################################################################################ # vaults_rooms_hard.des: Subvaults for the Vaults. # # Content: These are the subvaults that place a large number of monsters and # out of depth monsters. ################################################################################ # # All of the subvaults in here should use the tag vaults_hard # # You can additionally use the following tags: # # vaults_orient_n vaults_orient_s vaults_orient_e vaults_orient_w # no_windows preserve_wall # # vaults_orient_x: controls the entry points to the subvault. # A subvault using vaults_orient_n will always be entered from the north side, # as it appears in the .des. Multiple orient tags may be used. # # no_windows: prevents the layout from creating windows into the subvault. # # preserve_wall: prevents the layout from changing rock into the same wall type # as the rest of the floor. # ################################################################################ # # st_box_setup # # This is the header for st's "greater box" vaults. {{ function st_box_setup(e) e.tags("no_item_gen") e.subst("% = %%%**|$") e.kmons("7 = patrolling vault guard") e.kmons("Z = frost giant / fire giant / titan w:5 / ettin / shadow dragon /\ golden dragon w:5 / storm dragon / quicksilver dragon w:2 /\ iron dragon w:2 / swamp dragon / fire dragon / ice dragon /\ catoblepas / moth of wrath w:1 / ghost moth w:1 /\ eye of draining / giant eyeball / eye of devastation /\ giant orange brain / greater naga / guardian serpent /\ vampire knight / vampire mage / deep elf sorcerer /\ deep elf death mage / deep elf demonologist /\ deep elf annihilator / deep elf high priest / orc warlord /\ base draconian w:15 / sphinx / shapeshifter /\ glowing shapeshifter") e.subst("0 = 0:9 Z:1") e.subst("9 = 9:3 Z:1") end }} #### NAME: vaults_room_glass_cross TAGS: vaults_hard NSUBST: y = 1:+ / *:x SUBST: w : ....x, m : mmmx, * = *% KITEM: 8 = $ NSUBST: 9 = 1:9 / *:000009 NSUBST: 8 = 1:9 / *=09 MAP ww......ww ww......ww ..9xmmx9.. ..xy.8yx.. ..m.*%.m.. ..m.%*.m.. ..xy8.yx.. ..9xmmx9.. ww......ww ww......ww ENDMAP NAME: vaults_room_hangedman_quadrants TAGS: vaults_hard no_monster_gen SUBST: $ = $%., * = *|, = : -., - : +:4 $:1 MAP xx.x.xx x9$x$9x .$*-*$. xx=x=xx .$*-*$. x9$x$9x xx.x.xx ENDMAP NAME: vaults_room_guarded_vault TAGS: vaults_hard vaults_orient_e MONS: vault guard SUBST: 0 = 00. MAP %....*x11 ..00..x.. ......n.. 0.99.0+.. ......n.. ..00..x.. *....%x11 ENDMAP NAME: st_diamondy TAGS: vaults_hard SUBST: 1 = 0.. MAP xxxxx..x..xxxxx xxxx..1x1..xxxx xxx...xxx...xxx xx...xx%xx...xx x...0.....0...x ...x.......x... .1xx.......xx1. xxx*..9.9..