#ifndef COORDIT_H #define COORDIT_H #include "player.h" class rectangle_iterator : public std::iterator { public: rectangle_iterator( const coord_def& corner1, const coord_def& corner2 ); explicit rectangle_iterator( int x_border_dist, int y_border_dist = -1 ); operator bool() const; coord_def operator *() const; const coord_def* operator->() const; rectangle_iterator& operator ++ (); rectangle_iterator operator ++ (int); private: coord_def current, topleft, bottomright; }; class radius_iterator : public std::iterator { public: radius_iterator( const coord_def& center, int radius, bool roguelike_metric = true, bool require_los = true, bool exclude_center = false, const env_show_grid* losgrid = NULL ); bool done() const; void reset(); operator bool() const { return !done(); } coord_def operator *() const; const coord_def* operator->() const; const radius_iterator& operator ++ (); radius_iterator operator ++ (int); private: void step(); bool on_valid_square() const; coord_def location, center; int radius; bool roguelike_metric, require_los, exclude_center; const env_show_grid* losgrid; bool iter_done; }; class adjacent_iterator : public radius_iterator { public: explicit adjacent_iterator( const coord_def& pos = you.pos(), bool _exclude_center = true ) : radius_iterator(pos, 1, true, false, _exclude_center) {} }; #endif