/** * @file * @brief Functions for spattering blood all over the place. **/ #ifndef BLOODSPATTER_H #define BLOODSPATTER_H void bleed_onto_floor(const coord_def& where, monster_type mon, int damage, bool spatter = false, bool smell_alert = true, const coord_def& from = INVALID_COORD, const bool old_blood = false); void blood_spray(const coord_def& where, monster_type mon, int level); void generate_random_blood_spatter_on_level( const map_bitmask *susceptible_area = NULL); // Set FPROP_BLOODY after checking bleedability. bool maybe_bloodify_square(const coord_def& where); #endif