*xxx .1xx.......xx1. ...x.......x... x...0.....0...x xx...xx%xx...xx xxx...xxx...xxx xxxx..1x1..xxxx xxxxx..x..xxxxx ENDMAP NAME: st_cells TAGS: vaults_hard allow_dup MAP ...x....x... ...x....x... xxx+xxxx+xxx $0.x%09*x.0$ $0.x*90%x.0$ xxx+xxxx+xxx ...x....x... ...x....x... ENDMAP NAME: st_smaller_cells TAGS: vaults_hard MAP ..x.0x..x0.x.. ..x0.x..x.0x.. xx+xx+xx+xx+xx ..x$%x9*x$$x.. ..x$$x*9x%$x.. xx+xx+xx+xx+xx ..x0.x..x.0x.. ..x.0x..x0.x.. ENDMAP NAME: st_lines TAGS: vaults_hard SHUFFLE: 90 SUBST: 1 = 00. MAP %............9 0............* xxxxxx++xxxxxx .....+11+..... .....+11+..... xxxxxx++xxxxxx 9............% *............0 ENDMAP NAME: st_spiral_rooms TAGS: vaults_hard MAP ....x......... .0..+......... ..0.xxxxxxxxxx .0..x$*9%+.... ....+%9*$x..0. xxxxxxxxxx.0.. .........+..0. .........x.... ENDMAP NAME: st_cross TAGS: vaults_hard KMONS: 8 = 8 KITEM: 8 = |, * SUBST: 8 = 98, 0 = 09 MAP xxxxx.xxxxx xxxx.0.xxxx xxxxx.xxxxx xxx.....xxx x.x.x+x.x.x .0..+8+..0. x.x.x+x.x.x xxx.....xxx xxxxx.xxxxx xxxx.0.xxxx xxxxx.xxxxx ENDMAP NAME: st_check TAGS: vaults_hard WEIGHT: 5 KMONS: 8 = 8 KITEM: 8 = | KMONS: 9 = 9 KITEM: 9 = * MAP ................. .xxxxxxxxxxxxxxx. .x98990+9+9+0+0+. .xxxxxxxxxxxxxxx. ................. ENDMAP NAME: st_octagons_1 TAGS: vaults_hard NSUBST: ^ = 2:* / *:% MAP ......|x.....x^..^x.. .9...9*x.....x.90.x.. ......xx.....xx..xx.. .....xx.......x++x... ....+x..xx+xx........ .9.xx..xx...xx.....xx *%xx...x^.9.^x....xx^ xxx....xx...xx...xx.. ........xx+xx....+.0. .................+.9. x+xx......xx+xx..xx.. ...xx....xx...xx..xx^ ...0xx..xx.....xx..xx ..9.^x..x0..9..0x.... ....^x..x^.....^x.... ENDMAP NAME: st_octagons_2 TAGS: vaults_hard NSUBST: ^ = 3:* / *:%$ MAP ....^x..x^......^x^.. .9..^x..x...90...x.0. ....xx..xx......xx.0. ...xx...%xxx..xxxx... x++x....|x.x++x..xx.. x.....9.%x........x++ xx..9...xx........... .xx....xx............ ..x+xx+x............. .................xx+x ......xx+xx.....xx... x++x.xx...xx...xx.... x..xxx.....xx+xx^.0.. .00.xx..9..x...x^.9.. ....xx^...^x.0.x..... ENDMAP NAME: st_squares TAGS: vaults_hard MAP .............. ....0....0.... ..xxxx++xxxx.. ..x........x.. ..x...00...x.. ..x..xxxx..x.. ..x..x*%x..x.. ..x..x*%x..x.. ..x..x++x..x.. ..x........x.. ..x0..99..0x.. ..xxxxxxxxxx.. .............. .............. ENDMAP NAME: st_lattice TAGS: vaults_hard MAP .x.x.x.x. .x0x.x0x. x.x.x.x.x x%x9x*x.x .x*x9x%x. .x.x.x.x. x0x.x.x0x x.x.x.x.x ENDMAP NAME: st_more_cells TAGS: vaults_hard MAP ...x...x... .0.+.9.+.9. ...x*.*x... x+xxx+xxx+x ...x*.%x... .9.+.9.