############################################################################### # large.des: All large regular vaults go here (these are defined by having an # ORIENT line with argument encompassing, north, northwest etc. # # Note that all maps for the Vault branch system (including Vault:8) reside in # vaults.des. ############################################################################### default-depth: D:12-26 # be careful to adapt these numbers for new vaults (using DEPTH) ############################################################################### # Rats! (Lemuel), slightly easier now # There another, harder version for the Lair. # NAME: RatsNest_Dungeon ORIENT: northeast TAGS: uniq_rats_nest WEIGHT: 5 DEPTH: D:5-9 SHUFFLE: 23, 34 MONS: rat / nothing, grey rat / nothing MONS: green rat / nothing, orange rat / w:40 rat ITEM: cheese w:100 / apple / orange / pear / apricot / choko ITEM: cheese w:100 / apple / orange / pear / apricot / choko SUBST: d = d.... SUBST: e = e. MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxx.eexxxxxxxxxxxxxxxxxxxxxxxxxxxx xxx343dxx.xxxxxxxxd334433xxxxxxxxx23..exx xxd222...xxxxxxxx..224422xxxxxx1111...xxx xd.111..xxxxxxxxx..111111.xxx.111...xxxxx xx.111..xxxxxxxxxx.11111..x......xxxxxxxx xxxx..xx.x.xxxxxx.xx..........xxxxxxxxxxx xxxxx.xxx.x..x.xx.x.xx....x.xxxxxxxxxxxxx xxxxx...x.xxx.x33xx.xxxx.xxxxxxxxxxxxxxxx xxxxxxx.x.xxxx221x.xxx...xxxxxxxxxxxxxxxx xxxxxxxx.xxxxx111.xxxx.xxxxxxxxxxxxxxxxxx xxxxxxxxx..xxx.x.x.xxx.xxxxxxxxxxxxxxxxxx xxxxxxxxxx..x.xx.x.xx.xxxxxxxxxxxxxxxxxxx xxxxxxxxxxxx..xx.xx.x.xxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx.xxxx.xxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################### #hidden cave vault, possibly with statue # NAME: statuecave_lemuel ORIENT: northeast DEPTH: D:7-27, Lair, Crypt MONS: ice statue / orange crystal statue SHUFFLE: 1|/!* SUBST: *:*$, ?:x., !:., '=w. ITEM: ring of teleportation / ring of levitation MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxwwwxxxxxxxxxxx xxxxxxxxxxxxxxxxxwwwwwwwxxxxxxxxx xxxxxxxxxxxxxxxwwwwwwwwwwwxxxxxxx xxxxxxxxxxxxxwwwwwwxxxwwwwwxxxxxx xxxxxxxxxxxxwwwwwwxxxxxxwww.1xxxx xxxxxxxxxxxwwwwxxxxxxxxxxwwW??xxx xxxxxxxxxwwwwwxxxxxxxxxxxwwwW??xx xxxxxxxxwwwwxxxxxxxxxxxxxxww|||xx xxxxxxxxwwwxxxxxxxxxxxxxxxxw||dxx xxxxxxxwwwxxxxxxxxxxxxxxxxxxxxxxx xxxxxwwwwwxxxxxxxxxxxxxxxxxxxxxxx xxxwwwwwwwwwxxxxxxxxxxxxxxxxxxxxx wwwwwwwwwww''..................xx .'wwwwwww''....................xx ..''wwww'......................xx .....'w........................xx ENDMAP ############################################################################### # Black bear nests (Eino) # Bears are wimpy when you meet them, so here's an early challenge. # NAME: black_bear_nest_1 ORIENT: northwest WEIGHT: 5 TAGS: uniq_black_bear_nest DEPTH: D:4-8 NSUBST: ' = 1:1 / 2:R / *:. KITEM: R = w:2 honeycomb / w:1 royal jelly MONS: patrolling black bear MAP xxxxxxxxxxxxxxx xx''.xxxxxxxxxx x''.......xxxxx x''...xx....xxx xx''xxxxxxx..xx xxxxxxxxxxxxx.x xxxxxxxxxxxxxx@ ENDMAP NAME: black_bear_nest_2 ORIENT: southeast WEIGHT: 5 TAGS: uniq_black_bear_nest DEPTH: D:4-8 NSUBST: ' = 1:1 / 2:R / *:. KITEM: R = w:2 honeycomb / w:1 royal jelly MONS: patrolling black bear MAP xxxxxxxx@xx xxxxxxxx.xx xxxxxxxx.xx xxxxxxx..xx xxxxxx...xx xxxxx...xxx xxxx...xxxx xxx...xx'xx xxx..xx'.xx xxx..x''.xx @....xx'.xx xxx...xx.xx xxxx.....xx xxxxx....xx xxxxxxxxxxx xxxxxxxxxxx ENDMAP ############################################################################### # Dragon's cave # NAME: dragon1_lemuel ORIENT: northeast DEPTH: D:9-20, Lair MONS: patrolling dragon, patrolling ice dragon ITEM: potion of levitation / scroll of teleportation SUBST: ! : ?x SHUFFLE: 1?/2W SUBST: 2=2:20 1 SUBST: ? : wl SUBST: * : $*| MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxx!!!xxxxxxxxx xxxxxxxxxxxxxxxxx..????....dxxxx xxxxxxxxxxxxxxx....???...1d**xxx xxxxxxxxxxxxxx......???..$$**xxx xxxxxxxxxxxx.........????$$!!xxx xxxxxxxx.............??????!!!xx xxx......xxxxx........????!!!!xx xxx.xxxxxxxxxxx.......???!!!!!!x xx..xxxxxxxxxxxxxx...????!!!!!!x xx.xxxxxxxxxxxxxxxxxxxx!!!!!!!!x xx.xxxxxxxxxxxxxxxxxxx!!!!!!!xxx xx....xxxxxxxxxxxxxxxxxxx!!!xxxx xxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxx xxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ################################################################################ # Steading of the Giant Chief # NAME: Giant_Chief_Lemuel DEPTH: D:11-22, Orc:3-4 ORIENT: north MONS: patrolling stone giant, patrolling frost giant, patrolling fire giant MONS: hill giant, cyclops MONS: w:50 ogre / w:5 ogre mage / two-headed ogre MONS: wolf / warg SHUFFLE: ae / bB / gG / dD SUBST: ; = .' SHUFFLE: 'F1/ww2 SHUFFLE: w2/l3 SUBST: C = ?5 SUBST: a:. , e:. , b:x. , g:x. , d:x. , B:x. , G:x. , D:x. , ? = x. SUBST: 0 = 4 7 8:20 .:20 SUBST: T = .:50 ~ SUBST: | : |:30 Z SUBST: ! = =+x KFEAT: Z = floor KMONS: Z = hill giant zombie / stone giant zombie / cyclops zombie /\ titan zombie KFEAT: ( = . w:25 / ~ KITEM: ( = any weapon good_item KMONS: 8 = plant KFEAT: 8 = floor MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccccxxccccccccccccx xxxx???xxxxxx?***??xxxxxxxxxxxxx.........7...c...444..cccc..........cx xx$$$$$$?xxxx?.6..?xxxxxxxxxeeee..7..........+........+TT+.........5cx x?$$$$$$.?xx?.666.xxxxxxee0eexxx7....7.......c........cccc.........1cx x.