOWS, -1), APT(SP_PALE_DRACONIAN, SK_THROWING, -1), APT(SP_PALE_DRACONIAN, SK_ARMOUR, -99), APT(SP_PALE_DRACONIAN, SK_DODGING, -1), APT(SP_PALE_DRACONIAN, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_PALE_DRACONIAN, SK_STABBING, -99), #endif APT(SP_PALE_DRACONIAN, SK_SHIELDS, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_PALE_DRACONIAN, SK_TRAPS, -99), #endif APT(SP_PALE_DRACONIAN, SK_UNARMED_COMBAT, 0), APT(SP_PALE_DRACONIAN, SK_SPELLCASTING, -1), APT(SP_PALE_DRACONIAN, SK_CONJURATIONS, 0), APT(SP_PALE_DRACONIAN, SK_HEXES, -1), APT(SP_PALE_DRACONIAN, SK_CHARMS, -1), APT(SP_PALE_DRACONIAN, SK_SUMMONINGS, 0), APT(SP_PALE_DRACONIAN, SK_NECROMANCY, 0), APT(SP_PALE_DRACONIAN, SK_TRANSLOCATIONS, 0), APT(SP_PALE_DRACONIAN, SK_TRANSMUTATIONS, 0), APT(SP_PALE_DRACONIAN, SK_FIRE_MAGIC, 1), APT(SP_PALE_DRACONIAN, SK_ICE_MAGIC, 0), APT(SP_PALE_DRACONIAN, SK_AIR_MAGIC, 1), APT(SP_PALE_DRACONIAN, SK_EARTH_MAGIC, 0), APT(SP_PALE_DRACONIAN, SK_POISON_MAGIC, 0), APT(SP_PALE_DRACONIAN, SK_INVOCATIONS, 1), APT(SP_PALE_DRACONIAN, SK_EVOCATIONS, 2), // SP_BASE_DRACONIAN APT(SP_BASE_DRACONIAN, SK_FIGHTING, 1), APT(SP_BASE_DRACONIAN, SK_SHORT_BLADES, 0), APT(SP_BASE_DRACONIAN, SK_LONG_BLADES, 0), APT(SP_BASE_DRACONIAN, SK_AXES, 0), APT(SP_BASE_DRACONIAN, SK_MACES_FLAILS, 0), APT(SP_BASE_DRACONIAN, SK_POLEARMS, 0), APT(SP_BASE_DRACONIAN, SK_STAVES, 0), APT(SP_BASE_DRACONIAN, SK_SLINGS, -1), APT(SP_BASE_DRACONIAN, SK_BOWS, -1), APT(SP_BASE_DRACONIAN, SK_CROSSBOWS, -1), APT(SP_BASE_DRACONIAN, SK_THROWING, -1), APT(SP_BASE_DRACONIAN, SK_ARMOUR, -99), APT(SP_BASE_DRACONIAN, SK_DODGING, -1), APT(SP_BASE_DRACONIAN, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_BASE_DRACONIAN, SK_STABBING, -99), #endif APT(SP_BASE_DRACONIAN, SK_SHIELDS, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_BASE_DRACONIAN, SK_TRAPS, -99), #endif APT(SP_BASE_DRACONIAN, SK_UNARMED_COMBAT, 0), APT(SP_BASE_DRACONIAN, SK_SPELLCASTING, -1), APT(SP_BASE_DRACONIAN, SK_CONJURATIONS, 0), APT(SP_BASE_DRACONIAN, SK_HEXES, -1), APT(SP_BASE_DRACONIAN, SK_CHARMS, -1), APT(SP_BASE_DRACONIAN, SK_SUMMONINGS, 0), APT(SP_BASE_DRACONIAN, SK_NECROMANCY, 0), APT(SP_BASE_DRACONIAN, SK_TRANSLOCATIONS, 0), APT(SP_BASE_DRACONIAN, SK_TRANSMUTATIONS, 0), APT(SP_BASE_DRACONIAN, SK_FIRE_MAGIC, 0), APT(SP_BASE_DRACONIAN, SK_ICE_MAGIC, 0), APT(SP_BASE_DRACONIAN, SK_AIR_MAGIC, 0), APT(SP_BASE_DRACONIAN, SK_EARTH_MAGIC, 0), APT(SP_BASE_DRACONIAN, SK_POISON_MAGIC, 0), APT(SP_BASE_DRACONIAN, SK_INVOCATIONS, 1), APT(SP_BASE_DRACONIAN, SK_EVOCATIONS, 1), // SP_CENTAUR APT(SP_CENTAUR, SK_FIGHTING, 0), APT(SP_CENTAUR, SK_SHORT_BLADES, -1), APT(SP_CENTAUR, SK_LONG_BLADES, -1), APT(SP_CENTAUR, SK_AXES, -1), APT(SP_CENTAUR, SK_MACES_FLAILS, -1), APT(SP_CENTAUR, SK_POLEARMS, -1), APT(SP_CENTAUR, SK_STAVES, -1), APT(SP_CENTAUR, SK_SLINGS, 1), APT(SP_CENTAUR, SK_BOWS, 3), APT(SP_CENTAUR, SK_CROSSBOWS, 1), APT(SP_CENTAUR, SK_THROWING, 