#ifndef ATTITUDE_CHANGE_H #define ATTITUDE_CHANGE_H void good_god_follower_attitude_change(monsters *monster); void fedhas_neutralise(monsters* monster); bool fedhas_plants_hostile(); void beogh_follower_convert(monsters *monster, bool orc_hit = false); void slime_convert(monsters *monster); bool holy_beings_attitude_change(); bool unholy_and_evil_beings_attitude_change(); bool unclean_and_chaotic_beings_attitude_change(); bool spellcasters_attitude_change(); bool yred_slaves_abandon_you(); bool beogh_followers_abandon_you(); bool jiyva_slimes_abandon_you(); bool make_god_gifts_disappear(bool level_only = true); bool make_holy_god_gifts_good_neutral(bool level_only = true); bool make_god_gifts_hostile(bool level_only = true); void good_god_holy_attitude_change(monsters *holy); void good_god_holy_fail_attitude_change(monsters *holy); void beogh_convert_orc(monsters *orc, bool emergency, bool converted_by_follower = false); void jiyva_convert_slime(monsters* slime); void fedhas_neutralise_plant(monsters *plant); #endif