############################################################################## # pan.des: Minivaults particular to Pan, and the lairs of the Pan Demon Lords ############################################################################## ############################################################################## # Pan Demon Lairs # # NOTE: The Pandemonium demonlord levels are requested by tag; if you change # the tag, also update dungeon.cc. # # You can define alternate levels for a Pandemonium lord by using the same # TAGS: and a different NAME: ############################################################################## ########################################################################### # mnoleg. # NAME: mnoleg TAGS: mnoleg ORIENT: northeast FLOORCOL: yellow ROCKCOL: red MONS: patrolling Mnoleg, neqoxec MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x.................2............xxxxxxxxx x.....2........................xxxxxxxxx x..cccccccc...ccccccc..ccccccc.xxxxxxxxx x..ccccccccc.2.ccccccc..cccccc.xxxxxxxxx x..cccccccccc...ccccccc..ccccc.xxxxxxxxx x..ccccccccccc.1.ccccccc..cccc.xxxxxxxxx x2.cccccccccc.2..Occccccc2.ccc.xxxxxxxxx x..ccccccccc.....ccccccccc..cc.xxxxxxxxx x..cccccccc...c...ccccccccc..c.xxxxxxxxx x..ccccccc...ccc...ccccccccc...xxxxxxxxx x..cccccc...ccccc...ccccccccc..xxxxxxxxx x..ccccc...ccccccc...ccccccccc.xxxxxxxxx x..cccc...ccccccccc...ccccccc..xxxxxxxxx x..ccc.2.ccccccccccc.2.ccccc...xxxxxxxxx x..cc.....ccccccccccc...ccc....xxxxxxxxx x..c...c...ccccccccccc...c.2...xxxxxxxxx x.....ccc.2.ccccccccccc......c.xxxxxxxxx x....ccccc...ccccccccccc....cc.xxxxxxxxx x.2.ccccccc...ccccccccccc..ccc.xxxxxxxxx x.................2.......cccc.xxxxxxxxx x...c..ccccccc.ccccccc...ccccc.xxxxxxxxx x..ccc......2c.c2cccc...cccccc.xxxxxxxxx x.ccccc..ccc.c.c2ccc.2.ccccccc.xxxxxxxxx x.cccccc..cc.c.c.cc...cccccccc.xxxxxxxxx x.ccccccc..c.c.c.c...ccccccccc.xxxxxxxxx x.cccccccc...c.c....cccccccccc.xxxxxxxxx x.ccccccccc..c.c...ccccccccccc.xxxxxxxxx x..............................xxxxxxxxx xxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ####################################################################### # lom_lobon # NAME: lom_lobon TAGS: lom_lobon ORIENT: north FLOORCOL: lightgrey ROCKCOL: white MONS: patrolling Lom Lobon, giant orange brain, rakshasa, wizard MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwww.......wwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwbbbwwwwwww.......wwwwwwwxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxwwwwwwwwwwwwbbbbbbbbbbbwwwwww.........wwwwwwxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxwwwwwwwwwwwwbbbbwwwwwwwwwbbbbwwwwww.........wwwwwwxxxxxxxxxxxxxxx xxxxxxxxxxxxxwwwwwwwbbbbbbbbwwwwwwwwwwwwwwwbbbwwwww...........wwwwwxxxxxxxxxxxxx xxxxxxxxxxxxwwwwwbbbb......bbbwwwwwwwwwwww...bbwwwww.............wwwxxxxxxxxxxxx xxxxxxxxxxxxwwwbbb...........bbbwwwwww........bbwwwww.............wwxxxxxxxxxxxx xxxxxxxxxxxwwwbb...............bbwwww..........bwwwwww.............wwxxxxxxxxxxx xxxxxxxxxxxwwbb........1O.......bbww...........bbwwww..............wwxxxxxxxxxxx