3), APT(SP_CENTAUR, SK_ARMOUR, -3), APT(SP_CENTAUR, SK_DODGING, -3), APT(SP_CENTAUR, SK_STEALTH, -3), #if TAG_MAJOR_VERSION == 34 APT(SP_CENTAUR, SK_STABBING, -99), #endif APT(SP_CENTAUR, SK_SHIELDS, -3), #if TAG_MAJOR_VERSION == 34 APT(SP_CENTAUR, SK_TRAPS, -99), #endif APT(SP_CENTAUR, SK_UNARMED_COMBAT, 0), APT(SP_CENTAUR, SK_SPELLCASTING, -3), APT(SP_CENTAUR, SK_CONJURATIONS, -1), APT(SP_CENTAUR, SK_HEXES, -1), APT(SP_CENTAUR, SK_CHARMS, -1), APT(SP_CENTAUR, SK_SUMMONINGS, -1), APT(SP_CENTAUR, SK_NECROMANCY, -1), APT(SP_CENTAUR, SK_TRANSLOCATIONS, -1), APT(SP_CENTAUR, SK_TRANSMUTATIONS, -1), APT(SP_CENTAUR, SK_FIRE_MAGIC, -1), APT(SP_CENTAUR, SK_ICE_MAGIC, -1), APT(SP_CENTAUR, SK_AIR_MAGIC, -1), APT(SP_CENTAUR, SK_EARTH_MAGIC, -1), APT(SP_CENTAUR, SK_POISON_MAGIC, -2), APT(SP_CENTAUR, SK_INVOCATIONS, 1), APT(SP_CENTAUR, SK_EVOCATIONS, 0), // SP_DEMIGOD APT(SP_DEMIGOD, SK_FIGHTING, -1), APT(SP_DEMIGOD, SK_SHORT_BLADES, -1), APT(SP_DEMIGOD, SK_LONG_BLADES, -1), APT(SP_DEMIGOD, SK_AXES, -1), APT(SP_DEMIGOD, SK_MACES_FLAILS, -1), APT(SP_DEMIGOD, SK_POLEARMS, -1), APT(SP_DEMIGOD, SK_STAVES, -1), APT(SP_DEMIGOD, SK_SLINGS, -1), APT(SP_DEMIGOD, SK_BOWS, -1), APT(SP_DEMIGOD, SK_CROSSBOWS, -1), APT(SP_DEMIGOD, SK_THROWING, -1), APT(SP_DEMIGOD, SK_ARMOUR, -1), APT(SP_DEMIGOD, SK_DODGING, -1), APT(SP_DEMIGOD, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_DEMIGOD, SK_STABBING, -99), #endif APT(SP_DEMIGOD, SK_SHIELDS, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_DEMIGOD, SK_TRAPS, -99), #endif APT(SP_DEMIGOD, SK_UNARMED_COMBAT, -1), APT(SP_DEMIGOD, SK_SPELLCASTING, -2), APT(SP_DEMIGOD, SK_CONJURATIONS, -1), APT(SP_DEMIGOD, SK_HEXES, -1), APT(SP_DEMIGOD, SK_CHARMS, -1), APT(SP_DEMIGOD, SK_SUMMONINGS, -1), APT(SP_DEMIGOD, SK_NECROMANCY, -1), APT(SP_DEMIGOD, SK_TRANSLOCATIONS, -1), APT(SP_DEMIGOD, SK_TRANSMUTATIONS, -1), APT(SP_DEMIGOD, SK_FIRE_MAGIC, -1), APT(SP_DEMIGOD, SK_ICE_MAGIC, -1), APT(SP_DEMIGOD, SK_AIR_MAGIC, -1), APT(SP_DEMIGOD, SK_EARTH_MAGIC, -1), APT(SP_DEMIGOD, SK_POISON_MAGIC, -1), APT(SP_DEMIGOD, SK_INVOCATIONS, -99), APT(SP_DEMIGOD, SK_EVOCATIONS, 0), // SP_SPRIGGAN APT(SP_SPRIGGAN, SK_FIGHTING, -2), APT(SP_SPRIGGAN, SK_SHORT_BLADES, 1), APT(SP_SPRIGGAN, SK_LONG_BLADES, -2), APT(SP_SPRIGGAN, SK_AXES, -2), APT(SP_SPRIGGAN, SK_MACES_FLAILS, -3), APT(SP_SPRIGGAN, SK_POLEARMS, -3), APT(SP_SPRIGGAN, SK_STAVES, -3), APT(SP_SPRIGGAN, SK_SLINGS, 2), APT(SP_SPRIGGAN, SK_BOWS, 2), APT(SP_SPRIGGAN, SK_CROSSBOWS, 0), APT(SP_SPRIGGAN, SK_THROWING, 1), APT(SP_SPRIGGAN, SK_ARMOUR, -3), APT(SP_SPRIGGAN, SK_DODGING, 4), APT(SP_SPRIGGAN, SK_STEALTH, 5), #if TAG_MAJOR_VERSION == 34 APT(SP_SPRIGGAN, SK_STABBING, -99), #endif APT(SP_SPRIGGAN, SK_SHIELDS, -3), #if TAG_MAJOR_VERSION == 34 APT(SP_SPRIGGAN, SK_TRAPS, -99), #endif APT(SP_SPRIGGAN, SK_UNARMED_COMBAT, -2), APT(SP_SPRIGGAN, SK_SPELLCASTING, 2), APT(SP_SPRIGGAN, SK_CONJURATIONS, -3), APT(SP_SPRIGGAN, SK_HEXES, 2), APT(SP_SPRIGGAN, SK_CHARMS, 4), APT(SP_SPRIGGAN, SK_SUMMONINGS, -2), APT(SP_SPRIGGAN, SK_NECROMANCY, -1), APT(SP_SPRIGGAN, SK_TRANSLOCATIONS, 