$$$$$$..?x...6..eeeeeeexxxxxxx............7ccccc+ccccccc.........5cx x....<.....=?....xxxxxxxxx$$$TTcccc+ccccccccccccccTc(((((+..........cx x?........?xxxx.xxxxxxxx<=$$$TT+.......+TTTTTTTTTTTc(((((c.......***cx xx........?xx...xxxxxxxxxxx!xxxc..4.4..ccccccccccccccccccc444....***cx xxxx?...?xxxx.xxxxxxxxxxxxxCxxxc...4...cxxxCxxxxxxxxxxxxxxxxxxxxx=xxxx xxxxxx!xxxxxx.xxxxxxxbbb;''''''c..4.4..c'''''';ddddddddddxxxxxxxx||xxx xxx....xxxxx..xaaaaabbb0;''''''c.......c'''''';0ggggdddddd????xxx||xxx x...xxxxx???0?aaaaabbbb..;'''''ccc+++ccc''''';...ggggggdddddd???xxxxxx xx.xxx???......aaaabbbbb...;''F,''''''',F'';........ggggggdddd.???xxxx x?!??.....0...aaaa..bbb........;''''''';.........ggggggg.ddd..0...?xxx xx..........aaaaa....bbbbb.........4...ggggggggggggggg...dddd......??x xx?...aaaaaaaaaa.......bbbbbbbbb..0..ggggggggggggggg...0....dd......?x xxaaaaaaaaaaaa.....0.....bbbbbbbbbggggggggggggggg...........dd......?x xxaaaaaaaa[....@..........bbbbb..@..gggggggg........@.......d.....@..x ENDMAP ############################################################################### # Medium gnoll camp # # There are also two small camps (with weight 5). NAME: eino_medium_gnoll_camp ORIENT: north TAGS: uniq_gnoll_camp WEIGHT: 3 DEPTH: D:3-14 # This chooses between closed+populated and open+deserted variations - # the populated version is more fun, the deserted version is easier. # Shallow vaults and some deeper ones get the deserted version: : if you.absdepth()<7 or crawl.one_chance_in(6) then SUBST: T=., A=., a=., M=., m=., H=., h=., F=., f=., S=., s=., B=. SUBST: b=., W=., w=., Z=., z=., G=., D=., d=. : end # Walling: SUBST: A=x , a=+ SUBST: g = 1 2:3 3:1 4:3 SUBST: G = 1 2:3 3:1 4:3 MONS: gnoll MONS: gnoll ; potion of healing . halberd | glaive | whip ego:reaching w:2 | \ spear | spear ego:reaching w:2 . ring mail | scale mail MONS: gnoll ; potion of healing | potion of heal wounds . \ whip ego:reaching w:2 | whip good_item no_uniq w:1 | \ spear ego:reaching w:2 | glaive . scale mail | chain mail MONS: gnoll ; javelin q:3 | throwing net q:2 . spear | halberd . \ leather armour | ring mail # Juggle positions of the rest of the population and remove placeholders: SHUFFLE: M/m, H/h, F/f, S/s, B/b, W/w, Z/z, D/d SUBST: m=. , h=. , f=. , s=. , b=. , w=. , z=., d=. KMONS: M = gnoll ; whip | whip ego:reaching w:2 | spear ego:reaching w:2 . \ leather armour | ring mail KMONS: H = jackal / hound KMONS: B = gnoll ; potion of healing | potion of heal wounds . \ whip ego:reaching w:2 | whip good_item no_uniq w:1 | \ spear ego:reaching w:2 |glaive . scale mail | chain mail / \ w:4 gnoll ; potion of heal wounds . spear good_item | \ halberd good_item | glaive ego:reaching w:5 .chain mail | \ banded mail KITEM: F = meat ration / beef jerky / sausage / potion of water KITEM: S = javelin q:4 w:5 / javelin q:3 w:5 / cloak / sausage /\ potion of water / leather armour / pair of gloves / hand axe KITEM: W = spear good_item no_uniq w:2 / halberd / glaive / javelin q:4 w:5 /\ javelin q:3 w:5 / throwing net KFEAT: Z = $ KITEM: D = potion of confusion / potion of speed / potion of berserk rage /\ potion of might MAP xxxxxxxxxxxxxxxxxxxxxxx xxxfFFxsSSxBWdxzZZxxxxx xxx.f.x.s.xbDDxBZZxxxxx xxxF.fAS.sAdBwAbzzxxxxx xxxxxaAAaAAAaAAaxxxxxxx xhMTx...........xHwWxxx xHhHa.g.AAaAA.g.ahzZxxx xhHmA.g.AGbGA g.AHZhxxx AAAAA. A.GGA .AAAAA.@ @..... Aw.WA ........ AAAAA ENDMAP ############################################################################### # The Castle # With depth-appropriate inhabitants and loot # NAME: lemuel_castle DEPTH: D:3-27 ORIENT: northwest TAGS: no_monster_gen no_rotate : if you.absdepth() < 7 then MONS: gnoll, gnoll, ogre, jackal SUBST: *=*. , *=$ , |=* , *=*. : elseif you.absdepth() < 16 then MONS: orc, w:5 orc knight / orc warrior MONS: orc sorcerer / orc warlord / orc knight, warg SUBST: *:*$ , |:*$ : elseif you.absdepth() < 25 then MONS: deep elf soldier / deep elf fighter MONS: deep elf knight / deep elf mage / deep elf summoner / deep elf priest MONS: deep elf annihilator / deep elf sorcerer / deep elf demonologist /\ deep elf blademaster/deep elf master archer MONS: nothing SUBST: *:*$, |=|. : else MONS: red draconian / green draconian / yellow draconian / pale draconian /\ black draconian / purple draconian MONS: pale draconian knight / green draconian annihilator /\ purple draconian knight MONS: red draconian scorcher / white draconian zealot /\ yellow draconian caller / black draconian shifter MONS: lindwurm / death drake / swamp drake MONS: plant / w:1 oklob plant SUBST: w:wl SUBST: *:*$ : end COLOUR: ? = brown FTILE: ? = floor_hive SUBST: ? = . SUBST: X = c =:1 SUBST: ~ = ~:2 . SUBST: 8 = 89 MONS: plant MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x......5.................4.4......5............ x.......................4.4.4...5.............5 x....wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww x....wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww x....wwccnccwwwwwwwwwwwwwwwwwwwwwwwwwwwwccnccww x....wwc1.1c......4.............4.......c1.1cww x....wwc.1.cXccccccccccccXXccccccccccccXc.1.cww x....wwccc+c....+~~~~~~~+..+~~~~~~~+.***c+cccww x....www.X.c||..ccccccccc++ccccccccc.***c.X.www x....www.c1c||2.c1...1..1321..1...1c.***c1c.www x....www.c.cccccc..1...211112...1..cccccc.c.www x....www.c.+....+....1...22...1....+....+.c.www x.5..www.c.+....+..1...1....1...1..+....