--------------------------------------------------------------------------- -- trapwalk.lua: -- (Thanks to JPEG for this script.) -- -- Allows travel to cross traps provided you have sufficient HP to survive the -- trap. -- -- To use this, add this line to your init.txt: -- lua_file = lua/trapwalk.lua -- and add -- trapwalk_safe_hp = dart:15, needle:25, spear:50 -- or similar to your init.txt. -- -- What it does: -- -- * Normally autotravel automatically avoids all traps -- * This script allows you to customize at which hp what type of trap is -- regarded as safe for autotravel -- -- IMPORTANT: trapwalk options must be defined *after* sourcing trapwalk.lua. --------------------------------------------------------------------------- -- Travel will cross certain traps if you have more than safe_hp hp. function ch_cross_trap(trap) if not options.trapwalk_safe_hp then return false end local opt = options.trapwalk_safe_hp local hpstr _, _, hpstr = string.find(opt, trap .. "%s*:%s*(%d+)") if not hpstr then return false end local safe_hp = tonumber(hpstr) local hp = you.hp() -- finally compare current hp with safe limit return hp >= safe_hp end