4), APT(SP_SPRIGGAN, SK_TRANSMUTATIONS, 3), APT(SP_SPRIGGAN, SK_FIRE_MAGIC, -2), APT(SP_SPRIGGAN, SK_ICE_MAGIC, -2), APT(SP_SPRIGGAN, SK_AIR_MAGIC, -1), APT(SP_SPRIGGAN, SK_EARTH_MAGIC, -1), APT(SP_SPRIGGAN, SK_POISON_MAGIC, 0), APT(SP_SPRIGGAN, SK_INVOCATIONS, 0), APT(SP_SPRIGGAN, SK_EVOCATIONS, 4), // SP_MINOTAUR APT(SP_MINOTAUR, SK_FIGHTING, 2), APT(SP_MINOTAUR, SK_SHORT_BLADES, 1), APT(SP_MINOTAUR, SK_LONG_BLADES, 2), APT(SP_MINOTAUR, SK_AXES, 2), APT(SP_MINOTAUR, SK_MACES_FLAILS, 2), APT(SP_MINOTAUR, SK_POLEARMS, 2), APT(SP_MINOTAUR, SK_STAVES, 2), APT(SP_MINOTAUR, SK_SLINGS, 1), APT(SP_MINOTAUR, SK_BOWS, 1), APT(SP_MINOTAUR, SK_CROSSBOWS, 1), APT(SP_MINOTAUR, SK_THROWING, 0), APT(SP_MINOTAUR, SK_ARMOUR, 2), APT(SP_MINOTAUR, SK_DODGING, 1), APT(SP_MINOTAUR, SK_STEALTH, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_MINOTAUR, SK_STABBING, -99), #endif APT(SP_MINOTAUR, SK_SHIELDS, 2), #if TAG_MAJOR_VERSION == 34 APT(SP_MINOTAUR, SK_TRAPS, -99), #endif APT(SP_MINOTAUR, SK_UNARMED_COMBAT, 1), APT(SP_MINOTAUR, SK_SPELLCASTING, -4), APT(SP_MINOTAUR, SK_CONJURATIONS, -3), APT(SP_MINOTAUR, SK_HEXES, -4), APT(SP_MINOTAUR, SK_CHARMS, -4), APT(SP_MINOTAUR, SK_SUMMONINGS, -3), APT(SP_MINOTAUR, SK_NECROMANCY, -3), APT(SP_MINOTAUR, SK_TRANSLOCATIONS, -3), APT(SP_MINOTAUR, SK_TRANSMUTATIONS, -2), APT(SP_MINOTAUR, SK_FIRE_MAGIC, -3), APT(SP_MINOTAUR, SK_ICE_MAGIC, -3), APT(SP_MINOTAUR, SK_AIR_MAGIC, -3), APT(SP_MINOTAUR, SK_EARTH_MAGIC, -2), APT(SP_MINOTAUR, SK_POISON_MAGIC, -3), APT(SP_MINOTAUR, SK_INVOCATIONS, 0), APT(SP_MINOTAUR, SK_EVOCATIONS, 0), // SP_GARGOYLE APT(SP_GARGOYLE, SK_FIGHTING, 1), APT(SP_GARGOYLE, SK_SHORT_BLADES, -1), APT(SP_GARGOYLE, SK_LONG_BLADES, -1), APT(SP_GARGOYLE, SK_AXES, -1), APT(SP_GARGOYLE, SK_MACES_FLAILS, 0), APT(SP_GARGOYLE, SK_POLEARMS, -1), APT(SP_GARGOYLE, SK_STAVES, 0), APT(SP_GARGOYLE, SK_SLINGS, -1), APT(SP_GARGOYLE, SK_BOWS, 0), APT(SP_GARGOYLE, SK_CROSSBOWS, 0), APT(SP_GARGOYLE, SK_THROWING, 0), APT(SP_GARGOYLE, SK_ARMOUR, 1), APT(SP_GARGOYLE, SK_DODGING, -2), APT(SP_GARGOYLE, SK_STEALTH, 2), #if TAG_MAJOR_VERSION == 34 APT(SP_GARGOYLE, SK_STABBING, -99), #endif APT(SP_GARGOYLE, SK_SHIELDS, 1), #if TAG_MAJOR_VERSION == 34 APT(SP_GARGOYLE, SK_TRAPS, -99), #endif APT(SP_GARGOYLE, SK_UNARMED_COMBAT, 0), APT(SP_GARGOYLE, SK_SPELLCASTING, -1), APT(SP_GARGOYLE, SK_CONJURATIONS, 1), APT(SP_GARGOYLE, SK_HEXES, -1), APT(SP_GARGOYLE, SK_CHARMS, -1), APT(SP_GARGOYLE, SK_SUMMONINGS, -1), APT(SP_GARGOYLE, SK_NECROMANCY, -2), APT(SP_GARGOYLE, SK_TRANSLOCATIONS, -1), APT(SP_GARGOYLE, SK_TRANSMUTATIONS, -2), APT(SP_GARGOYLE, SK_FIRE_MAGIC, 0), APT(SP_GARGOYLE, SK_ICE_MAGIC, 0), APT(SP_GARGOYLE, SK_AIR_MAGIC, -2), APT(SP_GARGOYLE, SK_EARTH_MAGIC, 2), APT(SP_GARGOYLE, SK_POISON_MAGIC, 0), APT(SP_GARGOYLE, SK_INVOCATIONS, 1), APT(SP_GARGOYLE, SK_EVOCATIONS, 0), // SP_DEMONSPAWN APT(SP_DEMONSPAWN, SK_FIGHTING, 