############################################################################## # # The Sewer (Eino) # # # The Sewer aspires to be an exciting place to go with a low level character. # # Flavour: drainage and sewer themed, so rats, kobolds, etc. Water is (dark # and light) green. # Gameplay: an early challenge, featuring monsters which are bland later but # interesting when encountered at low level (green rat, giant frog etc.) Loot # consists of renewable items; the harder maps contain a few good items. # ############################################################################## {{ function sewer_portal(e) local desc_long = "Every settlement brings forth the unpleasant sewers and drains, ignored by ".. "most but hideaways for others. Old tales speak of dangerous creatures, ".. "bathing in disgustingly green water, preying on each other without mercy. ".. "The tales also tell of the valuable items left by daring and unfortunate ".. "visitors, left to collect dust in the damp caverns. You have an uncanny ".. "feeling that the drain will fall apart rather soon." local timeout_turns = crawl.random_range(1500, 2000) local messager = timed_msg { visible = true, -- $F{xxx} will be substituted with the 'entity' property of the timed -- marker, or with the desc property (if entity is not set). messages = time_messages(timeout_turns, "$F{The} is slowly rusting away.", "$F{The} is rusting away.", "$F{The} is quickly rusting away.", "$F{The} is falling apart.") } e.lua_marker('O', timed_marker { disappear = "The drain falls to bits.", desc = "glowing drain", desc_long = desc_long, entity = 'drain', dst = "sewer", dstorigin = "in the sewers", overmap = "glowing drain", turns = timeout_turns, -- floor seems better than empty stone arch -- floor = "stone_arch", msg = messager }) e.kfeat("O = enter_portal_vault") e.colour("O = lightgreen") end -- Use the following line in destination maps after all SUBSTs -- : sewer_colours(_G) -- Note that the function also defines < to be the exit portal. function sewer_colours(e) e.kfeat("< = exit_portal_vault") e.colour("< = darkgrey") e.lrockcol("darkgrey") e.lfloorcol("lightgrey") e.colour("w = green") e.colour("W = lightgreen") e.lrocktile("wall_slime") e.lfloortile("floor_slime") end }} # A standard random monster list for Sewer. Use: # : sewer_random_monster_list(_G) {{ function sewer_random_monster_list(e) e.set_random_mon_list("giant bat w:20 / giant newt w:20 / small snake / \ ooze / worm / snake / giant mosquito w:15") end }} # Add the milestone. {{ function sewer_milestone(e) crawl.mark_milestone("br.enter", "entered a Sewer.") end }} # Basic sewer entries ########################################## default-depth: D:3-6 NAME: portal_sewer_entry_a TAGS: uniq_sewer no_monster_gen mini_float : sewer_portal(_G) COLOUR: W = green / cyan w:5 SUBST: 1 = 11234444444444 MONS: rat / grey rat / green rat w:5 MONS: small snake / snake w:2 MONS: giant cockroach / giant mite / worm w:3 MONS: nothing MAP ......... ...111... ..1WWW1.. .1WWWWW1. .1WWOWW1. .1WWWWW1. ..1WWW1.. ...111... ......... ENDMAP NAME: portal_sewer_entry_b TAGS: uniq_sewer no_monster_gen ORIENT: float : sewer_portal(_G) SUBST: '=W. , W=WW1 KMONS: 1 = rat w:20 / grey rat w:20 / green rat/ small snake / snake w:2 / \ giant cockroach / giant mite / worm w:3 KFEAT: 1 = W COLOUR: W = green MAP xxxxxx xOWWW' xWWWW. xWWW'. xWWW.. xW'... ENDMAP NAME: portal_sewer_entry_c