+.c.www x....www.c.cccccccccccccc++cccccccccccXcc.c.www x....www.c1c1.1..ccccccc....ccccccc..m..c1c.www x....www.X.c.2...+.....=....=.....+..m.8c.X.www x....wwccc+c1.1..ccccccc....ccccccc..m..c+cccww x...5wwc.1.cXccccccccccc++++cccccccccccXc.1.cww x....wwc1.1c4..4..4..4..4..4..4..4..4..4c1.1cww x....wwccnccwwwwwwwwwwww????wwwwwwwwwwwwccnccww x....wwwwwwwwwwwwwwwwwww????wwwwwwwwwwwwwwwwwww x5...wwwwwwwwwwwwwwwwwww????wwwwwwwwwwwwwwwwwww x..................414..@.....414............5. ENDMAP ############################################################## # The River Lethe # # Should be turned into a timed, non-announced portal vault # using the maprot (or unmappable) flag. # # The two orange statues are placed for maximum pain -- one you're # likely to first see while levitating, the other is hard to target # with disintegration through its protective plants. # # The place is also full of amnesia traps. Have fun! # # Lemuel # NAME: River_Lethe ORIENT: encompass TAGS: no_rotate DEPTH: D:16-26 SUBST: + = += SUBST: . = .:100 !:1 6:4 SUBST: ; = .:200 !:1 1:3 SUBST: 1 = 1:20 . SUBST: 3 = 3:20 . #KFEAT: ! = amnesia trap KFEAT: ! = ^ MONS: plant MONS: wolf / warg / hell hound MONS: nothing MONS: wight w:50 / wraith / shadow wraith / spectral warrior /\ skeletal warrior / flayed ghost MONS: dancing weapon MONS: human simulacrum w:60 / elf simulacrum / ogre simulacrum /\ centaur simulacrum / troll simulacrum / vampire / wraith / hungry ghost MONS: eye of draining / brain worm / death drake w:5 / shadow /\ shadow dragon w:1 KITEM: A = potion of experience / any good_item KMONS: A = Maud KFEAT: A = > KFEAT: B = | KMONS: B = neqoxec KFEAT: C = b KMONS: C = lich w:20/shadow fiend SUBST: b = b| SUBST: | = |* SUBST: _ = x= ITEM: any scroll, potion of experience SHUFFLE: dD/eE/fF/gG SUBST: D==, d=|, E=x, e=%%*, F=x, f=%, G=x, g=% SHUFFLE: PQ SUBST: Q=xw KMONS: P = orange crystal statue KFEAT: P = floor KMONS: k = giant eyeball KITEM: k = potion of experience / any good_item SHUFFLE: rstu, RST SUBST: r==, s=x, t=x, u=x, R==, S=x, T=x MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccccccxxxxxx xxAB.r$xxxwwwxxxxcccccccccccccccccccccccccccxxxxxxxxcc..1....|kcxxxxxx xwBB.s$$RRwwwxxxxc.....+...+...........c***c;;xxxxx;cc.....1.||cxxxxxx xw...t$$Sxwwwxxxxc..C..ccccc...........c***c;;;xxx;;cc.1.1...1.cxxxxxx xww..u$$xSwwwwxxxc.....cxxxc...........c***c;;;;xx;;++.....1..1cxxxxxx xww..xxxTwwww;xxxc..}..cxxxc...........c...c;;;;xx;;cc..1.111..cxxxxxx xwww.xxxwww;;;;xxccccccccxxcc+ccc+ccccccc+cc;;;;xx;;cc.11111...cxxxxxx xwwwxxxwwww;;;;;xxxxxxxxxxxc...c...c.......c;;;;x;;;cc..111H..1cxxxxxx xwwwxxxwwwww;;7;;xxxxxxxxxxc...c...c.w.....c;;;;;;;;cc.111111..cxxxxxx xwwwxxxwwwww;;;;;;;xxxxxxxxc...+...c.w.....+;;;;;;;;cc..111..1.cxxxxxx xwwwxxxwwww;;7;;;;;;;;xxx;;c...c...c.w.....c;;;;;;;;ccccccccccccxxxxxx xwwwxxxwww;;;;;;;;;;;;;;;;;cc+ccc+cc..w....c;;;;;;;;;;xxxxxxxxxxxxxxxx xwwwxxxwww;;7;;;;;;;;;;;;;;+.......+..w....cccc;;;;;;xxxxxxxxxxxxxxxxx xwwwwxx;ww;;;;;;;;;;;;;;;;;cccc+cccc...w...c$$c;;;;;;;;xxxxxxxxxxxxxxx xwwwwxx;w;;7;;;;xxx;;;;;;;;c.......c...w...c$$c;;;;;;;;;;;xxxxxxxxxxwx xwwwwxx;;;;;;;;xxxxx;;;;;;;c.......c+ccwwccc+cc;;;;;;;;;;;;;xxxxxxxxwx xwwwwxx;;;7;;;xx*4.+;;;;;;;c.......c.c..ww....c;;;;;7;;;;;;;;xxxxxxwwx xxwwwwx;;;;;;;;xxxxx;;;;;;;c6.6.6.6c.c...ww...c;;;;;;;;;;;;;;;xxxxxwwx xxxwwwxx;;;;;;;;xxx;;;;;;;;ccccccccc.c...ww...c;;;;;;;;;;;;;;;xxxxxwwx xxxwwwxx;;;;;;;;;;;;;;;;;;;c$$+....+.c....www.c;;;;;;;ccccccccxxxxxwwx xxxwwxx;;xxx;;;;;;;;;;;;;;;c$$cccccc.c.....wwwc;;;;;;;c.....$$Dddxwwwx xxxwwwx;xxxxx;;;;;;;xx;;;;;c$$c....c+cccccccwww;;;;;;;c.....$$xdd_wwwx xxxwwwxxx*4.+;;;;;;xxxx;;;;cccc....c.....c...www;;ccccc.......xxxxwwwx xxxwwwxxxxxxx;;;;;xxxxx;;;;;;;c....c.....+...www;;c...c.......xeexwwwx xxxwwwxx;xx;;;;;;xxxxxx;;;;;;;c....c.....c...www;;c.66c.......Eee_wwwx xxxwwwxx;;;;;;;;xxx5..c;;;;;;;cccccc.....cccwww;;;+.66+.......xxxxwwwx xxxwwwxx;;;;;;;;;xx5..c;;;;;;;;;;;;c.....c;wwww;;;c.66c.......Fffxwwwx xxxwwwxx;;;;;;;;;;x5..+;;;;;;;;;;;;cccccccwwww;;;;c...c.......xff_wwwx xxxwwwxx;xxx;;;;;xxx..c;;;;;;;;;;;;;;;;;wwwwww;;;;ccccc.......xxxxwwwx xxxwwwxxxxxxx;;;;;;xx.c;;;;;;;;;;;;;;;;wwwwwww;;;;;;;;c.....$$xggxwwwx xxxwwwxxx*4.+;;;;;;xxxx;;;;;;;;;;;;;;;wwwwwwwww;;;;;;;c.....$$Ggg_wwwx xxxwwwxxxxxxx;;;;;xxxwxx;;;;;;x;;;;;wwwwwwwwwww;;;;;;;ccccccccxxxxwwwx xxxwwwxxxxxx;;;x;;;xwwxxx;;;;;xx7wwwwwwwwwwwwww;;;;;;;;;;;;;;;xwwwwwwx xxxwwwxxxxwww;;;;;;wwwwxw;;;;xxxwwwwwwwwwwwxxwww;;;;7;;;;;wwwwwwwwwwwx xxxwwwxxxxxwwwwwwwxwwwwwwwwwxxxwwwwwwwwwwwwxxxwwwwww;;wwwwwwwwwwwwwwxx xxxxwwwwxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxwwwwwwwwwwwwwwwwwwwwwxxx xxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxwwwwwwwxxxxxwwwwwwwwwwwwwwwwwwwxxxxx xxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxwwwwwwwwwwwwwwwwwwxxxxxxx xxxxxwwwwwwwwwwwwwwwwQxwwwwwwwxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxx xxxxxxwwwwwwwwwwwwwxxxxwwwwwwwwwwwwwxxxPwwwwwwwwwwxxwwwwwwwwxxxxxxxxxx xxxxxxxwwwwwxxxxxxxxxxwwwwwwwxxwwwwxxxxxwwwwwwwwwxxxwwxwwwwxxxxxxxxxxx xxxxxxxx;7;;xxx222xxxxxxwwwwxxwww2222xxxxx22wwwwwwxxxxxxxxxxxxxxxxxxxx xxxxxxxx;;;xxx;;;;;xx2222wwwwww;;;;;;;;xxxx22;;;;wwwwxxxxxxxxxxxxxxxxx xxxxxxxxx;xxxx;;;;;;;;;;;;ww;;;;;;;;;;;;;;;;;;;;;;;;wwwxxxxxxxxxxxxxxx xxxxxxxxxxxx;;;;2;;;;;;;;;;;;;;;;;);;;;;;2;;;;;;;;;;wwwxxxxxxxxxxxxxxx xxxxxxxxxxxx;;;;;;;;;;;;;;;;;;;;;[](;;;;;;;;;;;;;;;;2wxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx{xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################# NAME: vault_1 ORIENT: north DEPTH: D:16-26 MONS: shapeshifter, shapeshifter, glowing shapeshifter MONS: silver statue, nothing SUBST: E=E. SHUFFLE: abcd, $*, |ABCDE, nm, 45 SUBST: A=., B=., C=., D=*, E=%, n=9, m=0 SUBST: a = = x:8, b = = x:30, c=x, d=x SUBST: * = * |:1 SHUFFLE: opq SUBST: o=+ SHUFFLE: pqrs SUBST: p=+, q=+, r=x, s=x SHUFFLE: xxxxc MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxx....xE.......x........x.................................xxxx x%E+3...x........