+.0. ...x...x... ENDMAP NAME: st_hourglassy TAGS: vaults_hard TAGS: vaults_orient_n vaults_orient_s MAP xxxxxxx...xxxxxxx xxxxxx.....xxxxxx xxxx.........xxxx xx0...........0xx x|9....9.9....9|x xx0...........0xx xxxx.........xxxx xxxxxx.....xxxxxx xxxxxxx...xxxxxxx ENDMAP NAME: st_eye TAGS: vaults_hard TAGS: vaults_orient_n vaults_orient_s NSUBST: 9 = 1:8 / *:9 MAP xxxxxxxxx..xxxxxxxxx xx%**xxxx..xxxx%*%xx x.9...xx....xx...9.x x...0.xx....xx.0...x x....xx0....0xx....x x.0.xx..x..x..xx.0.x x.........9........x x........9.........x x.0.xx..x..x..xx.0.x x....xx0....0xx....x x...0.xx....xx.0...x x.9...xx....xx...9.x xx|*%xxxx..xxxx%**xx xxxxxxxxx..xxxxxxxxx ENDMAP NAME: st_star TAGS: vaults_hard TAGS: vaults_orient_n vaults_orient_s NSUBST: 0 = 2=998 / 6:0 / *:. MAP xxxxxxxxxxxx..xxxxxxxxxxxx x%*xxxxxxx......xxxxxxx%*x x*9..xxx...0..0...xxx..9%x xx.......0..xx..0.......xx xxxx..0....xxxx....0..xxxx xxxx..0....xxxx....0..xxxx xx.......0..xx..0.......xx x%9..xxx...0..0...xxx..9*x x*%xxxxxxx......xxxxxxx*%x xxxxxxxxxxxx..xxxxxxxxxxxx ENDMAP NAME: st_quartered_hall TAGS: vaults_hard NSUBST: 0 = 4=998 / 8:0 / *:. MAP xxxxxxx..xxxxxxx x*00*x....x*00*x xx..xx....xx..xx xxx+x.0..0.x+xxx xxx...x..x...xxx x..0x......x0..x .......09....... .......90....... x..0x......x0..x xxx...x..x...xxx xxx+x.0..0.x+xxx xx..xx....xx..xx x*00|x....x*00*x xxxxxxx..xxxxxxx ENDMAP NAME: hangedman_vaults_hard_town_square TAGS: vaults_hard KFEAT: d = any shop SHUFFLE: abc, de, d*, AB SUBST: a : x., b : x.., c = ., e = %%$, * = %:3 *:7 SUBST: A : x.., B : xx., C : xGT SUBST: 1 = 9:3 0:7, 2 = 9:7 0:3 MAP xxxxxx...xxxxxx xe.2xx.C.xx1.ex x.A..x...x..A.x x1.d.xx.xx.d.2x xx...........xx xxxx.B.c.B.xxxx ...x..aba..x... .C...cbGbc...C. ...x..aba..x... xxxx.B.c.B.xxxx xx...........xx x2.e.xx.xx...1x x.A..x...x..A%x xd.1xx.C.xx2%%x xxxxxx...xxxxxx ENDMAP NAME: grunt_vaults_funneled_arena TAGS: vaults_hard NSUBST: 9 = 1:8 / *:9 SUBST: 0 = 90000000 KMONS: 0 = 0 band SUBST: $ = |***$$$$ MAP x.....xxxxx...xxxxx.....x xx......xxxxx.xxxxx......xx xx.......+...x.x...+.......xx .........xx..x.x..xx......... ....0...xxx.......xxx....0... .......xxxxx..0..xxxxx....... ......xxxxxx.....xxxxxx...... .....xxxxxxxx...xxxxxxxx..... x...xxxxxxxxx...xxxxxxxxx...x xx+xxxxxxxxxxx.xxxxxxxxxxx+xx xx.xxxxxxxxxxx.xxxxxxxxxxx.xx xx...xxxxxxxxx+xxxxxxxxx...xx xx.....xxxxxx$$$xxxxxx.....xx .xxx.....xxx$9$9$xxx.....xxx. .....0.....+$$G$$+....0...... .xxx.....xxx$9$9$xxx.....xxx. xx.....xxxxxx$$$xxxxxx.....xx xx...xxxxxxxxx+xxxxxxxxx...xx xx.xxxxxxxxxxx.xxxxxxxxxxx.xx xx+xxxxxxxxxxx.xxxxxxxxxxx+xx x...xxxxxxxxx...xxxxxxxxx...x .....xxxxxxxx...xxxxxxxx..... ......xxxxxx.....xxxxxx...... .......xxxxx..0..xxxxx....... ........xxx.......xxx........ ....0....xx..x.x..xx....0.... xx.......+...x.x...