%%%% No ability If you get this description, it is a bug. %%%% Spit Poison Spit poison at a targeted monster. %%%% Sense Surroundings You can map your vicinity. %%%% Teleportation Teleport yourself to a random location on the level. %%%% Blink ability Blink to another grid within your line of sight. The destination is chosen randomly among all eligible grids. %%%% Breathe Fire Breathe a blast of fire at a targeted monster. %%%% Breathe Frost Breathe a blast of frost at a targeted monster. %%%% Breathe Poison Gas Breathe a blast of poison gas at a targeted monster. %%%% Breathe Lightning Breathe a blast of lightning at a targeted monster. %%%% Breathe Power Breathe a blast of power at a targeted monster. %%%% Breathe Sticky Flame Breathe a blast of sticky flame at a targeted monster. As the name suggests, sticky flame will stick around, so the monster may be covered in flames for several rounds until they eventually go out. %%%% Breathe Steam Breathe a jet of steam at a targeted monster. %%%% Bat Form Turn into a speedy vampire bat. In bat form, you can neither interact with items in any form (except picking them up or dropping them), nor cast spells. Note that Bat Form will decrease your current strength while increasing your dexterity. Thus, you won't be able to change form if your strength is too low. Vampires below experience level 10 will be unable to transform if wearing cursed equipment. %%%% Spit Acid Spit acid at a targeted monster. %%%% # Both for Fly I and II. Fly Pretty self-explanatory: Start flying. %%%% Summon Minor Demon Summon a minor demon. %%%% Summon Demon Summon a greater demon. %%%% Hellfire Blast your enemies with hellfire. %%%% Torment Torment yourself and the monsters around you. %%%% Raise Dead Reanimate all corpses and skeletons in your vicinity as followers. Note that zombies and skeletons cannot leave the level they were created on via stairs. %%%% Control Demon Temporarily enslave a demon. %%%% Gate Yourself to Pandemonium Enter the chaotic realm of Pandemonium. Note that getting back might be more difficult. %%%% Channeling Regain a small amount of magical energy. %%%% Throw Flame ability Throw a blast of flame at a targeted monster. %%%% Throw Frost ability Throw a blast of frost at a targeted monster. %%%% Bolt of Draining ability Drain the life force of a targeted monster. This will reduce the experience you'll get from killing it. %%%% Release Delayed Fireball Release a previously memorised (delayed) fireball without additional cost in terms of magic or hunger. %%%% Self-Restoration At the permanent loss of one magic point restore your Strength, Dexterity and Intelligence, and heal a large amount of rotted hitpoints. %%%% Wand Recharging At the permanent loss of one magic point recharge a wand or rod or enchant a weapon of electrocution. %%%% Evoke Sense Surroundings You can map your vicinity. %%%% Evoke Teleportation Teleport yourself to a random location on the level. %%%% Evoke Blink Blink to another grid within your line of sight. The destination is chosen randomly among all eligible grids. %%%% Evoke Berserk Rage Berserk greatly if temporarily increases your hit points and damage output in melee fights. It will time out quickly if you don't kill anything, but may be extended by multiple kills. While berserk, you cannot perform a number of actions such as, for example, (un)wield a weapon, quaff something, zap wands, evoke items or cast spells. Such a rage is usually followed by deep exhaustion, a time during which you are slowed down, cannot berserk again, and occasionally even pass out. %%%% Evoke Invisibility Turn yourself invisible for a limited amount of time. Turning invisible increases your magical contamination and may eventually cause glowing. %%%% Turn Visible Pretty self-explanatory: turn visible again. %%%% Evoke Levitation Start levitating. During levitation you can safely cross water and similar obstacles. Be warned, though, that levitation may time out at inopportune moments and cause you to fall to your death. While levitating, you cannot interact with items on the floor or pick them up. %%%% Stop Levitating Pretty self-explanatory: stop levitating. %%%% End Transformation With a short delay, you revert to your normal form. %%%% # Zin Recite Preaching to monsters about Zin's laws leads to various results. It works best on humanoids, worse on undead and demons, and not at all on beasts. %%%% Vitalisation If Zin is most pleased with you, you can Vitalise yourself. This will remove a negative affliction from you, or restore one of your attributes. In case neither of these is necessary, it will give you temporary boosts to your attributes instead. %%%% Sanctuary For a short duration gain safety in a divine refuge. While you are inside the sanctuary, monsters will not attack you, but the protection will disappear at once should you breach the divine peace. %%%% # The Shining One Divine Shield Conjures up a divine shield that stacks with an ordinary shield and can be used even when wielding a two-handed weapon, as the Divine Shield is managed by the Shining One. %%%% Cleansing Flame Hurls a huge blast of divine fury, severely damaging undead and demons. All other hostiles also take damage, if less so, whereas allies are never affected. %%%% Summon Divine Warrior Summoned Angels and Daevas are powerful warriors against evil. They might be blessed by the Shining One to stay longer or even permanently in this world. %%%% # Both Kikubaaqudgha and Yredelemnul. Recall Undead Slaves Recall your undead followers from anywhere on the level to your immediate surroundings. %%%% # Kikubaaqudgha Enslave Undead Permanently enslave undead monsters. %%%% Invoke Death Summon the personification of Death, which, depending on your Invocations skill, may be hostile. %%%% # Yredelemnul Animate Remains Reanimate a single corpse or skeleton as a follower. Note that zombies and skeletons cannot leave the level they were created on via stairs. %%%% Animate Dead ability Reanimate all corpses and skeletons in your vicinity as followers. Note that zombies and skeletons cannot