############################################################################### # float.des: This is the place where floating regular vaults should go. These # are defined as vaults with an ORIENT: float line. Vaults with # other ORIENT arguments (encompassing, north, northwest etc.) # are considered big and reside in large.des. Vaults without any # ORIENT line are minivaults and behave somewhat differenty; these # are stored in mini.des. # # All maps dealing with the Vault branch system, including Vaults:8 # reside in vaults.des. ############################################################################### # Set the default depth for vaults. By default vaults are placed only # in the main dungeon; if you want to place them elsewhere, use an # appropriate DEPTH: in your vault definition. default-depth: D:12-26 ############################################################################## # Dummy probability balancer vault for depths 1-11. # # Why this is necessary: there are very few vaults in the 1-11 range (entries # are not considered here); to avoid too much repetition of the existing vaults, # we use this dummy vault. # NAME: dummy_balancer DEPTH: 1-11 # Vaults tagged "dummy" are no-ops when the dungeon builder is looking for maps # by depth. TAGS: dummy ORIENT: float CHANCE: 100 MAP x ENDMAP ############################################################################## # Cavepeople # NAME: erik_1 ORIENT: float TAGS: no_monster_gen DEPTH: 7-11 # SHUFFLE: rR/sS/uU/vV/wW/yY/zZ, uU/nN SUBST: r=n, R=N, s=n, S=N SUBST: n=., N=@ SUBST: u=x, v=x, w=x, y=x, z=x SUBST: U=x, V=x, W=x, Y=x, Z=x # SUBST: 1 = 1:20 ., 2=2., 3=23, 4=24 MONS: jackal/hound, human, Edmund/Jessica/Sigmund, Michael/Ijyb/Psyche MONS: sheep/nothing # MAP xxxxxxxxxxSxxxxxxxxxxxxxxxxxxxUxxxxxxxxx xxxxxxxxxxxssxxxxxxxxx1xxxxxxuxxxxxxxxxx xxxxxxxxxxxxxssxxxxxx111xxxxxuxxxxxxxxxx xxxzzzxxxxxxxxxsxxxxxx1xxxxxxuxxxxxxxxxx Zzzxzxzxx555xxsxxxxxxx1xxxxxuxxxxxxxxxxx xxxxxxxzxx5xxx.xxx..x1xxxxxuxxxxxxxxxxxx xxxxxxxzxx5xxxx......xxxxxuuxxxxxxxxxxxx xxxxxxzxxxx5xx...2...cccxxxuxxxxxxxxxxxx xxxxxxzxxxx....2224..+$cxxuxxxxxxxxxxxxx xxxxxxxz.......2ll22.cccxxxuxxxxxxxxxxxx xxxxxxxxx......3222.xxxxxxuxxxxxxxxxxxxx xxxxxxxxxyxxxx2.......xxuuxxvvvvxxxxxxxx xxxxxxxxyxxxx.......xx..vxvvxxxxvxxxxxxx xxxxxxyyxxxxxrxxxxx.xxwxxvxxxxxxxvvxxxxx xxxyxyxxxxxxrxxrxxxx.xxwxxxxxxxxxvxxxxxx xyyyyxxxxxxxxrrxrrxxxxxxwxxxxxxxvxxxxxxx xyxxxxxxxxxxxxxrxrrxxxxxxwwxxxxxxvvxxxxx YxxxxxxxxxxxxxxxxxrxxxxxxxxwxxxxxxxvvxvV xxxxxxxxxxxxxxxxrrxxxxxxxxxxwxxxxxxxxvxx xxxxxxxxxxxxrrrrxxxxxxxxxxxxwxxxxxxxxxxx xxxxxxxxxxxRxxxxxxxxxxxxxxxxWxxxxxxxxxxx ENDMAP ############################################################################## # Rubicon # NAME: erik_rubicon_a DEPTH: 10-16 ORIENT: south FLAGS: no_rotate TAGS: no_pool_fixup CHANCE: 6 ITEM: ring of levitation / potion of levitation / nothing, potion of levitation ITEM: nothing, nothing, nothing SHUFFLE: {[(, )gh SUBST: ?:?.w, ?=w., w:lw, ':'.c, '=cx. MAP xxxxxxxxxcccccccc????w.@??ww.@www???w...@???wwww.@ww??