%%%% No ability ability If you get this description, it is a bug. %%%% Spit Poison ability Spit poison at a targeted monster. %%%% Blink ability Randomly translocate a short distance. %%%% Breathe Dispelling Energy ability Breathe a blast of power at a targeted monster, possibly removing some of its enchantments. %%%% Breathe Fire ability {{ local desc = "Breathe a blast of fire at a targeted monster" if you.race() == "Red Draconian" then desc = desc .. ", leaving a cloud of flames at the endpoint" end desc = desc .. "." return desc }} %%%% Breathe Frost ability Breathe a blast of frost at a targeted monster. %%%% Breathe Poison Gas ability Breathe a blast of poison gas at a targeted monster. %%%% Breathe Lightning ability Release a great discharge of electricity causing an uncontrollable lightning storm. %%%% Breathe Sticky Flame ability Breathe a blast of sticky flame at a targeted monster. As the name suggests, sticky flame will stick around, so the monster may be covered in flames for several rounds until they eventually go out. It may splash on impact. %%%% Breathe Steam ability Breathe a jet of steam at a targeted monster. %%%% Breathe Noxious Fumes ability Breathe a blast of noxious fumes at a targeted monster. %%%% Bat Form ability Turn into a speedy vampire bat. In bat form, you can neither interact with items in any form (except picking them up or dropping them), nor cast spells. Note that Bat Form will decrease your current Strength while increasing your Dexterity. Thus, you won't be able to change form if your Strength is too low. %%%% Bottle Blood ability At experience level 6 and higher, Vampires can bottle the blood from non-rotten and blood-containing corpses they are standing on. %%%% Spit Acid ability Spit acid at a targeted monster. %%%% # Both for Fly I and II. Fly ability Start flying. During flight you can safely cross water and similar obstacles. Be warned, though, that flight may time out at inopportune moments and cause you to fall to your death. %%%% Jump Attack ability Leap at a nearby enemy and perform a melee attack, landing somewhere adjacent to the target. You cannot jump over flying enemies and can only leap giant enemies submerged in lava or deep water. Standing or swimming in water, lava, or liquefied ground will also prevent you from using this ability. Felids are natural jumpers and will become more skilled at pouncing upon reaching experience levels 6 and 12. %%%% Hellfire ability Blast your enemies with hellfire. This ball of unholy flames explodes on impact, and is not affected by any means of protection such as armour or resistances. However, certain creatures, usually fire-based, are immune to hellfire entirely. %%%% Release Delayed Fireball ability Instantly release a previously prepared (delayed) fireball without additional cost in terms of magic or hunger. %%%% Stop Singing ability Stop singing your Song of Slaying. %%%% Self-Restoration ability At the permanent loss of one magic point restore your Strength, Dexterity and Intelligence, and heal any rotted health. %%%% Device Recharging ability At the permanent loss of one magic point recharge a wand or rod. %%%% Dig ability Allows making tunnels through soft rock and rusted grates. Using this ability merely states your intent to dig; to actually tunnel you need to move into a wall. Doing so is a little slower than walking, creates some noise and causes hunger. %%%% Shaft Self ability Sends you to a random position one to three floors down, as if you jumped into a shaft trap. It takes some time to dig the shaft. %%%% Evoke Teleportation ability Teleport yourself to a random location on the level. %%%% Evoke Blink ability %%%% Evoke Berserk Rage ability Go berserk. Going berserk greatly, if temporarily, increases your health and damage output in melee fights. It will time out quickly if you don't kill anything, but may be extended by multiple kills. While berserk, you cannot perform a number of actions such as, for example, (un)wield a weapon, quaff something, evoke wands or items, or cast spells. Such a rage is usually followed by deep exhaustion, a time during which you are slowed down, cannot berserk again, and occasionally even pass out. %%%% Evoke Invisibility ability Turn yourself invisible for a limited amount of time. Turning invisible increases your magical contamination and may eventually cause glowing. %%%% Turn Visible ability Turn visible again. %%%% Evoke Flight ability %%%% Evoke Jump Attack ability Leap at a nearby enemy and perform a melee attack, landing somewhere adjacent to the target. You cannot jump over flying enemies and can only leap giant enemies submerged in lava or deep water. Standing or swimming in water, lava, or liquefied ground will also prevent you from using this ability. %%%% Stop Flying ability Stop flying. %%%% Evoke Fog ability Release a thick cloud of fog to obscure vision. %%%% Evoke