############################################################################## # splev.des: special levels definitions. # # If you want to define random vaults and minivaults, they should go # to vaults.des. # # Key: # ---- # x - DNGN_ROCK_WALL # X - DNGN_PERMAROCK_WALL -> should always be undiggable! -- bwr # c - DNGN_STONE_WALL # v - DNGN_METAL_WALL # b - DNGN_GREEN_CRYSTAL_WALL # a - DNGN_WAX_WALL # . - DNGN_FLOOR # + - DNGN_CLOSED_DOOR # = - DNGN_SECRET_DOOR # @ - entry point - must be on outside and, except in ORIENT:float layouts, # must always be on a particular side or sides - see templates # W - shallow water # w - deep water - Entry vault makers: this may receive water creatures! # l - lava - Entry vault makers, note that this may receive lava creatures! # (Use the no_monster_gen tag to prevent both of these effects.) # >< - extra stairs - you can leave level by these but will never be placed o # them from another level # }{ - stairs 82/86 - You must be able to reach these from each other. The { # upstair is also the stair on which the player will enter the dungeon for # entry vaults. # )( - stairs 83/87 # ][ - stairs 84/88 # I - orcish idol (does nothing) # ^ - random trap # ~ - random trap suitable for the branch and depth the map is being used. # # A - Vestibule gateway (opened by Horn). # B - Altar. These are assigned specific types (eg of Zin etc) in dungeon.cc, # in order. # C - Random Altar. # F - Typically a Granite Statue, but may be Orange or Silver (1 in 100) # G - Granite statue (does nothing) # H - orange crystal statue (attacks mind) # S - Silver statue (summons demons). Avoid using (rare). # T - Water fountain # U - Magic fountain # V - Permanently dry fountain # # $ - gold # % - normal item # * - higher level item (good) # | - acquirement-level item (almost guaranteed excellent) # O - place an appropriate rune here. For portal vaults, place the portal here. # P - maybe place a rune here (50%) # R - honeycomb (2/3) or royal jelly (1/3) # Z - the Orb of Zot # # d-k - item array item. See section below on ITEM: arrays for more info. # # 0 - normal monster # 9 - +5 depth monster # 8 - (+2) * 2 depth monster (aargh!). Can get golden dragons and titans # this way. # 1-7 - monster array monster. See section below on MONS: arrays for more # information # # A vault always has its body between MAP and ENDMAP commands. Furthermore, # several other additional commands are possible (some of them mandatory). # # NAME: # ---- # Each vault/level/map must have a unique name. Underscores and digits are ok. # # ORIENT: (north | northwest | ... | float | encompass) # ------ # Some kind of ORIENT: line is mandatory, unless you want the vault to be a # minivault, which is usually not what you want. Valid values are: # "float": The dungeon builder will put your vault wherever it wants to. # "some_direction": The vault will lie along the mentioned side of the map: # xxxxxxxxxx xxxxxxxxxxxxx # xORIENT:Nx xORIENT:NW|.. # x.VAULT..x x.VAULT...|.. # x--------x x---------|.. # xrest....x xrest........ # x...of...x x.....of..... # x...levelx x.......level # ...which brings us to padding. With any some_direction orientation, you need # 6 layers of x-padding along any level-edge that the vault borders. For # instance, if your map is ORIENT: north, you must have a 6 deep border of # rock wall (or any other kind of wall) along the northern, eastern, and # western edges of the map. # "encompass": the vault completely occupies the entire level. Padding is # needed on all 4 sides. # # ITEM: # ---- # These are used to help place specified items at specific places within a # vault. They create an array with up to 8 positions. What's in the first # position in the array will be used when the dungeon builder sees a "d" in # the vault definition, the second will be used for "e"s, etc. Positions are # comma-separated; several ITEM: lines are possible as well. # Positions can contain multiple possibilities, one of which the builder will # choose randomly. Separate such multiple possibilities using a slash. Note # that "nothing" (without the quotes) is a valid possibility. The random # choice is done for each individual occurence of the letter. # You can also give possibilities a "weight," which affects their chance of # being picked. The default weight is 10. The chance to pick a possibility is # [possibility's weight: / sum of all weight:s in that array position] # Modifiers: # "good_item" makes the builder try to make the item a good one. # "any" by itself gives random choice; you can combine "any" with "good_item." # "any book", "any misc" etc. gives a random item of that class. # # Limitations: You can't affect stack quantity for stackable items, nor can you # affect curse status nor item race, nor can you give specific egos, nor can # give fixedarts. You also can't lay down corpses, skeletons, or chunks. # # MONS: # ---- # These are used to help place specific monsters at specific places in a # vault. They create an array with up to 7 positions. What's in the first # position in the array will be used when the dungeon builder sees a "1" # in the vault definition, the second for "2," etc. Note that if, for # example, you place a 3 on the map, but your MONS: line has no third # position, the 3 will be filled with RANDOM_MONSTER. # Individual monsters may be prefixed with the "generate_awake" (without # the quotes). Use this sparingly. # Note that 8, 9, 0 also place monsters (see the table above). # # CHANCE: # ------ # For entry vaults and any other vaults randomly picked from among a set, # this type of line affects the likelihood of the given vault being picked in # a given game. The default CHANCE: is 10. The likelihood of a vault getting # picked is: # [vault's CHANCE: / sum of all CHANCE:s of vaults of that type] # !!! Note for entry vault builders: really high values like CHANCE:5000 # almost guarantee that a vault will be picked, and thus are great # for testing. !!! # # TAGS: # ---- # Tags go an a TAGS: line and are space-separated. Valid tags are: # "entry": this tag MUST be there for a vault to be pickable as an entry vault. # "generate_awake": Monsters placed (using MONS, KMONS) in this vault will be # generated awake. # "no_item_gen": Prevents random item generation in the vault. Items # explicitly placed by the vault are not affected. # "no_monster_gen": Prevents random monster generation at the time of # the vault's creation. Highly advised for entry vaults with # a player-hostile geography, MUST-HAVE for those with water # or lava. # "no_pool_fixup": prevents water squares next to land from being randomly # converted from deep water (the default) to shallow. # "branch_entry" eg. "orc_entry", "lair_entry" etc. If chosen, these maps # will contain the stairs for that branch. Use "O" to place # the stairs. Branch entries should go to splev.des. # # FLAGS: # ----- # Flags go on a FLAGS: line and are space-separated. Valid flags are: # "no_rotate": Normally, the dungeon builder can, at its whim, rotate your # vault. This flag tells it, "hey, don't do that to my vault!" # "no_hmirror": Like no_rotate, but for horizontal mirroring. # "no_vmirror": Like no_rotate, but for vertical mirroring. # # SHUFFLE: # ------- # This allows you to randomly permute glyphs on the map. There are two ways: # SHUFFLE: 123w (i.e. list of glyphs, NOT slash-separated) # could, for example, swap all occurences of "1" with "2", # as well as swapping all "3" with "w" (or any other of the 23 # possibilities). # SHUFFLE: 12/3w (i.e. list of slash-separated blocks of same size) # will either do nothing or swap all "1" with "3" and then also # swap "2" with "w" everywhere. # # Several SHUFFLE: lines can be used, and mixed with SUBST:, and the shuffles # and substitutions will be applied in order. You can also put multiple # SHUFFLEs on one line, comma-separated. Shuffles cannot use , or /. All spaces # are stripped before shuffling. # # SUBST: # ------ # The SUBST: directive allows you to specify a placeholder symbol that is # replaced with a random glyph from a set. For instance: # SUBST: ? = TUV # will replace occurrences of ? with one of TUV. # SUBST: ? = T U V # does the same thing - whitespace is not significant. # SUBST: ? = T:20 U V # makes T twice as likely to be used as U or V (the default weight # is 10). Note that there has to be at least one space before and after # T:20 and that whitespace in T:20 is not permitted. # SUBST: ? : TUV # replaces occurrences of ? with one of TUV, and guarantees that all # occurrences of ? will get the same replacement symbol. # # The placeholder and replacement symbols can be any non-space, printable # character, including : and =, apart from commas - "SUBST: = = +=:123def" is # valid. # # SUBST: lines can safely replace symbols with themselves: # # SUBST: w = wW # # Multiple SUBST: lines can be used, and mixed with SHUFFLE:, and will be # applied in order. Multiple substitutions can be performed on one line, using # commas. # # KFEAT: # ----- # The KFEAT: directive allows you to specify a placeholder symbol that is # replaced with another symbol, named feature, trap, or shop. Eg.: # # KFEAT: Z = C / needle trap / antique armour shop / altar of Zin # # Replaces occurrences of Z with C (random altar), a needle trap, an # antique armour shop, or an altar of Zin. Different instances of Z may # receive different replacements. To force a single replacement for all Z, # use: # # KFEAT: Z : C / needle trap / antique armour shop # # You'll notice that 'Z' is the symbol of the Orb of Zot. Kxxx directives # allow you to assign arbitrary definitions to any symbol. # # The placeholder used by KFEAT can be shared by KITEM and KMONS. See below. # If the placeholder is shared, all defined Kxxxx operations for the # placeholder are performed. # # KMONS: # ----- # KMONS: allows you to specify a placeholder symbol that indicates the # position of a monster (or monsters). # # KMONS: ? = orc priest / deep elf priest # # Using KMONS: allows you to exceed the 7 slot limit for monsters. It is also # useful if you want to place a monster on a non-floor square (used in # association with a KFEAT:). Eg: # # KFEAT: Z = W # KMONS: Z = rat # # (Places a rat on a shallow water square for all occurrences of Z.) # # KITEM: # ----- # KITEM: places the specified item at all occurrences of the placeholder. It # can be combined with KFEAT and