TAGS: uniq_sewer no_monster_gen WEIGHT: 4 : sewer_portal(_G) NSUBST: c = 2:= / 2:n / *:c NSUBST: W = 8:1 / *:W SUBST: 1 = 111W KMONS: 1 = rat w:20 / grey rat w:20 / green rat/ small snake / snake w:2 / \ giant cockroach / giant mite / worm w:3 KFEAT: 1 = W COLOUR: W = green / cyan w:5 MAP ......... .ccccccc. .cWWWWWc. .cWWOWWc. .cWWWWWc. .cWWWWWc. .ccccccc. ......... ENDMAP NAME: portal_sewer_entry_d TAGS: uniq_sewer no_monster_gen : sewer_portal(_G) KMONS: 1 = big fish KFEAT: 1 = W COLOUR: W = green / cyan w:5 MAP xxxxxxxxxx xWOW1WWWWW@ xxxxxxxxxx ENDMAP # The actual portal vaults ##################################### default-depth: ############################################################################ # Sewer with a small kobold camp, potion treasure and Ely/Zin altar. # The easiest one, so most probable (5 out of 10 sewers). # NAME: sewer_kobolds TAGS: sewer no_item_gen no_monster_gen no_pool_fixup WEIGHT: 50 ORIENT: encompass : if crawl.one_chance_in(12) then SUBST: C=c, X=w, V=W, v=w, *=f : else SUBST: X=c, C=x, V=x, v=x, *=x : end SUBST: ' = .W SUBST: ? = .x : sewer_colours(_G) : sewer_random_monster_list(_G) : sewer_milestone(_G) # some fresh water for the kobolds KFEAT: Y = deep_water KFEAT: y = shallow_water KFEAT: E = altar_zin / altar_elyvilon w:30 KMONS: q = big fish KFEAT: q = w COLOUR: q = green MONS: jackal / w:3 nothing, kobold / w:5 nothing, big kobold SHUFFLE: deef ITEM: potion of heal wounds / potion of healing ITEM: potion of healing / potion of healing q:2 w:5 / \ potion of heal wounds / potion of heal wounds q:2 w:5 ITEM: potion of restore abilities w:7 / potion of cure mutation / \ potion of gain intelligence / potion of gain strength / \ potion of gain dexterity MONS: rat / grey rat / green rat w:2 / nothing w:3 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxcccCCCCCCCCCCCCxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxcwXvvvvvvvvvvvCCCxxxxxxxxxCCCxxxxxxxxxxx xxxxxxxxcwccCCCCCCCCCvvVCCCCxxxxxxC*CCCxxxxxxxxx xxxxxxxxcwwcxxxxxxxxCCCvvvvCCCCxxCCvvvCxxxxxxxxx xxxxxxxxccwcxxxxxxxxxxCCCCvvvvCCCCvvvvCxxxxxxxxx xxxxxxxxxcwccxxxxxxxxxxxxCCCCvvvvvvvvvCxxxxxxxxx xxxxxxxxccwwcxxxxxxxxxxxxxxxCCCCCCCCCCCxxxxxxxxx xxxxxxxxcwwwcxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxcwwwcxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxcwwwcxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxcWwwcxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxccWwWccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxc.WwW.cxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxccc.WwW.cxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxc<..WwW.cxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxccc.Www'cxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxc.WwW.cxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxcc'WwW'ccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxc.'WwW''cccccccccccccccccccccccccccccccccx xxxxxxc''WwWWWWWWWWWWWWWWWWWWWWWW..444.A.<..44cx xxxxxxc''WwW''cccccccccccccccccccccccccccccccccx xxxxxxc.'WwW''cxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxc.WWwWW'cxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxc'WwwwW'cxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxc'WwqwW'cxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxc'WwwwW'cxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxc.'WWW''cxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxc..''''.cxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxcccc1ccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xefExxxx.122...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xdexxxx.2232.y..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xx?.?xxx....yYy.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxx?.xxx?....y.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxx?x..?.?....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxx???.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################ # This one can be tough; you'll be in the water when the giant frogs notice you. # More rare (3 out of 10 sewers are this). # Loot are good items, and often a scroll of blinking. # NAME: sewer_island TAGS: sewer no_item_gen no_monster_gen no_pool_fixup ORIENT: encompass WEIGHT: 30 SUBST: - = W.. : sewer_colours(_G) : sewer_random_monster_list(_G) : sewer_milestone(_G) ITEM: scroll of teleportation w:2 / scroll of blinking / \ scroll of random uselessness w:1 MONS: giant newt / small snake w:5 / \ generate_awake giant newt / generate_awake small snake w:5 / \ snake w:4 / nothing w:4 MONS: giant frog / nothing w:2 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xcccccccccccccccccccccccccccccccccccxxxxxx xc.11---------.................1111cxxxxxx xc1WWW-ccccccccccccccccccccccc1WWW1cxxxxxx xc1WwWWcxxxxxxxxxxxxxxxxxxxxxc1WwW.cxxxxxx xc1WwwWcxxxxxxxxxxxxxxxxxxxxxc.WwW.cxxxxxx xc.WwW1cxxxxxccccccccxxxxxxxxc.WwW-cxxxxxx xc.WwwWcxxccccwwwwwwccccxxxxxc-WwW-cxxxxxx xc.Wwwwccccwwwwwwwwww2.ccxxxxc-WwW-cxxxxxx xc-Wwwwccwwwwwwwwwwwwww2ccxxxc-WwW-cxxxxxx xc-Wwwwcwwwwwwwwwwwwwwwwwcccxc-WwW-cxxxxxx xc-Wwwwwwwwwwwwww.*.wwwwwwwcxc-WwW-cxxxxxx xc-WwWwWWWwwwwww.*|*.wwwwwwcxc-WwW-cxxxxxx xc-WwWWWwwWwwwwww.d.wwwwwwwccc-WwW.cxxxxxx xc-WwWWwwwwWwWwWWwwwwwwwwwwwcc-WwW.cxxxxxx xc-WwWWWwwwwWWWwwwwwwwwwwwwccc.WwW.cxxxxxx xc-WwWWWwwwwWWwwwwwwwwWwwwccxc.WwW.cxxxxxx xc-WwW.WwwwwwwwwwwwwwWwwwccxxc-WwW.cxxxxxx xc.WwW.WwwwwwWWwwwwwwwwccccccc-WwW-cxxxxxx xc.WwWW..WWWWwwWwWW.........---Www-cxxxxxx xc.WwwWWWWwwwWWwWWWWWWWWWWWWWWWWwW-cxxxxxx xc.WWwwwwwwwwwwwwwwwwwwwwwwwwwwwwW.cxxxxxx xc..WWWWWWWWWWWWWWWWWWWWWWWWWWWWwW-cxxxxxx xcc........................----WwW-cxxxxxx xxcccccccccccccccccccccccccccc-WwW-cxxxxxx xxxxxxxxxxxxxxxxxxxxxxcccccccc-WwW-cxxxxxx xxxxxxxxxxxxxxxcccccccc.----WWWWwW.ccccxxx xxxxxxxxxxxxxxxc.<.A..--W-WWWWWWwwwwwwwwwx xxxxxxxxxxxxxxxcccccccc.-..WW-.WWW1cccccxx xxxxxxxxxxxxxxxxxxxxxxcccccccc11111cxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################ # The hardest one, and most rare (1 out of 10). Loot is good items. # NAME: sewer_lizard TAGS: sewer no_item_gen no_monster_gen ORIENT: encompass : sewer_colours(_G) : sewer_random_monster_list(_G) : sewer_milestone(_G) MONS: giant lizard ITEM: potion of berserk rage / potion of speed w:5 MONS: giant bat / giant mosquito w:2 MAP xxxxxxxxxxxxxxxxxxxxxxxxx xxcccccccxxxxxxxxxxxxxxxx xcc$*|*$ccxxxxxxxxxxxxxxx xc..$*$..cxxxxxxxxxxxxxxx xc.......cxxxxxxxxxxxxxxx xc...1...cxxxxxxxxxxxxxxx xc.......cxxxxxxxxxxxxxxx xc.......cxxxxxxxxxxxxxxx xcc.....ccxxxxxxxxxxxxxxx xxccc.cccxxxxxcccccccxxxx xxxxc.cxxxxxxcc2.2..ccxxx xxxxc.cxxxxxcc2..w...ccxx xxxxc.ccccccc...www...ccx xxxxc..........wwwww.A.cx xxxxc.ccccccc2..www...ccx xxxxc.cxxxxxcc...w...ccxx xxxxc.cxxxxxxcc2....ccxxx xxxxc.cxxxxxxxcccccccxxxx xxxxc.cxxxxxxxxxxxxxxxxxx xxxxc.cxxxxxxxxxxxxxxxxxx xxxxc.cxxxxxxxxxxxxxxxxxx xxxxc