Teleport Control ability Gain the ability to control your next translocation – either by selecting an approximate target for a teleport, or by selecting a direction for a blink. Be wary that controlled translocations will cause the subject to become contaminated with magical energy, and that controlled teleports will take longer to trigger than uncontrolled ones. %%%% End Transformation ability Revert to your normal form, with a short delay. %%%% # Zin Recite ability Preach to monsters about Zin's laws, which can lead to various results. The recitation will continue for a short while, but will be interrupted by actions such as spellcasting, reading scrolls or quaffing potions. There are four books you can preach from: • Book of Abominations: This book deals with the thing most abhorrent to Zin — chaos in all its forms. These recitations will invoke Zin's most powerful smiting. • Book of Ablutions: The impure are nearly as loathed by the Law-Giver. Recitations from this book will deal damage to such creatures. • Book of Apostates: Recitations from this book will sow confusion amongst intelligent creatures. Those who dare to worship a god other than Zin may be permanently deprived of means to spread their foul faith. • Book of Anathema: Demons and the undead are hated by Zin. This book gives you means to rebuke them. %%%% Vitalisation ability Vitalise yourself, gaining divine stamina and sustenance from Zin. Divine stamina protects you from sickness, poisoning, petrification, confusion and rot, and temporarily boosts and sustains your Strength, Intelligence and Dexterity. %%%% Imprison ability Temporarily imprison a monster in walls of silver. The duration of the prison is increased by Invocations skill. %%%% Sanctuary ability For a short duration gain safety in a divine refuge. While you are inside the sanctuary, monsters will not attack you, but the protection will disappear at once should you breach the divine peace. %%%% Cure All Mutations ability Cure all your mutations — but only once. %%%% # The Shining One Divine Shield ability The Shining One grants you a divine shield. Because it is held aloft by godly power, it does not interfere with your equipment. However, it is controlled by your willpower, and your skill with Shields will improve it. %%%% Cleansing Flame ability Invoke a huge blast of divine fury centered on you, severely damaging undead and demons. All other hostiles also take damage, if less so, whereas you and your allies are never affected. %%%% Summon Divine Warrior ability Summon an angel or daeva, powerful warriors against evil. They may be blessed by the Shining One to stay longer in this world. %%%% # Kikubaaqudgha Receive Corpses ability Create one or more reanimatable monster corpses near yourself. The number and freshness of these are dependent on Necromancy skill. %%%% Torment ability Sacrifice a cadaver to make everyone in sight, including you, experience all the pain that being suffered in its life. This will decimate the resilience of all those who can feel it. Kikubaaqudgha may choose to protect you from it... or may not. %%%% # Yredelemnul Animate Remains ability Reanimate a single corpse or skeleton as a follower. Note that zombies and skeletons cannot leave the level they were created on. %%%% Recall Undead Slaves ability Recall your undead followers from anywhere in the dungeon to your immediate surroundings. %%%% Injury Mirror ability Hurt attacking monsters by reflecting damage they do to you back at them, reducing piety depending on the amount of damage that is reflected. %%%% Animate Dead ability Reanimate all corpses and skeletons in your vicinity as followers. Note that zombies and skeletons cannot leave the level they were created on. %%%% Drain Life ability Heal by draining the life force of the monsters surrounding you. %%%% Enslave Soul ability Mark a living intelligent monster's soul as ripe for the taking. Once the marked monster dies, its soul will be yours. The enslaved soul will retain the monster's faculties, equipment and abilities, as well as some of its innate healing. However, only a relatively uninjured monster can have its soul marked, and only one soul can be enslaved at a time. Furthermore, the duration of the mark is dependent on Invocations skill. Note that enslaved souls can follow you beyond the level they were created on. %%%% Animate Remains or Dead ability If you get this description, it is a bug. %%%% # Okawaru Heroism ability Temporarily increase all of your combat skills, including the ability to sneak around. %%%% Finesse ability Greatly increase your combat speed, with no loss of accuracy. This unnatural effect causes small amounts of magic contamination, prolonged exposure to which may be bad for your health. %%%% # Makhleb Minor Destruction ability Shoot a random harmful blast at the targeted monster. %%%% Lesser Servant of Makhleb ability