+........x......x....x1...x2...x2...x3...x..Dxx x%Ex....x........x.......Ex..................................DDx xxxxxxxx+xxx+xxxxxxxxxxxxxx..................................xxx x.......x.................+.5................................8Dx x.......x.................x..................................xxx x.......+........8........xx+xx..............................DDx x.......x.................x...x..x....x1...x2...x2...x3...x..Dxx x.......x.................x...x.............................xxxx xx+xxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxaxaxaxbxbxbxcxcxcxxxxx x.........................x.4.x...xxxxxxEEE...............|||||x x...xxxxxxxxxxxxxxxxxxx...x...x......xxxxxx..................||x x...x....$$$$x****.mmmx...x...x.........xxxxxx.................x x...+....$$$$x****....x...x...+............xxxxxx.........8....x x...x....$$$$x****....+...x...x...............xxxxxx...........x x...xnnn.$$$$x****....x...x999x..................xxxxxx........x x...xxxxxxxxxxxxxxxxxxx...x...xxx...................xxxxxx.....x x.........................x...xxxxxx...................xxxxxx..x xxxxxx+xxxxxxx+xxxxxxx+xxxx...xxxxxxoxxxxxxxxpxxxxxxxxqxxxxxdxdx xxx.......x.......x.......x...x.........xE.......x.............x xxx.......x.......x.......x...x.........x........x.............x xxx.......x.......x.......x...x.........x........x.............x xxx...1...x...2...x...3...x...x....3....r....2...s......1......x xxx.......x.......x.......x...x.........x........x.............x xxxE.....ExE.....ExE.....Ex...x.........x........x.............x xxxAAAAAAAxBBBBBBBxCCCCCCCx...xE.......ExE.......x............Ex xxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # A cell vault # NAME: cell_vault ORIENT: northwest DEPTH: D:16-26 SHUFFLE: 890 KITEM: 8 = | / nothing w:50 KITEM: 9 = * / nothing w:50 KITEM: 0 = % / nothing w:50 KFEAT: 8 = 8 KFEAT: 9 = 9 KFEAT: 0 = 0 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xcccccccccccccccccccccccccccccccc xccw......~......w......~......wc xcc.ccccccccccccc.ccccccccccccc.c xcc.c....c.c....c.c....c.c....c.c xcc.c.8..+.c....c.c....+.c..9.c.c xcc.c....c.+..9.c.c.9..c.+....c.c xcc.c....c.c....c.c....c.c....c.c xcc.cccccc.cccccc.cccccc.cccccc.c xcc~c....c.c....c.c....c.c....c.c xcc.c....c.c....c.c....+.c....c.c xcc.c8...+.+..8.c.c.8..c.+....c.c xcc.c....c.c....c.c....c.c....c.c xcc.cccccc.cccccc.cccccc.cccccc.c xcc.c....c.c....c.c....c.c....c.c xcc.c....+.c....c.c.0..c.c....c.c xcc.c..9.c.+.8..c~c....+.+.0..c.c xcc.c....c.c....c.c....c.c....c.c xcc.cccccc.cccccc.cccccc.cccccc.c xcc.c....c.c....c.c....c.c....c.c xcc.c.0..+.+.0..c.c....+.+....c.c xcc.c....c.c....c.c.0..c.c.8..c.c xcc.cccccc.c....c.c....c.cccccc.c xcc.c....c.cccccc.cccccc.c....c~c xcc.c....c.c....c.c..9.+.+....c.c xcc.c.0..+.+....c.c9...c.c.0..c.c xcc.c....c.c.8..c.c....c.c....c.c xcc.cccccc~cccccc.cccccc~cccccc.c xccw.......Twwwwc.cwwwwT.......wc xcccccccccccccccc.ccccccccccccccc xxxxxxxxxxxxxxxxc@cxxxxxxxxxxxxxx ENDMAP ############################################################################## # A little maze vault # NAME: little_maze_vault DEPTH: D:16-26 ORIENT: northeast MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x900x..............x..........x x999x.xxxxxxxxxxxx.x.xxxxxxxx.x x000x.x............x.x......x.x xx.xx.xxxxxxxxxxxxxx.x.xxxx.x.x xx.x..............xx.x.88|x.x.x xx.x.x.xxxxxxxxxx.xx.xxxxxx.x.x xx.x.x.x........x...........x.x xx.x.x.x.xxxxxx.xxxxxxxxxxxxx.x xx.xxx.x.x$$$$x...............x xx.....x.x$$$$x.xxxxxxxxxxxxxxx xxxxxxxx.x$$$$x...............x x........x$$$$x.xxxxxxxxxxxxx.x x.xxxxxx.xxxx.x.............x.x x.xxxxxx.xxxx.xxxxxxxxxxxxx.x.x x.x.......xxx.x...........x.x.x x.x.xxxxx.....x.x.xxxxx...x.x.x x.x.x999xxxxxxx.x.x***x...x.x.x x.x.x889........x.x|||xxxxx.x.x x.x.x899x.xxxxx.x.x***xxxxx.x.x x.x.xxxxx.xxxxx.x.xx.xxxxxx.x.x x.x..........xx.x.xx........x.x x.xxxxxxx.xx.xx.x.xxxxx.xxxxx.x x.xxx000x.xx.xx.x.x$$$x.xxxxx.x x|||x000x.x$$$x.x.x$$$x%%x%%%.x x|||x000..x$8$x.x.x$$$x%%x%8%xx x|||xxxxxxx$$$x.x..$$$xxxx%%%xx xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx ENDMAP ############################################################################## # thingy vault. # NAME: thingy_vault DEPTH: D:12-26 ORIENT: southwest TAGS: no_rotate NSUBST: ^ = 3:^ / *:. MAP xxxxxxxxxxxxx@xxxxxx xxxxxxxxxxxxx^xxxxxx xxxxxxxxxxxx^^^xxxxx xxxxxxxxxxx^^^^^xxxx xxxxxxxxxxxx...xxxxx xxxxxxxxxxxx...xxxxx xxxxxxxxxxx.....xxxxxxxxxxxx xxxxxxxxx.........xxxxxxxxxx xxxxx......0...0......xxxxxx xx.......................xxx xx.........0...0.........xxx x8......0.........0......8xx xx.........0...0.........xxx xx.......................xxx xxx........0...0........xxxx xxxxxxxx...........xxxxxxxxx xxxxxxxxxxxx...xxxxxxxxxxxxx xxxxxxxxxxxx...xxxxxxxxxxxxx xxxxxxxxxxxxx.xxxxxxxxxxxxxx xxxxxxxxxxxxx.xxxxxxxxxxxxxx xxxxxxxxxxxxx.xxxxxxxxxxxxxx