0), APT(SP_DEMONSPAWN, SK_SHORT_BLADES, -1), APT(SP_DEMONSPAWN, SK_LONG_BLADES, -1), APT(SP_DEMONSPAWN, SK_AXES, -1), APT(SP_DEMONSPAWN, SK_MACES_FLAILS, -1), APT(SP_DEMONSPAWN, SK_POLEARMS, -1), APT(SP_DEMONSPAWN, SK_STAVES, -1), APT(SP_DEMONSPAWN, SK_SLINGS, -1), APT(SP_DEMONSPAWN, SK_BOWS, -1), APT(SP_DEMONSPAWN, SK_CROSSBOWS, -1), APT(SP_DEMONSPAWN, SK_THROWING, -1), APT(SP_DEMONSPAWN, SK_ARMOUR, -1), APT(SP_DEMONSPAWN, SK_DODGING, -1), APT(SP_DEMONSPAWN, SK_STEALTH, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_DEMONSPAWN, SK_STABBING, -99), #endif APT(SP_DEMONSPAWN, SK_SHIELDS, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_DEMONSPAWN, SK_TRAPS, -99), #endif APT(SP_DEMONSPAWN, SK_UNARMED_COMBAT, -1), APT(SP_DEMONSPAWN, SK_SPELLCASTING, -1), APT(SP_DEMONSPAWN, SK_CONJURATIONS, 0), APT(SP_DEMONSPAWN, SK_HEXES, 0), APT(SP_DEMONSPAWN, SK_CHARMS, -1), APT(SP_DEMONSPAWN, SK_SUMMONINGS, 0), APT(SP_DEMONSPAWN, SK_NECROMANCY, 1), APT(SP_DEMONSPAWN, SK_TRANSLOCATIONS, -1), APT(SP_DEMONSPAWN, SK_TRANSMUTATIONS, -1), APT(SP_DEMONSPAWN, SK_FIRE_MAGIC, -1), APT(SP_DEMONSPAWN, SK_ICE_MAGIC, -1), APT(SP_DEMONSPAWN, SK_AIR_MAGIC, -1), APT(SP_DEMONSPAWN, SK_EARTH_MAGIC, -1), APT(SP_DEMONSPAWN, SK_POISON_MAGIC, 0), APT(SP_DEMONSPAWN, SK_INVOCATIONS, 3), APT(SP_DEMONSPAWN, SK_EVOCATIONS, 1), // SP_GHOUL APT(SP_GHOUL, SK_FIGHTING, 1), APT(SP_GHOUL, SK_SHORT_BLADES, -1), APT(SP_GHOUL, SK_LONG_BLADES, -1), APT(SP_GHOUL, SK_AXES, -1), APT(SP_GHOUL, SK_MACES_FLAILS, -1), APT(SP_GHOUL, SK_POLEARMS, -1), APT(SP_GHOUL, SK_STAVES, -1), APT(SP_GHOUL, SK_SLINGS, -1), APT(SP_GHOUL, SK_BOWS, -1), APT(SP_GHOUL, SK_CROSSBOWS, -1), APT(SP_GHOUL, SK_THROWING, -1), APT(SP_GHOUL, SK_ARMOUR, -1), APT(SP_GHOUL, SK_DODGING, -1), APT(SP_GHOUL, SK_STEALTH, 2), #if TAG_MAJOR_VERSION == 34 APT(SP_GHOUL, SK_STABBING, -99), #endif APT(SP_GHOUL, SK_SHIELDS, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_GHOUL, SK_TRAPS, -99), #endif APT(SP_GHOUL, SK_UNARMED_COMBAT, 1), APT(SP_GHOUL, SK_SPELLCASTING, -2), APT(SP_GHOUL, SK_CONJURATIONS, -2), APT(SP_GHOUL, SK_HEXES, -2), APT(SP_GHOUL, SK_CHARMS, -1), APT(SP_GHOUL, SK_SUMMONINGS, -1), APT(SP_GHOUL, SK_NECROMANCY, 0), APT(SP_GHOUL, SK_TRANSLOCATIONS, -1), APT(SP_GHOUL, SK_TRANSMUTATIONS, -1), APT(SP_GHOUL, SK_FIRE_MAGIC, -2), APT(SP_GHOUL, SK_ICE_MAGIC, 1), APT(SP_GHOUL, SK_AIR_MAGIC, -2), APT(SP_GHOUL, SK_EARTH_MAGIC, 1), APT(SP_GHOUL, SK_POISON_MAGIC, 0), APT(SP_GHOUL, SK_INVOCATIONS, 1), APT(SP_GHOUL, SK_EVOCATIONS, 0), // SP_TENGU APT(SP_TENGU, SK_FIGHTING, 0), APT(SP_TENGU, SK_SHORT_BLADES, 1), APT(SP_TENGU, SK_LONG_BLADES, 1), APT(SP_TENGU, SK_AXES, 1), APT(SP_TENGU, SK_MACES_FLAILS, 1), APT(SP_TENGU, SK_POLEARMS, 1), APT(SP_TENGU, SK_STAVES, 1), APT(SP_TENGU, SK_SLINGS, 0), APT(SP_TENGU, SK_BOWS, 1), APT(SP_TENGU, SK_CROSSBOWS, 1), APT(SP_TENGU, SK_THROWING, 1), APT(SP_TENGU, SK_ARMOUR, 1), APT(SP_TENGU, SK_DODGING, 1), APT(SP_TENGU, SK_STEALTH, 1), #if TAG_MAJOR_VERSION == 34 APT(SP_TENGU, SK_STABBING, -99), #endif