Summon a minor demon. High Invocations skill reduces the chance of it being hostile. %%%% Major Destruction ability Shoot a random harmful beam or explosion at the targeted monster. %%%% Greater Servant of Makhleb ability Summon a major demon. High Invocations skill reduces the chance of it being hostile. %%%% # Sif Muna Channel Energy ability Replenish your magical reservoir by an amount depending on your Invocations skill. %%%% Forget Spell ability Forget any spell out of the ones you've currently memorised, so as to free memory to learn others. %%%% # Trog Burn Spellbooks ability Set all spellbooks within your field of vision on fire. The fire is fuelled by Trog's hatred, and it burns hotter than mere parchment would — which can be useful if you throw the book under someone's feet first. Obviously, Trog greatly appreciates using this ability. %%%% Berserk ability Go berserk. Going berserk greatly, if temporarily, increases your health and damage output in melee fights. It will time out quickly if you don't kill anything, but may be extended by multiple kills. While berserk, you cannot perform a number of actions such as, for example, (un)wield a weapon, quaff something, evoke wands or items, or cast spells. Such a rage is usually followed by deep exhaustion, a time during which you are slowed down, and cannot berserk again. Unlike other sources of rage, depending on your piety Trog may occasionally prevent you from passing out. %%%% Trog's Hand ability Invoke a powerful regeneration ability which stacks with all other sources and even allows otherwise non-healing species to regenerate. While active, you will also be granted powerful protection from hostile enchantments. %%%% Brothers in Arms ability Summon huge angry allies to wreak havoc. %%%% # Elyvilon Divine Protection ability Beseech Elyvilon to save your life. If you are mortally wounded, the Healer may undo the killing blow. Especially pious individuals may be certain of this help, but in that case, any actual intervention costs piety (as opposed to merely asking for intervention, which is always free). Beware: killing others while asking to be spared yourself is a major sin! %%%% Lesser Healing ability Depending on your Invocations skill, heal a creature other than you by a small amount. Using this ability on hostile monsters will try to make them neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. Mindless creatures cannot be pacified, and no monster can be pacified while it is asleep. The chance for successful pacification depends on the healing power. Whether the pacification succeeds or not, the invested food and magic are lost. If it does succeed, the monster is healed and you gain half the monster's experience value and possibly some piety. Otherwise, the monster is unaffected and you gain nothing. You can also heal allies and neutral monsters. %%%% Lesser Self-Healing ability Depending on your Invocations skill, heal a small amount of health. %%%% Purification ability Purge your body of all bad effects such as sickness, poisoning, slowness, petrification, confusion and rot, and fully restore your Strength, Dexterity and Intelligence. %%%% Greater Healing ability Depending on your Invocations skill, heal a creature other than you by a moderate amount. Using this ability on hostile monsters will try to make them neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. Mindless creatures cannot be pacified, and no monster can be pacified while it is asleep. The chance for successful pacification depends on the healing power, so it is significantly better than using Lesser Healing. Whether the pacification succeeds or not, the invested food, piety and magic points are lost. If it does succeed, the monster is healed and you gain half the monster's experience value and possibly some piety. Otherwise, the monster is unaffected and you gain nothing. You can also heal allies and neutral monsters. %%%% Greater Self-Healing ability Depending on your Invocations skill, heal a moderate amount of health. Roughly, Greater Healing will allow you to heal three times the amount of Lesser Healing at a slightly higher total piety cost. %%%% Divine Vigour ability Greatly increase your maximum health and magic points, depending on Invocations skill. Your current health and magic points will also be increased proportionally. %%%% # Lugonu Depart the Abyss ability Leave the Abyss to return to the place you came from. %%%% Bend Space ability Bend the fabric of space around you, instantly translocating you a small distance, and possibly also translocating and damaging monsters in your vicinity. In warping the fabric of space, this ability ignores effects that would usually prevent translocations. %%%% Banish ability Attempt to banish a monster into the Abyss. %%%% Corrupt ability Corrupt the current level by unleashing Abyssal energies on it. This will cause the