/** * @file * @brief Functions for corpse butchering & bottling. **/ #ifndef BUTCHER_H #define BUTCHER_H #define NEVER_HIDE_KEY "never_hide" void maybe_drop_monster_hide(const item_def corpse); int get_max_corpse_chunks(monster_type mons_class); bool turn_corpse_into_skeleton(item_def &item); void turn_corpse_into_chunks(item_def &item, bool bloodspatter = true, bool make_hide = true); void butcher_corpse(item_def &item, maybe_bool skeleton = MB_MAYBE, bool chunks = true); bool check_blood_corpses_on_ground(); bool can_bottle_blood_from_corpse(monster_type mons_class); int num_blood_potions_from_corpse(monster_type mons_class, int chunk_type = -1); void turn_corpse_into_blood_potions(item_def &item); void turn_corpse_into_skeleton_and_blood_potions(item_def &item); #endif