############################################################################### # large.des: All large regular vaults go here (these are defined by having an # ORIENT line with argument encompassing, north, northwest etc. # # Note that all maps for the Vault branch system (including Vault:8) reside in # vaults.des. ############################################################################### default-depth: D:12-26 # be careful to adapt these numbers for new vaults (using DEPTH) ############################################################################## # Rats! (Lemuel), slightly easier now # There another, harder version for the Lair. # NAME: RatsNest_Dungeon ORIENT: northeast TAGS: uniq_rats_nest CHANCE: 5 DEPTH: D:5-9 SHUFFLE: 23, 34 MONS: rat / nothing, grey rat / nothing MONS: green rat / nothing, orange rat / w:40 rat MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxx343.xx.xxxxxxxx.334433xxxxxxxxx23...xxxxxx xx.222...xxxxxxxx..224422xxxxxx1111...xxxxxxx x..111..xxxxxxxxx..111111.xxx.111...xxxxxxxxx xx.111..xxxxxxxxxx.11111..x......xxxxxxxxxxxx xxxx..xx.x.xxxxxx.xx..........xxxxxxxxxxxxxxx xxxxx.xxx.x..x.xx.x.xx....x.xxxxxxxxxxxxxxxxx xxxxx...x.xxx.x33xx.xxxx.xxxxxxxxxxxxxxxxxxxx xxxxxxx.x.xxxx221x.xxx...xxxxxxxxxxxxxxxxxxxx xxxxxxxx.xxxxx111.xxxx.xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxx..xxx.x.x.xxx.xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxx..x.xx.x.xx.xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxx..xx.xx.x.xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx.xxxx.xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP #################################### #hidden cave vault, possibly with statue # NAME: statuecave_lemuel ORIENT: northeast DEPTH: D:7-27, Lair, Crypt MONS: ice statue / orange crystal statue SHUFFLE: 1|/!* SUBST: *:*$, ?:x., !:., '=w. ITEM: ring of teleportation / ring of levitation MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxwwwxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxwwwwwwwxxxxxxxxxxxxx xxxxxxxxxxxxxxxwwwwwwwwwwwxxxxxxxxxxx xxxxxxxxxxxxxwwwwwwxxxwwwwwxxxxxxxxxx xxxxxxxxxxxxwwwwwwxxxxxxwww.1xxxxxxxx xxxxxxxxxxxwwwwxxxxxxxxxxwwW??xxxxxxx xxxxxxxxxwwwwwxxxxxxxxxxxwwwW??xxxxxx xxxxxxxxwwwwxxxxxxxxxxxxxxww|||xxxxxx xxxxxxxxwwwxxxxxxxxxxxxxxxxw||dxxxxxx xxxxxxxwwwxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxx wwwwwwwwwww''..................xxxxxx .'wwwwwww''....................xxxxxx ..''wwww'......................xxxxxx .....'w........................xxxxxx ENDMAP ##################################### # Dragon's cave # NAME: dragon1_lemuel ORIENT: northeast DEPTH: D:9-20, Lair MONS: patrolling dragon, patrolling ice dragon ITEM: potion of levitation / scroll of teleportation SUBST: ! : ?x SHUFFLE: 1?/2W SUBST: 2=2:20 1 SUBST: ? : wl SUBST: * : $*| MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxx!!!xxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx..????....dxxxxxxxxx xxxxxxxxxxxxxxx....???...1d**xxxxxxxx xxxxxxxxxxxxxx......???..$$**xxxxxxxx xxxxxxxxxxxx.........????$$!!xxxxxxxx xxxxxxxx.............??????!!!xxxxxxx xxx......xxxxx........????!!!!xxxxxxx xxx.xxxxxxxxxxx.......???!!!!!!xxxxxx xx..xxxxxxxxxxxxxx...????!!!!!!xxxxxx xx.xxxxxxxxxxxxxxxxxxxx!!!!!!!!xxxxxx xx.xxxxxxxxxxxxxxxxxxx!!!!!!!xxxxxxxx xx....xxxxxxxxxxxxxxxxxxx!!!xxxxxxxxx xxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ########################## # Ogre Cave, by Lemuel # NAME: lemuel_ogre_cave ORIENT: float DEPTH: D:9-15, Orc TAGS: no_pool_fixup MONS: ogre, two-headed ogre, ogre-mage / Erolcha, plant / fungus MONS: ogre zombie, two-headed ogre zombie SHUFFLE: WX/ZY , 12/12/67 SUBST: W:ww. , X:. , Z:x , Y:+.= SHUFFLE: *5/WW SUBST: *=. , W=wW , !:$. SUBST: 5 = 5 6 = ^:5 I:5 F:5 MAP xxxxx xxxxxx12xx xx*..x.122xx xxxxxxxxx5xxx...11xx xxWxxxxxxx*xxxxx....xx xxWWxxxxxx.xxxxxx**xxxx xWWWxxxxxx.xxxxxxx**xxxxx WWWW**xxxxx.xxxxxxx5xxxxxxxx xWWWW..xxxxx.xxxxxx.xccccccx xxWW....1xxx.xxxxx.xxc$$$$cx @..X...111..xxxxxx.xxc$$$$cx xxWWW...11xxxxxxx.xxxc!!!!cx xWWW....*xxxxxxx*..xxc+ccccx xxWWW..**xxxxxx*....x..xxxxx xxWWWW*xxxxxxx*.11.Y.xx xxWWWWWxxxxxxx1221xxx xxxxWWWWxxxxxxx23xx xxxxxWWxxxxxxxxx|xx xxWWWWxxxxxxxxxxxx WWWWxxx ENDMAP ################################################################################ # # Steading of the Giant Chief # NAME: Giant_Chief_Lemuel DEPTH: D:11-22, Orc:3-4 ORIENT: north MONS: patrolling stone giant, patrolling frost giant, patrolling fire giant MONS: hill giant, cyclops MONS: w:50 ogre / w:5 ogre-mage / two-headed ogre MONS: wolf / warg SHUFFLE: ae / bB / gG / dD SUBST: ; = .' SHUFFLE: 'F1/ww2 SHUFFLE: w2/l3 SUBST: C = ?5 SUBST: a:. , e:. , b:x. , g:x. , d:x. , B:x. , G:x. , D:x. , ? = x. SUBST: 0 = 4 7 8:20 .:20 SUBST: T = .:50 ~ SUBST: | : |:30 Z SUBST: ! = =+x KFEAT: Z = floor KMONS: Z = hill giant zombie/stone giant zombie/cyclops zombie/titan zombie KFEAT: ( = . w:25 / ~ KITEM: ( = any weapon good_item KMONS: 8 = plant KFEAT: 8 = floor MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccccxxccccccccccccxxxxxx xxxxxxxxx???xxxxxx?