/** * @file * @brief Dumps character info out to the morgue file. **/ #ifndef CHARDUMP_H #define CHARDUMP_H #include #include enum item_origin_dump_selector { IODS_PRICE = 0, // Extra info is provided based on price IODS_ARTEFACTS = 1, // Extra information on artefacts IODS_EGO_ARMOUR = 2, IODS_EGO_WEAPON = 4, IODS_JEWELLERY = 8, IODS_RUNES = 16, IODS_RODS = 32, IODS_STAVES = 64, IODS_BOOKS = 128, IODS_EVERYTHING = 0xFF, }; class scorefile_entry; string morgue_directory(); bool dump_char(const string &fname, bool quiet = false, bool full_id = false, const scorefile_entry *se = NULL); void dump_map(const char* fname, bool debug = false, bool dist = false); void dump_map(FILE *fp, bool debug = false, bool dist = false); void display_notes(); string munge_description(string inStr); const char *hunger_level(); #ifdef DGL_WHEREIS void whereis_record(const char *status = "active"); #endif void record_turn_timestamp(); #endif