xxxxxxxxxxx.....xxxxxxxxxxxx xxxxxx...............xxxxxxx xxxx8.................8xxxxx xxxxxxx.............xxxxxxxx xxxxxxxxxxxx999xxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # hourglass vault. # NAME: hourglass_vault ORIENT: southeast DEPTH: D:12-26 TAGS: no_rotate no_hmirror MAP xxxxxxxxxxxxxx@xxxxxxxxxxxxxxxx xxxxxx.................xxxxxxxx xxxxx...................xxxxxxx xxxxx...................xxxxxxx xxxxxx.................xxxxxxxx xxxxxx.................xxxxxxxx xxxxxx.................xxxxxxxx xxxxxxx...............xxxxxxxxx xxxxxxx...............xxxxxxxxx xxxxxxxx.............xxxxxxxxxx xxxxxxxxx.....8.....xxxxxxxxxxx xxxxxxxxxx...999...xxxxxxxxxxxx xxxxxxxxxxxx00000xxxxxxxxxxxxxx xxxxxxxxxxxxx===xxxxxxxxxxxxxxx xxxxxxxxxxxx.....xxxxxxxxxxxxxx xxxxxxxxxx.........xxxxxxxxxxxx xxxxxxxxx...........xxxxxxxxxxx xxxxxxxx......|......xxxxxxxxxx xxxxxxx...............xxxxxxxxx xxxxxxx...............xxxxxxxxx xxxxxx........$........xxxxxxxx xxxxxx.......$$$.......xxxxxxxx xxxxxx....$$$$$$$$$....xxxxxxxx xxxxx$$$$$$$$$$$$$$$$$$$xxxxxxx xxxxx$$$$$$$$$$$$$$$$$$$xxxxxxx xxxxxx$$$$$$$$$$$$$$$$$xxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ########################################################################## # A more Angbandy vault # NAME: Angbandy_vault ORIENT: northeast DEPTH: D:16-26 SUBST: ^ = ^. SUBST: "=.", '=.', '=$, "=*, *=* |:1 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ccccccccccccccccccccccccccccccccx c*******cc..9...cc.+8c0c"c.c"c8cx c******cc..cc..cc..cc0c.c.c'c8ccx c*****cc..cc..cc..cc'c'c"c.c8c.cx c****cc9.cc..cc8.cc"c.c.c'c"c0ccx c***cc..cc..cc..cc.c.c"c.c.c.c'cx c**cc..cc8.cc..cc.c"c.c.c.c"c.ccx c+cc9.cc..cc..cc"c.c.c.c"c.c.c.cx c^c..cc..cc..cc.c'c.c.c.c.c"c"ccx c^^.cc..cc..cc.c.c.c9c'c"c.c.c9cx c..cc..cc..cc'c.c.c"c.c.c.c9c9ccx c.cc..cc..cc.c.c"c.c.c.c.c'c"c9cx ccc..cc..cc.c.c.c.c.c"c.c.c.cc+cx cc..cc..cc'c"c'c.c.c.c.c'c.cc..cx c0.cc..cc.c.c.c.c8c.c"c.c.cc0.ccx c^cc..cc"c.c.c'c.c'c.c.c.cc..cccx c^c..cc.c.c9c.c.c.c'c.c.cc..cc.cx c0..cc'c.c.c"c0c.c.c.c.cc..cc.0cx c..cc.c.c9c'c.c.c'c'c.cc.9cc...cx c.cc9c.c.c"c.c.c.c.c.cc..cc..c^cx ccc.c'c'c.c.c.c'c.c'cc..cc..cc^cx cc'c.c.c.c'c'c.c0c.cc..cc..cc..cx c.c.c"c.c.c.c.c'c.cc9.cc..cc..ccx cc.c8c.c.c'c.c'c.cc..cc..cc0.cccx c.c'c.c'c0c.c.c"cc..cc..cc..cc$cx cc.c.c.c.c.c"c.cc..cc..cc..cc$$cx c"c.c.c.c'c.c.cc..cc0.cc..cc$$$cx cc.c.c.c.c"c'cc..cc..cc..cc$$$$cx c'c.c.c'c.c.cc.8.^^.cc...^+$$$$cx cccc@cccccccccccccccccccccccccccx ENDMAP ############################################################################ # four-leaf vault # NAME: four-leaf_vault DEPTH: D:12-26 ORIENT: northwest MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxx.........^..^.........xxxxx xxxxx...xxxxxxxx..xxxxxxxx...xxxx xxxx...xxxxxxxxx..xxxxxxxxx...xxx xxx...xx$*....xx..xx....$$xx...xx xx...xx$*$....xx..xx....$*$xx...x xx..xx*$*$....xx..xx....*$$$xx..x xx..xx$$$.00..xx..xx..00.*$*xx..x xx..xx....09..xx..xx..90....xx..x xx..xx......+xx....xx+......xx..x xx..xx......x^......^x......xx..x xx..xxxxxxxxx........xxxxxxxxx..x xx..xxxxxxxx..........xxxxxxxx..x xx..............TT..............x xx..............TT..............x xx..xxxxxxxx..........xxxxxxxx..x xx..xxxxxxxxx........xxxxxxxxx..x xx..xx......x^......^x......xx..x xx..xx......+xx....xx+......xx..x xx..xx....09..xx..xx..90....xx..x xx..xx$$*.00..xx..xx..00.*$$xx..x xx..xx*$*$....xx..xx....*$$*xx..x xx...xx*$*....xx..xx....$$$xx...x xxx...xx*$....xx..xx....*$xx...xx xxxx...xxxxxxxxx..xxxxxxxxx...xxx xxxxx...xxxxxxxx..xxxxxxxx...xxxx xxxxxx..^................^..xxxxx xxxxxxxxxxxxxxxx~~xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx++xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxx ENDMAP ############################################################################ # Cross-vault # NAME: cross_vault DEPTH: D:12-26 ORIENT: northwest SUBST: ~=.~, ^=^. MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx............xxxxxxxxxx xxxxxxxx..................xxxxxxx xxxxxx......................xxxxx xxxxx..........w^^w..........xxxx xxxx........wwww++wwww........xxx xxxx......wwwvvv^^vvvwww......xxx xxx......wwwwv.9..9.vwwww......xx xxx.....wwwwwv......vwwwww.....xx xxx....wwwwwvv......vvwwwww....xx xx....wwwwwvv........vvwwwww....x xx....wwvvvv....vv....vvvvww....x xx...wwwv......vvvv......vwww...x xx...wwwv....vv8vv8vv....vwww...x xx..wwwwv...vvvv||vvvv...vwwww..x xx~~wwwwv...vvvv||vvvv...vwwww~~x xx..wwwwv....vv8vv8vv....vwwww..x xx...wwwv......vvvv......vwww...x xx...wwwvvvv....vv....vvvvwww...x xx....wwwwwvv........vvwwwww....x xxx...wwwwwwvv......vvwwwwww...xx xxx....wwwwwwv......vwwwwww....xx xxx.....wwwwwv......vwwwww.....xx xxxx.....wwwwvvvvvvvvwwww.....xxx xxxx.......wwwwwwwwwwww.......xxx xxxxx.........wwwwww.........xxxx xxxxxx........^~~~~^........xxxxx xxxxxxxx......^x++x^......xxxxxxx xxxxxxxxxxx...xx..xx...xxxxxxxxxx xxxxxxxxxxxxxxx..@.xxxxxxxxxxxxxx ENDMAP ############################################################################ # Another thingy vault # NAME: thingy_vault_2 DEPTH: D:14-26 ORIENT: southeast SUBST: ' = ^ .:50 MONS: orange crystal statue MAP xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx^xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxx xx.....''''''''.''''''''.....xxx x..bb..xxxxxxxxxxxxxxxxx..bb..xx x..b...xxxxxxxxxxxxxxxxx...b..xx x...b..xxxxbbbbbbbbbxxxx..b...xx x..bb..xxbbb.......bbbxx..bb..xx x......xxb....9.9....bxx......xx x..bb..xbb..