level to largely change appearance, and will gate in demons from the Abyss bent on causing destruction. This will not work on levels already corrupted or in the Abyss. %%%% Enter the Abyss ability Transfer yourself to Lugonu's realm instantly. The effort of even using the ability will leave your health and magic depleted. %%%% # Nemelex Xobeh Draw One ability Choose any deck in your inventory and draw a card from it. %%%% Peek at Two ability Discard one card from any deck in your inventory to draw two cards from the deck, look at them, and place them back on top of the deck. The deck will be identified and inscribed as containing those two cards. Note that once peeked at, a deck cannot be used with any of Nemelex's other abilities (except Draw One). %%%% Triple Draw ability Draw three cards from any deck in your inventory, look at them, and decide which one to keep, discarding the other two. %%%% Deal Four ability Deal four cards from any unmarked deck in the time it normally takes to draw a single card. The rest of the deck is lost. If the deck does not contain enough cards, Nemelex will give you one extra card, but you might not like it. %%%% Stack Five ability Draw five cards from any unmarked deck in your inventory, losing the rest of the deck. Look at the cards and sort them into any order you'd like. Subsequently, you can draw these cards in the order you chose. %%%% # Beogh Smiting ability Smite an enemy within your field of vision. This doesn't require a direct path, just seeing the enemy is enough. %%%% Recall Orcish Followers ability Recall your orcish followers from anywhere in the dungeon to your immediate surroundings. %%%% Stop Recall ability Stop recalling your followers. %%%% Give Item to Named Follower ability Give a weapon or piece of armour to a named orcish follower. An orc can only ever receive one of these gifts. %%%% # Fedhas Sunlight ability Call sunlight down over a small area of the dungeon. Monsters illuminated by the light will be easier to hit. Water affected by the sunlight will evaporate. In particular, deep water will become shallow water, and shallow water will dry up completely, revealing the dungeon floor. %%%% Growth ability Use fruit to grow a ring of plants around yourself. If a complete ring cannot be formed (because you do not have enough fruit), plants will grow on squares adjacent to you that are close to monsters. The plants you create gain bonus health proportional to your Invocations skill. %%%% Rain ability Cause rain to fall around yourself, turning the dungeon floor into shallow water and shallow water into deep water. This is likely to allow plants and mushrooms to grow in areas not directly drenched. %%%% Reproduction ability Create giant spores from corpses in your line of sight. The spores will explode, causing damage to you or your enemies. %%%% Evolution ability Turn plants and fungi into stronger species. Upgrading fungi requires piety, while upgrading plants requires fruit. Upgraded plants gain a bonus to attack accuracy proportional to the user's Invocations skill, and oklob plants are more likely to spit acid at higher Invocations. %%%% # Cheibriados Bend Time ability Attempt to slow down everyone adjacent to you. High Invocations skill makes it harder to resist. %%%% Temporal Distortion ability Warp the flow of time around you, causing monsters to skip forwards in time relative to you. %%%% Slouch ability Cause damage to everyone in sight who is moving faster than you, dealing more damage with greater differences in speed. %%%% Step From Time ability Remove yourself from the flow of time. Things around you will happen at their usual busy pace, monsters will wander, perishable items will decay, plants will grow. After some time has passed, you will return in the same state as the very second you departed. %%%% # Jiyva Request Jelly ability Create a neutral jelly that will wander the floor and digest items. %%%% Jelly Paralyse ability Call on any nearby jellies to cease their item consumption and pray to Jiyva for a short duration. This ability costs piety depending on the number of jellies that are affected. %%%% Slimify ability Coat a wielded weapon or your fists with slime, turning the next living or corporeal undead monster hit into a neutral slime. %%%% Cure Bad Mutation ability Remove a randomly selected bad mutation. %%%% # Ashenzari Scrying ability Gain astral sight to see through walls. This is not enough to let you target spells and abilities, even those that work through glass. %%%% Transfer Knowledge ability Sacrifice part of one of your skills to improve another. %%%% End Transfer Knowledge ability Abort an ongoing skill transfer. %%%% # Dithmenos Shadow Step ability If a creature within your umbra is still enough for you to focus on its shadow, this ability allows you to step through that shadow to immediately be placed adjacent to that