KMONS for the same placeholder. Eg: # # KITEM: ? = potion of healing / potion of restore abilities # # # Note that a lot of the vaults are in there mainly to add some # interest to the scenery, and are not the lethal treasure-fests you # find in Angband (not that there's anything wrong with that) # # Guidelines for creating new vault maps: # --------------------------------------- # # If your map is not a minivault or a floating vault, make sure the side(s) # forming the border have a rock wall padding at least 6 deep. For instance, # if your map is ORIENT: north, you must have a 6 deep border of rock wall # (or any other kind of wall) along the northern, eastern, and western edges # of the map. If you're doing a fullscreen map (encompass), you must pad all # around the map with 6 layers of wall. For ORIENT: encompass maps, you # don't need to explicitly include the padding provided you make the map # small enough that the padding can be provided automatically. # # You do not have to place all of the stairs unless the level is full screen, # in which case you must place all except the extra stairs (> and <). The <> # stairs can be put anywhere and in any quantities but do not have to be # there. Any of the other stairs which are not present in the vault will be # randomly placed outside it. Also generally try to avoid rooms with no exit. # # You can use the templates below to build vaults. The entry point '@' must # be present (except full-screen vaults where it must not and orient:float # maps, where it is optional - the builder will randomly convert '.' spaces # on edges to entry points if needed) and be on an edge of the vault. # # Minivaults are handled very differently from regular vaults and special # levels. They're placed *after* normal map generation, whereas normal # vaults are placed before generating the rest of the level. There's no way # to guarantee generation of a minivault on a particular level, whereas # vaults can be forced to appear using a PLACE: attribute. # # I think that's all. Have fun! # ############################################################################### NAME: vestibule_of_hell PLACE: Hell ORIENT: encompass # [dshaligram] If modifying the Vestibule, ensure that: # # * The portal to Dis is surrounded by floor squares and nothing but floor # squares. # * The portal to Tartarus is surrounded only by floor, doors of any kind, and # at least one rock wall. # * The portal to Gehenna is surrounded by nothing but floor and at least one # lava square. # * The portal to Cocytus is surrounded by nothing but floor and at least one # water square. # # If you don't do this, the portals will not be unbarred correctly when # Geryon's horn is sounded. MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxvvvvvvvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..v.....v..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....v.....v.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxx........v.....v........xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxx..........v..A..v..........xxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx............v.....v............xxxxxxxxxxxxxxxxxxxxxxxxx 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############################################################################# # Dispater's castle - rest of level filled up with plan_4 (irregular city) # NAME: castle_dis PLACE: Dis:7 TAGS: dis ORIENT: north MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxxxxxxxx xxxxxxxxv..............................................................vxxxxxxxx xxxxxxxxv..vvvvvvvvv........................................vvvvvvvvv..vxxxxxxxx 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xxxxxxxxv..v2.....|v........................................v|.....3v..vxxxxxxxx xxxxxxxxv..vvvvvvvvv........................................vvvvvvvvv..vxxxxxxxx xxxxxxxxv............................{.[.(.............................vxxxxxxxx ENDMAP MONS: Dispater, Fiend, Ice Fiend, iron devil, metal gargoyle MONS: random, random ############################################################################# # Asmodeus # NAME: asmodeus PLACE: Geh:7 ORIENT: encompass MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 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xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP MONS: Asmodeus, Fiend, Balrug, molten gargoyle MONS: Serpent of Hell, random, random ############################################################################ # Antaeus; bottom of Cocytus. David's Improved Demon Lairs, episode I. # NAME: antaeus_david_1 PLACE: Coc:7 ORIENT: encompass MONS: Antaeus, Ice Fiend, ice dragon / nothing MONS: random, random, random, random ITEM: any, any misc, any misc, any misc SHUFFLE: O1d / e0% / f9* / g8| MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxx xxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxx xxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxxxxxxxxx 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xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # Old Antaeus level NAME: antaeus_in_days_of_yore PLACE: Coc:7 ORIENT: encompass MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxx........................xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxx..........................xxxxxxxxxxxxxxxxxxxxxxxxxxx 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xxxxxxxxxxxx....cc...ww....cc......................cc....ww...cc....xxxxxxxxxxxx xxxxxxxxxxxxx....cc...ww....ccccccccccc..ccccccccccc....ww...cc....xxxxxxxxxxxxx xxxxxxxxxxxxxx....cc...ww....cccccccccc2.cccccccccc....ww...cc....xxxxxxxxxxxxxx xxxxxxxxxxxxxxx....cc...ww............................ww...cc....xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx....cc...ww..........................ww...cc....xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx....cc...wwwwwwwwwwwww..wwwwwwwwwwwww...cc....xxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxx....cc...wwwwwwwwwwww..wwwwwwwwwwww...cc....xxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxx....cc...wwwwwwwwwww..wwwwwwwwwww...cc....xxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxx....cc............................cc....xxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxx....cc..........................cc....xxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx....cccccccccccccccccccccccccccc....xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxx....cccccccccccccccccccccccccc....xxxxxxxxxxxxxxxxxxxxxxx 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xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP MONS: Antaeus, Ice Fiend, ice dragon MONS: random, random, random, random ############################################################################## # Ereshkigal (Tartarus) # NAME: ereshkigal PLACE: Tar:7 ORIENT: encompass MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx 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xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP MONS: Ereshkigal, necrophage, wraith, shadow, small zombie MONS: small skeleton, Shadow Fiend ########################################################################### # mnoleg. # # NOTE: The Pandemonium demonlord levels are requested by tag; if you change # the tag, also update dungeon.cc. # # You can define alternate levels for a Pandemonium lord by using the same # TAGS: and a different NAME: # NAME: mnoleg TAGS: mnoleg ORIENT: northeast MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x.................2............xxxxxxxxx x.....2........................xxxxxxxxx x..cccccccc...ccccccc..ccccccc.xxxxxxxxx x..ccccccccc.2.ccccccc..cccccc.xxxxxxxxx x..cccccccccc...ccccccc..ccccc.xxxxxxxxx x..ccccccccccc.1.ccccccc..cccc.xxxxxxxxx x2.cccccccccc.2..Occccccc2.ccc.xxxxxxxxx x..ccccccccc.....ccccccccc..cc.xxxxxxxxx x..cccccccc...c...ccccccccc..c.xxxxxxxxx x..ccccccc...ccc...ccccccccc...xxxxxxxxx x..cccccc...ccccc...ccccccccc..xxxxxxxxx x..ccccc...ccccccc...ccccccccc.xxxxxxxxx x..cccc...ccccccccc...ccccccc..xxxxxxxxx x..ccc.2.ccccccccccc.2.ccccc...xxxxxxxxx x..cc.....ccccccccccc...ccc....xxxxxxxxx x..c...c...ccccccccccc...c.2...xxxxxxxxx x.....ccc.2.ccccccccccc......c.xxxxxxxxx x....ccccc...ccccccccccc....cc.xxxxxxxxx x.2.ccccccc...ccccccccccc..ccc.xxxxxxxxx x.................2.......cccc.xxxxxxxxx x...c..ccccccc.ccccccc...ccccc.xxxxxxxxx x..ccc......2c.c2cccc...cccccc.xxxxxxxxx x.ccccc..ccc.c.c2ccc.2.ccccccc.xxxxxxxxx x.cccccc..cc.c.c.cc...cccccccc.xxxxxxxxx x.ccccccc..c.c.c.c...ccccccccc.xxxxxxxxx x.cccccccc...c.c....cccccccccc.xxxxxxxxx x.ccccccccc..c.c...ccccccccccc.xxxxxxxxx x..............................xxxxxxxxx xxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP MONS: Mnoleg, neqoxec MONS: random, random, random, random, random ####################################################################### # lom_lobon # NAME: lom_lobon TAGS: lom_lobon ORIENT: north MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwww.......wwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxx 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.v|$|v.vv...vv...vv...vv.v$|$v.xxxxxxxxx .v|$|v.vv...vv+++vv...vv.v$|$v.xxxxxxxxx .vvvvv.vvvvvvv...vvvvvvv.vvvvv.xxxxxxxxx ....v..vvvvvvv...vvvvvvv..v....xxxxxxxxx ....vv...................vv....xxxxxxxxx .....vv.vvvvv..2..vvvvv.vv.....xxxxxxxxx ......vvv|||v.....v$$$vvv......xxxxxxxxx ........v|$|vv...vv$|$v........xxxxxxxxx ........v|||v.....v$$$v........xxxxxxxxx ........vvvvv.....vvvvv........xxxxxxxxx ...............................xxxxxxxxx ...............