%$$$$$%..bbx..bb..xx x...b..xb..0%$***$%0..bx..b...xx x..b...xb..0%$*1*$%0..bx...b..xx x...b..xb..0%$***$%0..bx..b...xx x..b...xb...%$$$$$%...bx...b..xx x...b..xbb.900000009.bbx..b...xx x..b...xxb...........bxx...b..xx x..bb..xxbbb..9.9..bbbxx..bb..xx x......xxxxbbbb'bbbbxxxx......xx x..bb..xxxxxxxb=bxxxxxxx..bb..xx x..b...xxxxxxxx=xxxxxxxx...b..xx x...b..xxxxxxxx'xxxxxxxx..b...xx x..b....xxxxxxx=xxxxxxx....b..xx x...b...'''''''.'''''''...b...xx x..b....xxxxxxxxxxxxxxx....b..xx x..bb..xxxxxxxxxxxxxxxxx..bb..xx xx....xxxxxxxxxxxxxxxxxxx....xxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################ # Impenetrable vault # NAME: impenetrable_vault DEPTH: D:16-26 ORIENT: southeast MAP .......@................x ........................x ........................x ...............................x ...............................x .....cccccccccccccccc..........x .....c[^...........9cc.........x .....c^xxxxx=xxxxxx..cc........x .....c.x9..^^^...9xx..cc.......x .....c.x.xxx=xxxx..xx..cc......x .....c.x^x$$$$$$xx..xx.9c......x .....c.=^=$*|||*$xx..xx.c......x .....c.x^xx$*|||*$xx.9x.c......x .....c.x9.xx$*|||*$xx^x.c......x .....c.xx..xx$*|||*$=^=.c......x .....c9.xx..xx$$$$$$x^x.c......x .....cc..xx..xxxx=xxx.x.c......x ......cc..xx9...^^^..9x.c......x .......cc..xxxxxx=xxxxx^c......x ........cc9...........^]c......x .........cccccccccccccccc......x ...............................x .........................x .........................x .........................x .........................x xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ######################################################################### # Orc temple # NAME: orc_temple ORIENT: southwest TAGS: no_rotate DEPTH: D:14-26, Orc:2-4 MONS: orc warlord, patrolling orc priest, patrolling orc high priest MONS: orc warrior, orc wizard, orc knight, orc sorcerer KFEAT: C = altar_beogh MAP xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxx xxxxxxxxxxxxxx...xxxxxxxxxxxxxxx xxxxxxxxxxxxxx4.4xxxxxxxxxxxxxxx x**..........x414x..........**xx x**..........x4.4x..........**xx x............+...+....4.......xx x....4..4....x...x............xx x............x...x.......4....xx x............xx.xx............xx x...4......xxxx+xxxx......6...xx x........xxx.......xxx........xx xxx...xxxx..2.....2..xxxx...xxxx xxxx+xxxx.............xxxx+xxxxx xxx...xxx.............xxx...xxxx x......x...............x......xx x..4...x...2...C...2...x...5..xx x......x...............x......xx x...4..xx.............xx..5...xx x$......x....2...2....x......$xx x$6..5..xx.....3.....xx.5...7$xx x$$$.....xxx.......xxx.....$$$xx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################# # Matthew Ludivico # NAME: mludivico_vault ORIENT: southwest DEPTH: D:18-27 MONS: hell hound, necromancer, wizard, orange demon, rotting devil MONS: hell knight, great orb of eyes MAP xx.@.xxxxxxxxxxxxxxxxxxxxxxxxxxx xxx...xxxxxxxxxxxxxxxxxxxxxxxxxx xxxx..........................xx xxxxxxxxxxxxxxxxxxxxxxxxxxxx..xx x.^^..........................xx xx.^^xx+xxxxxxxxxxxxxxxxxxxxxxxx xxx.^...11....xxxxxxxx..xxxxxxxx xxxx..x.1..6..xxx........xx..xxx xxxxx.xxxxxxxxx...vvvvv...x...xx x6..1...x.........+1..v.......xx x..1....x.........vvvvv........x x..5...xx......................x xxxxxx^++...........vvvvvvv....x xxxxxx^xx...xx=xx...vv$%$vvvvv.x xxxxxx^x...xxv1vxx...vvv*2...v.x xxxxxx^x..vvvv7.vvvv...vv.vv+v^x x..xxx^..vvvb....bvvv...vvv^...x x%%.xx..vvvvb....bvvvv.......xxx xx.....vvbbb......bbbvv.....xxxx xxx....vvb....66....bvvxxxxxxxxx xxxxxxvvvb..llllll..bvvvxxxxxxxx xvvvvvvvvb..ll45ll..bvvvvvvvvxxx xccc***+==..l3.2.l..cccccccccxxx xccc+cccbb....ll....c..$$$$+$*cx xcc|||cbb...3llll2...cc%*%*c$|cx xcccccccbbbbbbbbbbbccccccccccccx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################# # Fort Yaktaur (Matthew Ludivico) # NAME: fort_yaktaur ORIENT: southeast DEPTH: D:14-26 MONS: yaktaur, death yak, minotaur, random MONS: yak, gnoll, random MAP .........@....wwwwwwwwwwwwwwwwwxx .ccccc.......ww....wwww....wwwwxx .c$c%c......ww.ccccccccc.......xx .c+c+c......ww.c.%$....ccccccccxx .c...+......ww.c*.115..c$$+|*|cxx .c1..c.....ww..c...55+ccc+cxx=cxx .ccccc.....ww..ccccccc....c|=*cxx ............ww.......c5...cxx=cxx ....6.ccccc.ww.w...2.+51..c|1.cxx ....63+...c..wwww..21+51..c2.2cxx ....6.ccccc..wwwwww..c5...cc+ccxx ............wwwwwww..c........cxx ............wwwwwww..ccccccccccxx ...........ww1w..www...........xx .......566.www.....www.........xx .........1ww....ccccc..........xx .....566.w......+...c..........xx .........www....ccccc..........xx ...........ww............wwwwwwxx .......3....wwwww......www.....xx ......666.......ww...www.......xx .....cc+cc.......wwwww.........xx .....c...c.....................xx .....ccccc.....................xx ...............................xx ...............................xx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # The New Box Level (dp) # NAME: box_level_dp DEPTH: D:20-26 ORIENT: encompass TAGS: no_pool_fixup no_rotate SHUFFLE: zZ NSUBST: A = 1:= / *:b NSUBST: B = 1:= / *:b NSUBST: C = 1:= / *:b NSUBST: D = 1:= / *:b NSUBST: E = 1:= / *:b KFEAT: ^ = teleport trap / Zot trap SUBST: ':''l. , '=l. SUBST: ":""W. , "=Ww.. ITEM: ring of teleportation ITEM: royal jelly / honeycomb w:20 / nothing w:30 ITEM: scroll of teleportation KFEAT: T = teleport trap KMONS: w = electric eel / jellyfish / nothing w:120 KFEAT: w = w KMONS: l = fire vortex / lava snake / lava fish / fire elemental w:1 /\ nothing w:50 KFEAT: l = l KMONS: z = killer bee KMONS: Z = bumblebee KITEM: z = royal jelly / honeycomb w:20 / nothing w:120 KITEM: Z = royal jelly / honeycomb w:20 / nothing w:120 : if crawl.one_chance_in(3) then KMONS: ! = orc / orc warrior / orc knight / nothing w:30 KMONS: & = orc warlord / orc knight / nothing w:20 : elseif crawl.coinflip() then KMONS: ! = yaktaur / nothing KMONS: & = yaktaur captain / nothing : else KMONS: ! = naga / nothing KMONS: & = naga warrior / greater naga : end SUBST: * = * % % $ $ f SUBST: ; = 9 0 SUBST: !