***??xxxxxxxxxxxxx.........7...c...444..cccc..........cxxxxxx xxxxxxx$$$$$$?xxxx?.6..?xxxxxxxxxeeee..7..........+........+TT+.........5cxxxxxx xxxxxx?$$$$$$.?xx?.666.xxxxxxee0eexxx7....7.......c........cccc.........1cxxxxxx xxxxxx.$$$$$$..?x...6..eeeeeeexxxxxxx............7ccccc+ccccccc.........5cxxxxxx xxxxxx....<.....=?....xxxxxxxxx$$$TTcccc+ccccccccccccccTc(((((+..........cxxxxxx xxxxxx?........?xxxx.xxxxxxxx<=$$$TT+.......+TTTTTTTTTTTc(((((c.......***cxxxxxx xxxxxxx........?xx...xxxxxxxxxxx!xxxc..4.4..ccccccccccccccccccc444....***cxxxxxx xxxxxxxxx?...?xxxx.xxxxxxxxxxxxxCxxxc...4...cxxxCxxxxxxxxxxxxxxxxxxxxx=xxxxxxxxx xxxxxxxxxxx!xxxxxx.xxxxxxxbbb;''''''c..4.4..c'''''';ddddddddddxxxxxxxx||xxxxxxxx xxxxxxxx....xxxxx..xaaaaabbb0;''''''c.......c'''''';0ggggdddddd????xxx||xxxxxxxx xxxxxx...xxxxx???0?aaaaabbbb..;'''''ccc+++ccc''''';...ggggggdddddd???xxxxxxxxxxx xxxxxxx.xxx???......aaaabbbbb...;''F,''''''',F'';........ggggggdddd.???xxxxxxxxx xxxxxx?!??.....0...aaaa..bbb........;''''''';.........ggggggg.ddd..0...?xxxxxxxx xxxxxxx..........aaaaa....bbbbb.........4...ggggggggggggggg...dddd......??xxxxxx xxxxxxx?...aaaaaaaaaa.......bbbbbbbbb..0..ggggggggggggggg...0....dd......?xxxxxx xxxxxxxaaaaaaaaaaaa.....0.....bbbbbbbbbggggggggggggggg...........dd......?xxxxxx xxxxxxxaaaaaaaa[....@..........bbbbb..@..gggggggg........@.......d.....@..xxxxxx ENDMAP ######################################################################## # Medium gnoll camp # NAME: eino_medium_gnoll_camp ORIENT: north TAGS: uniq_gnoll_camp # this chooses between closed+populated and open+deserted variations - # the populated version is more fun, the deserted version is easier : if crawl.random2(4) == 0 then SUBST: T=., A=., a=., M=., m=., H=., h=., F=., f=., S=., s=., B=. SUBST: b=., W=., w=., Z=., z=., G=., D=., d=. DEPTH: D:3-6 : else DEPTH: D:7-14 : end # walling SUBST: A=x , a=+ SUBST: g = 1 2:3 3:1 4:3 SUBST: G = 1 2:3 3:1 4:3 MONS: gnoll MONS: gnoll ; potion of healing . halberd | glaive | whip ego:reaching w:2 | spear | spear ego:reaching w:2 . ring mail | scale mail MONS: gnoll ; potion of healing | potion of heal wounds . whip ego:reaching w:2 | whip good_item no_uniq w:1 | spear ego:reaching w:2 | glaive . scale mail | chain mail MONS: gnoll ; javelin q:3 | throwing net q:2 . spear | halberd . leather armour | ring mail # juggle positions of the rest of the population and remove placeholders SHUFFLE: M/m, H/h, F/f, S/s, B/b, W/w, Z/z, D/d SUBST: m=. , h=. , f=. , s=. , b=. , w=. , z=., d=. KMONS: M = gnoll ; whip | whip ego:reaching w:2 | spear ego:reaching w:2 . leather armour | ring mail KMONS: H = jackal / hound KMONS: B = gnoll ; potion of healing | potion of heal wounds . whip ego:reaching w:2 | whip good_item no_uniq w:1 | spear ego:reaching w:2 |glaive . scale mail | chain mail / w:4 gnoll ; potion of heal wounds . spear good_item | halberd good_item | glaive ego:reaching w:5 .chain mail | banded mail KITEM: F = meat ration / beef jerky / sausage / potion of water KITEM: S = javelin q:4 w:5 / javelin q:3 w:5 / cloak / sausage / potion of water / leather armour / pair of gloves / hand axe KITEM: W = spear good_item no_uniq w:2 / halberd / glaive / javelin q:4 w:5 / javelin q:3 w:5 / throwing net KFEAT: Z = $ KITEM: D = potion of confusion / potion of speed / potion of berserk rage / potion of might MAP xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxx xxxfFFxsSSxBWdxzZZxxxxx xxx.f.x.s.xbDDxBZZxxxxx xxxF.fAS.sAdBwAbzzxxxxx xxxxxaAAaAAAaAAaxxxxxxx xhMTx...........xHwWxxx xHhHa.g.AAaAA.g.ahzZxxx xhHmA.g.AGbGA g.AHZhxxx AAAAA. A.GGA .AAAAA.@ @..... Aw.WA ........ AAAAA ENDMAP ####################################################### # The Castle # With depth-appropriate inhabitants and loot # NAME: lemuel_castle DEPTH: D:3-27 ORIENT: northwest TAGS: no_monster_gen no_rotate : if you.absdepth() < 7 then MONS: gnoll, gnoll, ogre, jackal SUBST: *=*. , *=$ , |=* , *=*. : elseif you.absdepth() < 16 then MONS: orc, w:5 orc knight / orc warrior MONS: orc sorcerer / orc warlord / orc knight, warg SUBST: *:*$ , |:*$ : elseif you.absdepth() < 25 then MONS: deep elf soldier / deep elf fighter MONS: deep elf knight / deep elf mage / deep elf summoner / deep elf priest MONS: deep elf annihilator / deep elf sorcerer / deep elf demonologist / deep elf blademaster/deep elf master archer MONS: nothing SUBST: *:*$, |=|. : else MONS: red draconian/green draconian/yellow draconian/pale draconian/black draconian/purple draconian MONS: pale draconian knight/green draconian annihilator/purple draconian knight MONS: red draconian scorcher/white draconian zealot/yellow draconian caller/black draconian shifter MONS: lindwurm/death drake/swamp drake, plant/weight:1 oklob plant SUBST: w:wl SUBST: *:*$ : end COLOUR: ? = brown SUBST: ? = . SUBST: X = c =:1 SUBST: ~ = ~:2 . SUBST: 8 = 89 MONS: plant MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxx......5.................4.4......5............ xxxxxx.......................4.4.4...5.............5 xxxxxx....wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww xxxxxx....wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww xxxxxx....wwccnccwwwwwwwwwwwwwwwwwwwwwwwwwwwwccnccww xxxxxx....wwc1.1c......4.............4.......c1.1cww xxxxxx....wwc.1.cXccccccccccccXXccccccccccccXc.1.cww xxxxxx....wwccc+c....+~~~~~~~+..+~~~~~~~+.***c+cccww xxxxxx....www.X.c||..ccccccccc++ccccccccc.***c.X.www xxxxxx....www.c1c||2.c1...1..1321..1...1c.***c1c.www xxxxxx....www.c.cccccc..1...211112...1..cccccc.c.www xxxxxx....www.c.+....+....1...22...1....+....+.c.www xxxxxx.5..www.c.+....+..1...1....1...1..+....+.c.www xxxxxx....www.c.cccccccccccccc++cccccccccccXcc.c.www xxxxxx....www.c1c1.1..ccccccc....ccccccc..m..c1c.www xxxxxx....www.X.c.2...+.....=....=.....+..m.8c.X.www xxxxxx....wwccc+c1.1..ccccccc....ccccccc..m..c+cccww xxxxxx...5wwc.1.cXccccccccccc++++cccccccccccXc.1.cww xxxxxx....wwc1.1c4..4..4..4..4..4..4..4..4..4c1.1cww xxxxxx....wwccnccwwwwwwwwwwww????wwwwwwwwwwwwccnccww xxxxxx....wwwwwwwwwwwwwwwwwww????wwwwwwwwwwwwwwwwwww xxxxxx5...wwwwwwwwwwwwwwwwwww????wwwwwwwwwwwwwwwwwww xxxxxx..................414..@.....414............5. ENDMAP ############################################################## # The River Lethe # # The two orange statues are placed for maximum pain -- one you're # likely to first see while levitating, the other is hard to target # with disintegration through its protective plants. # # The place is also full of amnesia traps. Have fun! # # Lemuel # NAME: River_Lethe ORIENT: encompass DEPTH: D:16-26 SUBST: + = += SUBST: . = .:100 !:1 6:4 SUBST: ; = .:200 !:1 1:3 SUBST: 1 = 1:20 . SUBST: 3 = 3:20 . #KFEAT: ! = amnesia trap KFEAT: ! = ^ MONS: plant MONS: wolf/warg/hell hound MONS: nothing MONS: wight w:50/wraith/shadow wraith/spectral warrior/skeletal warrior/flayed ghost MONS: dancing weapon MONS: human simulacrum w:60/elf simulacrum/ogre simulacrum/centaur simulacrum/troll simulacrum/vampire/wraith/hungry ghost MONS: eye of draining/brain worm/death drake w:5/shadow/shadow dragon w:1 KITEM: A = potion of experience / any good_item KMONS: A = Maud KFEAT: A = > KFEAT: B = | KMONS: B = neqoxec KFEAT: C = b KMONS: C = lich w:20/shadow fiend SUBST: b = b| SUBST: | = |* SUBST: _ = x= ITEM: any scroll, potion of experience SHUFFLE: dD/eE/fF/gG SUBST: D==, d=|, E=x, e=%%*, F=x, f=%, G=x, g=% SHUFFLE: PQ SUBST: Q=xw KMONS: P = orange crystal statue KFEAT: P = floor KMONS: k = giant eyeball KITEM: k = potion of experience / any good_item SHUFFLE: rstu, RST SUBST: r==, s=x, t=x, u=x, R==, S=x, T=x MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccccccxxxxxxxxxxx xxxxxxxAB.r$xxxwwwxxxxcccccccccccccccccccccccccccxxxxxxxxcc..1....|kcxxxxxxxxxxx xxxxxxwBB.s$$RRwwwxxxxc.....+...+...........c***c;;xxxxx;cc.....1.||cxxxxxxxxxxx xxxxxxw...t$$Sxwwwxxxxc..C..ccccc...........c***c;;;xxx;;cc.1.1...1.cxxxxxxxxxxx xxxxxxww..u$$xSwwwwxxxc.....cxxxc...........c***c;;;;xx;;++.....1..1cxxxxxxxxxxx xxxxxxww..xxxTwwww;xxxc..}..cxxxc...........c...c;;;;xx;;cc..1.111..cxxxxxxxxxxx xxxxxxwww.xxxwww;;;;xxccccccccxxcc+ccc+ccccccc+cc;;;;xx;;cc.11111...cxxxxxxxxxxx xxxxxxwwwxxxwwww;;;;;xxxxxxxxxxxc...c...c.......c;;;;x;;;cc..111H..1cxxxxxxxxxxx xxxxxxwwwxxxwwwww;;7;;xxxxxxxxxxc...c...c.w.....c;;;;;;;;cc.111111..cxxxxxxxxxxx xxxxxxwwwxxxwwwww;;;;;;;xxxxxxxxc...+...c.w.....+;;;;;;;;cc..111..1.cxxxxxxxxxxx xxxxxxwwwxxxwwww;;7;;;;;;;;xxx;;c...c...c.w.....c;;;;;;;;ccccccccccccxxxxxxxxxxx xxxxxxwwwxxxwww;;;;;;;;;;;;;;;;;cc+ccc+cc..w....c;;;;;;;;;;xxxxxxxxxxxxxxxxxxxxx xxxxxxwwwxxxwww;;7;;;;;;;;;;;;;;+.......+..w....cccc;;;;;;xxxxxxxxxxxxxxxxxxxxxx xxxxxxwwwwxx;ww;;;;;;;;;;;;;;;;;cccc+cccc...w...c$$c;;;;;;;;xxxxxxxxxxxxxxxxxxxx xxxxxxwwwwxx;w;;7;;;;xxx;;;;;;;;c.......c...w...c$$c;;;;;;;;;;;xxxxxxxxxxwxxxxxx xxxxxxwwwwxx;;;;;;;;xxxxx;;;;;;;c.......c+ccwwccc+cc;;;;;;;;;;;;;xxxxxxxxwxxxxxx xxxxxxwwwwxx;;;7;;;xx*4.+;;;;;;;c.......c.c..ww....c;;;;;7;;;;;;;;xxxxxxwwxxxxxx xxxxxxxwwwwx;;;;;;;;xxxxx;;;;;;;c6.6.6.6c.c...ww...c;;;;;;;;;;;;;;;xxxxxwwxxxxxx xxxxxxxxwwwxx;;;;;;;;xxx;;;;;;;;ccccccccc.c...ww...c;;;;;;;;;;;;;;;xxxxxwwxxxxxx xxxxxxxxwwwxx;;;;;;;;;;;;;;;;;;;c$$+....+.c....www.c;;;;;;;ccccccccxxxxxwwxxxxxx xxxxxxxxwwxx;;xxx;;;;;;;;;;;;;;;c$$cccccc.c.....wwwc;;;;;;;c.....$$Dddxwwwxxxxxx xxxxxxxxwwwx;xxxxx;;;;;;;xx;;;;;c$$c....c+cccccccwww;;;;;;;c.....$$xdd_wwwxxxxxx xxxxxxxxwwwxxx*4.+;;;;;;xxxx;;;;cccc....c.....c...www;;ccccc.......xxxxwwwxxxxxx xxxxxxxxwwwxxxxxxx;;;;;xxxxx;;;;;;;c....c.....+...www;;c...c.......xeexwwwxxxxxx xxxxxxxxwwwxx;xx;;;;;;xxxxxx;;;;;;;c....c.....c...www;;c.66c.......Eee_wwwxxxxxx xxxxxxxxwwwxx;;;;;;;;xxx5..c;;;;;;;cccccc.....cccwww;;;+.66+.......xxxxwwwxxxxxx xxxxxxxxwwwxx;;;;;;;;;xx5..c;;;;;;;;;;;;c.....c;wwww;;;c.66c.......Fffxwwwxxxxxx xxxxxxxxwwwxx;;;;;;;;;;x5..+;;;;;;;;;;;;cccccccwwww;;;;c...c.......xff_wwwxxxxxx xxxxxxxxwwwxx;xxx;;;;;xxx..c;;;;;;;;;;;;;;;;;wwwwww;;;;ccccc.......xxxxwwwxxxxxx xxxxxxxxwwwxxxxxxx;;;;;;xx.c;;;;;;;;;;;;;;;;wwwwwww;;;;;;;;c.....