############################################################################## # tomb.des: Maps for the Tomb. ############################################################################## ############################################################################## # Tomb entries ############################################################################## # simple entrance NAME: tomb_entry_simple_bobbens ORIENT: float TAGS: tomb_entry no_monster_gen no_item_gen MONS: guardian mummy MONS: sphinx # crawl will rotate for the rest of possibilities SHUFFLE: AB SUBST: A = +, B = c KFEAT: O = enter_tomb MAP cccc.cccc c1.....1c c.ccccc.c c.c.2.c.c ..c.O.c.. c.c...c.c c.cABcc.c c1.....1c cccc.cccc ENDMAP ############################################################################## # small pyramid leading to the bigger one NAME: tomb_entry_pyramid_bobbens ORIENT: float TAGS: tomb_entry no_monster_gen MONS: sphinx MONS: w:1 mummy / w:9 guardian mummy MONS: mummy priest SUBST: ' = ~ .:50 KFEAT: O = enter_tomb MAP ........................ ........................ ..cccccccccccccccccccc.. ..cccccccccccccccccccc.. ..cc....2...........cc.. ..cc..............2.cc.. ..cc....cccccccccc''cc.. ..cc....c''''''''c''cc.. ..cc....c''ccccc'c''cc.. ..cc....c''cO'3''c''cc.. ..cc....c''ccccccc''cc.. ..cc.2..c''2''''''''cc.. ..cc....c'''''''''''cc.. ..cc....cccccccccccccc.. ..cc................cc.. ..cc....2......2....cc.. ..cc...ccc++++ccc...cc.. ..cc...cc......cc...cc.. ..cc.2.cc.G..G.cc.2.cc.. ..cc.V.cc......cc.V.cc.. ..cc...cc......cc...cc.. ..ccccccc.G..G.ccccccc.. ..ccccccc......ccccccc.. ........................ .......1........1....... ........................ ........................ ENDMAP ############################################################################## # sphere entry NAME: tomb_entry_sphere_bobbens ORIENT: float TAGS: tomb_entry no_monster_gen no_rotate MONS: w:1 mummy / w:9 guardian mummy MONS: sphinx MONS: mummy priest KFEAT: O = enter_tomb MAP ccccc cccc.1.cccc ccc.........ccc cc......c......cc cc....ccccccc....cc c....cc.1.1.ccc..1c ..cccc...........cc..cc .1c..cc...........c3O.c ..+..2ccccc.F.ccccccccc .1c...c...............c ..cc..cc.............cc c...ccc.1..1.cc...c cc....cccccccc...cc cc......c......cc ccc.........ccc cccc.1.cccc ccccc ENDMAP ############################################################################## # forgotten tomb entrance NAME: tomb_entry_forgotten_bobbens ORIENT: float TAGS: tomb_entry no_monster_gen KFEAT: f = . # "withered plant" instead of "plant" KMONS: f = w:2 col:darkgrey plant name:withered name_adjective \ tile:mons_withered_plant / w:1 col:lightgrey plant name:withered \ name_adjective tile:mons_withered_plant SUBST: p = f. KFEAT: O = enter_tomb MAP cccccccccc cfffffppp. cfOfffppp. cffffppp.. cffpppp.. cppppp.. cppp... cpp.. c... ENDMAP ############################################################################## # she sells tomb entry shells by the sea shore NAME: tomb_entry_shell_bobbens TAGS: tomb_entry no_monster_gen no_item_gen no_rotate MONS: guardian mummy MONS: mummy priest KFEAT: O = enter_tomb MAP c ccc.. ccc.c1. ccc...... cc.....c1. cc......cccc cc.......c..ccc c........c....cc cc1.......c.O2..c c.....1...c.....c c.....ccUcc.....c cc.....ccc1.....c cc............cc ccc........1cc ccc.....ccc ccccccc ENDMAP ############################################################################## NAME: nicolae_tomb_entry_grand_gallery ORIENT: float TAGS: tomb_entry no_monster_gen SUBST: + = ++++., = = + KFEAT: O = enter_tomb KMONS: 1 = mummy KMONS: 2O = guardian mummy MAP cccc=cccccccc cccc.....cccc cccc..2..cccc cccccccc+cccc c..+.Oc1.+..c c..c1ccc1c..c c.2ccccccc2.c c..c1ccc1c..c c..+.1c1.