APT(SP_TENGU, SK_SHIELDS, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_TENGU, SK_TRAPS, -99), #endif APT(SP_TENGU, SK_UNARMED_COMBAT, 1), APT(SP_TENGU, SK_SPELLCASTING, -1), APT(SP_TENGU, SK_CONJURATIONS, 3), APT(SP_TENGU, SK_HEXES, -3), APT(SP_TENGU, SK_CHARMS, -2), APT(SP_TENGU, SK_SUMMONINGS, 2), APT(SP_TENGU, SK_NECROMANCY, 1), APT(SP_TENGU, SK_TRANSLOCATIONS, -2), APT(SP_TENGU, SK_TRANSMUTATIONS, -2), APT(SP_TENGU, SK_FIRE_MAGIC, 1), APT(SP_TENGU, SK_ICE_MAGIC, -1), APT(SP_TENGU, SK_AIR_MAGIC, 3), APT(SP_TENGU, SK_EARTH_MAGIC, -3), APT(SP_TENGU, SK_POISON_MAGIC, 0), APT(SP_TENGU, SK_INVOCATIONS, -1), APT(SP_TENGU, SK_EVOCATIONS, 1), // SP_MERFOLK APT(SP_MERFOLK, SK_FIGHTING, 1), APT(SP_MERFOLK, SK_SHORT_BLADES, 2), APT(SP_MERFOLK, SK_LONG_BLADES, 1), APT(SP_MERFOLK, SK_AXES, -2), APT(SP_MERFOLK, SK_MACES_FLAILS, -2), APT(SP_MERFOLK, SK_POLEARMS, 4), APT(SP_MERFOLK, SK_STAVES, -2), APT(SP_MERFOLK, SK_SLINGS, -2), APT(SP_MERFOLK, SK_BOWS, -2), APT(SP_MERFOLK, SK_CROSSBOWS, -2), APT(SP_MERFOLK, SK_THROWING, 0), APT(SP_MERFOLK, SK_ARMOUR, -3), APT(SP_MERFOLK, SK_DODGING, 3), APT(SP_MERFOLK, SK_STEALTH, 2), #if TAG_MAJOR_VERSION == 34 APT(SP_MERFOLK, SK_STABBING, -99), #endif APT(SP_MERFOLK, SK_SHIELDS, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_MERFOLK, SK_TRAPS, -99), #endif APT(SP_MERFOLK, SK_UNARMED_COMBAT, 1), APT(SP_MERFOLK, SK_SPELLCASTING, -1), APT(SP_MERFOLK, SK_CONJURATIONS, -2), APT(SP_MERFOLK, SK_HEXES, 0), APT(SP_MERFOLK, SK_CHARMS, 1), APT(SP_MERFOLK, SK_SUMMONINGS, 0), APT(SP_MERFOLK, SK_NECROMANCY, -2), APT(SP_MERFOLK, SK_TRANSLOCATIONS, -2), APT(SP_MERFOLK, SK_TRANSMUTATIONS, 3), APT(SP_MERFOLK, SK_FIRE_MAGIC, -3), APT(SP_MERFOLK, SK_ICE_MAGIC, 1), APT(SP_MERFOLK, SK_AIR_MAGIC, -2), APT(SP_MERFOLK, SK_EARTH_MAGIC, -2), APT(SP_MERFOLK, SK_POISON_MAGIC, 1), APT(SP_MERFOLK, SK_INVOCATIONS, 1), APT(SP_MERFOLK, SK_EVOCATIONS, 1), // SP_VAMPIRE APT(SP_VAMPIRE, SK_FIGHTING, -1), APT(SP_VAMPIRE, SK_SHORT_BLADES, 1), APT(SP_VAMPIRE, SK_LONG_BLADES, 0), APT(SP_VAMPIRE, SK_AXES, -1), APT(SP_VAMPIRE, SK_MACES_FLAILS, -2), APT(SP_VAMPIRE, SK_POLEARMS, -1), APT(SP_VAMPIRE, SK_STAVES, -2), APT(SP_VAMPIRE, SK_SLINGS, -2), APT(SP_VAMPIRE, SK_BOWS, -2), APT(SP_VAMPIRE, SK_CROSSBOWS, -2), APT(SP_VAMPIRE, SK_THROWING, -2), APT(SP_VAMPIRE, SK_ARMOUR, -2), APT(SP_VAMPIRE, SK_DODGING, 1), APT(SP_VAMPIRE, SK_STEALTH, 5), #if TAG_MAJOR_VERSION == 34 APT(SP_VAMPIRE, SK_STABBING, -99), #endif APT(SP_VAMPIRE, SK_SHIELDS, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_VAMPIRE, SK_TRAPS, -99), #endif APT(SP_VAMPIRE, SK_UNARMED_COMBAT, 1), APT(SP_VAMPIRE, SK_SPELLCASTING, -1), APT(SP_VAMPIRE, SK_CONJURATIONS, -3), APT(SP_VAMPIRE, SK_HEXES, 4), APT(SP_VAMPIRE, SK_CHARMS, 1), APT(SP_VAMPIRE, SK_SUMMONINGS, 0), APT(SP_VAMPIRE, SK_NECROMANCY, 1), APT(SP_VAMPIRE, SK_TRANSLOCATIONS, -2), APT(SP_VAMPIRE, SK_TRANSMUTATIONS, 1), APT(SP_VAMPIRE, SK_FIRE_MAGIC, -2), APT(SP_VAMPIRE, SK_ICE_MAGIC, 