@...............xxxxxxxxx ENDMAP MONS: Cerebov, Balrug, Pit Fiend MONS: random, random, random, random ############################################################################## # Gloorx Vloq NAME: gloorx_vloq TAGS: gloorx_vloq ORIENT: southwest MAP xxxxxxxxxxxxxxxxxxxxxxx@.xxxxxxxxxxxxxxx xxxxxxxxx..............................x xxxxxxxxx..............................x xxxxxxxxx..............................x xxxxxxxxx.x.x.x.x.x.x.x..x.x.x.x.x.x.x.x xxxxxxxxx..............................x 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xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP MONS: Gloorx Vloq, Executioner, demonic crawler, shadow demon MONS: random, random, random ############################################################################ # Hive:4 beehive NAME: beehive PLACE: Hive:4 ORIENT: encompass MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 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xxxxxxxxxxxx...aa2aRa3a3a3aRa.a3a.a.a.a.a.a.a.a3a.aaa...xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxx...aaa.a.a.a2a.aaa.aRaRa2a.a2a3a.a2aaaa..T..xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx.....a2a.a2a.aRaaaaa3a.a.aaa3a3a3a3a.a.........xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx.4...aaRRaa.a2a.a3a3a3a.aaa.a.aRa.a.aa..4.......xxxxxxxxxxxxxxxxxxxxx xxxxxxxxxx......a.a.aaa.a3a.a.a.a.aaa2a.a2a.a.aRaa.....4...xxxxxxxxxxxxxxxxxxxxx xxxxxxxxxx.....aa3a2aaa.a.a.a3a3a3a3aRaaa.a2a.a2aa........xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx...aaaa.a2aRa.a.a2aaa.a.a.a.aaa.a.aaaa.....xxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxx..aaa.a.a.a.a.a.a.aaa2a.a3a2a.a2aaa.....xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxx.aaaa3a.a2aRa.a.aaaRa.a.aa.a.aaa....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx...aaaaRa.a3a3a.a.a.aaa.aa.aa....4xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxx........aa.a2a.a.aaa2aa.aa.aaa....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxx....4.....a.a2a2a.a2a.a2a.......4.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx.............a.a.a.a.a.a.....4....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxx..............4..a.a.a......4...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxx.................a.a.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx.....4...T............xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx.......................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxx.........................xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxx.................T.........xxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxx.......4.....................xxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx..............xx...............xxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx............xxxxx........4......xxxx..4....xxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx..T..........xxx................xxxxx...T.xxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx............xxx........T.........xxx........xxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx....4........xx....................x..........xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxx...............x.x...xxx...............xx.xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxx.........4...........xxx..................xxxxxxxxxxxxxxxxxxaaaaaxxxxx xxxxxxxxx.....4.....................4......4...........4...xxxxxxxxxxaa5a5aaxxxx xxxxxxxxx.................................................wwwwwwwwxxxa5*|*5axxxx xxxxxxxxx............x...x...T.....xxxx.................wwwwwwwwwwwwxaa*|*aaxxxx xxxxxxxxxx.........xx.............xxxxx................wwwwwwwwwwwwwwxaa5aaxxxxx xxxxxxxxxxx.......x..................xxx....4..........wwwwwwwwwwwwwwwxa5axxxxxx xxxxxxxxxxx.....xxx...4...........................xxxx.4wwwwwwwwwwwwwwwa=axxxxxx xxxxxxxxxxxx..xxx.............xx....(.........xxxxxxxx....wwwwwwwwwwwwwwaaxxxxxx xxxxxxxxxxxxxxxx.............xxxx..................xxxx......wwwwwwwwwwxxxxxxxxx xxxxxxxxxxxxxxxxx....{..}..xxxxxx..]......xxx...........4.wwwwwwwwwwwwxxxxxxxxxx xxxxxxxxxxxxxxxxxxxx........xxx........xxxxxx....4....wwwwwwwwwwwwwwxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxx..[.xxx........xxx)....wwwwwwwwwwwwwwwwwwxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP MONS: queen bee, killer bee, killer bee larva, plant, yellow wasp MONS: random, random ############################################################################ # Vault:8 last level of the vaults -- dungeon.cc will change all these 'x's # NAME: vaults_vault PLACE: Vault:8 ORIENT: encompass MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxx xxxxxxxxx..x.........................x....xxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxx xxxxxxxxx..x.xxxxxxxxxxx..xxxxxxxxxx.x....xxxxx.................xxxxx..xxxxxxxxx xxxxxxxxx..x.x*.*.*.*.*x..x........x.x....xxx..........8..........xxx..xxxxxxxxx xxxxxxxxx..x.x.*.*.*.*.x..x........x.x....xxx.....................xxx..xxxxxxxxx xxxxxxxxx..x.x*.*.*.*.*x..x...||...x.x....xx......9........9.......xx..xxxxxxxxx xxxxxxxxx..x.x.*.*.*.*.x..x...||...x.x....xx.......................xx..xxxxxxxxx xxxxxxxxx..x.x*.*.*.*.*x..x...||...x.x....xx......xxxxxxxxxxx......xx..xxxxxxxxx xxxxxxxxx..x.x.*.*.*.*.x..x........x.x....xx......x.........x......xx..xxxxxxxxx xxxxxxxxx..x.x*.*.*.*.*+..+........x.x....xx....xxx..........xx....xx..xxxxxxxxx xxxxxxxxx..x.x.*.*.*.*.xxxxxxxxxxxxx.x....xx.9..x....xxxxx....x..8.xx..xxxxxxxxx xxxxxxxxx..x.xxxxxxxxxxx9998.........x....xx....x...xx$$$xx...x....xx..xxxxxxxxx xxxxxxxxx..x...........899xxxxxxxxxx.x....xx....x..xx$***$xx..x....xx..xxxxxxxxx xxxxxxxxx..x.xxxxxxxxxxx99x........x.x....xx....x..x$$*|*$$x..x....xx..xxxxxxxxx xxxxxxxxx..x.x.....|...x88x.$$$$$$.x.x....xx..8.x..xx$***$xx..x....xx..xxxxxxxxx xxxxxxxxx..x.x.|..|..|.x..x.$$$$$$.x.x....xx....x....x$$$xx...x..9.xx..xxxxxxxxx xxxxxxxxx..x.x.........x..x.$$$$$$.x.x....xx....xxx..xxxxx..xxx....xx..xxxxxxxxx xxxxxxxxx..x.x.|..|..|.x..x.$$$$$$.x.x....xx......x.........x......xx..xxxxxxxxx xxxxxxxxx..x.x.........x..x.$$$$$$.x.x....xx......xxxxxxxxxxx......xx..xxxxxxxxx xxxxxxxxx..x.x|..|..|..x..x.$$$$$$.x.x....xxx.....................xxx..xxxxxxxxx xxxxxxxxx..x.x.........x..+........x.x....xxx......9.........9....xxx..xxxxxxxxx xxxxxxxxx..x.xxxxxxxxx+x..xxxxxxxxxx.xx.11....xx................xxxxx..xxxxxxxxx xxxxxxxxx..x...........x..x...........x1111...xxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxx xxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxx..1....1..xxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxx xxxxxxxxx..........................xx1..(}..1..........................xxxxxxxxx xxxxxxxxx...........................11.[..{.11.........................xxxxxxxxx xxxxxxxxx............................1..])..1..........................xxxxxxxxx xxxxxxxxx.............................1....1...........................xxxxxxxxx xxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxx.....1111..x.xxx.xxxxxxxxxxxxxxxxxx..xxxxxxxxx xxxxxxxxx..xx.x.x.x.x.x.x.x.x.x.x.x.....11..........................x..xxxxxxxxx xxxxxxxxx..x.x.x.x.x.x.x.x|x.x.x.x.x................................x..xxxxxxxxx xxxxxxxxx..xx.x|x.x.x.x.x.x.x.x.x.x.x.....x.........................x..xxxxxxxxx xxxxxxxxx..x.x.x.x.x.x.x.x9x.x.x.x.x.x..........8..........9........x..xxxxxxxxx xxxxxxxxx..xx.x.x.x.x.x.x.x.x.x.x.x.xx....x..9......................x..xxxxxxxxx xxxxxxxxx..x.x.x.x.x.x.x.x.x.x|x.x.x.x....x.........................x..xxxxxxxxx xxxxxxxxx..xx.x8x.x.x|x.x.x.x.x.x.x.xx....x..............9...9......x..xxxxxxxxx xxxxxxxxx..x.x.x.x.x9x.x.x.x.x.x.x.x.x...........8..................x..xxxxxxxxx xxxxxxxxx..xx.x.x.x.x.x.x.x.x.x.x.x.xx....x..9......................x..xxxxxxxxx xxxxxxxxx..x.x.x.x.x.x.x.x.x|x.x9x.x.x....x.........................x..xxxxxxxxx xxxxxxxxx..xx.x.x.x.x.x.x.x.x.x.x.x.xx....x...................9.....x..xxxxxxxxx xxxxxxxxx..x.x.x9x.x.x.x.x.x.x.x.x.x.x....x....9......8.............x..xxxxxxxxx xxxxxxxxx..xx.x.x.x.x.x.x9x.x.x.x.x.xx....x.........................x..xxxxxxxxx xxxxxxxxx..x.x.x.x.x.x.x.x.x.x.x.x.x.x....x.........................x..xxxxxxxxx xxxxxxxxx..xx.x.x.x.x.x.x.x.x.x.x.x.xx....x.......9......9..........x..xxxxxxxxx xxxxxxxxx..x.x.x.x.x.x.x.x.x.x8x.x.x.x....x.....................8...x..xxxxxxxxx xxxxxxxxx..xx.x8x.x.x.x.x.x.x.x.x.x.xx....x.....................||.|x..xxxxxxxxx xxxxxxxxx..x.x|x.x.x.x.x.x.x|x.x.x.x.x....x.....................|...x..xxxxxxxxx xxxxxxxxx..xx.x.x.x.x.x.x8x.x.x.x.x.xx....x......8..................x..xxxxxxxxx xxxxxxxxx..x.x.x.x.x.x.x.x.x.x.x.x.x.x....x..........8..8...8.....||x..xxxxxxxxx xxxxxxxxx..xO.x.x.x.x.x.x.x.x.x.x|x.xx....x.....................|.||x..xxxxxxxxx xxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP MONS: vault guard MONS: random, random, random, random, random, random ########################################################################## # Snakes' Hunt NAME: snake_hunt PLACE: Snake:5 FLAGS: no_rotate ORIENT: northwest KFEAT: Z = weight:2 teleport trap / . KFEAT: z = teleport trap MONS: naga / nothing, greater naga / nothing, guardian naga / nothing MONS: naga warrior / nothing, naga mage / nothing SUBST: ':'x, ":"x SUBST: ' = .:250 1 2 3 4:15 5:5 SUBST: " = .:250 1 2 3 4:5 5:15 SUBST: X=xc.+, Y=xc+ SUBST: T : T U V .:30 b SUBST: _:.!, !:!.x, !=x .:2 SHUFFLE: 123, 45 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx''''''x4O4x""""""xxxxxxxxxxx xxxxxxxxxxx''''''xxxx..4z4..xxxx""""""xxxxxx xxxxxxxx''''xxxxxxxx.5..5..5.xxxxxxxx""""xxx xxxxxxx''xxxx''''xxx..45554..xxx""""xxxx""xx xxxxxx''xxx''''''''xxx.....xxx""""""""xxx""x xxxxxx'xxx''''''''''xxxcXcxxx""""""""""xxx"x xxxxxx''x''''''''''''xx.3.xx""""""""""""x""x xxxxxxx'Y'''''''''''''45354"""""""""""""Y"xx xxxxxxxxxx''''''''''xx.....xx""""""""""xxxxx xxxxxxxxxxx''''''''xxxxx.xxxxx""""""""xxxxxx xxxxxxxxxxxxx''''xxxxxxx.xxxxxxx""""xxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxx!.!xxxxxx.....xxxxxx!.!xxxxxxxx xxxxxxxxxx!....._xx...43335...xx_...!!!xxxxx xxxxxxxx!......_x.11.4..3..5.22.x_......!xxx xxxxxxx!...2...x..11.........22..x...1...!xx xxxxxxx!..2..._x......T...T......x_...1..!xx xxxxxx!...2...x..2.............1..x...1...!x xxxxxx!..2....x.........}.........x....1...! xxxxxx!.......x....T...).]...T.............@ xxxxxx!..2....x.......ZZZZZ.......x....1...! xxxxxxx!..2..._x.................x_...1..!xx xxxxxxx!...2..._xx....T.<.T....xx_...1...!xx xxxxxxx!........._xx.........xx_.........!xx xxxxxxxx!.........._xxx...xxx_..........!xxx xxxxxxxxx!.............x.x.............!xxxx xxxxxxxxxx!!.........................!!xxxxx xxxxxxxxxxxx!!!.....3.......3.....!!!xxxxxxx xxxxxxxxxxxxxxx!!!!!..3...3..!!!!!xxxxxxxxxx xxxxxxxxxxxxxxxxxxxx!!!...!!!xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxx!@!xxxxxxxxxxxxxxxxxx ENDMAP ############################################################################ # snake_pit # now slightly randomised (dp) - changes welcome NAME: snake_pit PLACE: Snake:5 ORIENT: southwest FLAGS: no_rotate MONS: greater naga / nothing, naga, naga mage / nothing, naga warrior / nothing SUBST: c = c .:1 SUBST: v = v .:1 SUBST: v = x MAP xxxxxxxxxxxxxxxxxxxxxxx..