+.......xx xx......xxxxx.xxxxx......xx x.....xxxxx...xxxxx.....x ENDMAP #### # st's greater box vaults! # 32 monsters, 38 % NAME: st_greater_box_1 TAGS: vaults_hard vaults_orient_s NSUBST: ' = 5:9 / 3:0 / *:. NSUBST: " = 8:9 / *:. NSUBST: - = 8:9 / *:. NSUBST: 8 = 2:8 / *:. : st_box_setup(_G) MAP vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv v''''''''''''''''''''''''''''v v''''''''''''''''''''''''''''v v''''''''''''''''''''''''''''v v''''''''''''''''''''''''''''v vvvv++vvvv''''''''''vv++vvvvvv v""""""""v''''''''''v----v-8-v v""""""""v''''''''''v----v---v v""""""""vvvvv++vvvvv----v---v v""""""""v%%%v77v---v----v---v v""""""""v%%%v77v------------v v""""""""v%%%v77v------------v v""""""""v"""v++v------------v v"""""""""""8v..v------------v v""""""""""""v..v------------v v""""""""v"""v..v------------v v""""""""v%%%v..v-----8------v v""""""""v%%%v..v$%%%%%%%%%%$v v"""8""""v%%%v..v$%%%%%%%%%%$v vvvvvvvvvvvvvv..vvvvvvvvvvvvvv ENDMAP # 32 monsters, 36 % NAME: st_greater_box_2 TAGS: vaults_hard vaults_orient_s SHUFFLE: ab SUBST: a = + SUBST: b = v SUBST: c : v. SUBST: d : v. NSUBST: ' = 8:9 / *:. NSUBST: " = 8:9 / *:. NSUBST: - = 8:9 / *:. NSUBST: 8 = 2:8 / *:. : st_box_setup(_G) MAP vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv v%%%---v"""""""8""""""v---%%%v v%%%---+""""""""""""""+---%%%v v%%%8--v""""""""""""""v--8%%%v v------vvvvvvvaavvvvvvv------v v------v''''''''''''''v------v vvbbvvvb'c''''dd''''c'vvvvbbvv v""""v'''c''''dd''''c'''v""""v v""""v'ccc''''''''''ccc'v""""v v""""a'''''dd''8'dd'''''a"""8v v8"""a'''''dd'8''dd'''''a""""v v""""v'ccc''''''''''ccc'v""""v v""""v'''c''''dd''''c'''v""""v vv++vvvv'c''''dd''''c'bvvv++vv v------v''''''''''''''v------v v------vvvvvvv++vvvvvvv------v v%%%8--v..7........7..v--8%%%v v%%%---v..7........7..v---%%%v v%%%---v..7........7..v---%%%v vvvvvvvvvvvvvv..vvvvvvvvvvvvvv ENDMAP # 36 monsters, 42 % NAME: st_greater_box_3 TAGS: vaults_hard vaults_orient_s NSUBST: ' = 12:9 / *:. NSUBST: " = 10:9 / *:. : st_box_setup(_G) MAP vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv vv''''vv''''vv77vv..9..9..vv"v v''''vv''''vv....vv......vv""v v...vv''''vv......vv....vv"""v v...v....vv........vv++vv""""v v...+....+7...vv...7+..+"""""v v...+....+7...vv...7+..+"""""v v...v....vv........vv++vv""""v v...vv''''vv......vv""""vv"""v v''''vv''''vv....vv""""""vv""v vv''''vv''''vv77vv""""""""vv+v vvv''''vv''''v++v""""""""""+8v v%vv''''vv''vv..vv""""""""vv+v v%%vv''''vvvv....vv""""""vv$$v v%%%vv''''vv......vv""""vv$%%v v%%%%vv'''v0......0vv++vv%%%%v v%%$%$vv++vv......vv$%%$vv%%%v v%%%$+v....vv....vv$%%%%$vv%%v v%%$vv.....8vv..vv$%%%%%%$vv%v vvvvvvvvvvvvvv..vvvvvvvvvvvvvv ENDMAP # 31 monsters, 28 %, 8 | NAME: st_greater_box_4 TAGS: vaults_hard vaults_orient_s NSUBST: ' = 5:9 / 3:0 / *:. NSUBST: " = 8:9 / *:. NSUBST: - = 8:9 / 2:8 / *:. : st_box_setup(_G) MAP vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv v%$%$v------------------v%$%$v v$%$%v------------------v$%$%v v%|%$+------------------+%|%$v v$%|%+------------------+$%|%v v%$%$v------------------v%$%$v v$%$%v------------------v$%$%v vvvvvvvvvvvvvv++vvvvvvvvvvvvvv v......."""""""""""""".......v v......."""""""""""""".......v v+vvvv+vvvvvvvvvvvvvvvv+vvvv+v v''''v""""""v%||%v""""""v''''v v''''v""""""+%||%+""""""v''''v vvvv+vvvvvvvvvvvvvvvvvvvv+vvvv v.......''''''''''''''