+..c cccc+ccc+cccc cccc..2..cccc cccc.....cccc ccccccccccccc ENDMAP NAME: nicolae_tomb_entry_rubble_hallway ORIENT: float TAGS: tomb_entry no_monster_gen no_item_gen no_wall_fixup NSUBST: R = 7:r / *:. SUBST: r = xx..., . = .s KITEM: s = stone q:1 / large rock q:1 w:5 RTILE: x = wall_pebble_darkgray KFEAT: O = enter_tomb MAP ccccccccccccccccc cccccccccccr...rc c..rrr.rrr..RRR.c +.r.r.r.r.rrROR.c c.rr.rrr.rr.RRR.c cccccccccccr...rc ccccccccccccccccc ENDMAP NAME: nicolae_tomb_entry_unfolded_pyramid_diagonal ORIENT: float TAGS: tomb_entry no_monster_gen no_item_gen transparent NSUBST: C = 1:. / *:c KMONS: 1 = mummy KMONS: O = guardian mummy KFEAT: O = enter_tomb MAP ..... ...c... ...ccc... ...cc.cc... .1.cc...cc.1. ...cc..1..cc... ...cc+ccccc+cc... ...cc.cC...Cc.cc... ..cc..c.1.1.c..cc.. .++..1c..O..c1..cc. ..cc..c.1.1.c..cc.. ...cc.cC...Cc.cc... ...cc+ccccc+cc... ...cc..1..cc... .1.cc...cc.1. ...cc.cc... ...ccc... ...c... ..... ENDMAP NAME: nicolae_tomb_entry_unfolded_pyramid_orthogonal ORIENT: float TAGS: tomb_entry no_monster_gen no_item_gen transparent NSUBST: C = 1:. / *:c KMONS: 1 = mummy KMONS: O = guardian mummy KFEAT: O = enter_tomb MAP ............. .......1....... ..ccccccccccccc.. ..c....+++....c.. ..c.1.ccCcc.1.c.. ..c..cc...cc..c.. ..c.cc.....cc.c.. ..c+c...1...c+c.. .1c+C..1O1..C+c1. ..c+c...1...c+c.. ..c.cc.....cc.c.. ..c..cc...cc..c.. ..c.1.ccCcc.1.c.. ..c....+++....c.. ..cccccccccccc+.. .......1....... ............. ENDMAP NAME: tomb_entry_moat_badplayer TAGS: tomb_entry no_monster_gen no_item_gen no_pool_fixup no_rotate \ transparent ORIENT: float MONS: mummy, guardian mummy, mummy priest KFEAT: O = enter_tomb MAP ............... ..................... ......wwww...wwww...... ......wwccc+++cccww...... ......wwcc.......ccww...... .....wwccc.1...1.cccww..... .....wcccc.......ccccw..... .....wwwwccc+++cccwwww..... ...wwwwcwwwc...cwwwcwwww... ...w..wcccwc+++cwcccw..w... ...w.2...cw.....wc...2.w... ...w..wc.cw.....wc.cw..w... ...wwwwc.cw.....wc.cwwww... ......wc...........cw...... .....wccc.1...1.cccw..... ....wwwc.......cwww.... ....wcc.......ccw.... ....ccc.........ccc.... ....cc.............cc.... ....cc...............cc.... ....c...1..c+++c..1...c.... ....c.....cc.2.cc.....c.... ....cc....c.....c...cc.... ....cc...c..O..c...cc.... ....ccccc..3..ccccc.... ......ccccccccc...... ................ ............ ENDMAP ############################################################################## # The three Tomb levels: these should generally be of a confusing layout. ############################################################################## ############################################################################## # Tomb:1 # NAME: tomb_1 PLACE: Tomb:1 ORIENT: encompass TAGS: no_dump SUBVAULT: A : tomb_1_centre SUBVAULT: B : tomb_1_hall_stairs # SHUFFLE: ([{ : if crawl.coinflip() then SUBST: I = I:900 6, N = N:900 6 SUBST: J = J:750 6, O = O:750 6 SUBST: K = K:550 6, P = P:550 6 SUBST: L = L:300 6, Q = Q:300 6 : end TILE: FIJKL = dngn_sarcophagus_pedestal_left TILE: MNOPQ = dngn_sarcophagus_pedestal_right COLOUR: FIJKLMNOPQ = yellow SUBST: FIJKLMNOPQ = G SUBST: ' = 5 .:100 # MONS: mummy / guardian mummy w:3 / nothing # Re 233: this used to involve "SUBST: 1 = 1 2:2 . / SUBST: 2 = 2 1:3 ."; # the weights reflect the recursive SUBST: to keep them the same as before. MONS: guardian mummy w:233 / mummy / nothing w:233 MONS: mummy priest / nothing, sphinx / nothing, greater mummy / nothing MONS: silver statue / orange crystal statue / ice statue # : set_feature_name("granite_statue", "sarcophagus") MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxx(.............................[..............................{xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx..........ccccccccccccccccccccccccccccccccccccccccccc.........xxxxxxxxx xxxxxxxxx..........ccccccccccccccccccccccccccccccccccccccccccc.........xxxxxxxxx xxxxxxxxx..........cc'''''''''''''''''''''''''''''''''''''''cc.........xxxxxxxxx xxxxxxxxx..........cc'''''''''''''''''''''''''''''''''''''''cc.........xxxxxxxxx xxxxxxxxx..........cc''ccccccccccccccccccccccccccccccccccc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx xxxxxxxxx..........ccBBccccccccccccccAAAAAAAccccccccccccccBBcc.........xxxxxxxxx xxxxxxxxx..........ccBBBBBBBBBBBBBBccc+++++cccBBBBBBBBBBBBBBcc.........xxxxxxxxx xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.2...2.ccBBBBBBBBBBBBBBcc.........xxxxxxxxx xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.L...Q.ccBBBBBBBBBBBBBBcc.........xxxxxxxxx xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.......ccBBBBBBBBBBBBBBcc.........xxxxxxxxx xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.2...2.ccBBBBBBBBBBBBBBcc.........xxxxxxxxx xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.K...P.ccBBBBBBBBBBBBBBcc.........xxxxxxxxx xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.......ccBBBBBBBBBBBBBBcc.........xxxxxxxxx xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.2...2.ccBBBBBBBBBBBBBBcc.........xxxxxxxxx xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.J...O.ccBBBBBBBBBBBBBBcc.........xxxxxxxxx xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.......ccBBBBBBBBBBBBBBcc.........xxxxxxxxx xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.......ccBBBBBBBBBBBBBBcc.........xxxxxxxxx xxxxxxxxx..........cccccccccccccccccc.I...N.cccccccccccccccccc.........xxxxxxxxx xxxxxxxxx..........cccccccccccccccccc.......cccccccccccccccccc.........xxxxxxxxx xxxxxxxxx.............................4...4............................xxxxxxxxx xxxxxxxxx.............................F...M............................xxxxxxxxx xxxxxxxxx...........................4.4...4.4..........................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx...........................4..V.V..4..........................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx.............................4...4............................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx...........................4.......4..........................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP #### NAME: tomb_1_centre_old TAGS: tomb_1_centre unrand SHUFFLE: AB), _- SUBST: A=|*, B=|* SUBST: - = T SUBST: _ = F 5 ~:30 .:30 SUBST: T = ~ . TILE: F = dngn_sarcophagus_pedestal_left COLOUR: F = yellow SUBST: F = G # MONS: mummy / guardian mummy w:3 / nothing MONS: guardian mummy w:233 / mummy / nothing w:233 MONS: mummy priest / nothing, greater mummy / nothing MONS: silver statue / orange crystal statue / ice statue SUBST: t = ~ .:50 # : set_feature_name("granite_statue", "sarcophagus") MAP ..ttttttttttc................ctt) ..ccccccccctc..3..........2..ct-t ..cA22c111ctc....3..........4c_tt ..c2c222ctttc......2.........+ccc ..ccccccccccc.4........3...3..4.. ................................. ............3.............3....2. ccccccccccccc.......2...2........ ............c.................... ............c.................3.. ..cccccccc..c..........2..2...... ..ctttc1Bc..c.................... ..ctctc11c..c...3.......3........ ..ctct11cc..c..............2..... ..ctcccccc..c.......2............ ..cttttttt..c.3...............2.. ..ccccccccccc....2.....3......... .......4......................... ................................. TTTTTTT ENDMAP NAME: tomb_1_centre_grunt_parallel TAGS: tomb_1_centre unrand no_hmirror MONS: mummy / skeletal warrior w:1 / nothing w:11 MONS: guardian mummy w:200 / mummy w:30 / skeletal warrior / \ ancient champion / nothing w:250 MONS: mummy priest w:20 / unborn / revenant w:5 / lich w:5 / nothing w:30 MONS: greater mummy / ancient lich w:1 / nothing w:11 MONS: silver statue / orange crystal statue / ice statue TILE: F = dngn_sarcophagus_pedestal_left TILE: M = dngn_sarcophagus_pedestal_right