@.xxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxx.............xxxxxxxx xxxxxxxxxxxxxx....v.............v..xxxxx xxxxxxxxxxxx....2.v.............v.2..xxx xxxxxxxxxxx.....2.v....v.....v..v.33.xxx xxxxxxxxxxx.....22v.............vv.2..xx xxxxxxxxxxx.......vv..v........vv.33..xx xxxxxxxxxx.....x233vv....T...vvv4444..xx xxxxxxxxxx......4444v.........v.333....x xxxxxxxxxx......33v4...v.......4x4.....x xxxxxxxxxx.......334.....v.....4333....x xxxxxxxxxx..c......3.3..4.4..v.......c.x xxxxxxxxx...cc.....1...1.1.1...133..cc.x xxxxxxxxx...cc....3.....4.4.........cc.x xxxxxxxxx...cc...3...v........2.....cc.x xxxxxxxxx...cc.........1...1.......cc..x xxxxxxxxxx..cc.....1.....1.....1..ccc.xx xxxxxxxxxx...ccc......3333333.....cc..xx xxxxxxxxxx....cccc....3333333.....cc..xx xxxxxxxxxx.....cccccc............cc...xx xxxxxxxxxx........ccccc..O....cccc....xx xxxxxxxxxxx........cccccccccccccc....xxx xxxxxxxxxxx..........ccccccccccc.....xxx xxxxxxxxxxxxx.......................xxxx xxxxxxxxxxxxxxxx..................xxxxxx xxxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################ # elf_hall # now slightly randomised (dp) - changes welcome NAME: elf_hall PLACE: Elf:7 ORIENT: northwest FLAGS: no_rotate MONS: deep elf high priest, deep elf demonologist, deep elf annihilator MONS: deep elf sorcerer, deep elf death mage SUBST: 1=1., 2=2., 3=3., 4=4., 5=5. SHUFFLE: 23, 45 KMONS: $ = weight:450 nothing / deep elf sorcerer / deep elf annihilator KMONS: * = weight:300 nothing / deep elf annihilator / deep elf death mage KMONS: | = weight:600 nothing / deep elf demonologist / deep elf death mage SUBST: v = v .:2 SUBST: v : xvb SUBST: | = | *:2 SUBST: $ = $:20 *:4 |:1 SUBST: * = * |:3 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxcccccccccccccccccxxxxx xxxxxxxxxxxxxxxxxcc*|*|*|**|||||c$ccxxxx xxxxxxxxxxxxxxxxcc*$*|*|*|*|||||c$$ccxxx xxxxxxxxxxxxxxxcc*$|*$***$$|||||c|$$ccxx xxxxxxxxxxxxxxcc*$*|**ccccccccccc$$$$ccx xxxxxxxxxxxxxxc*|*$*$ccc..2..2..c+$|$$cx xxxxxxxxxxxxxxc$*$*ccc...........c$$$$cx xxxxxxxxxxxxxxc||**cc...5.5...4.4cc$|$cx xxxxxxxxxxxxxxc*$$cc..3.....3..ccccccccx xxxxxxxxxxxxxxc$+ccc.....2....cc.....5cx xxxxxxxxxxxxxxc$c....5.....5.cc....5..cx xxxxxxxxxxxxxxccc......5....cc..2....ccx xxxxxxxxxxxxxxxxc....5...2.cc.......ccxx xxxxxxxxxxxxxxxcc..1..U.....3.4..4..ccxx xxxxxxxxxxxxxxcc.....................ccx xxxxxxxxxxxxxxc..2........3........5..cx xxxxxxxxxxxxxxc.......2..2....3.......cx xxxxxxxxxxxxxxc..2................2..5cx xxxxxxxxxxxxxxc......v.........v..2...cx xxxxxxxxxxxxxxc..2..vv..1...1..vv.....cx xxxxxxxxxxxxxxc2...vvv....1....vvv.4.4cx xxxxxxxxxxxxxxc..vvvv...........vvvv..cx xxxxxxxxxxxxxxc.vvv.....cc.cc.....vvv.cx xxxxxxxxxxxxxxc.v.3...cccc.cccc.3...v.cx xxxxxxxxxxxxxxc.3...cccxxc.cxxccc.3.3.cx xxxxxxxxxxxxxxc...cccxxxxc.cxxxxccc...cx xxxxxxxxxxxxxxc.cccxxxxxxc.cxxxxxxccc.cx xxxxxxxxxxxxxxcccxxxxxxxxc.cxxxxxxxxcccx xxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxx ENDMAP ############################################################################ ## alternative elf halls: gauntlets (David) NAME: elf_hall_gauntlet_moaty PLACE: Elf:7 TAGS: no_pool_fixup FLAGS: no_rotate ORIENT: float CHANCE: 7 MONS: deep elf high priest, deep elf demonologist MONS: deep elf annihilator, deep elf sorcerer MONS: deep elf death mage MONS: random, random MAP ccccccccccccccccccccccccc c2ccccccc.......ccccccccc c.cccc....5...5....cccccc c.cc.................cccc c.c....3....4....3....c.c c.+.........U.........+.c c.c......2.2.2.2......c.c c.cc.................cc.c c.ccc.cccccc.cccccc.cc..c c.ccc.c.3.ww.ww.4.ccc...c c3ccc.....ww.ww.........c c$$$ccc...ww.ww...ccccc.c c$$$ccc.1.ww.ww.5.ccccc.c c$$$cccccccc.ccccccc12..c ccc+cccccccc.cccccccccc.c c|*|*|**|*ccWcc$|$*$|$|.c c**|*|||||ccWcc|$|$*$*$.c c5|*||4**|ccWcc$*$*$*$|3c c|**|*|||*cc.cc|$|$|$|$.c cccccccccccc.cccccccccccc xxxxxxxxxxxx@xxxxxxxxxxxx ENDMAP ####################################### NAME: elf_hall_gauntlet_fiery PLACE: Elf:7 FLAGS: no_rotate ORIENT: float CHANCE: 3 MONS: deep elf high priest, deep elf demonologist MONS: deep elf annihilator, deep elf sorcerer MONS: deep elf death mage MONS: random, random SUBST: l = l w W MAP ccccccccccccccccccccccccc c2ccccccc.......ccccccccc c.cccc....5...5....cccccc c.cc.................cccc c.c....3....4....3....c.c c.+.........U.........+.c c.c......2.2.2.2......c.c c.cc.................cc.c c.ccc.cccccc.cccccc.cc..c c.ccc.c.3.ww.ww.4.ccc...c c3ccc.....ww.ww.........c c$$$ccc...ww.ww...ccccc.c c$$$ccc.1.ww.ww.5.ccccc.c c$$$cccccccc.ccccccc12..c ccc+cccccccc.cccccccccc.c c|*|*|**|*cc.cc$|$*$|$|.c c**|*|||||cc.cc|$|$*$*$.c c5|*||4**|cclcc$*$*$*$|3c c|**|*|||*cclcc|$|$|$|$.c cccccccccccc.cccccccccccc xxxxxxxxxxxx@xxxxxxxxxxxx ENDMAP ############################################################################## # Elf vault, rogue theme (David) NAME: elf_hall_rogue_1 PLACE: Elf:7 CHANCE: 1 ORIENT: float FLAGS: no_rotate ITEM: scroll of teleportation, any scroll MONS: deep elf high priest, deep elf demonologist MONS: deep elf annihilator, deep elf sorcerer MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ~ .:30 SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$ce**|||**eccccccce%*%%%*%ec$$ccccxc cxc..c$$=....7....ccccccc....7....c$$c..cxc cx.d%c$ccccc...ccccccccc=ccc...ccccc$c*e.xc cx.d%cc=.c.cc.cc.|.ccccc.|.cc.cc.c.c==|e.xc cxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxc cxccccc$$|*|*c...c...U...c...c***|$$cccccxc cxcccc$$$c|**...4c...!...c4...*||c$$$ccccxc cxcccc$$$c*|*c...|...c...|...c***c$$$ccccxc cxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxc cxccccccc...cccccc...?...cccccc...cccccccxc cxccccc.....?.ccc...ccc...ccc.?.....cccccxc cxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxc cxcccc.........+.4cc*|*=c4.+.........ccccxc cxcccc....|....c.6cce|ecc6.c....|....ccccxc cxcccc=..c~c..cc...cc|cc...cc..c~c..cccccxc cxc..=cccc+cccccc...ccc...cccccc+ccccc..cxc cx.e|ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xc cx.e*cc.......ccccccccccccccc.......cc%d.xc cxc..cc...!...cccc.......cccc...!...cc..cxc cxccccc.......ccc~6cc?cc6~ccc.......cccccxc cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc cxccccccc...ccccccccc.ccccccccc...cccccccxc ccccccccccccccccccccc@ccccccccccccccccccccc ENDMAP ####################################### NAME: elf_hall_rogue_2 PLACE: Elf:7 CHANCE: 1 ORIENT: float FLAGS: no_rotate ITEM: scroll of teleportation, any scroll MONS: deep elf high priest, deep elf demonologist MONS: deep elf annihilator, deep elf sorcerer MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$ce%*%%%%%ecccccc=e**|||**ec$$ccccxc cxc..c$$c....7....ccccc=c....7....c$$=..cxc cx.e*c$ccccc...=cccccc=ccccc...ccccc$c*e.xc cx.e%cc=.c.cc.cc...ccc=c...cc.cc.c.c=c|e.xc cxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxc cxccc=c$$|*|*c...c...U...c...c***|$$cccccxc cxcccc$$$c|**...4c...!...c4..3*||c$$$ccccxc cxcccc$$$c*|*c.......c.......c***c$$$ccccxc cxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxc cxccccccc...cccccc...?...cccccc...cccccccxc cxccccc.....?.ccc...c=c...ccc.?.....cccccxc cxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxc cxcccc.........+.4cc*|*cc4.+.........ccccxc cxcccc....|....c.6cce|ecc6.c....|....ccccxc cxccccc..c~c..cc...cc|cc...cc..c~c..cccccxc cxc..ccccc+cccccc...ccc...cccccc+ccccc..cxc cx.e|ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xc cx.e*c=.......ccccccccccccccc.......cc%d.xc cxc..=c...!...cccc.......cccc...!...cc..cxc cxccccc.......ccc~6cc?cc6~ccc.......cccccxc cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc cxccccccc...ccccccccc.ccccccccc...cccccccxc ccccccccccccccccccccc@ccccccccccccccccccccc ENDMAP ####################################### NAME: elf_hall_rogue_3 PLACE: Elf:7 CHANCE: 1 ORIENT: float FLAGS: no_rotate ITEM: scroll of teleportation, any scroll MONS: deep elf high priest, deep elf demonologist MONS: deep elf annihilator, deep elf sorcerer MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$ce%%%%%*%eccccccce**|||**ec$$=cccxc cxc..c$$c....7....ccccccc....7....=$$c..cxc cx.e|c$ccccc...ccc=ccccccccc...ccccc$c*e.xc cx.e*=c=.c.cc.cc...ccccc...cc.cc.c.c=c%e.xc cxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxc cxccccc$$|*|*c...c...U...c...c***|$$cc=ccxc cxcccc$$$c|**...4c...!...c4...*||c$$$c=ccxc cxcccc$$$c*|*c.......c.......c***c$$$c=ccxc cxcccc$ccccccc..ccc+ccc+ccc..ccccccc$c=ccxc cxccccccc...cccccc...?...cccccc...cccc=ccxc cxccccc.....?.ccc...ccc...ccc.?.....cc=ccxc cxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cc=ccxc cxcccc.........+.4cc*|*cc4.+.........c=ccxc cxcccc....|....c.6cce|ecc6.c....|....c=ccxc cxccccc..c~c..cc...=c|cc...cc..c~c..cc=ccxc cxc..ccccc+cccccc...ccc...cccccc+ccccc..cxc cx.d%ccc.~~~.ccccc.......ccccc.~~~.ccc|e.xc cx.d%cc.......ccccccccccccccc.......cc*e.xc cxc..cc...!...cccc.......cccc...!...cc..cxc cxccccc.......ccc~6cc?cc6~ccc.......cccccxc cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc cxccccccc...ccccccccc.ccccccccc...cccccccxc ccccccccccccccccccccc@ccccccccccccccccccccc ENDMAP ####################################### NAME: elf_hall_rogue_4 PLACE: Elf:7 CHANCE: 1 ORIENT: float FLAGS: no_rotate ITEM: scroll of teleportation, any scroll MONS: deep elf high priest, deep elf demonologist MONS: deep elf annihilator, deep elf sorcerer MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$ce%*%%%%%eccccccce**|||**ec$$ccccxc cxc..=$$c....7....ccccccc....7....c$$c..cxc cx.e%c$ccccc...ccccccccccccc...ccccc$c*e.xc cx.e*cc=.c.cc.cc...ccccc...cc.cc.c.c=c|e.xc cxc..cc$.c**c=c..c..ccc..c..c=c|*c.$cc..cxc cxccccc$$|*|*c...c...U...c...c***|$$c=cccxc cxcccc$$$c|**...4c...!...c4...*||c$$$ccccxc cxcccc$$$c*|*c.......c.......c***c$$$ccccxc cxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxc cxccccccc...cccccc...?...cccccc...cccccccxc cxccccc.....?.ccc...=cc...ccc.?.....cccccxc cxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxc cxcccc.........+.4cc*|*cc4.+.........ccccxc cxcccc....|....c.6cce|ecc6.c....|....ccccxc cxccccc..c~c..cc...cc|cc...cc..c~c..cccccxc cxc..ccccc+cccccc...ccc...cccccc+ccccc..cxc cx.d%ccc.~~~.ccccc.......ccccc.~~~.ccc*e.xc cx.d%cc.......ccccccccccccccc.......cc|e.xc cxc..cc...!...cccc.......cccc...!...c=..cxc cxccccc.......ccc~6cc?cc6~ccc.......