/* * File: command.cc * Summary: Misc commands. * Written by: Linley Henzell * * Modified for Crawl Reference by $Author$ on $Date$ * * Change History (most recent first): * * <1> -/--/-- LRH Created */ #ifndef COMMAND_H #define COMMAND_H #include "enum.h" // last updated 12may2000 {dlb} /* *********************************************************************** * called from: acr * *********************************************************************** */ void quit_game(void); // last updated 12may2000 {dlb} /* *********************************************************************** * called from: acr * *********************************************************************** */ void version(void); // last updated 12may2000 {dlb} /* *********************************************************************** * called from: acr * *********************************************************************** */ void adjust(void); // last updated 12may2000 {dlb} /* *********************************************************************** * called from: acr * *********************************************************************** */ void list_weapons(void); // last updated 12may2000 {dlb} /* *********************************************************************** * called from: acr * *********************************************************************** */ void list_armour(void); // last updated 12may2000 {dlb} /* *********************************************************************** * called from: acr * *********************************************************************** */ void list_jewellery(void); void swap_inv_slots(int slot1, int slot2, bool verbose); void show_levelmap_help(); void show_targeting_help(); void show_interlevel_travel_branch_help(); void show_interlevel_travel_depth_help(); void list_commands(bool wizard, int hotkey = 0); void list_tutorial_help(void); // Actually defined in acr.cc; we may want to move this to command.cc void process_command(command_type cmd); #endif