COLOUR: FM = yellow SUBST: FM = G SUBST: _ = V:70 5 NSUBST: > = ) / | / * / _ : set_feature_name("granite_statue", "sarcophagus") MAP >1..c..c.................c..c..1> 1...c..c.4.............4.c..c...1 ....c..c..2...........2..c..c.... ....c..c...2.........2...c..c.... c++cc.3c....4.......4....c3.cc++c ....c..c..c...........c..c..c.... ....c..c.3c...........c3.c..c.... F...c..c..c..F.....M..c..c..c...M .2.....c..c...........c..c.....2. ..3..2.c..c...........c..c2...3.. .2.....c..c..F.....M..c..c.....2. F...c..c..c.....3.....c..c..c...M ....c..c..c...........c..c..c.... ....c..c..c..F.....M..c..c..c.... c++cc.3c..c...2.2.2...c..c3.cc++c ....c..c..c....2.2....c..c..c.... ....c..c3.c..F.....M..c.3c..c.... 1...c..2..c...........c..2..c...1 >1..c.....c...........c.....c..1> ....... ENDMAP NAME: tomb_1_centre_grunt_layered TAGS: tomb_1_centre unrand no_hmirror MONS: mummy / skeletal warrior w:1 / nothing w:11 MONS: guardian mummy w:200 / mummy w:30 / skeletal warrior / \ ancient champion / nothing w:250 MONS: mummy priest w:20 / unborn / revenant w:5 / lich w:5 / nothing w:30 MONS: greater mummy / ancient lich w:1 / nothing w:11 MONS: silver statue / orange crystal statue / ice statue TILE: F = dngn_sarcophagus_pedestal_left TILE: M = dngn_sarcophagus_pedestal_right COLOUR: FM = yellow SUBST: FM = G SUBST: _ = V:70 5 SHUFFLE: ABCD, EHIJ, de, fg, hi, jk SHUFFLE: NOPQRSTU, WXYZ6789 SUBST: AEdfhjNW = c, egik = +, BCDHIJOPQRSTUXYZ6789 = . NSUBST: > = ) / | / * / _ : set_feature_name("granite_statue", "sarcophagus") MAP ...D............3............E... .F.D....2.....F...M.....2....E.M. ...D............4............E... CCCccccceeccccc...cccccffcccccHHH ...c...O..P...c...c...X..Y...c... ...c.1.O..P.1.c...c.1.X..Y.1.c... ...c...O23P...c...c...X32Y...c... .3.cNNNccccQQQc.3.cWWWccccZZZc.3. ...c..3c>.c...c...c...c.>c3..c... .F.d...c>4i.M.c.2.c.F.j4>c...g.M. ...c..3c..c...c...c...c..c3..c... .3.cRRRchhcUUUc.3.c666ckkc999c.3. ...c...S32T...c...c...7238...c... ...c.1.S..T.1.c...c.1.7..8.1.c... ...c...S..T...c...c...7..8...c... BBBcccccccccccc...ccccccccccccIII ...A............4............J... .F.A....2...3.F...M.3...2....J.M. ...A...........2.2...........J... ....... ENDMAP NAME: tomb_1_centre_nicolae_necropolis TAGS: tomb_1_centre unrand SHUFFLE: AaBbQqDd/EeFfGgHh/IiJjKkLl/MmNnOoPp/RrSsUuVv SHUFFLE: Aa/Bb/Qq/Dd, Ee/Ff/Gg/Hh, Ii/Jj/Kk/Ll, Mm/Nn/Oo/Pp, Rr/Ss/Uu/Vv SUBST: AEIMR = +, a = ), ei = *|, mr = %, bq = 4, dhlpv = 3 SUBST: BQDFGHJKLNOPSUV = c, fgjknosu = ', ' = ~..112 MONS: mummy / guardian mummy w:3 / nothing MONS: guardian mummy w:233 / ancient champion w:50 / mummy / nothing w:233 MONS: mummy priest / lich w:1 / nothing w:11 MONS: greater mummy / ancient lich w:1 / nothing w:11 MAP ................................. ..cccAccc.....2...2.....cccEccc.. ..cc'q'cc...............cc'g'cc.. ..c'''''c...............c'''''c.. ..Db'c'dB..3.........3..Hf'c'hF.. ..c'''''c...............c'''''c.. ..cc'a'cc....cccRccc....cc'e'cc.. ..cccQccc....cc'u'cc....cccGccc.. .............c'''''c............. .....3...4...Vs'c'vS...4...3..... .............c'''''c............. ..cccMccc....cc'r'cc....cccIccc.. ..cc'o'cc....cccUccc....cc'k'cc.. ..c'''''c...............c'''''c.. ..Pn'c'pN..3.........3..Lj'c'kJ.. ..c'''''c...............c'''''c.. ..cc'm'cc...............cc'i'cc.. ..cccOccc.....2...2.....cccKccc.. ................................. ....... ENDMAP #### NAME: tomb_1_hall_stairs_old TAGS: tomb_1_hall_stairs unrand SHUFFLE: ]} SUBST: ' = 3 .:200 MONS: guardian mummy w:233 / mummy / nothing w:233 MONS: mummy priest / nothing, greater mummy MAP '' '' ''c''''''''''' '''''''''''c'' ''c''''''''''' '''''''''''c'' ''c''ccccccc'' ''ccccccc''c'' ''c''cc.211c'' ''c11.'cc''c'' ''c''c]'c11c'' ''c11c.