=ccccxc cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc cxccccccc...ccccccccc.ccccccccc...cccccccxc ccccccccccccccccccccc@ccccccccccccccccccccc ENDMAP ####################################### NAME: elf_hall_rogue_5 PLACE: Elf:7 CHANCE: 1 ORIENT: float FLAGS: no_rotate ITEM: scroll of teleportation, any scroll MONS: deep elf high priest, deep elf demonologist MONS: deep elf annihilator, deep elf sorcerer MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$cd%%%%%%%dc==c===e%%%%%%%ec$$ccccxc cxc..c$$c....7....ccc=ccc....7....c$$c..cxc cx.e|=$ccccc...cccccc=cccccc...ccccc$c*e.xc cx.e*ccc.c.cc.cc...cc=cc...cc.cc.c.c=c|e.xc cxc..cc$.c**ccc..c..c=c..c..ccc|*c.$c=..cxc cxccccc$$|*|*c...c...U...c...c***|$$cccccxc cxcccc$$$c|**...4c...!...c4...*||c$$$ccccxc cxcccc$$$c*|*c.......c.......c***c$$$ccccxc cxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxc cxccccccc...cccccc...?...cccccc...cccccccxc cxccccc.....?.ccc...ccc...ccc.?.....cccccxc cxccccc.2.!.?.cc.6.c=|cc.6.cc.?.!.3.cccccxc cxcccc.........+.4cc|||cc4.+.........ccccxc cxcccc....|....c.6cce|ecc6.c....|....=cccxc cxccccc..c~c..cc...cc|cc...cc..c~c..cc=ccxc cxc..c=ccc+cccccc...ccc...cccccc+ccccc..cxc cx.e|=cc.~~~.ccccc.......ccccc.~~~.ccc|e.xc cx.e|cc.......ccccccccccccccc.......cc|e.xc cxc..cc...!...cccc.......cccc...!...cc..cxc cxccccc.......ccc~6cc?cc6~ccc.......cccccxc cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc cxccccccc...ccccccccc.ccccccccc...cccccccxc ccccccccccccccccccccc@ccccccccccccccccccccc ENDMAP ####################################### NAME: elf_hall_rogue_6 PLACE: Elf:7 CHANCE: 1 ORIENT: float FLAGS: no_rotate ITEM: scroll of teleportation, any scroll MONS: deep elf high priest, deep elf demonologist MONS: deep elf annihilator, deep elf sorcerer MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$ce%%%%%%%eccccccce**|||**ec$$ccccxc cxc..c$$c....7....cccccc=....7....c$$c..cxc cx.e|c$cccc=...cccccccc=cccc...ccccc$c*e.xc cx.e*cc=.c.cc.cc...ccccc...cc.cc.c.c=c|e.xc cxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxc cxcc=cc$$|*|*c...c...U...c...c***|$$c=cccxc cxcc=c$$$c|**...4c...!...c4...*||c$$$ccccxc cxcc=c$$$c*|*c.......c.......c***c$$$ccccxc cxcc=c$ccccccc..ccc+ccc+ccc..ccccccc$ccccxc cxccc=ccc...cccccc...?...cccccc...cccccccxc cxccccc.....?.ccc...ccc...ccc.?.....cccccxc cxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxc cxcccc.........+.4cc*|*cc4.+.........ccccxc cxcccc....|....c.6ccd|dcc6.c....|....ccccxc cxccccc..c~c..cc...cc|cc...cc..c~c..cccccxc cxc..ccccc+cccccc...ccc...cccccc+ccccc..cxc cx.e*ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xc cx.e|cc.......ccccccccccccccc.......cc%d.xc cxc..cc...!...cccc.......cccc...!...cc..cxc cxccc=c.......ccc~6cc?cc6~ccc.......cccccxc cxcc=ccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc cxccc===c...ccccccccc.ccccccccc...cccccccxc ccccccccccccccccccccc@ccccccccccccccccccccc ENDMAP ####################################### NAME: elf_hall_rogue_7 PLACE: Elf:7 CHANCE: 1 ORIENT: float FLAGS: no_rotate ITEM: scroll of teleportation, any scroll MONS: deep elf high priest, deep elf demonologist MONS: deep elf annihilator, deep elf sorcerer MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$cd|*|||**dcccccccd*||*|**dc$$ccccxc cxc..c$$c....7....ccccccc....7....c$$c..cxc cx.e|c$ccccc...ccccccccccccc...ccccc$c%e.xc cx.e|c=c.c.cc.cc...ccccc...cc.cc.c.c=c%e.xc cxc..cc$.c**ccc..c..ccc..c..ccc|*c.$c=..cxc cxcc=cc$$|*|*c...c...U...c...c***|$$cccccxc cxcc=c$$$c|**...4c...!...c4...*||c$$$ccccxc cxcc=c$$$c*|*c.......c.......c***c$$$ccccxc cxcc=c$ccccccc..ccc+ccc+ccc..ccccccc$ccccxc cxcc=cccc...cccccc...?...cccccc...cccccccxc cxcc=cc.....?.ccc...ccc...ccc.?.....cccccxc cxccc=c.2.!.?.cc.6.cc%cc.6.cc.?.!.3.cccccxc cxcccc.........+.4cc*|%cc4.+.........ccccxc cxcccc....|....c.6cce%ecc6.c....|....ccccxc cxccc=c..c~c..cc...cc|cc...cc..c~c..cccccxc cxc..ccccc+cccccc...c=c...cccccc+ccccc..cxc cx.e|ccc.~~~.ccccc.......ccccc.~~~.ccc*e.xc cx.e|cc.......ccccccccccccccc.......cc*e.xc cxc..cc...!...cccc.......cccc...!...cc..cxc cxccccc.......ccc~6cc?cc6~ccc.......cccccxc cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc cxccccccc...ccccccccc.ccccccccc...cccccccxc ccccccccccccccccccccc@ccccccccccccccccccccc ENDMAP ####################################### NAME: elf_hall_rogue_8 PLACE: Elf:7 CHANCE: 1 ORIENT: float FLAGS: no_rotate ITEM: scroll of teleportation, any scroll MONS: deep elf high priest, deep elf demonologist MONS: deep elf annihilator, deep elf sorcerer MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$ce*|||||*ec==ccc=e*|||||*ec$$ccccxc cxc..=$$c....7....=cc=c=c....7....=$$c..cxc cx.e%c$ccccc...ccccc=c=ccccc...ccccc$c|e.xc cx.e%cc=.c.cc.cc...ccccc...cc.cc.c.cc=|e.xc cxc..cc$.c**ccc..c..ccc..c..ccc|*c.$cc..cxc cxccccc$$|*|*c...c...U...c...c***|$$cc=ccxc cxcccc$$$c|**...4c...!...c4...*||c$$$c=ccxc cxcccc$$$c*|*c.......c.......c***c$$$c=ccxc cxcccc$ccccccc..ccc+ccc+ccc..ccccccc$c=ccxc cxccccccc...cccccc...?...cccccc...cccc=ccxc cxccccc.....?.ccc...ccc...ccc.?.....==cccxc cxccccc.2.!.?.cc.6.cc%cc.6.cc.?.!.3.cccccxc cxcccc.........+.4cc*%*cc4.+.........ccccxc cxcccc....|....c.6cce|e=c6.c....|....ccccxc cxccc=c..c~c..cc...cc*cc...cc..c~c..cccccxc cxc..ccccc+cccccc...ccc...cccccc+ccccc..cxc cx.e%ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xc cx.e%cc.......ccccccccccccccc.......cc%d.xc cxc..cc...!...cccc.......cccc...!...cc..cxc cxccccc.......ccc~6cc?cc6~ccc.......=ccccxc cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc cxccccccc...ccccccccc.ccccccccc...cccccccxc ccccccccccccccccccccc@ccccccccccccccccccccc ENDMAP ####################################### NAME: elf_hall_rogue_9 PLACE: Elf:7 CHANCE: 1 ORIENT: float FLAGS: no_rotate ITEM: scroll of teleportation, any scroll MONS: deep elf high priest, deep elf demonologist MONS: deep elf annihilator, deep elf sorcerer MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxcccc$$=e**|||**eccccccce%%|%|%%e=$$ccccxc cxc..c$$c....7....==ccccc....7....c$$c..cxc cx.d|c$ccccc...cccc=cc=ccccc...ccccc$c%d.xc cx.d|ccc.c.cc.cc...cc=cc...cc.c=.c.ccc%d.xc cxc..cc$.c|*ccc..c..=cc..c..ccc|*c.$cc..cxc cxccccc$$|*|*c...c...U...c...c***|$$cccccxc cxcccc$$$c|**...4c...!...c4...*||c$$$ccccxc cxcccc$$$c*||c.......c.......c***c$$$ccccxc cxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxc cxccccccc...cccccc...?...cccccc...cccccccxc cxccccc.....?.ccc...ccc...ccc.?.....cccccxc cxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxc cxcccc.........+.4cc||*cc4.+.........ccccxc cxcccc....|....c.6c=e|ecc6.c....|....ccccxc cxccccc..c~c..cc...cc|cc...cc..c~c..cccccxc cxc..ccccc+cccccc...ccc...cccccc+ccccc..cxc cx.d%ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xc cx.d%cc.......ccccccccccccccc.......cc%d.xc cxc..cc...!...cccc.......cccc...!...cc..cxc cxccccc.......ccc~6cc?cc6~ccc.......cccccxc cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc cxccccccc...ccccccccc.ccccccccc...cccccccxc ccccccccccccccccccccc@ccccccccccccccccccccc ENDMAP ####################################### NAME: elf_hall_rogue_10 PLACE: Elf:7 CHANCE: 1 ORIENT: float FLAGS: no_rotate ITEM: scroll of teleportation, any scroll MONS: deep elf high priest, deep elf demonologist MONS: deep elf annihilator, deep elf sorcerer MONS: deep elf death mage MONS: deep elf conjurer / deep elf fighter / deep elf summoner / deep elf knight / nothing MONS: curse skull / curse toe SUBST: ~ = ^ .:30 SUBST: !=15, ?=.?, ?:23 MAP ccccccccccccccccccccccccccccccccccccccccccc cxccc====ccccc=======cccc====ccccccccccccxc cxcc=cccc=ccc=ccccccc=c==cccc=cccccccccccxc cxcc=c$$ce**|||**eccc=ccce|*|*|*|ec$$ccccxc cxc..c$$=....7....ccccccc....7....c$$c..cxc cx.e%c$ccccc...=cccccccccccc...ccccc$c%d.xc cx.e%ccc.c.cc.cc...ccccc...cc.cc.c.ccc%d.xc cxc..cc$.c|*ccc..c..ccc..c..ccc|*c.$cc..cxc cxccccc$$|*|*c...c...U...c...c***|$$cccccxc cxcccc$$$c|**...4c...!...c4...*||c$$$ccccxc cxcccc$$$c*||c.......c.......c***c$$$ccccxc cxcccc$ccccccc..ccc+ccc+ccc..ccccccc$ccccxc cxccccccc...cccccc...?...cccccc...cccccccxc cxccccc.....?.ccc...ccc...ccc.?.....cccccxc cxccccc.2.!.?.cc.6.cc|cc.6.cc.?.!.3.cccccxc cxcccc.........+.4cc||*cc4.+.........ccccxc cxcccc....|....c.6ccd|dcc6.c....|....ccccxc cxccccc..c~c..cc...cc|cc...cc..c~c..cccccxc cxc..ccccc+cccccc...ccc...cccccc+ccccc..cxc cx.d%ccc.~~~.ccccc.......ccccc.~~~.ccc%d.xc cx.d%cc.......ccccccccccccccc.......cc%d.xc cxc..cc...!...cccc.......cccc...!...cc..cxc cxccccc.......ccc~6cc?cc6~ccc.......cccccxc cxcccccc.3..6..|~~ccc.ccc~~|..6..2.ccccccxc cxccccccc...ccccccccc.ccccccccc...cccccccxc ccccccccccccccccccccc@ccccccccccccccccccccc ENDMAP ############################################################################## # slime_pit # now slightly randomised (dp) - changes welcome NAME: slime_pit PLACE: Slime:$ ORIENT: encompass MONS: royal jelly, acid blob, great orb of eyes / nothing SUBST: ' : ' .:1, ' : ' x:1, ' = .x SUBST: " : " .:3, " = .c SHUFFLE: ([{ # of what use are the exits? MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''xxxx''''...''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxx'''..'''''........'''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxx'.....................'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxx'.......................''x'xxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxx'..........................'.xxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx'............................'xxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx'.............................'''xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx'...............................''xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx''..(..............................''xxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxx'''....................................''xxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxx'.........................................'xxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx''.........................................'xxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx'...........................................'xxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxx''xx'..........................................'xxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxx'..''................""""."""""...........]....''xxxxxxxxxxxxxxxxxx xxxxxxxxxxxxx'x.................."cccc2ccccc".................'xxxxxxxxxxxxxxxxx xxxxxxxxxxxxx'.'