@..?ccccxxxxxxxxxxx xxxxxccccwwwwwwwww..wwwww.wwwwwwww.wwwwwww.wwwwwwwwwwww??wwwwcccccccxxxxx xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx xxxxxccwwwwwwwwwwwwwwwwwwwcccwwwwwwwwwcwwwwwwwwwwwwwwwwwwwwwwcccwcccxxxxx xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx xxxxxcwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwwwwwwwwwwwwwwwwwwwwwcccccxxxxx xxxxxcwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwcxxxxx xxxxxccwcwwwwwwwwwwwwwwwxwwwwww???wwwwwwwww???wwwwwwwww.wwwwwwwcccccxxxxx xxxxxcccccc????w??.w????xw??w??...?wwww???w????w?w???w???w??cccccxxxxxxxx xxxxxxxxxcxx...''....?..xx........??w??...c''....??.....???..cxccxxxxxxxx xxxxxxxxxcx..(cc[.''..'xx...x.''.x..?xx.xcc..cxcx...xxx.'...chxxcxxxxxxxx xxxxxxxxxcx..cc{c..xx.....xx...cc..xx....xcc....''xxx..x.xxc...cxxxxxxxxx xxxxxxxxxccx....e.xx....x..x.....c....cx..x...x......c......cxcxxxxxxxxxx xxxxxxxxxxcxexxx.x.x.xx.x.xx.xcc.xx.xccxx....xx.x.xxxccxx.xcccxxxxxxxxxxx xxxxxxxxxxccx.gxxx..x..xdx..x.xxxx.x...xx.xx...xx.xxxx)..xxcxxxxxxxxxxxxx xxxxxxxxxxxcxxxxxxxx...xxxxxxxxxccccccc..xxxxccccccccxxxccccxxxxxxxxxxxxx xxxxxxxxxxxcccccccccccccccccccccccccccccccccccxxxxxcccccccxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: erik_rubicon_b DEPTH: 10-16 ORIENT: south FLAGS: no_rotate CHANCE: 4 ITEM: ring of levitation / potion of levitation / nothing, potion of levitation ITEM: nothing, nothing, nothing, nothing SHUFFLE: {[(, fgW, )hi SUBST: ?:?.wW, ?=wW., ':'.c, '=c. MAP xxxxxxxxxcccccccc?gw?f.@wgf?.@w??g?fw...@gwfw???.@wwww@..?ccccxxxxxxxxxxx xxxxxccccwwwwwww??..f????.ww???www.???ww??.wwwwwwwwwwwffgg?wwcccccccxxxxx xxxxxcwwwwwwwwwwww??wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww??wwwwwwwwwcxxxxx xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx xxxxxccwwwwwwwwwwwwwwwgwwwcccwwwfwwwwwcwwwwgwwwwwwwwwwwwwwwwwcccwcccxxxxx xxxxxcwwwwwwwwwwwwwwgwwwwwwwwwwwwfwwwwwwwwwwwwwfwwwwwwwwwwwwwwwwwwwcxxxxx xxxxxcwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwww?wwwwwwwwwwwwwwwwwcccccxxxxx xxxxxcwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwcxxxxx xxxxxccwcwwwwwg?wwwfwwwwxwwwwwwwwwwwwwwwwwwwfgwwwgwwwww.wwwwwwwcccccxxxxx xxxxxccccccwffwg??fw?ww?gx??ww?..??wwwww??w?fwgw?fwgw??fg??gcccccxxxxxxxx xxxxxxxxxcxx...'''...?..xx.....''.?ww??...c.'....??...'.?gg.xcxccxxxxxxxx xxxxxxxxxcx..(cc[.'.'.xx..'.x.'..x..?...xcc..cxcx.x..x..''..cxhxcxxxxxxxx xxxxxxxxxxcc..c{c..x.x...c.xxx.x.xx.'.'xx..cc..c.xx''.cc..xxx...xxxxxxxxx xxxxxxxxxccx....e.xx...x...x.....c...c....cc....x...x....x....cxxxxxxxxxx xxxxxxxxxxcxexxxxx.x.xxxx.x..xcc.xx..cc.x....xx.x.x.xccxx.xcccxxxxxxxxxxx xxxxxxxxxxccx..xi.x.x.xxdxxxx...x..xx..xxxxx...x).xx..xc.xxcxxxxxxxxxxxxx xxxxxxxxxxxcxxxxxx...x....xxxxxxcccccccxxxxxxccccccccx..ccccxxxxxxxxxxxxx xxxxxxxxxxxcccccccccccccccccccccccccccccccccccxxxxxcccccccxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # Sometimes You Just Gotta Run # Moved deeper and minor changes. # NAME: erik_ogre DEPTH: 6-10 ORIENT: float SHUFFLE: 1X / 1X / 2l / 3Y SUBST: X=x, Y:x. MONS: ogre, iron devil, nothing ITEM: potion of heal wounds / speed / berserk rage / scroll of blinking MAP xxxxxxxxxx@xxxxxxxxxx xxxxxxxxx...xxxxxxxxx xxxxxxxxxX.Xxxxxxxxxx xxxxxxxxxX1Xxxxxxxxxx xxxxxxxxxX.Xxxxxxxxxx xxxxxxxxxx.xxxxxxxxxx xxxxxxxxxx.xxxxxxxxxx xxxxxxxxxx.xxxxxxxxxx xxxxxxxxx...xxxxxxxxx xxxxxxxxx...xxxxxxxxx xxxxxxxxx...xxxxxxxxx xxxxxxxxx.d.xxxxxxxxx xxxxxxxxx...xxxxxxxxx xxxxxxxxx.d.xxxxxxxxx xxxxxxxxx...xxxxxxxxx xxxxxxxxx...xxxxxxxxx xxxxxx....