.......v v.......''''''''''''''.......v v++vvvvvvvvvvvvvvvvvvvvvvvv++v v........77........77........v v........7..........7........v vvvvvvvvvvvvvv..vvvvvvvvvvvvvv ENDMAP # 26 monsters, 36 % NAME: st_greater_box_5 TAGS: vaults_hard vaults_orient_s NSUBST: ' = 15:9 / 3:8 / *:. SHUFFLE: abc SUBST: a = + SUBST: b = v SUBST: c = v : st_box_setup(_G) MAP vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv v%$%$v''''''''''''''''''v%$%$v v$%$%+''''''''''''''''''+$%$%v v%$%$v''''''''''''''''''v%$%$v vvvvvv''''''''''''''''''vvvvvv v%%%%v''''''''''''''''''v%%%%v v%%%%+''''''''''''''''''+%%%%v v%%%%v''''''''''''''''''v%%%%v vvvvvv''''''''98''''''''vvvvvv v$$$$v''''''''''''''''''v$$$$v v$$$$+''''''''''''''''''+$$$$v v$$$$v''''''''''''''''''v$$$$v vvvvvv''''''''''''''''''vvvvvv v....v''''''''''''''''''v....v v....+''''''''''''''''''+....v v....v''''''''''''''''''v....v vavvvvvvvcvvvvbbvvvvcvvvvvvvav v.........77......77.........v v.........7........7.........v vvvvvvvvvvvvvv..vvvvvvvvvvvvvv ENDMAP #### NAME: ontoclasm_vaults_water_temple WEIGHT: 3 TAGS: vaults_hard no_pool_fixup KMASK: wW = no_monster_gen NSUBST: 0 = 1:9 / *:0 KMONS: 0 = 0 band SUBST: G : GU, % = %%%%*. MAP ........ ........ wx++xw xxxxxWWxxxxx xwwwxWWxwwwx .. xw0.x++x.0wx .. ..wxw%W....W%wxw.. ..xxxx.G..G.xxxx.. ..+WW+..WW..+WW+.. ..+WW+..WW..+WW+.. ..xxxx.G..G.xxxx.. ..wxw%WWwwWW%wxw.. .. xw0.wwww.0wx .. xwwwxxxxwwwx ENDMAP NAME: ontoclasm_vaults_fire_temple WEIGHT: 3 TAGS: vaults_hard KMASK: l = no_monster_gen NSUBST: 0 = 1:9 / *:0 KMONS: 0 = 0 band SUBST: G : GY, % = %%%%*. MAP ........ ........ lx++xl xxxxx..xxxxx xlllx..xlllx .. xl0.x++x.0lx .. ..lxl%......%lxl.. ..xxxx.llll.xxxx.. ..+..+.lGGl.+..+.. ..+..+......+..+.. ..xxxx.lGGl.xxxx.. ..lxl%.llll.%lxl.. .. xl0.llll.0lx .. xlllxxxxlllx ENDMAP NAME: ontoclasm_vaults_shout TAGS: vaults_hard KMONS: 0 = 0 band MAP ..xxxxxxx ..x.9...xx ..x%.9...x ..xxxxx..x .....+..0x .....+..0x ..xxxxx..x ..x%.9...x ..x.9...xx ..xxxxxxx ENDMAP NAME: ontoclasm_vaults_gallery TAGS: vaults_hard NSUBST: 9 = 1:0 / 1=8 / *:9 MAP G...........G ..x.......x.. ..xx..%..xx.. ..x.GGGGG.x.. ..xx..9..xx.. ..x*9.9.9*x.. ..xxxxxxxxx.. ENDMAP NAME: ontoclasm_vaults_echo WEIGHT: 3 TAGS: vaults_hard no_rotate vaults_orient_s NSUBST: % = 2=% / 1=* / *=. SUBST: G : GGGTUY MAP x%..x.x..%x ..8..