leave the level they were created on via stairs. %%%% Drain Life Heal hit points by draining the life force of the living monsters surrounding you. %%%% Enslave Soul Mark a monster's living soul as yours, once the monster dies. The soul will retain at least some of the monster's innate healing ability and faculties, and sometimes even the monster's equipment. However, you can only enslave one soul at any given time. Note that enslaved souls, whether twisted or intact, can leave the level they were created on via stairs. %%%% # Okawaru Might Temporarily increase your Strength and damage output. %%%% Haste Greatly increase your movement speed. Hasting yourself will increase your magical contamination, and may eventually cause glowing. %%%% # Makhleb Minor Destruction Shoot a random harmful beam at the targeted monster. %%%% Lesser Servant of Makhleb Summon a minor demon, with a chance of being hostile at low Invocations skill. %%%% Major Destruction Inflict a random harmful beam or explosion on the targeted monster. %%%% Greater Servant of Makhleb Summon a major demon, with a chance of being hostile at low Invocations skill. %%%% # Sif Muna Channel Energy Replenish your magical reservoir by an amount depending on your Invocations skill. %%%% Forget Spell Forget any spell out of the ones you've currently memorised, so as to free memory to learn others. %%%% # Trog Burn Books All spellbooks within your line of sight are set on fire. The fire is fueled by Trog's hatred, and Trog likes it most when you don't even care which books of madness burst into flames. %%%% Berserk Berserk greatly, if temporarily, increases your hit points and damage output in melee fights. It will time out quickly if you don't kill anything, but may be extended by multiple kills. While berserk, you cannot perform a number of actions such as, for example, (un)wield a weapon, quaff something, zap wands or evoke items. Such a rage is usually followed by deep exhaustion, a time during which you are slowed down, and cannot berserk again. Unlike other sources of rage, depending on your piety Trog may occasionally prevent you from passing out. %%%% Trog's Hand A powerful regeneration ability which stacks with all other sources. %%%% Brothers in Arms Sends huge angry allies to wreak havoc. %%%% # Elyvilon Destroy Weapons Destroys all weapons on the ground. In order to prevent a weapon from being accidentally destroyed, use the !D inscription. %%%% Minor Healing Depending on your Invocations skill, heal a small amount of hitpoints. Can be used on hostile monsters, trying to make then neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. The chance for successful pacification depends on the healing power. Whether the pacification succeeds or not, the invested food, piety and magic point are lost. If it does succeed, the monster is healed and you gain some piety and half the monster's experience value. Otherwise, the monster is unaffected and you gain nothing. In total, this is a net piety gain if you need just one try. You can also heal allies and neutral monsters. %%%% Purification Purge your body of bad effects such as sickness, poisoning, slowness, confusion and rotting. %%%% Major Healing Depending on your Invocations skill, heal a moderate amount of hitpoints. Roughly, Greater Healing will allow you to heal three times the amount of Lesser Healing at a slightly higher piety cost. Can be used on hostile monsters, trying to make then neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. The chance for successful pacification depends on the healing power. Whether the pacification succeeds or not, the invested food, piety and magic point are lost. If it does succeed, the monster is healed and you gain some piety and half the monster's experience level. Otherwise, the monster is unaffected and you gain nothing. In total, this is a net piety gain if you need just one try. You can also heal allies and neutral monsters. %%%% Restoration Fully restore your Strength, Dexterity and Intelligence, and heal a large amount of rotted hitpoints. %%%% Divine Vigour Depending on your Invocations skill, heal a large amount of, and temporarily increase, your hitpoints. %%%% # Lugonu Depart the Abyss Leave the Abyss to return into the branch and level you last were in when you left the dungeon. %%%% Bend Space Bend the fabric of space around you, instantly translocating you a small distance, and possibly also translocating and damaging monsters in your vicinity. %%%% Banish Attempt to banish a monster into the Abyss. %%%% Corrupt Corrupt the current level by unleashing Abyssal energies on it. This will cause the level to largely change appearance, and will gate in demons from the Abyss bent on causing destruction. This will not work on levels already corrupted or in the Abyss. %%%% Enter the Abyss You can transfer yourself to Lugonu's realm instantly... but at a cost. %%%% # Nemelex Xobeh Draw One Choose any deck in your inventory and draw a card from it. %%%% Peek at Two Draw two cards from your wielded deck, look at them, and shuffle them back into the deck. The deck will be inscribed as containing those two cards, and, if they are different, this will identify the deck. %%%% Triple Draw Draw three cards from your wielded deck, look at them, and decide which one to keep, discarding the other two. %%%% Mark Four Draw four cards from your wielded deck, mark and remember them, and shuffle them back into the deck. The deck will be inscribed as containing those cards, and doing so will identify the deck. %%%% Stack Five Draw five cards from your wielded deck, losing the rest of the deck. Look at the cards and sort them into any order you'd like. Subsequently, you'll draw these cards in the order you chose. %%%% # Beogh Smiting Smite an enemy within your field of vision. This doesn't require a direct path, just seeing the enemy is enough. %%%% Recall Orcish Followers Recall all of your orcish followers on the level to your vicinity. %%%% Renounce Religion Renounce your faith. This will make your character leave your god (and usually anger said god). %%%%