$$xggxwwwxxxxxx xxxxxxxxwwwxxx*4.+;;;;;;xxxx;;;;;;;;;;;;;;;wwwwwwwww;;;;;;;c.....$$Ggg_wwwxxxxxx xxxxxxxxwwwxxxxxxx;;;;;xxxwxx;;;;;;x;;;;;wwwwwwwwwww;;;;;;;ccccccccxxxxwwwxxxxxx xxxxxxxxwwwxxxxxx;;;x;;;xwwxxx;;;;;xx7wwwwwwwwwwwwww;;;;;;;;;;;;;;;xwwwwwwxxxxxx xxxxxxxxwwwxxxxwww;;;;;;wwwwxw;;;;xxxwwwwwwwwwwwxxwww;;;;7;;;;;wwwwwwwwwwwxxxxxx xxxxxxxxwwwxxxxxwwwwwwwxwwwwwwwwwxxxwwwwwwwwwwwwxxxwwwwww;;wwwwwwwwwwwwwwxxxxxxx xxxxxxxxxwwwwxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxwwwwwwwwwwwwwwwwwwwwwxxxxxxxx xxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxwwwwwwwxxxxxwwwwwwwwwwwwwwwwwwwxxxxxxxxxx xxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxwwwwwwwwwwwwwwwwwwxxxxxxxxxxxx xxxxxxxxxxwwwwwwwwwwwwwwwwQxwwwwwwwxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxxxxxx xxxxxxxxxxxwwwwwwwwwwwwwxxxxwwwwwwwwwwwwwxxxPwwwwwwwwwwxxwwwwwwwwxxxxxxxxxxxxxxx xxxxxxxxxxxxwwwwwxxxxxxxxxxwwwwwwwxxwwwwxxxxxwwwwwwwwwxxxwwxwwwwxxxxxxxxxxxxxxxx xxxxxxxxxxxxx;7;;xxx222xxxxxxwwwwxxwww2222xxxxx22wwwwwwxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxx;;;xxx;;;;;xx2222wwwwww;;;;;;;;xxxx22;;;;wwwwxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxx;xxxx;;;;;;;;;;;;ww;;;;;;;;;;;;;;;;;;;;;;;;wwwxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx;;;;2;;;;;;;;;;;;;;;;;);;;;;;2;;;;;;;;;;wwwxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx;;;;;;;;;;;;;;;;;;;;;[](;;;;;;;;;;;;;;;;2wxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx{xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################# NAME: vault_1 ORIENT: north DEPTH: D:16-26 MONS: shapeshifter, shapeshifter, glowing shapeshifter MONS: silver statue, nothing SUBST: E=E. SHUFFLE: abcd, $*, |ABCDE, nm, 45 SUBST: A=., B=., C=., D=*, E=%, n=9, m=0 SUBST: a = = x:8, b = = x:30, c=x, d=x SUBST: * = * |:1 SHUFFLE: opq SUBST: o=+ SHUFFLE: pqrs SUBST: p=+, q=+, r=x, s=x SHUFFLE: xxxxc MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxx....xE.......x........x.................................xxxxxxxxxxxx xxxxxxxxx%E+3...x........+........x......x....x1...x2...x2...x3...x..Dxxxxxxxxxx xxxxxxxxx%Ex....x........x.......Ex..................................DDxxxxxxxxx xxxxxxxxxxxxxxxx+xxx+xxxxxxxxxxxxxx..................................xxxxxxxxxxx xxxxxxxxx.......x.................+.5................................8Dxxxxxxxxx xxxxxxxxx.......x.................x..................................xxxxxxxxxxx xxxxxxxxx.......+........8........xx+xx..............................DDxxxxxxxxx xxxxxxxxx.......x.................x...x..x....x1...x2...x2...x3...x..Dxxxxxxxxxx xxxxxxxxx.......x.................x...x.............................xxxxxxxxxxxx xxxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxaxaxaxbxbxbxcxcxcxxxxxxxxxxxxx xxxxxxxxx.........................x.4.x...xxxxxxEEE...............|||||xxxxxxxxx xxxxxxxxx...xxxxxxxxxxxxxxxxxxx...x...x......xxxxxx..................||xxxxxxxxx xxxxxxxxx...x....$$$$x****.mmmx...x...x.........xxxxxx.................xxxxxxxxx xxxxxxxxx...+....$$$$x****....x...x...+............xxxxxx.........8....xxxxxxxxx xxxxxxxxx...x....$$$$x****....+...x...x...............xxxxxx...........xxxxxxxxx xxxxxxxxx...xnnn.$$$$x****....x...x999x..................xxxxxx........xxxxxxxxx xxxxxxxxx...xxxxxxxxxxxxxxxxxxx...x...xxx...................xxxxxx.....xxxxxxxxx xxxxxxxxx.........................x...xxxxxx...................xxxxxx..xxxxxxxxx xxxxxxxxxxxxxx+xxxxxxx+xxxxxxx+xxxx...xxxxxxoxxxxxxxxpxxxxxxxxqxxxxxdxdxxxxxxxxx xxxxxxxxxxx.......x.......x.......x...x.........xE.......x.............xxxxxxxxx xxxxxxxxxxx.......x.......x.......x...x.........x........x.............xxxxxxxxx xxxxxxxxxxx.......x.......x.......x...x.........x........x.............xxxxxxxxx xxxxxxxxxxx...1...x...2...x...3...x...x....3....r....2...s......1......xxxxxxxxx xxxxxxxxxxx.......x.......x.......x...x.........x........x.............xxxxxxxxx xxxxxxxxxxxE.....ExE.....ExE.....Ex...x.........x........x.............xxxxxxxxx xxxxxxxxxxxAAAAAAAxBBBBBBBxCCCCCCCx...xE.......ExE.......x............Exxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # A cell vault # NAME: cell_vault ORIENT: northwest DEPTH: D:16-26 SHUFFLE: 890 KITEM: 8 = | / nothing w:50 KITEM: 9 = * / nothing w:50 KITEM: 0 = % / nothing w:50 KFEAT: 8 = 8 KFEAT: 9 = 9 KFEAT: 0 = 0 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxcccccccccccccccccccccccccccccccc xxxxxxxxccw......~......w......~......wc xxxxxxxxcc.ccccccccccccc.ccccccccccccc.c xxxxxxxxcc.c....c.c....c.c....c.c....c.c xxxxxxxxcc.c.8..+.c....c.c....+.c..9.c.c xxxxxxxxcc.c....c.+..9.c.c.9..c.+....c.c xxxxxxxxcc.c....c.c....c.c....c.c....c.c xxxxxxxxcc.cccccc.cccccc.cccccc.cccccc.c xxxxxxxxcc~c....c.c....c.c....c.c....c.c xxxxxxxxcc.c....c.c....c.c....+.c....c.c xxxxxxxxcc.c8...+.+..8.c.c.8..c.+....c.c xxxxxxxxcc.c....c.c....c.c....c.c....c.c xxxxxxxxcc.cccccc.cccccc.cccccc.cccccc.c xxxxxxxxcc.c....c.c....c.c....c.c....c.c xxxxxxxxcc.c....