=%$, &=*% SUBST: _ : _+ , _ = += SUBST: V = * MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x.......xccccccxxxxxxx.........................................w"..xxx x.{...{.xc....cbbbbbxx................xxx...................."w......x x.......++.U..++.].++.....'''....'l'....xxx................."ww".....x x...[...xc....cbbbbbxx...'''..''lllll'....xx...bbEbbEb......"ww"....xx x.......xcccccccxxxxxx.......'llllllll.....x...bd...9b...."www".....xx xxxxxxxxxxxxxxxxxxxxxx.......'lllllll'.....x...E.....E.."ww.w".....xxx x.............................'lllll'.....xx...b9...Vb.www..w".....xxx x....""w.............".xxx......'ll'......x....bbEEEEbwww.www.....xxxx x.."wwwww"..........w....xxxx............xx....."wwwwwwww.ww"....xxxxx x.wwwwwwww"........w........xxxxxxx....xxx........"www"...ww"...xxxxxx x..wwwwwww"......"ww......""......xxxxxx....."...........ww"....xxxxxx xx..""ww".......www....."wwwwwwwwww........."www"......wwwww"....xxxxx xxx.........."wwww"..""wwwwwwwwwwwwwwwwww".www"...wwwwwwwwwwww.....xxx xxxxx....""wwwwwwwwwwwwwwww.......wwwwwwwwwwwwwwwwwwwwwww.....xx....xx xxx..""wwwwwwwwwwwwwwww"....xx...x....."wwwwxxww".........xxxxx.....xx x."wwwwwwwwwwwwwxxx__xxxxxxxxxx=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....x xwwwwwwww".."wwwxww.."w........................................>xx...x xxwwww""....."xwxw"...ww........................................xx...x xxww".........xxxw..............................................xx..xx xww............xx"w...ccccccccccccccccccccccccccccccccccccc.....xx..xx xw"...xxx.......x..w..c^..*...*...*...*...*...*...*...*...c.....x...xx xw....x!x..xxx..x..w..c...................................c.....x...xx xxx...x+x..x!x..x.....c*..;...;...;...;...;...;...;...;..*c.....xx..xx xxx....1..1+!x..x.....c...................................c.....xx...x x..........xxx.xx.....c.......bbbbbbbbbbbbbbbbbbbbb.......c.....xx..xx x..xxxx........xx.....c.......bTTTTTTTTTbTTTTTTTTTb.......c.....x...xx x..x!!+1..xxxx..x.....c*..;...bTbbbAbbbTbTbbbBbbbTb...;..*c.....x..xxx x..xxxx..1+!!x..x.....c.......bTb8...|bTbTb|...8bTb.......c.....xx.xxx x.........xxxx..x.....c.......bTA|...|ATbTB|...|BTb.......c.....xx.xxx x.......1.......x.....c.......bTb|...8bTbTb8...|bTb.......c.....x...xx xxx....121....xxx.....c*..;...bTbbbAbbbTbTbbbBbbbTb...;..*c.....x...xx x!x...cc+cc...xxx.....c.......bTTTTTTTTTbTTTTTTTTTb.......c.....xx..xx x&+1..c!2!c...xxx.....c.......bbbbbbbbbbbbbbbbbbbbb.......c.....x..xxx x!x...c&&&c...xxx.....c.......bTTTTTTTTTbTTTTTTTTTb.......c.....x..xxx xxx...ccccc...xxx.....c*..;...bTbbbDbbbTbTbbbCbbbTb...;..*c.....x.xxxx x...............x.....c.......bTb|...8bTbTb|...8bTb.......c.....x.xxxx xx...1...xxxx...x.....c.......bTD|...|DTbTC|...|CTb.......c.....x..x.x xx..x+x.1+!!x...x.....c.......bTb8...|bTbTb8...|bTb.......c.....xx...x x...x!x..xxxx...x.....c*..;...bTbbbDbbbTbTbbbCbbbTb...;..*c.....xxx.xx x...xxx.........x.....c.......bTTTTTTTTTbTTTTTTTTTb.......c.....xxx.xx x.........xxxxxxx.....c.......bbbbbbbbbbbbbbbbbbbbb.......c.....xxx..x xxxx......x***99+.....c...................................c.....xxxx.x xxxx..xx..xxxxxxx.....c*..;...;...;...;...;...;...;...;..*c.....x....x x.....xx........x.....c...................................c.....x.xx.x x.xx.....xxx....x.....c...*...*...*...*...*...*...*...*..^c.....x.xx=x x.xx....1+!x..xxx.....ccccccccccccccccccccccccccccccccccccc.....xxx..x x....xx..xxx..xxx...............................................xx..xx x....xx.......xxx.........................................z..z..x....x xx............xxx<.............................................zxa...x xx..x......xx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx_x_x_xxazzxx xxx........xx.....xxx...xx.x..xx...xxaaaaaaaeaaea.a..aaaaaaa.aaaaazzxx xxxx..xx..............x...x...xx.xx.xaaazazzaaza.a.aa.za.z.aaaa.a.aazx xxxxxxxxxxx....x..xx.x.xx.x..x..xx}..xaeazaazzazzaa..aa..aa....z.aeaxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # Rubicon # NAME: erik_rubicon_a DEPTH: D:10-16 ORIENT: south TAGS: no_pool_fixup no_rotate uniq_rubicon WEIGHT: 6 ITEM: ring of levitation / potion of levitation / nothing ITEM: potion of levitation / nothing, nothing, nothing, nothing SHUFFLE: {[(, )gh SUBST: ?:?.w, ?=w., w:lw, ':'.c, '=cx. MAP xxxxxxxxxcccccccc????w.@??ww.@www???w...@???wwww.@ww??@..?ccccxxxxxxxxxxx xxxxxccccwwwwwwwww..wwwww.wwwwwwww.wwwwwww.wwwwwwwwwwww??wwwwcccccccxxxxx xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx xxxxxccwwwwwwwwwwwwwwwwwwwcccwwwwwwwwwcwwwwwwwwwwwwwwwwwwwwwwcccwcccxxxxx xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx xxxxxcwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwwwwwwwwwwwwwwwwwwwwwcccccxxxxx xxxxxcwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwcxxxxx xxxxxccwcwwwwwwwwwwwwwwwxwwwwww???wwwwwwwww???wwwwwwwww.wwwwwwwcccccxxxxx xxxxxcccccc????w??.w????xw??w??...?wwww???w????w?w???w???w??cccccxxxxxxxx xxxxxxxxxcxx...''