creature. %%%% Shadow Form ability This invocation transforms you into a swirling mass of dark shadows. While in this form, you are permanently invisible and are immune to poison, draining, torment, and hostile enchantments. All incoming damage will be halved, and you will bleed smoke on any incoming attack. However, your ability to deal damage in melee will be halved, your spellcasting power will be greatly hampered, and your skills will be further drained when taking damage. %%%% # Gozag Potion Petition ability Petition Gozag to sell you the effects of a set of potions. Gozag will offer four lists at a time, with varying prices. One of the potion sets will always solely consist of a potion of porridge, which will always be affordable if the ability is usable. Prices will slowly increase as you purchase potions. %%%% Call Merchant ability Through Gozag, send funds to a merchant to help them set up shop in the dungeon. The shop may appear in an unvisited area of the dungeon, or near your location if there are no other appropriate locations for a store. The cost of funding a shop increases with the number of shops funded. %%%% Bribe Branch ability Give 3000 gold to Gozag to spread throughout the inhabitants of the current branch, only possible if the branch has intelligent native monsters. Those native to a bribed branch will occasionally become uninterested in fighting you (with tougher inhabitants having an increasing chance of being bribed), and more rarely will join your ranks subject to continued payment. Upon exhaustion of the bribe fund, bribed enemies who have not joined you will resume hostilities. %%%% # Qazlal Upheaval ability Calls on the forces of nature to blast a small area with magma, ice, wind, or rubble. %%%% Elemental Force ability Causes elemental clouds around you to coalesce into elementals. Your own clouds create friendly elementals; hostile clouds create hostile elementals; natural clouds create neutral elementals. %%%% Disaster Area ability Blasts the entire area around you with powerful natural forces. %%%% Renounce Religion ability Renounce your faith. This will make your character leave your god (and usually anger said god). %%%% Convert to Beogh ability Swear your fealty to Beogh, the god of cave orcs. This god demands that all non-believers must die, but new believers must be spared and accepted into the fold. Beware, for orcs who haven't seen you convert may still be hostile until you've built your reputation! All other gods hate Beogh, and don't take desertion lightly. %%%% # Zotdef Make oklob sapling ability Plant an oklob sapling with the ability to spit acid at the targeted location. %%%% Make arrow trap ability Create an arrow trap at the targeted location. %%%% Make plant ability Cause a plant to grow at the targeted location. %%%% Remove Curse ability Uncurse all of your equipment. %%%% Make burning bush ability Plant a burning bush with the ability to throw fire and see invisible monsters at the targeted location. %%%% Make altar ability Create an altar to a chosen god at your location. %%%% Make grenades ability Spawn a number of explosive giant spores around you. %%%% Make oklob plant ability Plant a fully grown oklob plant with the ability to spit acid at the targeted location. %%%% Make net trap ability Create a net trap at the targeted location. %%%% Make ice statue ability Construct a statue with various icy abilities at the targeted location. %%%% Make spear trap ability Create a spear trap at the targeted location. %%%% Make alarm trap ability Create an alarm trap to alert you to the presence of monsters at the targeted location. %%%% Make mushroom circle ability Grow a circle of fungi centred at the targeted location. %%%% Make bolt trap ability Create a bolt trap at the targeted location. %%%% Make crystal statue ability Construct a statue with the ability to confuse monsters at the targeted location. %%%% Make needle trap ability Create a poisonous needle trap at the targeted location. %%%% Zot-teleport ability Perform a controlled teleport. %%%% Make water ability Create a pool of shallow water at your location. %%%% Make lightning spire ability Construct a lightning spire with the ability to throw electricity at the targeted location. %%%% Make silver statue ability Construct a statue with the ability to summon friendly demons at the targeted location. %%%% Make bazaar ability Create a portal to a bazaar at your location. %%%% Acquire gold ability Acquire a large quantity of gold. %%%% Make oklob circle ability Grow a circle of oklob plants centred at the targeted location. %%%% Acquirement ability Acquire a chosen type of item. %%%% Make blade trap ability Create a blade trap at the targeted location. %%%% Make curse skull ability Construct a curse skull with the ability to summon the undead at the targeted location, at the cost of a necromantic backlash to yourself. %%%%