#ifndef ATTITUDE_CHANGE_H #define ATTITUDE_CHANGE_H void mons_att_changed(monster* mons); void fedhas_neutralise(monster* mons); bool fedhas_plants_hostile(); void beogh_follower_convert(monster* mons, bool orc_hit = false); void slime_convert(monster* mons); bool yred_slaves_abandon_you(); bool beogh_followers_abandon_you(); bool make_god_gifts_disappear(); void beogh_convert_orc(monster* orc, bool emergency, bool converted_by_follower = false); void gozag_set_bribe(monster* traitor); void gozag_check_bribe(monster* traitor); void gozag_break_bribe(monster* victim); #endif