0), APT(SP_VAMPIRE, SK_AIR_MAGIC, 0), APT(SP_VAMPIRE, SK_EARTH_MAGIC, 0), APT(SP_VAMPIRE, SK_POISON_MAGIC, -1), APT(SP_VAMPIRE, SK_INVOCATIONS, -1), APT(SP_VAMPIRE, SK_EVOCATIONS, 0), // SP_DEEP_DWARF APT(SP_DEEP_DWARF, SK_FIGHTING, -1), APT(SP_DEEP_DWARF, SK_SHORT_BLADES, -1), APT(SP_DEEP_DWARF, SK_LONG_BLADES, 0), APT(SP_DEEP_DWARF, SK_AXES, 1), APT(SP_DEEP_DWARF, SK_MACES_FLAILS, 0), APT(SP_DEEP_DWARF, SK_POLEARMS, -1), APT(SP_DEEP_DWARF, SK_STAVES, -1), APT(SP_DEEP_DWARF, SK_SLINGS, 1), APT(SP_DEEP_DWARF, SK_BOWS, -3), APT(SP_DEEP_DWARF, SK_CROSSBOWS, 1), APT(SP_DEEP_DWARF, SK_THROWING, -1), APT(SP_DEEP_DWARF, SK_ARMOUR, 1), APT(SP_DEEP_DWARF, SK_DODGING, 1), APT(SP_DEEP_DWARF, SK_STEALTH, 3), #if TAG_MAJOR_VERSION == 34 APT(SP_DEEP_DWARF, SK_STABBING, -99), #endif APT(SP_DEEP_DWARF, SK_SHIELDS, 1), #if TAG_MAJOR_VERSION == 34 APT(SP_DEEP_DWARF, SK_TRAPS, -99), #endif APT(SP_DEEP_DWARF, SK_UNARMED_COMBAT, -1), APT(SP_DEEP_DWARF, SK_SPELLCASTING, -2), APT(SP_DEEP_DWARF, SK_CONJURATIONS, -1), APT(SP_DEEP_DWARF, SK_HEXES, -2), APT(SP_DEEP_DWARF, SK_CHARMS, -1), APT(SP_DEEP_DWARF, SK_SUMMONINGS, -1), APT(SP_DEEP_DWARF, SK_NECROMANCY, 1), APT(SP_DEEP_DWARF, SK_TRANSLOCATIONS, 1), APT(SP_DEEP_DWARF, SK_TRANSMUTATIONS, -1), APT(SP_DEEP_DWARF, SK_FIRE_MAGIC, -1), APT(SP_DEEP_DWARF, SK_ICE_MAGIC, -1), APT(SP_DEEP_DWARF, SK_AIR_MAGIC, -3), APT(SP_DEEP_DWARF, SK_EARTH_MAGIC, 3), APT(SP_DEEP_DWARF, SK_POISON_MAGIC, -2), APT(SP_DEEP_DWARF, SK_INVOCATIONS, 3), APT(SP_DEEP_DWARF, SK_EVOCATIONS, 4), // SP_FELID APT(SP_FELID, SK_FIGHTING, 0), APT(SP_FELID, SK_SHORT_BLADES, -99), APT(SP_FELID, SK_LONG_BLADES, -99), APT(SP_FELID, SK_AXES, -99), APT(SP_FELID, SK_MACES_FLAILS, -99), APT(SP_FELID, SK_POLEARMS, -99), APT(SP_FELID, SK_STAVES, -99), APT(SP_FELID, SK_SLINGS, -99), APT(SP_FELID, SK_BOWS, -99), APT(SP_FELID, SK_CROSSBOWS, -99), APT(SP_FELID, SK_THROWING, -99), APT(SP_FELID, SK_ARMOUR, -99), APT(SP_FELID, SK_DODGING, 3), APT(SP_FELID, SK_STEALTH, 4), #if TAG_MAJOR_VERSION == 34 APT(SP_FELID, SK_STABBING, -99), #endif APT(SP_FELID, SK_SHIELDS, -99), #if TAG_MAJOR_VERSION == 34 APT(SP_FELID, SK_TRAPS, -99), #endif APT(SP_FELID, SK_UNARMED_COMBAT, 0), APT(SP_FELID, SK_SPELLCASTING, -1), APT(SP_FELID, SK_CONJURATIONS, -1), APT(SP_FELID, SK_HEXES, 4), APT(SP_FELID, SK_CHARMS, 2), APT(SP_FELID, SK_SUMMONINGS, 0), APT(SP_FELID, SK_NECROMANCY, 0), APT(SP_FELID, SK_TRANSLOCATIONS, 4), APT(SP_FELID, SK_TRANSMUTATIONS, 1), APT(SP_FELID, SK_FIRE_MAGIC, -1), APT(SP_FELID, SK_ICE_MAGIC, -1), APT(SP_FELID, SK_AIR_MAGIC, -1), APT(SP_FELID, SK_EARTH_MAGIC, -1), APT(SP_FELID, SK_POISON_MAGIC, -1), APT(SP_FELID, SK_INVOCATIONS, 0), APT(SP_FELID, SK_EVOCATIONS, 2), // SP_OCTOPODE APT(SP_OCTOPODE, SK_FIGHTING, 0), APT(SP_OCTOPODE, SK_SHORT_BLADES, 0), APT(SP_OCTOPODE, SK_LONG_BLADES, 0), APT(SP_OCTOPODE, SK_AXES, 0), APT(SP_OCTOPODE, SK_MACES_FLAILS, 0), APT(SP_OCTOPODE, SK_POLEARMS, 0), APT(SP_OCTOPODE, SK_STAVES, 0), APT(SP_OCTOPODE, SK_SLINGS, 