}c''c'' ''c''cccc''c'' ''c2'cccc''c'' ''c''''''''c'' ''c''''''''c'' ''c''''''''c'' ''c''''''''c'' ''cccccccccc'' ''cccccccccc'' '''''''''''''' '''''''''''''' '''''''''''''' '''''''''''''' ENDMAP NAME: tomb_1_hall_stairs_grunt_patterns TAGS: tomb_1_hall_stairs unrand SHUFFLE: <> SHUFFLE: ABCD / ACBD / ACDB / CABD / CADB / CDAB SHUFFLE: EFGH / EGFH / EGHF / GEFH / GEHF / GHEF SUBST: ABEF = c, CDGH = ' SUBST: ' = 3 .:200 NSUBST: < = } / ., > = ] / . MONS: guardian mummy w:200 / mummy w:30 / skeletal warrior / \ ancient champion / nothing w:250 MONS: mummy priest w:20 / unborn / revenant w:5 / lich w:5 / nothing w:30 MONS: greater mummy MAP '' '' ''c'''D''''c.< >.c''''G'''c'' ''c'''D''''c.. ..c''''G'''c'' cc+''''''''+cc cc+''''''''+cc ''''''A''''''' '''''''E'''''' '''''1A1'''''' ''''''1E1''''' CC''BB2BB'''CC HH'''FF2FF''HH '''''1A1'''''' ''''''1E1''''' ''''''A''''''' '''''''E'''''' cc+''''''''+cc cc+''''''''+cc ..c'''D''''c.. ..c''''G'''c.. <.c'''D''''c.< >.c''''G'''c.> ENDMAP NAME: tomb_1_hall_stairs_grunt_snakey TAGS: tomb_1_hall_stairs unrand SHUFFLE: ]} SUBST: ' = 3 .:200 MONS: guardian mummy w:200 / mummy w:30 / skeletal warrior / \ ancient champion / nothing w:250 MONS: mummy priest w:20 / unborn / revenant w:5 / lich w:5 / nothing w:30 MONS: greater mummy MAP '' '' '''''''''''''' '''''''''''''' '''''''''''''' '''''''''''''' cccccccccccc'' '''ccccccccccc '''''''''''''' '''''''''''''' '''''''''''''' '''''''''''''' ''cccccccccccc cccccccccccc'' '''''''''''''' '''''''''''''' '''''''''''''' '''''''''''''' cccccccccccc'' ''cccccccccccc ..211''''''''' '''''''''112.. ]..11''''''''' '''''''''11..} ENDMAP NAME: tomb_1_hall_stairs_nicolae_cartouches TAGS: tomb_1_hall_stairs unrand SHUFFLE: ]} SUBST: ' = 3 .:200 MONS: guardian mummy w:233 / mummy / nothing w:233 MONS: mummy priest / lich w:5 / nothing, greater mummy MAP '' '' ''cc''''''cccc cccc''''''cc'' ''c''''''''ccc ccc''''''''c'' '''''cccc'''cc cc'''cccc''''' ''''cc'''c'''c c'''c'''cc'''' '''cc''''1c''' '''c1''''cc''' ''cc]'''211c'' ''c112'''}cc'' '''cc''''1c''' '''c1''''cc''' ''''cc'''c'''c c'''c'''cc'''' '''''cccc'''cc cc'''cccc''''' ''c''''''''ccc ccc''''''''c'' ''cc''''''cccc cccc''''''cc'' ENDMAP NAME: tomb_1_hall_stairs_nicolae_galleries TAGS: tomb_1_hall_stairs unrand SHUFFLE: AaZ/BbY, pq SUBST: ADp = ', Y = 2, ad = +, BbEeq = c, ' = 3 .:200 NSUBST: Z = ] / } MONS: guardian mummy w:233 / mummy / nothing w:233 MONS: mummy priest / nothing, greater mummy MAP '' '' ''BBBBBBBBBccc cccBBBBBBBBB'' ''BBBBBBBBBccc cccBBBBBBBBB'' AAcccccccbbccc cccbbcccccccAA AAc''qppq'Zccc cccZ'qppq''cAA AAc''''1'''ccc ccc'''1''''cAA AAcq'p''p'qccc cccq'p''p'qcAA AAcp1'qq''pccc cccp''qq'1pcAA AAcp''qq'1pccc cccp1'qq''pcAA AAcq'p''p'qccc cccq'p''p'qcAA AAa'''1''''ccc ccc''''1'''aAA AAaY'qppq''ccc ccc''qppq'YaAA ENDMAP ############################################################################### # Tomb:2 # NAME: tomb_2 PLACE: Tomb:2 # Can be rotated! ORIENT: encompass TAGS: no_dump SUBVAULT: B : tomb_2_ambush # NSUBST: A = [ / ' SHUFFLE: Ww/Yy/Zz, Uu/Vv, Qq/Rr/Ss SUBST: W=', w=c, Y=T, y=+, Z=T, z=+ SUBST: U=', u=c, V=T, v=+ SUBST: Q=', q=c, R=T, r=+, S=T, s=+ # SHUFFLE: ])}def SUBST: d=", e=", f=" # SUBST: T = ~ . SUBST: ' = ~ ':100 SUBST: ' = 1:5 2:5 3:1 .:89 SUBST: " = ~ ":50 SUBST: " = 2:3 3:1 .:96 # # Number of ' symbols is 211+3=214, hence statistically in the lower # circumference we'll have 10.7 mummies, another 10.7 guardian mummies # and 2.1 mummy priests. # Number of " symbols is 205+3=208, hence the upper circumference # has in mean 4.0 mummy priests and 8.3 guardian mummies. # # Perhaps to do: use KFEAT to make mummies possibly appear at T spots. # have clustering of 1, 2 in the lower area as before? # MONS: mummy, guardian mummy, mummy priest # MAP XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXcccccccccccccccccccccccccccccccccccccccccccXXXXXXXXXXXXX