|..8.. ....x.x.... x.xxxxxxx.x %....x....% .9.x...x.9. ...x...x... x.%x...x%.x xxxxx.xxxxx ...G...G... ........... ENDMAP NAME: dpeg_vaults_monster_doublerow TAGS: vaults_hard WEIGHT: 1 SUBST: 0 : 0000000z, z : z., 0 = 0009.. KMONS: z = human skeleton MAP xxxxxxxxxxxxxxxxxxxxxxxxxx xx00xx00xx00xx00xx00xx00xx xx..xx..xx..xx..xx..xx..xx x........................x x.xx..xx..xx..xx..xx..xx.x ..xx00xx00xx00xx00xx00xx.. xxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: dpeg_vaults_hating_casters TAGS: vaults_hard MONS: eye of draining SUBST: % = %%%$* , * = **| NSUBST: . = 6:0 / *:. SUBST: 0 = 00009, 8 = 889 SUBST: _ : x. , + : +== NSUBST: = = 1:+ / *=+x KPROP: 1 = no_rtele_into MAP @@@ xxxx+++xxxx x%%.....%%x x%..000..%x x_..mmm.._x x_..m1m.._x x_..mmm.._x x...***...x x8.......8x xxxxxxxxxxx ENDMAP NAME: dpeg_vaults_pockets_of_resistance TAGS: vaults_hard SUBST: 0 = 0000099998 MAP xxx...... xxxxx....xxx xx000xx..xxxxx xx000xx..x000xx xx000....x000xx .xx.......000xx ...........xxx. ............... ...xx000xx..... . xx000xx ... xx000xx . xxxxx xxx ENDMAP NAME: dpeg_vaults_waves TAGS: vaults_hard SUBST: = = +x SUBST: ^ : .x , - : .xx SUBST: * = **% , | = ||* SUBST: 8 = 89 MAP xxxxxx x8..|x x-..^xxxxxxxxxxxxxx x8...+*.9...x%..... x-...=..9...+..000@ x8...+*.9...x%..... x-..^xxxxxxxxxxxxxx x8..|x xxxxxx ENDMAP NAME: nicolae_vaults_display_case TAGS: vaults_hard vaults_orient_w no_monster_gen MAP ......... ......... ..xxxxxx+ ..m*x.0.. ..m*+090. ..m*x.0.. ..xxxxxx+ ......... ......... ENDMAP NAME: nicolae_vaults_minivaults TAGS: vaults_hard NSUBST: P = 1:P / *:9 SHUFFLE: abc, def, ghi, jkl KITEM: P = superb_item SUBST: adgj : x SUBST: bcefhikl : . MAP ................ .xxxxxx..xxxxxx. .xP.cbx..xefePx. .x.abax..x.ddex. .xcbc.x..xfddfx. .xba...00..f.ex. .xxxx.0..0.xxxx. .....0.<<.0..... .....0.<<.0..... .xxxx.0..0.xxxx. .x.gi..00..jllx. .xhghix..xjkkjx. .xihggx..xlkj.x. .xPih.x..xlj.Px. .xxxxxx..xxxxxx. ................ ENDMAP NAME: nicolae_vaults_murderbox TAGS: vaults_hard SUBST: m : mx MAP xx.....xx xmm.0.mmx .mxx+xxm. ..x...x.. .0+.8.+0. ..x...x.. .mxx+xxm. xmm.0.mmx xx.....xx ENDMAP NAME: nicolae_vaults_quadrants TAGS: vaults_hard SUBST: m : +++xxm, n : +x, % = %%%%%$$$$**|, 8 = 89 MAP ....... ...xm+mx... ..xxx...xxx.. ..xx...9...xx.. .xxxx.....xxxx. ..x.xxx...xxx.x.. .xx..xxn+nxx..xx. .m....x%%%x....m. .+.9..x%8%x..9.+. .m....x%%%x....m. .xx..xxxxxxx..xx. ..x.xxx...xxx.x.. .xxxx.....xxxx. ..xx...9...xx.. ..xxx...xxx.. ...xm+mx... ....... ENDMAP NAME: nicolae_vaults_statue_guard TAGS: vaults_hard vaults_orient_e MONS: silver statue / ice statue / orange crystal statue KPROP: % = no_rtele_into SUBST: % = %%%* MAP xxxx......xx x%%x....x..x x%%1....m.