/** * @file * @brief Functions related to the monster arena (stage and watch fights). **/ #ifndef ARENA_H #define ARENA_H #include "enum.h" class level_id; class monster; struct mgen_data; struct coord_def; NORETURN void run_arena(const string& teams); monster_type arena_pick_random_monster(const level_id &place); bool arena_veto_random_monster(monster_type type); bool arena_veto_place_monster(const mgen_data &mg, bool first_band_member, const coord_def& pos); void arena_placed_monster(monster* mons); void arena_split_monster(monster* split_from, monster* split_to); void arena_monster_died(monster* mons, killer_type killer, int killer_index, bool silent, int corpse); int arena_cull_items(); #endif