XXXXXXXXXXXXXXcccccccccccccccccccccccccccccccccccccccccccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc""""c""""""c"""""{""""c""""""""c"""""""ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc""""c"""""TcT""""""""TcT""""""TcT""""""ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc""""c"""2"T+T""""""""T+T""2"""T+T""""""ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc"""TcT""""TcT""""""""TcT""""""TcT""""""ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc""TT+T"""""c""""""""""c""""""""c"""""""ccXXXXXXXXXXXXX XXXXXXXXXXXXXXccccc+ccccccccccccccccccccccccccccccc""""ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc""TTcBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc"3""ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc""""cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc""""ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc""3"cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc"""fccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc""""cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc""""ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc""""cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc)""}ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc""""cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBcccccccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc""""cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc''''ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcce"""cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBcT'''ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc""""cBBBBBBBBBBBBBBBBBBBBBBBBBBBBB+T'''ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc]""dcBBBBBBBBBBBBBBBBBBBBBBBBBBBBBcT'''ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcccccccBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc''''ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc''''cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc'QQQccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc'''TcBBBBBBBBBBBBBBBBBBBBBBBBBBBBBcccqcccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc'''T+BBBBBBBBBBBBBBBBBBBBBBBBBBBBBc'QQQccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc'''TcBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc''''ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc'ZZZcBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc''''ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcccczccBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc''''ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc'ZZZcBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc''''ccXXXXXXXXXXXXX XXXXXXXXXXXXXXccA'''cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc''''ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc'YYYcBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc''''ccXXXXXXXXXXXXX XXXXXXXXXXXXXXccccyccBBBBBBBBBBBBBBBBBBBBBBBBBBBBBcRRRAccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc'YYYcBBBBBBBBBBBBBBBBBBBBBBBBBBBBBccrccccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc''''ccccc+ccccccccccccccc+cccccccccRRR'ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc''''''c'TTTc''''''''''''cTT''''''c'''''ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc'''''WcW''UcU''''''''''VcV''''''ScS''''ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc'''''WwW''UuU''''''''''VvV''''''SsS''''ccXXXXXXXXXXXXX XXXXXXXXXXXXXXcc'''''WcW''UcU''''''''''VcV''''''ScS''''ccXXXXXXXXXXXXX XXXXXXXXXXXXXXccA'''''c''''cA'''''''''''c''''''''c''''AccXXXXXXXXXXXXX XXXXXXXXXXXXXXcccccccccccccccccccccccccccccccccccccccccccXXXXXXXXXXXXX XXXXXXXXXXXXXXcccccccccccccccccccccccccccccccccccccccccccXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ENDMAP NAME: tomb_2_ambush_old TAGS: tomb_2_ambush unrand MONS: mummy, guardian mummy, mummy priest, greater mummy MAP ............................. ............................. ..xxx4.................4xxx.. ..xxx...................xxx.. ..xxx.........1.........xxx.. ..xxx.....2.......2.....xxx.. ............................. ............................. ........X...........X........ ............................. .....3........(........3..... ............................. ........X...........X........ ............................. ............................. ..xxx.....2.......2.....xxx.. ..xxx.........1.........xxx.. ..xxx...................xxx.. ..xxx4.................4xxx.. ............................. ............................. ............................. ENDMAP NAME: tomb_2_ambush_grunt_patterns TAGS: tomb_2_ambush unrand MONS: mummy / skeletal warrior w:2 MONS: guardian mummy / ancient champion w:2 MONS: mummy priest w:20 / unborn w:2 / lich w:1 / revenant w:1 MONS: greater mummy / ancient lich w:1 SHUFFLE: AB / Ad / dA, CD / Ce / eC, EF / Ef / fE SUBST: ABCDEF = x, def = . MAP ............................. ............DD.CC............ ....EE.....DD.3.CC.....EE.... ..FFEE.................EEFF.. ..FF4...................4FF.. ........BB.........BB........ ........BxA.......AxB........ .........AA.......AA......... ......C....2.....2....D...... .....CC...............DD..... .....C.................D..... .......1......(......1....... .....D.................C..... .....DD...............CC..... ......D....2.....2....C...... .........AA.......AA......... ........BxA.......AxB........ ........BB.........BB........ ..FF4...................4FF.. ..FFEE.....CC.3.DD.....EEFF.. ....EE......CC.DD......EE.... ............................. ENDMAP NAME: tomb_2_ambush_grunt_arcs TAGS: tomb_2_ambush unrand MONS: mummy / skeletal warrior w:2 MONS: guardian mummy / ancient champion w:2 MONS: mummy priest w:20 / unborn w:2 / lich w:1 / revenant w:1 MONS: greater mummy / ancient lich w:1 MAP ............................. ............................. .....4xxxx.........xxxx4..... ..........xxx...xxx.......... .............xxx............. ............xx1xx............ ..........xx.....xx.......... ........2x.........x2........ ........x...........x........ .......x.............x....... .......x3.....(.....3x....... .......x.............x....... ........x...........x........ ........2x.........x2........ ..........xx.....xx.......... ............xx1xx............ .............xxx............. ..........xxx...xxx.......... .....4xxxx.........xxxx4..... ............................. ............................. ............................. ENDMAP ############################################################################# # Tomb:3 # NAME: tomb_3 PLACE: Tomb:3 ORIENT: encompass TAGS: no_rotate no_dump SUBVAULT: A : tomb_3_rune # SUBST: ' : " $ ':80 SUBST: ' = " $ SUBST: " = ~:1 . SUBST: $ = *:2 |:1 $:17 # MONS: guardian mummy # KITEM: $ = $ no_pickup KITEM: * = * no_pickup KITEM: | = | no_pickup MAP XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXcccccccccccccccccccccccccccccccccccccccccccXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX XXXXXXXXXXXXXXcccccccc""""ccAAAAAAAAAAAAAAAAcc""""cccccccXXXXXXXXXXXXX XXXXXXXXXXXXXXcccccc"""""""cc11111111111111cc"""""'$cccccXXXXXXXXXXXXX XXXXXXXXXXXXXXcccc""""""""""cc............cc"""""""'$ccccXXXXXXXXXXXXX XXXXXXXXXXXXXXcccc'""""""""""cc..........cc""""""""'$ccccXXXXXXXXXXXXX XXXXXXXXXXXXXXccc$''""""""""""cc........cc"""""""""'$$cccXXXXXXXXXXXXX XXXXXXXXXXXXXXccc$$$'""""""""""cc111111cc""""""""''$$$cccXXXXXXXXXXXXX XXXXXXXXXXXXXXccc|$$$''"""""""""c......c"""""""''$$$$$cccXXXXXXXXXXXXX XXXXXXXXXXXXXXccc||$$$$'""""""""c......c""""""'$$$$$$$cccXXXXXXXXXXXXX XXXXXXXXXXXXXXccc|||||$$'"""""""c......c"""""'$$$$$$$$cccXXXXXXXXXXXXX XXXXXXXXXXXXXXcccc|||||$'"""""""c......c""""'$$$$$$$$ccccXXXXXXXXXXXXX XXXXXXXXXXXXXXccccc||||$$'""""""c......c""""'$$$$$$$cccccXXXXXXXXXXXXX XXXXXXXXXXXXXXcccccc||||$'""""""c......c""""'$$$$$$ccccccXXXXXXXXXXXXX XXXXXXXXXXXXXXccccccc|||$$'"""""c......c"""'$$$$$$cccccccXXXXXXXXXXXXX XXXXXXXXXXXXXXcccccccc|||$'""""cc..