0), APT(SP_OCTOPODE, SK_BOWS, 0), APT(SP_OCTOPODE, SK_CROSSBOWS, 0), APT(SP_OCTOPODE, SK_THROWING, 0), APT(SP_OCTOPODE, SK_ARMOUR, -99), APT(SP_OCTOPODE, SK_DODGING, 0), APT(SP_OCTOPODE, SK_STEALTH, 4), #if TAG_MAJOR_VERSION == 34 APT(SP_OCTOPODE, SK_STABBING, -99), #endif APT(SP_OCTOPODE, SK_SHIELDS, 0), #if TAG_MAJOR_VERSION == 34 APT(SP_OCTOPODE, SK_TRAPS, -99), #endif APT(SP_OCTOPODE, SK_UNARMED_COMBAT, 0), APT(SP_OCTOPODE, SK_SPELLCASTING, -1), APT(SP_OCTOPODE, SK_CONJURATIONS, 0), APT(SP_OCTOPODE, SK_HEXES, 0), APT(SP_OCTOPODE, SK_CHARMS, 0), APT(SP_OCTOPODE, SK_SUMMONINGS, 0), APT(SP_OCTOPODE, SK_NECROMANCY, 0), APT(SP_OCTOPODE, SK_TRANSLOCATIONS, 0), APT(SP_OCTOPODE, SK_TRANSMUTATIONS, 0), APT(SP_OCTOPODE, SK_FIRE_MAGIC, 0), APT(SP_OCTOPODE, SK_ICE_MAGIC, 0), APT(SP_OCTOPODE, SK_AIR_MAGIC, 0), APT(SP_OCTOPODE, SK_EARTH_MAGIC, 0), APT(SP_OCTOPODE, SK_POISON_MAGIC, 2), APT(SP_OCTOPODE, SK_INVOCATIONS, 1), APT(SP_OCTOPODE, SK_EVOCATIONS, 2), #if TAG_MAJOR_VERSION == 34 // SP_DJINNI APT(SP_DJINNI, SK_FIGHTING, -1), APT(SP_DJINNI, SK_SHORT_BLADES, -2), APT(SP_DJINNI, SK_LONG_BLADES, 0), APT(SP_DJINNI, SK_AXES, -1), APT(SP_DJINNI, SK_MACES_FLAILS, 0), APT(SP_DJINNI, SK_POLEARMS, 0), APT(SP_DJINNI, SK_STAVES, 0), APT(SP_DJINNI, SK_SLINGS, -1), APT(SP_DJINNI, SK_BOWS, -1), APT(SP_DJINNI, SK_CROSSBOWS, 0), APT(SP_DJINNI, SK_THROWING, -1), APT(SP_DJINNI, SK_ARMOUR, 1), APT(SP_DJINNI, SK_DODGING, -1), APT(SP_DJINNI, SK_STEALTH, -1), APT(SP_DJINNI, SK_SHIELDS, 0), APT(SP_DJINNI, SK_TRAPS, -99), APT(SP_DJINNI, SK_UNARMED_COMBAT, -1), APT(SP_DJINNI, SK_SPELLCASTING, 1), APT(SP_DJINNI, SK_CONJURATIONS, 1), APT(SP_DJINNI, SK_HEXES, 2), APT(SP_DJINNI, SK_CHARMS, 0), APT(SP_DJINNI, SK_SUMMONINGS, 0), APT(SP_DJINNI, SK_NECROMANCY, -2), APT(SP_DJINNI, SK_TRANSLOCATIONS, 0), APT(SP_DJINNI, SK_TRANSMUTATIONS, 0), APT(SP_DJINNI, SK_FIRE_MAGIC, 3), APT(SP_DJINNI, SK_ICE_MAGIC, -3), APT(SP_DJINNI, SK_AIR_MAGIC, 2), APT(SP_DJINNI, SK_EARTH_MAGIC, -3), APT(SP_DJINNI, SK_POISON_MAGIC, -1), APT(SP_DJINNI, SK_INVOCATIONS, -1), APT(SP_DJINNI, SK_EVOCATIONS, 2), // SP_LAVA_ORC APT(SP_LAVA_ORC, SK_FIGHTING, 2), APT(SP_LAVA_ORC, SK_SHORT_BLADES, 0), APT(SP_LAVA_ORC, SK_LONG_BLADES, 1), APT(SP_LAVA_ORC, SK_AXES, 2), APT(SP_LAVA_ORC, SK_MACES_FLAILS, 1), APT(SP_LAVA_ORC, SK_POLEARMS, 1), APT(SP_LAVA_ORC, SK_STAVES, -1), APT(SP_LAVA_ORC, SK_SLINGS, -2), APT(SP_LAVA_ORC, SK_BOWS, -2), APT(SP_LAVA_ORC, SK_CROSSBOWS, -2), APT(SP_LAVA_ORC, SK_THROWING, -1), APT(SP_LAVA_ORC, SK_ARMOUR, 1), APT(SP_LAVA_ORC, SK_DODGING, -2), APT(SP_LAVA_ORC, SK_STEALTH, -1), APT(SP_LAVA_ORC, SK_STABBING, -99), APT(SP_LAVA_ORC, SK_SHIELDS, 1), APT(SP_LAVA_ORC, SK_TRAPS, -99), APT(SP_LAVA_ORC, SK_UNARMED_COMBAT, 1), APT(SP_LAVA_ORC, SK_SPELLCASTING, -3), APT(SP_LAVA_ORC, SK_CONJURATIONS, 0), APT(SP_LAVA_ORC, SK_HEXES, 0), APT(SP_LAVA_ORC, SK_CHARMS, -1), APT(SP_LAVA_ORC, SK_SUMMONINGS, 0), APT(SP_LAVA_ORC, SK_NECROMANCY, 