................"cc*cc..cc*cc".................''xxxxxxxxxxxxxxx xxxxxxxxxxxxx'................."cc***cc4c***cc".................xxxxxxxxxxxxxxxx xxxxxxxxxxxxx'................"cc*|*cc..cc*|*cc"................'xxxxxxxxxxxxxxx xxxxxxxxxxxx''..............."cc*|P|*c4cc*|P|*cc"...............'xxxxxxxxxxxxxxx xxxxxxxxxxxx'................"cc**|*cc..cc*|**cc"................'''xxxxxxxxxxxx xxxxxxxxxxxx'................"ccc**c|cc4c|c**ccc"..................xxxxxxxxxxxxx xxxxxxxxxxx'................."cccccccc.3cccccccc"..................'xxxxxxxxxxxx xxxxxxxxxxx'................."c.4.c.4.1..4.c.4.c"..................''xxxxxxxxxxx xxxxxxxxxxx'..................2.c.4.c....c.4.c.2....................'xxxxxxxxxxx xxxxxxxxxx'..........)......."cccccccc3.cccccccc"...................'xxxxxxxxxxx xxxxxxxxxx'.................."ccc**c|cc4c|c**ccc"...................'xxxxxxxxxxx xxxxxxxxxx'.................."cc**|*cc..cc*|**cc"..................'xxxxxxxxxxxx xxxxxxxxx'..................."cc*|P|*c4cc*|P|*cc"..................'xxxxxxxxxxxx xxxxxxxxx''..................."cc*|*cc..cc*|*cc"..................'xxxxxxxxxxxxx xxxxxxxxxxx'..................."cc***cc4c***cc"...................'xxxxxxxxxxxxx xxxxxxxxxxxx'..................."cc*cc..cc*cc"....................'xxxxxxxxxxxxx xxxxxxxxxxxx'...................."cccc2ccccc"....................'xxxxxxxxxxxxxx xxxxxxxxxxxxx'...................."""".""""".....................'xxxxxxxxxxxxxx xxxxxxxxxxxxx'...........................................[........'xxxxxxxxxxxxx xxxxxxxxxxxx''..............................................'''....'xxxxxxxxxxxx xxxxxxxxxxxx'.............................................''xxx''.'xxxxxxxxxxxxx xxxxxxxxxxxxx'..........................................''xxxxxxx.xxxxxxxxxxxxxx xxxxxxxxxxxxx'''.......................................'xxxxxxxxx.xxxxxxxxxxxxxx xxxxxxxxxxxxxxxx'......................................'xxxxxxxxx'xxxxxxxxxxxxxx xxxxxxxxxxxxxxxx'.......................................'xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx''.....................................'xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxx'.....................................'xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxx''....................................'xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxx'...................................'xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxx'............................}......'xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx''................................'xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx'.............................''xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx'.............................'xxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxx'......................''...'xxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxx'''''........{.......'xx'..xxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'''............'xxxx''xxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''....'....'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''''x...''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx''''xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # The Hall of Blades NAME: hall_of_blades PLACE: Blade ORIENT: north MONS: dancing weapon SHUFFLE: cvx MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccxxxxxxxx xxxxxxxxccc....cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.....cccxxxxxxxx xxxxxxxxcc......cc...cc...cc...cc...cc...cc...cc...cc...cc...cc.......ccxxxxxxxx xxxxxxxxc..............................................................cxxxxxxxx xxxxxxxxc..........c..............c..............c..............c......cxxxxxxxx xxxxxxxxc.........ccc............ccc............ccc............ccc.....cxxxxxxxx xxxxxxxxc........ccccc..........ccccc..........ccccc..........ccccc....cxxxxxxxx xxxxxxxxc.........ccc............ccc............ccc...........ccccc....cxxxxxxxx xxxxxxxxc..........c..............c..............c.............ccc.....cxxxxxxxx xxxxxxxxc......................................................ccc.....cxxxxxxxx xxxxxxxxc.......................................................c......cxxxxxxxx xxxxxxxxc..............................................................cxxxxxxxx xxxxxxxxc..............................................................cxxxxxxxx xxxxxxxxc..............................................................cxxxxxxxx xxxxxxxxc..............................................................cxxxxxxxx xxxxxxxxc..............................................................cxxxxxxxx xxxxxxxxc..............................................................cxxxxxxxx xxxxxxxxc.......................................................c......cxxxxxxxx xxxxxxxxc......................................................ccc.....cxxxxxxxx xxxxxxxxc..........c..............c..............c.............ccc.....cxxxxxxxx xxxxxxxxc.........ccc............ccc............ccc...........ccccc....cxxxxxxxx xxxxxxxxc........ccccc..........ccccc..........ccccc..........ccccc....cxxxxxxxx xxxxxxxxc.........ccc............ccc............ccc............ccc.....cxxxxxxxx xxxxxxxxc..........c..............c..............c..............c......cxxxxxxxx xxxxxxxxc..............................................................cxxxxxxxx xxxxxxxxc.......cc...cc...cc...cc...cc...cc...cc...cc...cc...cc.......ccxxxxxxxx xxxxxxxxcc.....cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.cccc.....cccxxxxxxxx xxxxxxxxccc...ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccxxxxxxxx xxxxxxxxcccc.............................cccccccccccccccccccccccccccccccxxxxxxxx xxxxxxxxcccccccccccccccccccccccccccccc.@.cccccccccccccccccccccccccccccccxxxxxxxx ENDMAP ############################################################################## # hall_of_Zot NAME: hall_of_Zot PLACE: Zot:5 ORIENT: north MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxccccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxccccccccccccccxxxxxxxxxxxxx xxxxxxxxxxxcccc..............ccccxxxxxxxxxxxxxxxxxcccc............ccccxxxxxxxxxx xxxxxxxxxxcc....................cccxxxxxxxxxxxxxccc..................ccxxxxxxxxx xxxxxxxxxcc...........3...........ccxxxxxxxxxxxcc...........3.........ccxxxxxxxx xxxxxxxxxc..8......................cXXXXXXXXXXXc....................8..cxxxxxxxx xxxxxxxxxc...................8.....XXX...1...XXX....8..................cxxxxxxxx xxxxxxxxxcc........................XX..1...1..XX......................ccxxxxxxxx xxxxxxxxxxcc.......................X1.........1X.....................ccxxxxxxxxx xxxxxxxxxxxcc.....4....2..............1..Z..1............2....4.....ccxxxxxxxxxx xxxxxxxxxxcc.......................X1.........1X.....................ccxxxxxxxxx xxxxxxxxxcc........................XX..1...1..XX......................ccxxxxxxxx xxxxxxxxxc...................8.....XXX...1...XXX....8..................cxxxxxxxx xxxxxxxxxc...8.....................cXXXXXXXXXXXc...................8...cxxxxxxxx xxxxxxxxxcc..........8............ccccccccccccccc..........8..........ccxxxxxxxx xxxxxxxxxxcc....................ccccccccccccccccccc..................ccxxxxxxxxx xxxxxxxxxxxcc................ccccccccccccccccccccccccc..............ccxxxxxxxxxx xxxxxxxxxxxxccF111FcccccccccccccccccccccccccccccccccccccccccccF111Fccxxxxxxxxxxx xxxxxxxxxxxcc................^^1.ccccccccccccccccc.1^^..............ccxxxxxxxxxx xxxxxxxxxxcc.................cc1...ccccccccccccc...1cc...............ccxxxxxxxxx xxxxxxxxxcc.............8.....ccc...ccccccccccc...ccc...8.............ccxxxxxxxx xxxxxxxxxc....8................ccc...............ccc...........8...8...cxxxxxxxx xxxxxxxxxc.......8.....8...8...cxcc.............ccxc...................cxxxxxxxx xxxxxxxxxc.....................cxxc.............cxxc.......8...........cxxxxxxxx xxxxxxxxxc.....................cxxcc.1...1...1.ccxxc............8....8.cxxxxxxxx xxxxxxxxxc.......8....8.....8..cxxxc...........cxxxc....8..............cxxxxxxxx xxxxxxxxxc.....................cxxcc...........ccxxc..........8........cxxxxxxxx xxxxxxxxxcc...5...............ccxxc.............cxxcc..............8..ccxxxxxxxx xxxxxxxxxxcc........8........ccxxcc.............ccxxcc....8....5.....ccxxxxxxxxx xxxxxxxxxxxcc...............ccxxxc...............cxxxcc.............ccxxxxxxxxxx xxxxxxxxxxxxcccccccccccccccccxxxxcccccccc@ccccccccxxxxcccccccccccccccxxxxxxxxxxx ENDMAP MONS: Orb Guardian, Killer Klown, electric golem, orb of fire MONS: ancient lich MONS: random, random ########################################################################## # Circular temple (David Ploog). NAME: circular_temple PLACE: Temple FLAGS: no_rotate ORIENT: encompass MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxcccccccccccccxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxcccc.....<.....ccccxxxxxxxxxxxxxxxx xxxxxxxxxxxxcccc.................ccccxxxxxxxxxxxxx xxxxxxxxxxccc.......................cccxxxxxxxxxxx xxxxxxxxxcc.............B.............ccxxxxxxxxxx xxxxxxxxcc.......B.............B.......ccxxxxxxxxx xxxxxxxcc...............................ccxxxxxxxx xxxxxxxc.................................cxxxxxxxx xxxxxxcc.....B.....................B.....ccxxxxxxx xxxxxxc...............T...T...............cxxxxxxx xxxxxxc...................................cxxxxxxx xxxxxxc...................................cxxxxxxx xxxxxxc(...B.......T.........T.......B...{cxxxxxxx xxxxxxc...................................cxxxxxxx xxxxxxc...................................cxxxxxxx xxxxxxc...............T...T...............cxxxxxxx xxxxxxcc.....B.....................B.....ccxxxxxxx xxxxxxcc.................................cxxxxxxxx xxxxxxxcc...............................ccxxxxxxxx xxxxxxxxcc.......B.............B.......ccxxxxxxxxx xxxxxxxxxcc.............B.............ccxxxxxxxxxx xxxxxxxxxxccc.......................cccxxxxxxxxxxx xxxxxxxxxxxxcccc.................ccccxxxxxxxxxxxxx xxxxxxxxxxxxxxxcccc.....[.....ccccxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxcccccccccccccxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # Three leaves temple (David Ploog) NAME: three_leaves__temple PLACE: Temple FLAGS: no_rotate ORIENT: encompass MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxbbbxxxxxxxxxxxxxxxbbbxxxxxxxxxxxxx xxxxxxxxxxxxbbb.bbxxxxxxxxxxxxxbb.bbbxxxxxxxxxxx xxxxxxxxxxxbb....bbxxxxxxxxxxxbb....bbxxxxxxxxxx xxxxxxxxxxbb......bbbxxxxxxxbbb......bbxxxxxxxxx xxxxxxxxxbb.....B...bbxxxxxbb...B.....bbxxxxxxxx xxxxxxxxbb..B........bbbxbbb........B..bbxxxxxxx xxxxxxxxbb.............bbb.............bbxxxxxxx xxxxxxxbb....B....B.....b.....B....B....bbxxxxxx xxxxxxxbb............{.....