+.c....c.c.0..c.c....c.c xxxxxxxxcc.c..9.c.+.8..c~c....+.+.0..c.c xxxxxxxxcc.c....c.c....c.c....c.c....c.c xxxxxxxxcc.cccccc.cccccc.cccccc.cccccc.c xxxxxxxxcc.c....c.c....c.c....c.c....c.c xxxxxxxxcc.c.0..+.+.0..c.c....+.+....c.c xxxxxxxxcc.c....c.c....c.c.0..c.c.8..c.c xxxxxxxxcc.cccccc.c....c.c....c.cccccc.c xxxxxxxxcc.c....c.cccccc.cccccc.c....c~c xxxxxxxxcc.c....c.c....c.c..9.+.+....c.c xxxxxxxxcc.c.0..+.+....c.c9...c.c.0..c.c xxxxxxxxcc.c....c.c.8..c.c....c.c....c.c xxxxxxxxcc.cccccc~cccccc.cccccc~cccccc.c xxxxxxxxccw.......Twwwwc.cwwwwT.......wc xxxxxxxxcccccccccccccccc.ccccccccccccccc xxxxxxxxxxxxxxxxxxxxxxxc@cxxxxxxxxxxxxxx ENDMAP ############################################################################## # A little maze vault # NAME: little_maze_vault DEPTH: D:16-26 ORIENT: northeast MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x900x..............x..........xxxxxxxxxx x999x.xxxxxxxxxxxx.x.xxxxxxxx.xxxxxxxxxx x000x.x............x.x......x.xxxxxxxxxx xx.xx.xxxxxxxxxxxxxx.x.xxxx.x.xxxxxxxxxx xx.x..............xx.x.88|x.x.xxxxxxxxxx xx.x.x.xxxxxxxxxx.xx.xxxxxx.x.xxxxxxxxxx xx.x.x.x........x...........x.xxxxxxxxxx xx.x.x.x.xxxxxx.xxxxxxxxxxxxx.xxxxxxxxxx xx.xxx.x.x$$$$x...............xxxxxxxxxx xx.....x.x$$$$x.xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxx.x$$$$x...............xxxxxxxxxx x........x$$$$x.xxxxxxxxxxxxx.xxxxxxxxxx x.xxxxxx.xxxx.x.............x.xxxxxxxxxx x.xxxxxx.xxxx.xxxxxxxxxxxxx.x.xxxxxxxxxx x.x.......xxx.x...........x.x.xxxxxxxxxx x.x.xxxxx.....x.x.xxxxx...x.x.xxxxxxxxxx x.x.x999xxxxxxx.x.x***x...x.x.xxxxxxxxxx x.x.x889........x.x|||xxxxx.x.xxxxxxxxxx x.x.x899x.xxxxx.x.x***xxxxx.x.xxxxxxxxxx x.x.xxxxx.xxxxx.x.xx.xxxxxx.x.xxxxxxxxxx x.x..........xx.x.xx........x.xxxxxxxxxx x.xxxxxxx.xx.xx.x.xxxxx.xxxxx.xxxxxxxxxx x.xxx000x.xx.xx.x.x$$$x.xxxxx.xxxxxxxxxx x|||x000x.x$$$x.x.x$$$x%%x%%%.xxxxxxxxxx x|||x000..x$8$x.x.x$$$x%%x%8%xxxxxxxxxxx x|||xxxxxxx$$$x.x..$$$xxxx%%%xxxxxxxxxxx xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # thingy vault. # NAME: thingy_vault DEPTH: D:12-26 ORIENT: southwest TAGS: no_rotate NSUBST: ^ = 3:^ / *:. MAP xxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxx^xxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx^^^xxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxx^^^^^xxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxx.........xxxxxxxxxx xxxxxxxxxxxxxxxxx......0...0......xxxxxx xxxxxxxxxxxxxx.......................xxx xxxxxxxxxxxxxx.........0...0.........xxx xxxxxxxxxxxxx8......0.........0......8xx xxxxxxxxxxxxxx.........0...0.........xxx xxxxxxxxxxxxxx.......................xxx xxxxxxxxxxxxxxx........0...0........xxxx xxxxxxxxxxxxxxxxxxxx...........xxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxx xxxxxxxxxxxxxxxxxx...............xxxxxxx xxxxxxxxxxxxxxxx8.................8xxxxx xxxxxxxxxxxxxxxxxxx.............xxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx999xxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # hourglass vault. # NAME: hourglass_vault ORIENT: southeast DEPTH: D:12-26 TAGS: no_rotate MAP xxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxx xxxxxx.................xxxxxxxxxxxxxxxxx xxxxx...................xxxxxxxxxxxxxxxx xxxxx...................xxxxxxxxxxxxxxxx xxxxxx.................xxxxxxxxxxxxxxxxx xxxxxx.................xxxxxxxxxxxxxxxxx xxxxxx.................xxxxxxxxxxxxxxxxx xxxxxxx...............xxxxxxxxxxxxxxxxxx xxxxxxx...............xxxxxxxxxxxxxxxxxx xxxxxxxx.............xxxxxxxxxxxxxxxxxxx xxxxxxxxx.....8.....xxxxxxxxxxxxxxxxxxxx xxxxxxxxxx...999...xxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxx00000xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxx===xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxx.........xxxxxxxxxxxxxxxxxxxxx xxxxxxxxx...........xxxxxxxxxxxxxxxxxxxx xxxxxxxx......|......xxxxxxxxxxxxxxxxxxx xxxxxxx...............xxxxxxxxxxxxxxxxxx xxxxxxx...............xxxxxxxxxxxxxxxxxx xxxxxx........$........xxxxxxxxxxxxxxxxx xxxxxx.......$$$.......xxxxxxxxxxxxxxxxx xxxxxx....$$$$$$$$$....xxxxxxxxxxxxxxxxx xxxxx$$$$$$$$$$$$$$$$$$$xxxxxxxxxxxxxxxx xxxxx$$$$$$$$$$$$$$$$$$$xxxxxxxxxxxxxxxx xxxxxx$$$$$$$$$$$$$$$$$xxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ########################################################################## # A more Angbandy vault # NAME: Angbandy_vault ORIENT: northeast DEPTH: D:16-26 SUBST: ^ = ^. SUBST: "=.", '=.', '=$, "=*, *=* |:1 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ccccccccccccccccccccccccccccccccxxxxxxxx c*******cc..9...cc.