%%%% Dungeon It is still a mystery how this bizarre place was created. Some claim that it is the playground of bored gods, whereas others maintain that it was shaped by all kinds of species who fled the overworld and shunned the light. No matter what the origin of this cave is, it is filled with riches unheard of as well as with ample dangers to any intruder. Few have escaped alive, and even fewer have kept some rest of sanity to tell the tale. %%%% Temple The Temple of some of the Gods, a place of peace and refuge from the insanity of the dungeon. %%%% Orcish Mines The mines of the orcs, filled with their gold, but treacherous and easy to get trapped in. %%%% Elven Halls Whereas most elven folk would never move into a dark subterranean complex like this, the deep elves did. Their halls are filled with riches but any passersby should be aware of the legendary magical prowess of this species. %%%% Lair Most adventurers find the lair to be an exciting change of climate. And indeed, there is something to be said about getting gored, mauled and eaten rather than sliced, burnt or stabbed. %%%% Swamp A swampy waste land, complete with ooze, muck, flies, and large slavering carnivorous monsters. %%%% Shoals Here be the Shoals: exotic underground beaches, salty spray and creatures that bite, stab, and maul. %%%% Slime Pits The amorphous realm of acids, jellies and slimes. Any trace of intelligent beings has long been dissolved. Still, there are rumours of great treasures deep down, hidden safely away in secret chambers without door or window for acid to leak in. %%%% Snake Pit Home of the serpent, lair of the naga. %%%% Hive You hear a many-fold buzzing. %%%% Vaults Possibly constructed by some powerful madman, the vaults are said to be home to great treasures. The blood spots all around the entrance indicate that there is a certain amount of violence, too. %%%% Hall of Blades Once upon a time, all the daggers and axes and polearms would gather at the time of night and dance the waltz, dreaming of battlefields void of man and beast. That time is no more, yet the weapons are still there. %%%% Crypt You hear moans and shrieks of tortured souls, suffering in acts of the unspeakable. %%%% Tomb The Tomb of the Ancients, a place of damnation, of horrors animated by the vilest necromancy. "In the depths of every heart, there is a tomb and a dungeon, though the lights, the music, and revelry above may cause us to forget their existence, and the buried ones, or prisoners whom they hide. But sometimes, and oftenest at midnight, those dark receptacles are flung wide open. In an hour like this, when the mind has a passive sensibility, but no active strength; when the imagination is a mirror, imparting vividness to all ideas, without the power of selecting or controlling them; then pray that your grieves may slumber, and the brotherhood of remorse not break their chain." -Nathaniel Hawthorne %%%% Hell The hallway to the four hells, guarded by Geryon. %%%% Dis Who will stand the test of iron? %%%% Gehenna The fires of Gehenna burnt many a confident hero, and they will burn evermore. %%%% Cocytus A grim and frost-bitten hell. %%%% Tartarus Over time, the undead, demons and devils of this place drain all life out of treasure-craving visitors. %%%% Zot A region of the dungeon complex, safely locked away and referred to usually by madness, frenzy, lunacy. Only the most demented adventurers would dare to break the seal and press deeper - in the vain hope for a fabled artefact no man has ever laid eyes on before. %%%%