[....xxxxxx xxxxxx..x(.{x..xxxxxx x...x...x...x...x...x x....x..xx]xx..x....x xxxxxx...xxx...xxxxxx xxxxxxxxxxxxxxxxxxxxx ENDMAP ################################ # Starter slime pit # # The slime creature or amoeba may seem too tough for the level where this appears, # but since they are normal speed with no range attacks, they can be escaped # NAME: slime_lemuel DEPTH: 9-16, Lair ORIENT: float MONS: w:20 ooze/jelly/fungus, slime creature/giant amoeba/oklob plant MAP xxxxxxxxxxx xxxx111xxxx xx1111111xx @+1112111xx xx1111111xx xxxx111xxxx xxxxxxxxxxx ENDMAP #################################### # shoot the duckies, win a prize! #(warning: some duckies may shoot back) # NAME: shooting_gallery_Lemuel ORIENT: float MAP ccccccccccccccccccccccccccccccccccccccccccccc ccxc$cxc*cxc$cxc*cxc$cxc*cxc$cxc*cxc$cxc*cxcc cxwwxwwwxwwwxwwwxwwwxwwwxwwwxwwwxwwwxwwwxwwxc ccwwww9www9www9www9www9www9www9www9www9wwwwcc cxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxc ccww9www9www9www9www9www9www9www9www9www9wwcc cxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxc cc.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.cc cx.........................................xc cc.........................................cc cx.........................................xc cc.........................................cc ENDMAP ########################################## # a pointless little "vault" by Lemuel # NAME: strawberry_fields ORIENT: float DEPTH: 1-27 SUBST: .= a .:200 1:2 2:1 MONS: plant, butterfly ITEM: strawberry MAP ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ............................................. ENDMAP ############################################################################## # Beware the mummy's curse (Lemuel) # NAME: MiniTomb ORIENT: float DEPTH: 10-26 MONS: large zombie / nothing, mummy, guardian mummy, greater mummy, large zombie MONS: mummy / nothing SHUFFLE: 2F, cbv MAP xxxxx x3$$x cc ccc=ccccccccc cccxxxxx c.....c...1$c c @Fcx6$.x c..1..c...25ccccc cccccc=cccc.62..c...15c$$$c @+111.....+.63..=..F11=4||c cccccc=cccc.62..c...15c$$$c @Fcx6$.x c..1..c...25ccccc cccxxxxx c.....c...1$c c cc ccc=ccccccccc x3$$x xxxxx ENDMAP ############################################################################# # Insect pit (Lemuel) # NAME: insect_pit FLAGS: no_rotate ORIENT: float DEPTH: 5-12 SUBST: 1 = 1:70 2:60 3:25 MONS: giant beetle w:20 / giant cockroach w:30 / butterfly w:20 MONS: bumblebee / giant centipede / giant mite w:30 / giant mosquito MONS: giant blowfly / scorpion / redback w:5 MAP ccccccccccc+ccccccccccc c.....................c c.....................c c.....................c c.....vvvvvvvvvvv.....c c.....v111111111v.....c c.....v111111111v.....c c.....=111111111=.....c c.....v111111111v.....c c.....v111111111v.....c c.....vvvvvvvvvvv.....c c.....................c c.....................c c.....................c ccccccccccc+ccccccccccc ENDMAP ############################################################################# # Troll bridge (Lemuel) # NAME: troll_bridge DEPTH: 7-15 ORIENT: float TAGS: no_pool_fixup MONS: troll w:50 / rock troll / iron troll w:5 MAP xxxxx...........................xxxxxx xwwwx...........................xxxxxx xwwwx...........................xxxxxx xwwwx...........................xxxxxx xwwwwwwwwwwwwwwwww.wwwwwwwwwww..xxxxxx xxwwwwwwwwwwwxxxxw.wwwwwwwwwwwwwwwwxxx xxwwwwwwwwwwwx11xw.wxxxxwwwwwwwwwwwwxx xxwwwwwwwwwwwx11=...