(. x%%x....x..x xxxx......xx ENDMAP NAME: vaults_mumra_bighexcomb TAGS: vaults_hard SUBST: 0 = 0. NSUBST: 0 = 1:9 / *:0 MAP ... .000. ...xx...xx... .000.xx+xx.000. x...x+...+x...x xxxxx..(..xxxxx x...x+...+x...x .000.xx+xx.000. ...xx...xx... .000. ... ENDMAP NAME: nicolae_vaults_branching_niches TAGS: vaults_hard vaults_orient_s no_monster_gen no_item_gen SUBST: + : +. KMONS: m = 0 band w:12 / 9 w:3 / 8 w:1 / nothing w:6 KITEM: m = nothing / % / $ / * w:5 / | w:1 MAP xmxxxmxxxmxxxmx x+xxx+xxx+xxx+x x.....xxx.....x x+x.x+xxx+x.x+x xmx.xmxxxmx.xmx xxx.xxxxxxx.xxx xxx.........xxx xxx.xxx.xxx.xxx xmx.xmx.xmx.xmx x+x.x+x.x+x.x+x x.....x.x.....x x+xxx+x.x+xxx+x xmxxxmx.xmxxxmx xxxxxxx.xxxxxxx ENDMAP NAME: nicolae_vaults_c_with_doors TAGS: vaults_hard vaults_orient_e no_monster_gen no_item_gen NSUBST: A = 1:+ / *:x SUBST: $ = $$%, B = 0., 0 = 900 KMONS: 0 = 0 band MAP xxxxxxxxxxx xB.B...B..x x.$$xAxAxAx xB$$xBxBxBx x.xxx+x+x+x x.AB+...... xBxxx.(..(. x.AB+.(..(. xBxxx.(..(. x.AB+...... x.xxx+x+x+x xB$$xBxBxBx x.$$xAxAxAx xB.B...B..x xxxxxxxxxxx ENDMAP NAME: nicolae_vaults_meeting TAGS: vaults_hard vaults_orient_s patrolling no_monster_gen KMONS: S = vault sentinel KMONS: G = vault guard KMONS: W = vault warden KMONS: P = ironheart preserver KMONS: C = ironbrand convoker SUBST: | = ||* MAP xxxxxxx xxx%*|*%xxx xxG+..S..+Gxx x..xnnnnnx..x x.P...C...P.x x...........x x..W.....W..x xx...GGG...xx xxxx+++xxxx xx...xx x...x ENDMAP NAME: nicolae_vaults_quartermaster TAGS: vaults_hard NSUBST: 0 = 1:9 / *:0 KFEAT: % = alarm trap / . w:30 KITEM: % = any KMONS: 0 = 0 band MAP xxxxx.xxxxx x...+0+...x x.x.xxx.x.x x..0%x%0..x x+x%xxx%x+x .0xxxxxxx0. x+x%xxx%x+x x..0%x%0..x x.x.xxx.x.x x...+0+...x xxxxx.xxxxx ENDMAP NAME: nicolae_vaults_good_morning_starshine TAGS: vaults_hard NSUBST: A = 3:+ / x, B = 2:+ / x, C = + / x SUBST: 0 = 0., Q = 9998., 9 = 9.., % = %%%$*, $ = $$. KMONS: 0 = 0 band KMONS: 9 = 9 band KMONS: 8 = 8 band KITEM: 8 = star_item / superb_item w:3 MAP ........................... .xx......0...x...0......xx. .xxxx.......xxx.......xxxx. ..xxxxx....xx$xx....xxxxx.. ..xx$.xxx.xx...xx.xxx.$xx.. ...x....xAx..x..xAx....x... ...xx.......xxx.......xx... ....x..9...xx%xx...9..x.... ....xx....xx...xx....xx.... .0...A....B..Q..B....A...0. ....xx..xBx.xCx.xBx..xx.... ...xx..xx...x$x...xx..xx... ..xx..xx..xxx%xxx..xx..xx.. .xx$.xx%.QC$%8%$CQ.%xx.$xx. ..xx..xx..xxx%xxx..xx..xx.. ...xx..xx...x$x...xx..xx... ....xx..xBx.xCx.xBx..xx.... .0...A....B..Q..B....A...0. ....xx....xx...xx....xx.... ....x..9...xx%xx...9..x.... ...xx.......xxx.......xx... ...x....xAx..x..xAx....x... ..xx$.xxx.xx...xx.xxx.