# Vehumet wants you to burn the damn trees down. # Currently disabled for being too problematic to access. {{ function callback.dk_vehumet_trees_move(data, triggerable, triggerer, marker, ev) if not dgn.persist.dk_vt_stepped and not dgn.persist.dk_vt_tree_died then crawl.god_speaks("Vehumet", "Vehumet offers to free you in exchange " .. "for your devotion to destruction.") dgn.persist.dk_vt_stepped = true end end function callback.dk_vehumet_trees_died(data, triggerable, triggerer, marker, ev) local x,y = marker:pos() if you.see_cell(x, y) then dgn.persist.dk_vt_tree_died = true end end function callback.dk_vehumet_trees_los(data, triggerable, triggerer, marker, ev) if not dgn.persist.dk_vt_tree_died and you.god() == "Vehumet" then crawl.mpr("Suddenly, the trees start to burn!") for slave in iter.slave_iterator("tree", 1) do dgn.terrain_changed(slave.x, slave.y, "floor", false, false, false) dgn.place_cloud(slave.x, slave.y, "flame", crawl.random2(15) + 5) end triggerable:remove(marker) end end }} NAME: dk_vehumet_trees DEPTH: 2-10 TAGS: temple_overflow_vehumet WEIGHT: 0 KFEAT: _ = altar_vehumet SUBST: x : G:1 t:1 x:8 {{ dgn.persist.dk_vt_stepped = false dgn.persist.dk_vt_tree_died = false local move_marker = TriggerableFunction:new{ func="callback.dk_vehumet_trees_move", repeated=true } move_marker:add_triggerer(DgnTriggerer:new { type="player_move"}) local tree_marker = TriggerableFunction:new{ func="callback.dk_vehumet_trees_died", repeated=true } tree_marker:add_triggerer(DgnTriggerer:new { type="feat_change"}) local los_marker = TriggerableFunction:new{ func="callback.dk_vehumet_trees_los", repeated=true } los_marker:add_triggerer(DgnTriggerer:new { type="player_los"}) lua_marker(':', move_marker) lua_marker('t', tree_marker) lua_marker('x', tree_marker) lua_marker('G', tree_marker) lua_marker('t', props_marker {tree=1}) lua_marker('_', los_marker) lua_marker('_', props_marker {altar=1}) }} MAP ....... .xtxtx. .t:::t. .x:_:x. .t:::t. .xtxtx. ....... ENDMAP