0), APT(SP_LAVA_ORC, SK_TRANSLOCATIONS, -2), APT(SP_LAVA_ORC, SK_TRANSMUTATIONS, 3), APT(SP_LAVA_ORC, SK_FIRE_MAGIC, 2), APT(SP_LAVA_ORC, SK_ICE_MAGIC, -4), APT(SP_LAVA_ORC, SK_AIR_MAGIC, -3), APT(SP_LAVA_ORC, SK_EARTH_MAGIC, 1), APT(SP_LAVA_ORC, SK_POISON_MAGIC, -1), APT(SP_LAVA_ORC, SK_INVOCATIONS, 3), APT(SP_LAVA_ORC, SK_EVOCATIONS, 1), #endif // SP_FORMICID APT(SP_FORMICID, SK_FIGHTING, 1), APT(SP_FORMICID, SK_SHORT_BLADES, 0), APT(SP_FORMICID, SK_LONG_BLADES, 0), APT(SP_FORMICID, SK_AXES, 0), APT(SP_FORMICID, SK_MACES_FLAILS, 0), APT(SP_FORMICID, SK_POLEARMS, 0), APT(SP_FORMICID, SK_STAVES, 0), APT(SP_FORMICID, SK_SLINGS, 1), APT(SP_FORMICID, SK_BOWS, -2), APT(SP_FORMICID, SK_CROSSBOWS, 0), APT(SP_FORMICID, SK_THROWING, -2), APT(SP_FORMICID, SK_ARMOUR, 1), APT(SP_FORMICID, SK_DODGING, -1), APT(SP_FORMICID, SK_STEALTH, 3), #if TAG_MAJOR_VERSION == 34 APT(SP_FORMICID, SK_STABBING, -99), #endif APT(SP_FORMICID, SK_SHIELDS, 2), #if TAG_MAJOR_VERSION == 34 APT(SP_FORMICID, SK_TRAPS, -99), #endif APT(SP_FORMICID, SK_UNARMED_COMBAT, 0), APT(SP_FORMICID, SK_SPELLCASTING, 0), APT(SP_FORMICID, SK_CONJURATIONS, -1), APT(SP_FORMICID, SK_HEXES, 2), APT(SP_FORMICID, SK_CHARMS, 0), APT(SP_FORMICID, SK_SUMMONINGS, 0), APT(SP_FORMICID, SK_NECROMANCY, 0), APT(SP_FORMICID, SK_TRANSLOCATIONS, -1), APT(SP_FORMICID, SK_TRANSMUTATIONS, 1), APT(SP_FORMICID, SK_FIRE_MAGIC, 0), APT(SP_FORMICID, SK_ICE_MAGIC, 0), APT(SP_FORMICID, SK_AIR_MAGIC, -2), APT(SP_FORMICID, SK_EARTH_MAGIC, 2), APT(SP_FORMICID, SK_POISON_MAGIC, 3), APT(SP_FORMICID, SK_INVOCATIONS, 2), APT(SP_FORMICID, SK_EVOCATIONS, 2), // SP_VINE_STALKER APT(SP_VINE_STALKER, SK_FIGHTING, -1), APT(SP_VINE_STALKER, SK_SHORT_BLADES, -1), APT(SP_VINE_STALKER, SK_LONG_BLADES, -1), APT(SP_VINE_STALKER, SK_AXES, -1), APT(SP_VINE_STALKER, SK_MACES_FLAILS, -1), APT(SP_VINE_STALKER, SK_POLEARMS, -1), APT(SP_VINE_STALKER, SK_STAVES, -1), APT(SP_VINE_STALKER, SK_SLINGS, -1), APT(SP_VINE_STALKER, SK_BOWS, -1), APT(SP_VINE_STALKER, SK_CROSSBOWS, -1), APT(SP_VINE_STALKER, SK_THROWING, -1), APT(SP_VINE_STALKER, SK_ARMOUR, -2), APT(SP_VINE_STALKER, SK_DODGING, -2), APT(SP_VINE_STALKER, SK_STEALTH, 3), #if TAG_MAJOR_VERSION == 34 APT(SP_VINE_STALKER, SK_STABBING, -99), #endif APT(SP_VINE_STALKER, SK_SHIELDS, -1), #if TAG_MAJOR_VERSION == 34 APT(SP_VINE_STALKER, SK_TRAPS, -99), #endif APT(SP_VINE_STALKER, SK_UNARMED_COMBAT, 0), APT(SP_VINE_STALKER, SK_SPELLCASTING, 0), APT(SP_VINE_STALKER, SK_CONJURATIONS, 0), APT(SP_VINE_STALKER, SK_HEXES, 0), APT(SP_VINE_STALKER, SK_CHARMS, 0), APT(SP_VINE_STALKER, SK_SUMMONINGS, 0), APT(SP_VINE_STALKER, SK_NECROMANCY, 0), APT(SP_VINE_STALKER, SK_TRANSLOCATIONS, 0), APT(SP_VINE_STALKER, SK_TRANSMUTATIONS, 0), APT(SP_VINE_STALKER, SK_FIRE_MAGIC, 0), APT(SP_VINE_STALKER, SK_ICE_MAGIC, 0), APT(SP_VINE_STALKER, SK_AIR_MAGIC, 0), APT(SP_VINE_STALKER, SK_EARTH_MAGIC, 0), APT(SP_VINE_STALKER, SK_POISON_MAGIC, 0), APT(SP_VINE_STALKER, SK_INVOCATIONS, 0), APT(SP_VINE_STALKER, SK_EVOCATIONS, 0), }; #endif