+8c0c"c.c"c8cxxxxxxxx c******cc..cc..cc..cc0c.c.c'c8ccxxxxxxxx c*****cc..cc..cc..cc'c'c"c.c8c.cxxxxxxxx c****cc9.cc..cc8.cc"c.c.c'c"c0ccxxxxxxxx c***cc..cc..cc..cc.c.c"c.c.c.c'cxxxxxxxx c**cc..cc8.cc..cc.c"c.c.c.c"c.ccxxxxxxxx c+cc9.cc..cc..cc"c.c.c.c"c.c.c.cxxxxxxxx c^c..cc..cc..cc.c'c.c.c.c.c"c"ccxxxxxxxx c^^.cc..cc..cc.c.c.c9c'c"c.c.c9cxxxxxxxx c..cc..cc..cc'c.c.c"c.c.c.c9c9ccxxxxxxxx c.cc..cc..cc.c.c"c.c.c.c.c'c"c9cxxxxxxxx ccc..cc..cc.c.c.c.c.c"c.c.c.cc+cxxxxxxxx cc..cc..cc'c"c'c.c.c.c.c'c.cc..cxxxxxxxx c0.cc..cc.c.c.c.c8c.c"c.c.cc0.ccxxxxxxxx c^cc..cc"c.c.c'c.c'c.c.c.cc..cccxxxxxxxx c^c..cc.c.c9c.c.c.c'c.c.cc..cc.cxxxxxxxx c0..cc'c.c.c"c0c.c.c.c.cc..cc.0cxxxxxxxx c..cc.c.c9c'c.c.c'c'c.cc.9cc...cxxxxxxxx c.cc9c.c.c"c.c.c.c.c.cc..cc..c^cxxxxxxxx ccc.c'c'c.c.c.c'c.c'cc..cc..cc^cxxxxxxxx cc'c.c.c.c'c'c.c0c.cc..cc..cc..cxxxxxxxx c.c.c"c.c.c.c.c'c.cc9.cc..cc..ccxxxxxxxx cc.c8c.c.c'c.c'c.cc..cc..cc0.cccxxxxxxxx c.c'c.c'c0c.c.c"cc..cc..cc..cc$cxxxxxxxx cc.c.c.c.c.c"c.cc..cc..cc..cc$$cxxxxxxxx c"c.c.c.c'c.c.cc..cc0.cc..cc$$$cxxxxxxxx cc.c.c.c.c"c'cc..cc..cc..cc$$$$cxxxxxxxx c'c.c.c'c.c.cc.8.^^.cc...^+$$$$cxxxxxxxx cccc@cccccccccccccccccccccccccccxxxxxxxx ENDMAP ############################################################################ # four-leaf vault # NAME: four-leaf_vault DEPTH: D:12-26 ORIENT: northwest MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxx.........^..^.........xxxxx xxxxxxxxxxxx...xxxxxxxx..xxxxxxxx...xxxx xxxxxxxxxxx...xxxxxxxxx..xxxxxxxxx...xxx xxxxxxxxxx...xx$*....xx..xx....$$xx...xx xxxxxxxxx...xx$*$....xx..xx....$*$xx...x xxxxxxxxx..xx*$*$....xx..xx....*$$$xx..x xxxxxxxxx..xx$$$.00..xx..xx..00.*$*xx..x xxxxxxxxx..xx....09..xx..xx..90....xx..x xxxxxxxxx..xx......+xx....xx+......xx..x xxxxxxxxx..xx......x^......^x......xx..x xxxxxxxxx..xxxxxxxxx........xxxxxxxxx..x xxxxxxxxx..xxxxxxxx..........xxxxxxxx..x xxxxxxxxx..............TT..............x xxxxxxxxx..............TT..............x xxxxxxxxx..xxxxxxxx..........xxxxxxxx..x xxxxxxxxx..xxxxxxxxx........xxxxxxxxx..x xxxxxxxxx..xx......x^......^x......xx..x xxxxxxxxx..xx......+xx....xx+......xx..x xxxxxxxxx..xx....09..xx..xx..90....xx..x xxxxxxxxx..xx$$*.00..xx..xx..00.*$$xx..x xxxxxxxxx..xx*$*$....xx..xx....*$$*xx..x xxxxxxxxx...xx*$*....xx..xx....$$$xx...x xxxxxxxxxx...xx*$....xx..xx....*$xx...xx xxxxxxxxxxx...xxxxxxxxx..xxxxxxxxx...xxx xxxxxxxxxxxx...xxxxxxxx..xxxxxxxx...xxxx xxxxxxxxxxxxx..^................^..xxxxx xxxxxxxxxxxxxxxxxxxxxxx~~xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxx++xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxx ENDMAP ############################################################################ # Cross-vault # NAME: cross_vault DEPTH: D:12-26 ORIENT: northwest SUBST: ~=.~, ^=^. MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxx............xxxxxxxxxx xxxxxxxxxxxxxxx..................xxxxxxx xxxxxxxxxxxxx......................xxxxx xxxxxxxxxxxx..........w^^w..........xxxx xxxxxxxxxxx........wwww++wwww........xxx xxxxxxxxxxx......wwwvvv^^vvvwww......xxx xxxxxxxxxx......wwwwv.9..9.vwwww......xx xxxxxxxxxx.....wwwwwv......vwwwww.....xx xxxxxxxxxx....wwwwwvv......vvwwwww....xx xxxxxxxxx....wwwwwvv........vvwwwww....x xxxxxxxxx....wwvvvv....vv....vvvvww....x xxxxxxxxx...wwwv......vvvv......vwww...x xxxxxxxxx...wwwv....vv8vv8vv....vwww...x xxxxxxxxx..wwwwv...vvvv||vvvv...vwwww..x xxxxxxxxx~~wwwwv...vvvv||vvvv...vwwww~~x xxxxxxxxx..wwwwv....vv8vv8vv....vwwww..x xxxxxxxxx...wwwv......vvvv......vwww...x xxxxxxxxx...wwwvvvv....vv....vvvvwww...x xxxxxxxxx....wwwwwvv........vvwwwww....x xxxxxxxxxx...wwwwwwvv......vvwwwwww...xx xxxxxxxxxx....wwwwwwv......vwwwwww....xx xxxxxxxxxx.....wwwwwv......vwwwww.....xx xxxxxxxxxxx.....wwwwvvvvvvvvwwww.....xxx xxxxxxxxxxx.......wwwwwwwwwwww.......xxx xxxxxxxxxxxx.........wwwwww.........xxxx xxxxxxxxxxxxx........^~~~~^........xxxxx xxxxxxxxxxxxxxx......^x++x^......xxxxxxx xxxxxxxxxxxxxxxxxx...xx..xx...xxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx..@.xxxxxxxxxxxxxx ENDMAP ############################################################################ # Another thingy vault # NAME: thingy_vault_2 DEPTH: D:14-26 ORIENT: southeast SUBST: ' = ^ .:50 MONS: orange crystal statue MAP xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx^xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxx xx.....''''''''.''''''''.....xxxxxxxxxxx x..bb..xxxxxxxxxxxxxxxxx..bb..xxxxxxxxxx x..b...xxxxxxxxxxxxxxxxx...b..xxxxxxxxxx x...b..xxxxbbbbbbbbbxxxx..b...xxxxxxxxxx x..bb..xxbbb.......bbbxx..bb..xxxxxxxxxx x......xxb....9.9....bxx......xxxxxxxxxx x..bb..xbb..%$$$$$%..bbx..bb..xxxxxxxxxx x...b..xb..0%$***$%0..bx..b...xxxxxxxxxx x..b...xb..0%$*1*$%0..bx...b..xxxxxxxxxx x...b..xb..0%$***$%0..bx..b...xxxxxxxxxx x..b...xb...%$$$$$%...bx...b..xxxxxxxxxx x...b..xbb.900000009.bbx..b...xxxxxxxxxx x..b...xxb...........bxx...b..xxxxxxxxxx x..bb..xxbbb..9.9..bbbxx..bb..xxxxxxxxxx x......xxxxbbbb'bbbbxxxx......xxxxxxxxxx x..bb..xxxxxxxb=bxxxxxxx..bb..xxxxxxxxxx x..b...xxxxxxxx=xxxxxxxx...b..xxxxxxxxxx x...b..xxxxxxxx'xxxxxxxx..b...xxxxxxxxxx x..b....xxxxxxx=xxxxxxx....b..xxxxxxxxxx x...b...'''''''.'''''''...b...xxxxxxxxxx x..b....xxxxxxxxxxxxxxx....b..xxxxxxxxxx x..bb..xxxxxxxxxxxxxxxxx..bb..xxxxxxxxxx xx....xxxxxxxxxxxxxxxxxxx....xxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################ # Impenetrable vault # NAME: impenetrable_vault DEPTH: D:16-26 ORIENT: southeast MAP .......