{...cc""'$$$$$ccccccccXXXXXXXXXXXXX XXXXXXXXXXXXXXccccccccc||$'""""cc...(..cc"'$$$$$cccccccccXXXXXXXXXXXXX XXXXXXXXXXXXXXcccccccccc|$'""cccc..[...cccc$$$$ccccccccccXXXXXXXXXXXXX XXXXXXXXXXXXXXcccccccccccccccccccccccccccccccccccccccccccXXXXXXXXXXXXX XXXXXXXXXXXXXXcccccccccccccccccccccccccccccccccccccccccccXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ENDMAP #### NAME: tomb_3_rune_old TAGS: tomb_3_rune unrand MONS: guardian mummy, mummy priest, greater mummy KMASK: O = no_item_gen KITEM: O = golden rune of Zot MAP ccccccccccccccccccccccccccccccccccccccccc cccccc.............................cccccc ccc...............cccccc..............ccc cc...............cccccccc..............cc cc.......3......ccccO3cccc......3......cc cc............cccc......cccc...........cc c............cccc........cccc...........c c............cccc........cccc...........c c...........cccc..333333..cccc..........c c.......................................c c.......................................c c.................111111................c cc................112211...............cc cc...2............112211............2..cc ccc...............111111..............ccc ccc....1..........................1...ccc ccccc....1......................1....cccc ccccccc............................cccccc cccccccc+ccc..................ccc+ccccccc ................ ENDMAP NAME: tomb_3_rune_grunt_curves TAGS: tomb_3_rune unrand MONS: guardian mummy / ancient champion w:2 MONS: mummy priest w:20 / unborn w:2 / lich w:1 / revenant w:1 MONS: greater mummy / ancient lich w:1 KMASK: O = no_item_gen KITEM: O = golden rune of Zot KMONS: O = Khufu w:3 / greater mummy, greater mummy MAP ccccccccccccccccccccccccccccccccccccccccc cccccc............ccccccc...........ccccc cccc................ccc...............ccc ccc...............3..c..3..............cc ccc.....2........3.......3.......2.....cc cc.........ccccc..........ccccc.........c cc..2.....cc..ccccc.....cccc..cc.....2..c cc.....3.1......cccc...cccc.....1.3.....c cc..cc..1........ccccOcccc.......1..cc..c cc..cccc..........ccccccc.........cccc..c cc..ccccc.....1....ccccc...1.....ccccc..c cc..cccccc...2......ccc.....2...cccccc..c cc..cccccc..1.......ccc......1..cccccc..c cc..ccccccc..........c.........ccccccc..c cc..ccccccc......11..c..11.....ccccccc..c cc...ccccccc....3.........3...ccccccc...c ccc......ccc..11.....2.....11.ccc......cc cccc......cc.........2........cc......ccc cccccccc+cccc................cccc+ccccccc ................ ENDMAP NAME: tomb_3_rune_grunt_snapback TAGS: tomb_3_rune unrand MONS: guardian mummy / ancient champion w:2 MONS: mummy priest w:20 / unborn w:2 / lich w:1 / revenant w:1 MONS: greater mummy / ancient lich w:1 KMASK: O = no_item_gen KITEM: O = golden rune of Zot KMONS: K = Khufu w:3 / greater mummy, greater mummy MAP ccccccccccccccccccccccccccccccccccccccccc cccccc......ccccccc.KO.ccccccc......ccccc cccc.1......1.ccccc....ccccc.1......1.ccc ccc.....3......cccc....cccc.....3......cc ccc....1..1....ccc......ccc....1..1....cc cc......cc......cc......cc......cc......c cc......cc......cc......cc......cc......c cc......cc......cc.1..1.cc......cc......c cc..2...cc...2...c......c...2...cc...2..c cc......cc.......c......c.......cc......c cc.....1.cc......c......c......cc.1.....c cc....1...cc....1........1....cc...1....c cc...c.....cc...1..3..3..1...cc.....c...c cc...cc..3..cccccc......cccccc..3..cc...c cc...ccc........1cccccccc1........ccc...c cc....ccc......1..........1......ccc....c ccc....ccc....2....3..3....2....ccc....cc cccc.....c...1..............1...c.....ccc cccccccc+cccc................cccc+ccccccc ................ ENDMAP