/** * @file * @brief Misc commands. **/ #ifndef COMMAND_H #define COMMAND_H #include "enum.h" void adjust(); void list_armour(); void list_jewellery(); void swap_inv_slots(int slot1, int slot2, bool verbose); void toggle_viewport_monster_hp(); void toggle_viewport_weapons(); void show_levelmap_help(); void show_pickup_menu_help(); void show_known_menu_help(); void show_targeting_help(); void show_interlevel_travel_branch_help(); void show_interlevel_travel_depth_help(); void show_stash_search_help(); void show_butchering_help(); void show_skill_menu_help(); void list_commands(int hotkey = 0, bool do_redraw_screen = false, string highlight_string = ""); #ifdef WIZARD int list_wizard_commands(bool do_redraw_screen = false); #endif // XXX: Actually defined in main.cc; we may want to move this to command.cc. void process_command(command_type cmd); #endif