@................xxxxxxxxx ........................xxxxxxxxx ........................xxxxxxxxx ...............................xxxxxxxxx ...............................xxxxxxxxx .....cccccccccccccccc..........xxxxxxxxx .....c[^...........9cc.........xxxxxxxxx .....c^xxxxx=xxxxxx..cc........xxxxxxxxx .....c.x9..^^^...9xx..cc.......xxxxxxxxx .....c.x.xxx=xxxx..xx..cc......xxxxxxxxx .....c.x^x$$$$$$xx..xx.9c......xxxxxxxxx .....c.=^=$*|||*$xx..xx.c......xxxxxxxxx .....c.x^xx$*|||*$xx.9x.c......xxxxxxxxx .....c.x9.xx$*|||*$xx^x.c......xxxxxxxxx .....c.xx..xx$*|||*$=^=.c......xxxxxxxxx .....c9.xx..xx$$$$$$x^x.c......xxxxxxxxx .....cc..xx..xxxx=xxx.x.c......xxxxxxxxx ......cc..xx9...^^^..9x.c......xxxxxxxxx .......cc..xxxxxx=xxxxx^c......xxxxxxxxx ........cc9...........^]c......xxxxxxxxx .........cccccccccccccccc......xxxxxxxxx ...............................xxxxxxxxx .........................xxxxxxxxx .........................xxxxxxxxx .........................xxxxxxxxx .........................xxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ######################################################################### # Orc temple # NAME: orc_temple ORIENT: southwest TAGS: no_rotate DEPTH: D:14-26, Orc:2-4 MONS: orc warlord, patrolling orc priest, patrolling orc high priest MONS: orc warrior, orc wizard, orc knight, orc sorcerer KFEAT: C = altar_beogh MAP xxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx4.4xxxxxxxxxxxxxxx xxxxxxxxx**..........x414x..........**xx xxxxxxxxx**..........x4.4x..........**xx xxxxxxxxx............+...+....4.......xx xxxxxxxxx....4..4....x...x............xx xxxxxxxxx............x...x.......4....xx xxxxxxxxx............xx.xx............xx xxxxxxxxx...4......xxxx+xxxx......6...xx xxxxxxxxx........xxx.......xxx........xx xxxxxxxxxxx...xxxx..2.....2..xxxx...xxxx xxxxxxxxxxxx+xxxx.............xxxx+xxxxx xxxxxxxxxxx...xxx.............xxx...xxxx xxxxxxxxx......x...............x......xx xxxxxxxxx..4...x...2...C...2...x...5..xx xxxxxxxxx......x...............x......xx xxxxxxxxx...4..xx.............xx..5...xx xxxxxxxxx$......x....2...2....x......$xx xxxxxxxxx$6..5..xx.....3.....xx.5...7$xx xxxxxxxxx$$$.....xxx.......xxx.....$$$xx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################# # Matthew Ludivico # NAME: mludivico_vault ORIENT: southwest DEPTH: D:18-27 MONS: hell hound, necromancer, wizard, orange demon, rotting devil MONS: hell knight, great orb of eyes MAP xxxxxxx.@.xxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxx..........................xx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xx xxxxxx.^^..........................xx xxxxxxx.^^xx+xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxx.^...11....xxxxxxxx..xxxxxxxx xxxxxxxxx..x.1..6..xxx........xx..xxx xxxxxxxxxx.xxxxxxxxx...vvvvv...x...xx xxxxxx6..1...x.........+1..v.......xx xxxxxx..1....x.........vvvvv........x xxxxxx..5...xx......................x xxxxxxxxxxx^++...........vvvvvvv....x xxxxxxxxxxx^xx...xx=xx...vv$%$vvvvv.x xxxxxxxxxxx^x...xxv1vxx...vvv*2...v.x xxxxxxxxxxx^x..vvvv7.vvvv...vv.vv+v^x xxxxxx..xxx^..vvvb....bvvv...vvv^...x xxxxxx%%.xx..vvvvb....bvvvv.......xxx xxxxxxx.....vvbbb......bbbvv.....xxxx xxxxxxxx....vvb....66....bvvxxxxxxxxx xxxxxxxxxxxvvvb..llllll..bvvvxxxxxxxx xxxxxxvvvvvvvvb..ll45ll..bvvvvvvvvxxx xxxxxxccc***+==..l3.2.l..cccccccccxxx xxxxxxccc+cccbb....ll....c..$$$$+$*cx xxxxxxcc|||cbb...3llll2...cc%*%*c$|cx xxxxxxcccccccbbbbbbbbbbbccccccccccccx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################# # Fort Yaktaur (Matthew Ludivico) # NAME: fort_yaktaur ORIENT: southeast DEPTH: D:14-26 MONS: yaktaur, death yak, minotaur, random MONS: yak, gnoll, random MAP .........@....wwwwwwwwwwwwwwwwwxxxxxxxxx .ccccc.......ww....wwww....wwwwxxxxxxxxx .c$c%c......ww.ccccccccc.......xxxxxxxxx .c+c+c......ww.c.%$....ccccccccxxxxxxxxx .c...+......ww.c*.115..c$$+|*|cxxxxxxxxx .c1..c.....ww..c...55+ccc+cxx=cxxxxxxxxx .ccccc.....ww..ccccccc....c|=*cxxxxxxxxx ............ww.......c5...cxx=cxxxxxxxxx ....6.ccccc.ww.w...2.+51..c|1.cxxxxxxxxx ....63+...c..wwww..21+51..c2.2cxxxxxxxxx ....6.ccccc..wwwwww..c5...cc+ccxxxxxxxxx ............wwwwwww..c........cxxxxxxxxx ............wwwwwww..ccccccccccxxxxxxxxx ...........ww1w..www...........xxxxxxxxx .......566.www.....www.........xxxxxxxxx .........1ww....ccccc..........xxxxxxxxx .....566.w......