$xx.. ..xxxxx....xx$xx....xxxxx.. .xxxx.......xxx.......xxxx. .xx......0...x...0......xx. ........................... ENDMAP NAME: nicolae_vaults_lopsided_apartments TAGS: vaults_hard NSUBST: EPOD = 1:+, DNMH = 1:+, AKLH = 1:+, EIJA = 1:+, \ BFCG = 3:+, IJKLMNOP = 1:+, 0 = 9 / 0 SUBST: ) = )0, 0 = 0009%$ SUBST: ABCDEFGHIJKLMNOP = x KMONS: 9 = 9 band KITEM: 9 = star_item MAP ... ...x.). ...x.).+... ...x.).A...xx+x .).+...xxKxxx... ...xxxJxx...x.). x+xx...x.0.L... ...x.0.B...xxHx .).I...xxGxxx... ...xxxFxx...M.). xExx...C.0.x... ...P.0.x...xx+x .).x...xxNxxx... ...xxxOxx...+.). x+xx...D.).x... ...+.).x... .).x... ... ENDMAP NAME: nicolae_vaults_know_your_exits TAGS: vaults_hard no_windows vaults_orient_s SHUFFLE: pqrstu/PQRSTU SUBST: pqRT = %, rsPU = x, tuQS = ., 0 = 0. KMONS: 0 = 0 band KMONS: 9 = 9 band KITEM: % = any / gold KMONS: % = nothing w:11 / 0 w:1 MAP . ..9.. ......... ...xpxqxpx... ...rxrsrxr... .0.xpxqxpx.0. ..tut0tut.. ..xpxqxpx.. ..rxrsrxr.. .xpxqxpx. ......... ......... ENDMAP NAME: nicolae_vaults_halls_meeting TAGS: vaults_hard SUBST: 9 = 9998, 0 = 00. MAP xxxx..xxxx..xxxx x9.xx...0..xx.9x x...xx....xx...x xx...xx++xx...xx .xx...x..x...xx. ..xx..+0.+..xx.. x..xx+x..x+xx..x x0.+...xx.0.+..x x..+.0.xx...+.0x x..xx+x..x+xx..x ..xx..+.0+..xx.. .xx...x..x...xx. xx...xx++xx...xx x...xx....xx...x x9.xx..0...xx.9x xxxx..xxxx..xxxx ENDMAP NAME: nicolae_vaults_octagons TAGS: vaults_hard SHUFFLE: abcdefgh, ijklmnop SUBST: abcdefgijklmno = x, hp = ., 0 = 009. KMONS: 0 = 0 band KMONS: 9 = 9 band MAP ..... ...0... ..iiiii.. ..pp...jj.. ..pp..0..jj.. ..pp..aaa..jj.. ..op..hh.bb..jk.. ..o..gh...bc..k.. .0o.0g..9..c0.k0. ..o..gf...dc..k.. ..on..ff.dd..lk.. ..nn..eee..ll.. ..nn..0..ll.. ..nn...ll.. ..mmmmm.. ...0... ..... ENDMAP NAME: nicolae_vaults_fighting_squares TAGS: vaults_hard SHUFFLE: ABCDEFGHabcdefgh%/IJKLMNOPijklmnop! NSUBST: 0 = 9 / 0009., ABCDEFGH = x / +, abcdefgh = + / x, \ PI = + / x, JK = + / x, LM = + / x, NO = + / x, \ ij = + / x, kl = + / x, mn = + / x, op = + / x SUBST: ! = . KMONS: 9 = 9 band MAP xxxxxx..xxxxxx x!...x..x...!x x.0..B..C..0.x x..xbxxxxcx..x x..a......d..x xxAx.0..0.xDxx ...x..%%..x... ...x..%%..x... xxHx.0..0.xExx x..h......e..x x..xgxxxxfx..x x.0..G..F..0.x x!...x..x...!x xxxxxx..xxxxxx ENDMAP NAME: nicolae_vaults_an_arrangement TAGS: vaults_hard SUBST: 0 = 00. KMONS: 9 = 9 band MAP x.x.x.x.x.x.x ............. x.0...0...0.x ...x..x..x... x...........x .....x.x..... x.0x..9..x0.x .....x.x..... x...........x ...x..x..x... x.0...0...0.x ............. x.x.x.x.x.x.x ENDMAP #### NAME: lightli_bank_vault TAGS: vaults_hard vaults_orient_s MONS: vault guard KMONS: 2 = vault guard KMONS: 3 = vault warden KITEM: 23 = $ KFEAT: ^ = known alarm trap MAP xxxxxxxxxxx x$$$$$$$$$x x$$2$3$2$$x x$2$$$$$2$x x$2$$$$$2$x x$$$$$$$$$x xx+xx+xx+xx x$$$x1x$$$x x$*$x^x$*$x x$$$x.x$$$x xxxxx+xxxxx ENDMAP