xxxxxxxxxxwwwb...................bw......2......bwww.....U....2.....wwxxxxxxxxxx xxxxxxxxxxwwbb...................bb.............bww.................wwxxxxxxxxxx xxxxxxxxxxwwbb..3................bbb............bbw..............4..wwxxxxxxxxxx xxxxxxxxxwwbbb...................b.b............4....................wwxxxxxxxxx xxxxxxxxxwwbwbb.................bb.......U......4..........U..........wxxxxxxxxx xxxxxxxxxwwbwwbb...............bb..b............bbw..............4.....xxxxxxxxx xxxxxxxxxwwbbwwbbb...........bbb..bb............bwww...................xxxxxxxxx xxxxxxxxxwwwbwwwwb..b..2..bbbb....b.............bwww...................xxxxxxxxx xxxxxxxxxxwwbwwww...bbbbbbb.......bw.....3.....bbwwww...U.....3.......xxxxxxxxxx xxxxxxxxxxwwbbww.................bbww........wwbwwwww.................xxxxxxxxxx xxxxxxxxxxwwwbbw................bbwwwww....wwwbbwwww..................xxxxxxxxxx xxxxxxxxxxwwwwbb...4...U........bwwwwwwwwwwwwbbwww....................xxxxxxxxxx xxxxxxxxxxxwwwwbbb...........bbbbbwwwwwwwwwbbbwww....................xxxxxxxxxxx xxxxxxxxxxxwwwwwwbbbb.....bbbbwwwbbbbwwwbbbbwwww....................xxxxxxxxxxxx xxxxxxxxxxxwwwwwwwwwbbbbbbbwwwwwwwwwbbbbbwwwww......4.....4........xxxxxxxxxxxxx xxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww......................xxxxxxxxxxxxxx xxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwww.......................xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwww........................xxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxwwwwwww......................xxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...@.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################# # cerebov # NAME: cerebov TAGS: cerebov ORIENT: northeast FLOORCOL: red ROCKCOL: red MONS: patrolling Cerebov, Balrug, Pit Fiend # # you might not want to teleport too much on this level - unless you can # reliably teleport away again. # MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ...............................xxxxxxxxx .............vvvvv.............xxxxxxxxx .............v$$$v.............xxxxxxxxx .............v|||v.............xxxxxxxxx .............v$$$v.............xxxxxxxxx .vvvvv...vvvvvvvvvvvvv...vvvvv.xxxxxxxxx .v|$|vvvvv...........vvvvv$|$v.xxxxxxxxx .v$|$v.....vvvvvvvvv.....v|$|v.xxxxxxxxx .v|$|v.vvvvvvvvOvvvvvvvv.v$|$v.xxxxxxxxx .vvvvv.vvvvvv..3..vvvvvv.vvvvv.xxxxxxxxx ...v...vv.....vvv.....vv...v...xxxxxxxxx ...v.vvvv....vv1vv....vvvv.v...xxxxxxxxx ...v.vv......v...v......vv.v...xxxxxxxxx ...v.vvvv.............vvvv.v...xxxxxxxxx ...v...vv..2.......2..vv...v...xxxxxxxxx .vvvvv.vv..2.......2..vv.vvvvv.xxxxxxxxx .v|$|v.vv.............vv.v$|$v.xxxxxxxxx .v|$|v.vv...vv...vv...vv.v$|$v.xxxxxxxxx .v|$|v.vv...vv+++vv...vv.v$|$v.xxxxxxxxx .vvvvv.vvvvvvv...vvvvvvv.vvvvv.xxxxxxxxx ....v..vvvvvvv...vvvvvvv..v....xxxxxxxxx ....vv...................vv....xxxxxxxxx .....vv.vvvvv..2..vvvvv.vv.....xxxxxxxxx ......vvv|||v.....v$$$vvv......xxxxxxxxx ........v|$|vv...vv$|$v........xxxxxxxxx ........v|||v.....v$$$v........xxxxxxxxx ........vvvvv.....vvvvv........xxxxxxxxx ...............................xxxxxxxxx ...............