+...c..........xxxxxxxxx .........www....ccccc..........xxxxxxxxx ...........ww............wwwwwwxxxxxxxxx .......3....wwwww......www.....xxxxxxxxx ......666.......ww...www.......xxxxxxxxx .....cc+cc.......wwwww.........xxxxxxxxx .....c...c.....................xxxxxxxxx .....ccccc.....................xxxxxxxxx ...............................xxxxxxxxx ...............................xxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # The New Box Level (dp) # NAME: box_level_dp DEPTH: D:20-26 ORIENT: encompass TAGS: no_pool_fixup SHUFFLE: zZ NSUBST: A = 1:= / *:b NSUBST: B = 1:= / *:b NSUBST: C = 1:= / *:b NSUBST: D = 1:= / *:b NSUBST: E = 1:= / *:b KFEAT: ^ = teleport trap / Zot trap SUBST: ':''l. , '=l. SUBST: ":""W. , "=Ww.. ITEM: ring of teleportation ITEM: royal jelly / honeycomb w:20 / nothing w:30 ITEM: scroll of teleportation KFEAT: T = teleport trap KMONS: w = electrical eel / jellyfish / nothing w:120 KFEAT: w = w KMONS: l = fire vortex / lava snake / lava fish / fire elemental w:1 / nothing w:50 KFEAT: l = l KMONS: z = killer bee KMONS: Z = bumblebee KITEM: z = royal jelly / honeycomb w:20 / nothing w:120 KITEM: Z = royal jelly / honeycomb w:20 / nothing w:120 : if crawl.random2(3) == 0 then KMONS: ! = orc / orc warrior / orc knight / nothing w:30 KMONS: & = orc warlord / orc knight / nothing w:20 : elseif crawl.random2(2) == 0 then KMONS: ! = yaktaur / nothing KMONS: & = yaktaur captain / nothing : else KMONS: ! = naga / nothing KMONS: & = naga warrior / greater naga : end SUBST: * = * % % $ $ f SUBST: ; = 9 0 SUBST: !=%$, &=*% SUBST: _ : _+ , _ = += SUBST: V = * MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 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xxxxxx....""w.............".xxx......'ll'......x....bbEEEEbwww.www.....xxxxxxxxx xxxxxx.."wwwww"..........w....xxxx............xx....."wwwwwwww.ww"....xxxxxxxxxx xxxxxx.wwwwwwww"........w........xxxxxxx....xxx........"www"...ww"...xxxxxxxxxxx xxxxxx..wwwwwww"......"ww......""......xxxxxx....."...........ww"....xxxxxxxxxxx xxxxxxx..""ww".......www....."wwwwwwwwww........."www"......wwwww"....xxxxxxxxxx xxxxxxxx.........."wwww"..""wwwwwwwwwwwwwwwwww".www"...wwwwwwwwwwww.....xxxxxxxx xxxxxxxxxx....""wwwwwwwwwwwwwwww.......wwwwwwwwwwwwwwwwwwwwwww.....xx....xxxxxxx xxxxxxxx..""wwwwwwwwwwwwwwww"....xx...x....."wwwwxxww".........xxxxx.....xxxxxxx xxxxxx."wwwwwwwwwwwwwxxx__xxxxxxxxxx=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxx xxxxxxwwwwwwww".."wwwxww.."w........................................>xx...xxxxxx xxxxxxxwwww""....."xwxw"...ww........................................xx...xxxxxx xxxxxxxww".........xxxw..............................................xx..xxxxxxx 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xxxxxx.....xx........x.....c...................................c.....x.xx.xxxxxx xxxxxx.xx.....xxx....x.....c...*...*...*...*...*...*...*...*..^c.....x.xx=xxxxxx xxxxxx.xx....1+!x..xxx.....ccccccccccccccccccccccccccccccccccccc.....xxx..xxxxxx xxxxxx....xx..xxx..xxx...............................................xx..xxxxxxx xxxxxx....xx.......xxx.........................................z..z..x....xxxxxx xxxxxxx............xxx<.............................................zxa...xxxxxx xxxxxxx..x......xx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx_x_x_xxazzxxxxxxx xxxxxxxx........xx.....xxx...xx.x..xx...xxaaaaaaaeaaea.a..aaaaaaa.aaaaazzxxxxxxx xxxxxxxxx..xx..............x...x...xx.xx.xaaazazzaaza.a.aa.za.z.aaaa.a.aazxxxxxx xxxxxxxxxxxxxxxx....x..xx.x.xx.x..x..xx}..xaeazaazzazzaa..aa..aa....z.aeaxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # Rubicon # NAME: erik_rubicon_a DEPTH: D:10-16 ORIENT: south TAGS: no_pool_fixup no_rotate uniq_rubicon CHANCE: 6 ITEM: ring of levitation / potion of levitation / nothing ITEM: potion of levitation / nothing, nothing, nothing, nothing SHUFFLE: {[(, )gh SUBST: ?:?.w, ?=w., w:lw, ':'.c, '=cx. MAP xxxxxxxxxcccccccc????w.@??ww.@www???w...@???wwww.@ww??@..?ccccxxxxxxxxxxx xxxxxccccwwwwwwwww..wwwww.wwwwwwww.wwwwwww.wwwwwwwwwwww??wwwwcccccccxxxxx xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx xxxxxccwwwwwwwwwwwwwwwwwwwcccwwwwwwwwwcwwwwwwwwwwwwwwwwwwwwwwcccwcccxxxxx xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx xxxxxcwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwwwwwwwwwwwwwwwwwwwwwcccccxxxxx xxxxxcwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwcxxxxx xxxxxccwcwwwwwwwwwwwwwwwxwwwwww???wwwwwwwww???wwwwwwwww.wwwwwwwcccccxxxxx xxxxxcccccc????w??.w????xw??w??...?wwww???w????w?w???w???w??cccccxxxxxxxx xxxxxxxxxcxx...''....?..xx........??w??...c''....??.....???..cxccxxxxxxxx xxxxxxxxxcx..(cc[.''..'xx...x.''.x..?xx.xcc..cxcx...xxx.'...chxxcxxxxxxxx xxxxxxxxxcx..cc{c..xx.....xx...cc..xx....xcc....''xxx..x.xxc...cxxxxxxxxx xxxxxxxxxccx....e.xx....x..x.....c....cx..x...x......c......cxcxxxxxxxxxx xxxxxxxxxxcxexxx.x.x.xx.x.xx.xcc.xx.xccxx....xx.x.xxxccxx.xcccxxxxxxxxxxx xxxxxxxxxxccx.gxxx..x..xdx..x.xxxx.x...xx.xx...xx.xxxx)..xxcxxxxxxxxxxxxx xxxxxxxxxxxcxxxxxxxx...xxxxxxxxxccccccc..xxxxccccccccxxxccccxxxxxxxxxxxxx xxxxxxxxxxxcccccccccccccccccccccccccccccccccccxxxxxcccccccxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: erik_rubicon_b DEPTH: D:10-16 ORIENT: south TAGS: no_rotate uniq_rubicon CHANCE: 4 ITEM: ring of levitation / potion of levitation / nothing ITEM: potion of levitation, nothing, nothing, nothing, nothing SHUFFLE: {[(, fgW, )hi SUBST: ?:?.wW, ?=wW., ':'.c, '=c. 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