....?..xx........??w??...c''....??.....???..cxccxxxxxxxx xxxxxxxxxcx..(cc[.''..'xx...x.''.x..?xx.xcc..cxcx...xxx.'...chxxcxxxxxxxx xxxxxxxxxcx..cc{c..xx.....xx...cc..xx....xcc....''xxx..x.xxc...cxxxxxxxxx xxxxxxxxxccx....e.xx....x..x.....c....cx..x...x......c......cxcxxxxxxxxxx xxxxxxxxxxcxexxx.x.x.xx.x.xx.xcc.xx.xccxx....xx.x.xxxccxx.xcccxxxxxxxxxxx xxxxxxxxxxccx.gxxx..x..xdx..x.xxxx.x...xx.xx...xx.xxxx)..xxcxxxxxxxxxxxxx xxxxxxxxxxxcxxxxxxxx...xxxxxxxxxccccccc..xxxxccccccccxxxccccxxxxxxxxxxxxx xxxxxxxxxxxcccccccccccccccccccccccccccccccccccxxxxxcccccccxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: erik_rubicon_b DEPTH: D:10-16 ORIENT: south TAGS: no_rotate uniq_rubicon WEIGHT: 4 ITEM: ring of levitation / potion of levitation / nothing ITEM: potion of levitation, nothing, nothing, nothing, nothing SHUFFLE: {[(, fgW, )hi SUBST: ?:?.wW, ?=wW., ':'.c, '=c. MAP xxxxxcccccccc?gw?f.@wgf?.@w??g?fw...@gwfw???.@wwww@..?ccccxxxxxxx xccccwwwwwww??..f????.ww???www.???ww??.wwwwwwwwwwwffgg?wwcccccccx xcwwwwwwwwwwww??wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww??wwwwwwwwwcx xcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcx xccwwwwwwwwwwwwwwwgwwwcccwwwfwwwwwcwwwwgwwwwwwwwwwwwwwwwwcccwcccx xcwwwwwwwwwwwwwwgwwwwwwwwwwwwfwwwwwwwwwwwwwfwwwwwwwwwwwwwwwwwwwcx xcwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwww?wwwwwwwwwwwwwwwwwcccccx xcwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwcx xccwcwwwwwg?wwwfwwwwxwwwwwwwwwwwwwwwwwwwfgwwwgwwwww.wwwwwwwcccccx xccccccwffwg??fw?ww?gx??ww?..??wwwww??w?fwgw?fwgw??fg??gcccccxxxx xxxxxcxx...'''...?..xx.....''.?ww??...c.'....??...'.?gg.xcxccxxxx xxxxxcx..(cc[.'.'.xx..'.x.'..x..?...xcc..cxcx.x..x..''..cxhxcxxxx xxxxxxcc..c{c..x.x...c.xxx.x.xx.'.'xx..cc..c.xx''.cc..xxx...xxxxx xxxxxccx....e.xx...x...x.....c...c....cc....x...x....x....cxxxxxx xxxxxxcxexxxxx.x.xxxx.x..xcc.xx..cc.x....xx.x.x.xccxx.xcccxxxxxxx xxxxxxccx..xi.x.x.xxdxxxx...x..xx..xxxxx...x).xx..xc.xxcxxxxxxxxx xxxxxxxcxxxxxx...x....xxxxxxcccccccxxxxxxccccccccx..ccccxxxxxxxxx xxxxxxxcccccccccccccccccccccccccccccccccccxxxxxcccccccxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################# # The Lair of the Golden Dragon (by Mu.) # NAME: gold_lair_mu ORIENT: southeast TAGS: no_monster_gen DEPTH: D:20-26 MONS: golden dragon, any draconian, fungus, plant, oklob plant KMONS: 6 = fire drake / swamp drake / lindwurm KMONS: D = fire drake w:5 / swamp drake w:5 / death drake / lindwurm w:5 KITEM: D = $ SUBST: $ = $| SUBST: f : A B SUBST: A = 3:30 .:90 5:1 SUBST: B = 4:30 .:120 5:1 SUBST: m = W:20 w:10 KFEAT: o = granite_statue MAP ...........ffffmmmmmmmxxx ..........ffmmmwwwwwwwmxxx .........ffmmwwwwwwwwwxxxxx ..6....ffffmmwwwwwxxxxxxxxxx ..9...ffffmmwwwwwxxxxxxxxxxxx ..9..ffffmmwwwwwwxxxxxxxxxxxxx ..6..fffmmwwwwwwwxxxxx.2x.2xxxx .....fffmwwwwwwwwxxx........xxxx ......ffmwwwwwwwwxxx.....xx...xxx .....fffmwwwwwwxxxxx...xxxxx..xxx .....ffmwwwwwwxxxxxx..xxxxxxx..xx ....fffmwwwwwxxxx.....xxxoxxxx.xx ....ffmwwwwwxxxx..6..xx....xx..xx ...fffmwwwwxxxxx..xxxx...6....cxx ...ffmwwwwwxxxx..xxxxx..xxxx2xxxx ..fffmwwwwxxxx...xxxx...ccccccccx .fffmwwwwwxxx....xxx..ccccccccccx ..ffmwwwwxxxx..x..xx.cccc.6..cccx .fffmwwwxxxxx..xx..xc.c.......ocx .fffmwwwxxxx..xxx..ccc....lllllcx ..ffmwwxxxx..xxxx.xcc....llllllcx .fffwwxxxx..xxxxx.ccc...llll$$Dcx .fffwwxxx..x..2xx.cc...llll$$$$cx ..ffwwxxx....xxx..cc6.llll$$$$$cx .ffffwxxxx..xxx..xcc..lll$$$$$$cx ..8ffwwxxx...xx2xxcc..ll$$$$$$$cx .6.fffwwxxx..xxxxxccc.ll$$$$$1ccx ....fffmwwwxxxxxxxcccollD$$$$cccx .....fffmmwwwwwwwwccccccccccccccx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # The Golem Gauntlet (by Mu.) # # Each room is progressively more challenging; both the golems, and their # creators. # NAME: golem_gauntlet_mu DEPTH: D:16-26 FLAGS: no_monster_gen no_item_gen no_pool_fixup ORIENT: east MARKER: m = lua:fog_machine { \ pow_max = 10, delay_min = 10, delay_max = 40, \ size = 1, size_buildup_amnt = 1, \ size_buildup_time = 25, cloud_type = "flame" \ } MARKER: z = lua:fog_machine { \ pow_max = 10, delay_min = 10, delay_max = 40, \ size = 1, size_buildup_amnt = 1, \ size_buildup_time = 25, cloud_type = "freezing vapour" \ } MONS: wood golem, clay golem, toenail golem, stone golem, iron golem, crystal golem KFEAT: o = granite_statue KFEAT: m = . KFEAT: z = . KMONS: A = orc sorcerer / Nergalle, orc sorcerer KMONS: B = wizard KMONS: C = ogre mage / Erolcha, ogre mage KMONS: D = deep elf sorcerer KMONS: E = lich / Boris, lich KMONS: F = ancient lich MAP cccccccccccccccccccccccccccccc cccccccccccccccccccccccccccccc cc......=.....cc......=....$cc ccmcccccc..5..cczcccccc.6.6$cc cc.....cc*5E5.cc.....cc..F.$cc ccccccmcc|.5..cccccczcc.6.6$cc cc.....cc*$$..=......cc|||||cc cc.ccccccccccccccccccccccccccc cc=ccccccccccccccccccccccccccc cc.....cllllllcc%$$..cwwwwwwcc cc.4.4.clcccclcc$.3..cwccccwcc cc..D..=.cllllcc$3C3.=.cwwwwcc cc%4.4.ccclccccc..3..cccwccccc cc$$$%%ccclllll=.....cccwwwwcc cccccccccccccccccccccccccccwcc ccccccccccccccccccccccccccc=cc .cc......=...$$ccWWWWWW=.....cc .cc.cccccc..1.$ccWcccccc.2.2.cc .cc.....cc.1A1.ccWWWWWWc..B..cc occcccc.cc..1..cccccccWc.2.2$cc @=......cc.....=WWWWWWWc...$%cc occcccccccccccccccccccccccccccc cccccccccccccccccccccccccccccc ENDMAP