@...............xxxxxxxxx ENDMAP ############################################################################## # Gloorx Vloq # NAME: gloorx_vloq TAGS: gloorx_vloq ORIENT: southwest FLOORCOL: darkgrey ROCKCOL: darkgrey MONS: patrolling Gloorx Vloq, Executioner, demonic crawler, shadow demon MAP xxxxxxxxxxxxxxxxxxxxxxx@.xxxxxxxxxxxxxxx xxxxxxxxx..............................x xxxxxxxxx..............................x xxxxxxxxx..............................x xxxxxxxxx.x.x.x.x.x.x.x..x.x.x.x.x.x.x.x xxxxxxxxx..............................x xxxxxxxxx.x.xxxx=xxxxxxxxxxxx=xxxxxx.x.x xxxxxxxxx...xx....................xx...x xxxxxxxxx.x.x..ccccc..4..4..ccccc..x.x.x xxxxxxxxx...x.cc.3............3.cc.x...x xxxxxxxxx.x.x.c..ccccc.cc.ccccc..c.x.x.x xxxxxxxxx...x.c.cc.....cc.....cc.c.x...x xxxxxxxxx.x.x.c.c.2...cccc...2.c.c.x.x.x xxxxxxxxx...x...c...ccc..ccc...c...=...x xxxxxxxxx.x.x.3.....2..1O..2.....3.x.x.x xxxxxxxxx...=...c...ccc..ccc...c...x...x xxxxxxxxx.x.x.c.c.2...cccc...2.c.c.x.x.x xxxxxxxxx...x.c.cc.....cc.....cc.c.x...x xxxxxxxxx.x.x.c..ccccc.cc.ccccc..c.x.x.x xxxxxxxxx...x.cc.3............3.cc.x...x xxxxxxxxx.x.x..ccccc..4..4..ccccc..=.x.x xxxxxxxxx...xx....................xx...x xxxxxxxxx.x.xxxx=xxxx=xxxxxxxx=xxxxx.x.x xxxxxxxxx..............................x xxxxxxxxx.x.x.x.x.x.x.x..x.x.x.x.x.x.x.x xxxxxxxxx..............................x xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################# # Pandemonium lesser demon vaults ############################################################################# # Pandemonium demon vaults are selected by tag. They must have the tag "pan", # or they won't even be considered. Tags are case-sensitive. # # Tagging these levels also ensures they won't be generated in the main # dungeon. NAME: rand_demon_1 TAGS: pan allow_dup MONS: pandemonium demon, random, random, random, random, random MAP ............ .xx.xx.x.xx. ..x.x..x.x.. ..x.x..x.x.. ..x.x..x.x.. ..x.x..x.x.. ..x.x1.x.x.. ..x.x..x.x.. ..x.x..x.x.. ..x.x..x.x.. .xx.x.xx.xx. ............ ENDMAP ################################### NAME: rand_demon_2 TAGS: pan allow_dup MONS: pandemonium demon, greater demon, common demon MONS: common demon, random, random MAP ............ .xxxxxxxx3x. .3.....xx.x. .xxxxxx4x.x. .xx4x..xx.x. .x.x.22.x.x. .x.x.12.x.x. .x.xx..x4xx. .x.x4xxxxxx. .x.xx.....3. .x3xxxxxxxx. ............ ENDMAP ################################### NAME: rand_demon_3 TAGS: pan allow_dup MONS: pandemonium demon, common demon, common demon MAP ............ .x.x.x3x.x.. ..x.x3x3x.x. .x.x.x2x.x.. ..x3x2x2x3x. .x3x2x1x2x3. ..x3x2x2x3x. .x.x.x2x3x.. ..x.x3x3x.x. .x.x.x3x.x.. ..x.x.x.x.x. ............ ENDMAP ################################### NAME: rand_demon_4 TAGS: pan allow_dup MONS: pandemonium demon, any demon, any demon MAP ............ .xxxxxxxxx.. .x$=*=3=|x.. .xxxxxxx=x.. .x2=3=2x|x.. .x=xxxxx=x.. .x3=*x1=Px.. .x=x=xxxxx.. .x*x2=3=2=.. .xxxxxxxxx.. ............ ............ ENDMAP ################################### NAME: rand_demon_5 TAGS: pan allow_dup MONS: pandemonium demon, any demon, any demon MAP ............ ...xxxxxx... ..xx....xx.. .xx......xx. .x..3232..x. .x..2|P3..x. .x..3P|2..x. .x..2123..x. .xx......xx. ..xx....xx.. ...xxxxxx... ............ ENDMAP ################################### NAME: rand_demon_6 TAGS: pan allow_dup MONS: pandemonium demon, any demon, any demon MAP ............ ............ ......2..... ............ .3.......... ..........2. .....1...... ............ ............ .2.......3.. ............ ............ ENDMAP ################################### NAME: rand_demon_7 TAGS: pan allow_dup MONS: pandemonium demon, any demon, greater demon MAP ............ .xxx....xxx. .x|xx=xxx|x. .xx=....=xx. ..x.x==x.x.. ..x.=12=.=.. ..=.=23=.x.. ..x.x==x.x.. .xx=....=xx. .x|xxx=xx|x. .xxx....xxx. ............ ENDMAP ################################### NAME: rand_demon_8 TAGS: pan allow_dup MONS: pandemonium demon, greater demon, any demon MAP ............ ....xxxxxxx. ..xxx....1x. .xx..2....x. .x........x. .xx.......x. ..xx33..2.x. ....33...xx. .....x...x.. ..F..xx.xx.. ......xxx... ............ ENDMAP ################################### NAME: rand_demon_9 TAGS: pan allow_dup MONS: pandemonium demon, any demon, greater demon MAP ............ .xxxxxxxxxx. .x2=3=3=3xx. .x=xxxxxx2x. .x3x^^^^x=x. .x=x^P^^x2x. .x3x^^1^x=x. .x=x^^^^x3x. .x2xxxx=x=x. .xx2=2=3x3x. .xxxxxxxx=x. ............ ENDMAP ################################### NAME: lemuel_draining_boxes TAGS: pan MONS: pandemonium demon, eye of draining, any demon SHUFFLE: aA/bB/cC/dD/eE/fF, eE/gG, fF/hH SUBST: a=m, b=m, c=m, d=m, e=m, f=m, g=., h=. SUBST: A=2, B=2, C=2, D=2, E=2, F=2, G=., H=. # the two center boxes are granted; # of the six outer boxes, one or two may be missing SUBST: n=n =:1 SUBST: m:mn KMONS: O = eye of draining KFEAT: O = O MAP ....bbb.. ....... ....bBb.. .aaa... ....bbb.. .aAa... ......... .aaa....................... ........................... .............mmm............. .........m2m..........ccc .........mmm3.........cCc ...............333........ccc ..............33133nnn....... .fff...........333.nOn....... .fFf............3..nnn... .fff..................... ......................... ............................. ......... ...ddd.... ...eee... ...dDd.... ...eEe... ...ddd.... ...eee... .......... ENDMAP ################################### NAME: lemuel_hellion_island TAGS: pan MONS: pandemonium demon, hellion SUBST: L=l. MAP ..LlllL.. ..LlllllllL.. .LlllllllllllL. .LlllllL2LlllllL. .LllllL2.2LllllL. LllllL2|2|2LllllL llllL2.212.2Lllll llllL.2|2|2.Lllll LllllL.2.2.LllllL .LllllL.2.LllllL. .LlllllLLLlllllL. .LlllllllllllL. ..LlllllllL.. ..LlllL.. ENDMAP ################################### NAME: lemuel_hall_of_pain TAGS: pan MONS: pandemonium demon, any demon MONS: smoke demon / weight:1 fiend SHUFFLE: mx/nc SHUFFLE: O1/AB SUBST: A=|, B=| # has a rune! MAP .......@....... xxxxxx+++xxxxxx xOx.xl...lx.xAx x1x3xl.2.lx3xBx x.x.ml...lm.x.x x2x.xl...lx.x2x x.x3xl...lx3x.x x2x.ml...lm.x2x x.x3xl...lx3x.x x2x.xl.2.lx.x2x x.x.ml...lm.x.x x.x3xl...lx3x.x x2x.xl...lx.x2x x.x.ml...lm.x.x x.x3xl.2.lx3x.x x2xxxl2.2lxxx2x x....2.2.2....x xxxxxxxxxxxxxxx ENDMAP