=11xwwwwwwwwwwwwwx xxxwwwwwwwwwwxxxxw.wx11xwwwwwwwwwwwwwx xxxxxwwwwwwwwwwwww.wxxxxwwwwwwwwwwwwwx xxxxx...wwwwwwwwww.wwwwwwwwwwwwwwwwwwx xxxxx...........................xwwwwx xxxxx...........................xxwwwx xxxxx...........................xxwwwx xxxxx...........................xxxxxx ENDMAP ################################# # An Ice Statue vault # NAME: ice1_lemuel MONS: ice statue TAGS: no_pool_fixup ORIENT: float SUBST: * : *$ SUBST: * = |:5 * . SUBST: T = TU SHUFFLE: xb/cc MAP xxxxxxxxx xbbbbbbbx xb*****bx xb*****bx xb.....bx xb.....bx xb.....bx xb.....bx xbwwwwwbx xbww1wwbx xbwwwwwbx xb.....bx xb.....bx xb.....bx xb.....bx xb.....bx xbT.@.Tbx ENDMAP ############################################################################# # Oklob gauntlet # NAME: oklob_2 DEPTH: 18-27 MONS: plant, oklob plant ORIENT: float SHUFFLE: ]})yY / defzZ SUBST: '=12w, "=ww. SUBST: d=|*, e=|*, f=|*, y=., Y=@, z=x, Z=x SHUFFLE: xxxc MAP yyyyyyYyyyyyy xxxx.]}).xxxx x'ww.....ww'x x'"......."'x x'"......."'x x'"......."'x x'"......."'x x'"......."'x x'ww.....ww'x xxxxxx+xxxxxx ENDMAP ############################################################################# # Oklob shooting range # NAME: oklob_3 DEPTH: 21-27 ORIENT: float SHUFFLE: ab" / AB' SUBST: a=[, b=(, A=., B=., "=., ':>', '=>. SUBST: x : y:1 x:5 .:30 SUBST: x = x:2 . SHUFFLE: xcv SUBST: y = x MONS: oklob plant / w:2 plant MAP xxxxxxxxxxxxxxx xxxx...1...xxxx xx...........xx xx...........xx x......"......x x......'......x x1...aA{Bb...1x x......'......x x......"......x xx...........xx xx...........xx xxxx...1...xxxx xxxxxxxxxxxxxxx ENDMAP ############################################################################# # Swampy vault # NAME: onia_ninara_012_swampy_vault TAGS: no_pool_fixup no_monster_gen ORIENT: float SHUFFLE: AB@ SUBST: A : x, B : x SUBST: D = .:30 W KFEAT: E = w:20 . / x / w:50 W / w:30 w / ~ KFEAT: F = w:150 w / w:70 W / ~ / . / x KFEAT: G = x / . / w / W KFEAT: H = . / W KMONS: D = Plant / w:200 nothing KMONS: E = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito / w:1 electrical eel / w:1000 nothing KMONS: F = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito / w:2 electrical eel / w:1000 nothing KMONS: H = swamp drake / swamp dragon / hydra / w:20 nothing KITEM: H = any good_item / any potion / w:20 nothing / gold DEPTH: Lair MAP xxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx xxxxxxGGGxxxxxxGEDEExxxxGGxxxxxxx xxxxGHHFFGGGGFFFEEDEEGGFFFxxGGxxx xxFFFHHFFFFFGFFFFEEDEEFFFFFFFFGxx xGGFFFFDDEEFFFFFEEDEEFFFFFFFFFFGx xxGFFFFEEDDEEFFEEDEEFFFEEEFFFFGxx xGFFFFFFFEEDEEEDDEEEEEEEDDEEEFFGx xGGFFFFFFFEEDEDEEEEEEEDDEEDDDEEDB xxGFFFFFFFFEEDEDDEDDDDEEEEEEEDDxx xxxGFFFFFFEEDEEEEDEEEEEFFFFFFFFxx xxxxFFFFFEEDEEFFFFDDFFFFFFFFFGGGx xxxGFFFFEEDEEFFFFFFEDEFFFFFFFxxxx xGGFFFFFFDEEFFFFFFFFEDFFFFFFGGxxx xGFFFFFFEEDEEFFFFFFFFEDEFFFGxxxxx xxGxxxGFEEDEEFFFFGGGFFHHHGxxxxxxx xxxxxxxGFEEDEEGGxxxxxGFHGxxxxxxxx xxxxxxxxGFDEGGxxxxxxxxxGxxxxxxxxx xxxxxxxxxxAxxxxxxxxxxxxxxxxxxxxxx ENDMAP