[............bbxxxxxx xxxxxxxxbbbbbbbb........b........bbbbbbbbxxxxxxx xxxxxxxxxxxxxxxbbbbbbbb...bbbbbbbbxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxbb.(.bbxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxbb.....bbxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxbb.......bbxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxbb....B....bbxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxbb...........bbxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxbb....B...B....bbxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxbb.......B.......bbxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxbbb...........bbbxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxbbbb.....bbbbxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxbbbbbbbxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # Twelve chambers temple (David Ploog). NAME: twelve_chambers_temple PLACE: Temple FLAGS: no_rotate ORIENT: encompass MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxxxxxxx xxxxxxvvvvvvvvvvv..................................vvvvvvvvvxxxxxxx xxxxxxvvvvvvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvv.....vvvvvxxxxxxx xxxxxxvvvvv...vvvvv.....vvv.....vvv.....vvv.....vvvvvv...vvvxxxxxxx xxxxxxvvvvv.vvvvvv...B...v...B...v...B...v...B...vvvvvvv.vvvxxxxxxx xxxxxxvv.....vvvvv.......v.......v.......v.......vvvvv.....vvxxxxxx xxxxxxv.......vvvvv.....vvv.....vvv.....vvv.....vvvvv.......vxxxxxx xxxxxxv..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..vxxxxxx xxxxxxv........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........vxxxxxx xxxxxxvv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vvxxxxxx xxxxxxvvvv.vvvv.....................................vvvv.vvvvxxxxxx xxxxxxvvv..vvvv.....................................vvvv..vvvxxxxxx xxxxxxvvv.vvvvv......T.......(...{...[.......T......vvvvv.vvvxxxxxx xxxxxxvvv..vvvv.....................................vvvv..vvvxxxxxx xxxxxxvvvv.vvvv.....................................vvvv.vvvvxxxxxx xxxxxxvv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vvxxxxxx xxxxxxv........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........vxxxxxx xxxxxxv..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..vxxxxxx xxxxxxv.......vvvvv.....vvv.....vvv.....vvv.....vvvvv.......vxxxxxx xxxxxxvv.....vvvvv.......v.......v.......v.......vvvvv.....vvxxxxxx xxxxxxvvvvv.vvvvvv...B...v...B...v...B...v...B...vvvvvv.vvvvxxxxxxx xxxxxxvvvvv...vvvvv.....vvv.....vvv.....vvv.....vvvvv...vvvvxxxxxxx xxxxxxvvvvvvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvv.....vvvvvvxxxxxxx xxxxxxvvvvvvvvvvv.................................vvvvvvvvvvxxxxxxx xxxxxxvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ########################################################################## # Another temple (David Ploog) NAME: triangle_temple PLACE: Temple FLAGS: no_rotate ORIENT: encompass MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllllllllll...lllllllllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllllllll.......lllllllllllllllllllllllllllxxxxxx xxxxxxllllllllllllllllllllllllll.........llllllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllllll...........lllllllllllllllllllllllllxxxxxx xxxxxxllllllllllllllllllllllll......{......llllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllll...............lllllllllllllllllllllllxxxxxx xxxxxxllllllllllllllllllllll.................llllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllll......B.....B......lllllllllllllllllllllxxxxxx xxxxxxllllllllllllllllllll.....................llllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllll.......................lllllllllllllllllllxxxxxx xxxxxxllllllllllllllllll...B.................B...llllllllllllllllllxxxxxx xxxxxxlllllllllllllllll.............B.............lllllllllllllllllxxxxxx xxxxxxllllllllllllllll.............................llllllllllllllllxxxxxx xxxxxxlllllllllllllll...............................lllllllllllllllxxxxxx xxxxxxllllllllllllll.................................llllllllllllllxxxxxx xxxxxxlllllllllllll.....B.......B.......B.......B.....lllllllllllllxxxxxx xxxxxxllllllllllll.....................................llllllllllllxxxxxx xxxxxxlllllllllll.......................................lllllllllllxxxxxx xxxxxxllllllllll.........................................llllllllllxxxxxx xxxxxxlllllllll....(.........B.............B.........[....lllllllllxxxxxx xxxxxxllllllll......................B.....................lllllllllxxxxxx xxxxxxllllllll............................................lllllllllxxxxxx xxxxxxlllllllll..........................................llllllllllxxxxxx xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx xxxxxxlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ########################################################################## # Watery temple NAME: water_temple PLACE: Temple FLAGS: no_rotate ORIENT: encompass MAP xcccccccccccccccccccccccccccccccccccccccccccccccccccx xcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcx xcwwwwwwwwwwww.........................wwwwwwwwwwwwcx xcwwwwwwww.................................wwwwwwwwcx xcwwwww...................B...................wwwwwcx xcwww......B.............................B......wwwcx xcwww.............B...............B.............wwwcx xcww......................(......................wwcx xcww.............................................wwcx xcww...B..................T..................B...wwcx xcww.............................................wwcx xcww...................[.....{...................wwcx xcwww.............B...............B.............wwwcx xcwww......B.............................B......wwwcx xcwwwww...................B...................wwwwwcx xcwwwwwwww.................................wwwwwwwwcx xcwwwwwwwwwwww.........................wwwwwwwwwwwwcx xcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcx xcccccccccccccccccccccccccccccccccccccccccccccccccccx ENDMAP ############################################################################## # Tomb:1 NAME: tomb_1 PLACE: Tomb:1 ORIENT: encompass MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxx(.............................[..............................{xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx..........ccccccccccccccccccccccccccccccccccccccccccc.........xxxxxxxxx xxxxxxxxx..........ccccccccccccccccccccccccccccccccccccccccccc.........xxxxxxxxx xxxxxxxxx..........cc..........................^............cc.........xxxxxxxxx xxxxxxxxx..........cc.........^....................^........cc.........xxxxxxxxx xxxxxxxxx..........cc..ccccccccccccccccccccccccccccccccccc..cc.........xxxxxxxxx xxxxxxxxx..........cc..c....^....^..c................c.^)c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c..ccccccccc.c..3.............c.^.c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c..c222c111c.c...............5c..^c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c..c2c222c.^.c......2.........+cccc..cc.........xxxxxxxxx xxxxxxxxx..........cc..c..ccccccccccc..........3......5..c.^cc.........xxxxxxxxx xxxxxxxxx..........cc..c.................................c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c..........................3......c..cc.........xxxxxxxxx xxxxxxxxx..........cc^.cccccccccccccc.......2............c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c............c....................c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c............c.................3..c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c..cccccccc..c..........2.........c^5cc.........xxxxxxxxx xxxxxxxxx..........cc..c..c.^.c11c..c....................c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c..c.c.c11c..c...3................c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c..c^c.11cc..c..............2.....c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c..c.cccccc..c.......2............c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c..c..^..^...c.................2..c..cc.........xxxxxxxxx xxxxxxxxx..........cc5^c..ccccccccccc....................c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c.................................c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c.................................c..cc.........xxxxxxxxx xxxxxxxxx..........cc..cccccccccccccc..^.^..cccccccccccccc..cc.........xxxxxxxxx xxxxxxxxx..........cc..c...........ccc+++++ccc........^..c.^cc.........xxxxxxxxx xxxxxxxxx..........cc..c.^.....^...cc.2...2.cc......^....c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c..ccccccc..cc.F...F.cc..ccccccc..c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c..cc.322c..cc.......cc..c22..cc..c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c..c].c22c..cc.......cc..c22c.}c^.c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c..cccc..c.^cc.G...G.cc..c3.cccc..c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c.....^..c..cc.......cc.^c........c..cc.........xxxxxxxxx xxxxxxxxx..........cc..c........c..cc.......cc..c....^...c..cc.........xxxxxxxxx xxxxxxxxx..........cc^.cccccccccc..cc.G...G.cc..cccccccccc.^cc.........xxxxxxxxx xxxxxxxxx..........cc......^.......cc.......cc..........^...cc.........xxxxxxxxx xxxxxxxxx..........cc...........^..cc.......cc.....^........cc.........xxxxxxxxx xxxxxxxxx..........cccccccccccccccccc.G...G.cccccccccccccccccc.........xxxxxxxxx xxxxxxxxx..........cccccccccccccccccc.......cccccccccccccccccc.........xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx.............................G...G............................xxxxxxxxx xxxxxxxxx...........................4.......4..........................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx...........................4..V.V..4..........................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx...........................4.......4..........................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxx..............................................................xxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP MONS: mummy, guardian mummy, mummy priest, sphinx, greater mummy MONS: random, random ############################################################################### # Tomb:2 NAME: tomb_2 PLACE: Tomb:2 # Can be rotated! ORIENT: encompass MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc{...c......c.....3....c........c.......ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc....c.....^c^........^c......2^c.......ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc....c...2.^+..2.....2^+^..2....+.......ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc.3.^c^.....c^.........c^2.....^c^......ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc...^+^.....c..........c........c...2...ccxxxxxxxxxxxxx xxxxxxxxxxxxxxccccc+ccccccccccccccccccccccccccccccc....ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc..^.c.............................c....ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc....c.............................c..3.ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc....c..ccc4.................4ccc..c....ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc....c..ccc...................ccc..c..2.ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc....c..ccc.........1.........ccc..c)..}ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc.3..c..ccc.....2.......2.....ccc..cccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc....c.............................c....ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc....c.............................c^2..ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc....c........c...........c........+....ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc]...c.............................c^2..ccxxxxxxxxxxxxx xxxxxxxxxxxxxxccccccc.....3........(........3.....c....ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc....c.............................c.^.^ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc...^c........c...........c........ccc+cccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc....+.............................c..^.ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc...^c.............................c....ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc....c..ccc.....2.......2.....ccc..c..2.ccxxxxxxxxxxxxx xxxxxxxxxxxxxxccccccc..ccc.........1.........ccc..c....ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc....c..ccc...................ccc..c....ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc...^+..ccc4.................4ccc..c2...ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc....c.............................c....ccxxxxxxxxxxxxx xxxxxxxxxxxxxxccccccc.............................c..2.ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc....c.............................ccc+cccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc....+cccc+ccccccccccccccc+ccccccccc.^.^ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc.1.^^.c.^..c............c^.......c.3...ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc...2..c.1..c.....1.1....c.....2..c.....ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc......c....c..1......1.^c..2.....c...2.ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc..3...c.1..c...1...1..1^+........c.....ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc......c....c[...........c.......3c.....ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP MONS: mummy, guardian mummy, mummy priest, greater mummy MONS: random, random, random ############################################################################# # Tomb:3 NAME: tomb_3 PLACE: Tomb:3 ORIENT: encompass # Unless you have a square aspect ratio, Tomb:3 looks utterly lame when # rotated. FLAGS: no_rotate MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxccccccc.............................cccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccc...............cccccc..............ccccxxxxxxxxxxxxx xxxxxxxxxxxxxxccc...............cccccccc..............cccxxxxxxxxxxxxx xxxxxxxxxxxxxxccc.......4......ccccO4cccc......4......cccxxxxxxxxxxxxx xxxxxxxxxxxxxxccc............cccc......cccc...........cccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc............cccc........cccc...........ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc............cccc........cccc...........ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc...........cccc..444444..cccc..........ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc.......................................ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc.......................................ccxxxxxxxxxxxxx xxxxxxxxxxxxxxcc.................222222................ccxxxxxxxxxxxxx xxxxxxxxxxxxxxccc................223322...............cccxxxxxxxxxxxxx xxxxxxxxxxxxxxccc...3............223322............3..cccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccc...............222222..............ccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccc....2..........................2...ccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccccc....2......................2....cccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccccccc............................cccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxccccccccc+ccc..................ccc+ccccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccccccc....cc................cc....cccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccccc.......cc22222222222222cc......$cccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccc....^.....cc............cc..^.....$ccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccc.^.........cc..........cc.....^.^.$ccccxxxxxxxxxxxxx xxxxxxxxxxxxxxccc$...^...^..^.cc........cc..........$$cccxxxxxxxxxxxxx xxxxxxxxxxxxxxccc$$$...........cc222222cc.^........$$$cccxxxxxxxxxxxxx xxxxxxxxxxxxxxccc|$$$...........c......c.....^...$$$$$cccxxxxxxxxxxxxx xxxxxxxxxxxxxxccc||$$$$...^.....c......c^......$$$$$$$cccxxxxxxxxxxxxx xxxxxxxxxxxxxxccc|||||$$.....^..c......c......$$$$$$$$cccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccc|||||$........c......c...^.$$$$$$$$ccccxxxxxxxxxxxxx xxxxxxxxxxxxxxccccc||||$$..^....c......c.....$$$$$$$cccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccccc||||$.......c......c.....$$$$$$ccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxccccccc|||$$....^.c......c.^.^$$$$$$cccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccccccc|||$^....cc..{...cc...$$$$$ccccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxccccccccc||$.....cc...(..cc..$$$$$cccccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccccccccc|$...cccc..[...cccc$$$$ccccccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxcccccccccccccccccccccccccccccccccccccccccccxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP MONS: mummy, guardian mummy, mummy priest, greater mummy MONS: random, random ############################################################################# # Swamp:5 # now slightly randomised (dp) - changes welcome NAME: swamp PLACE: Swamp:5 ORIENT: southeast FLAGS: no_rotate MONS: swamp dragon / nothing, swamp drake / nothing, hydra / nothing SHUFFLE: 12 SUBST: ' = xc # NB - most of the 'x's here will be set to water in dungeon.cc MAP xxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx2xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxx2xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxx2x2xxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxcc.ccxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxcc3.2ccxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxx'c3.2.3c'xxxxxxxxxxxxxxxxxxxxxxxx xxxxxx'c11.3322c''xxxxxxxxxxxxxxxxxxxxxx xxxxx'cc...21.1cccxxxxxxxxxxxxxxxxxxxxxx xxxxx'c.13321.1.cc'xxxxxxxxxxxxxxxxxxxxx xxxx'cc31333.113cc'xxxxxxxxxxxxxxxxxxxxx xxxx'cc22113.223ccxxxxxxxxxxxxxxxxxxxxxx xxxxx'cc3333113cc'xxxxxxxxxxxxxxxxxxxxxx xxxxx'cccc3O3ccc'xxxxxxxxxxxxxxxxxxxxxxx xxxxxx'cccccccc'xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxx''ccccc'xxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxx''cc'xxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx'xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################# # Swamp:5 alternative (dp) NAME: swamp_alternative PLACE: Swamp:5 ORIENT: float MONS: swamp dragon, swamp drake, hydra, firedrake ITEM: nothing SUBST: 1=1., 2=2., 3=3., 4=4. SHUFFLE: Od, 123 SUBST: l=l .:2, '=.x, "=cx, _=c. # NB - most of the 'x's here will be set to water in dungeon.cc MAP xxx@xxxxxxx@xxxxxxxxxxx xxx1'xxxxxxx2'xxxxxxxxx xxxx1xxxxxx2'xxxxxxxxxx xxxx.xxxxxx.xxxxxxxxxxx xx'2x3.x''3xxxxxxxxxxxx xx''x"c..1""""xxxxxxxxx xxxx""c".ccccc""xxx'3xx xxx"cc_.2lll.ccc""2.'3x xx"cc..33ll..2._c1'xxx@ x"cc.1..lll...1..""xxxx x"c....llllll.1.2c"xxxx x"cc..l4llllll..cc"xxxx xx"ccll.llll.4lcc"xxxxx xxx"cccO.lld.ccc"xxxxxx xxxx""cccccccc""xxxxxxx xxxxxx""""""""xxxxxxxxx ENDMAP ############################################################################## # Portal vaults ############################################################################## # These vaults are used when the dungeon builder tries to place a portal/stair # to a branch. There's no guarantee that one of these will be used because # portal vaults are placed last, after the rest of the level is generated, and # will not be placed if they can't fit on the level without clobbering # something. # # With portal vaults (as with minivaults), smaller is better, since the dungeon # builder will frequently not be able to fit large vaults in anywhere (it # doesn't try very hard). # # Note that the rune symbol (O) is used for the portal in portal vaults. If you # do not put an O anywhere in the vault, there will be no portal for that # branch! # ############################################################################## # Orcish Mines entries ############################################################################## # Dummy Orc entry NAME: orc_0_dummy TAGS: orc_entry CHANCE: 50 ORIENT: float MAP O ENDMAP ############################################################################## # Freedom of Choice # NAME: david_orc_1_choice TAGS: orc_entry MONS: orc, warg / orc priest / orc warrior, orc warrior / orc ITEM: % / scroll of teleport / scroll of remove curse / scroll of identify ITEM: % / w:2 * / scroll of blinking / scroll of recharging / scroll of fear SHUFFLE: %1 ORIENT: float MAP xxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxOxxxxxxxxxxxx xxxxxxxxx.......xxxxxxxxx xxxxxx.............xxxxxx xxxx....x.......x....xxxx xxx....xxx.....xxx....xxx xx.....xxx.I.I.xxx..I..xx xx......x.......x......xx x..x.x..x..x=x..x..x+x..x x.xx.xx.x.xx=xx.x.xx~xx.x x.x%1.x.x.x2e2x.x.x3d3x.x x.x.%1x.x.x2e2x.x.xd3dx.x x.xx.xx.x.xx=xx.x.xx~xx.x x..x.x..x..x=x..x..x+x..x x.......+.......+.......x xx.....xxx.I.I.xxx..I..xx xxx...xxxxx...xxxxx...xxx xxx.@.xxxxxxxxxxxxx.@.xxx ENDMAP ############################################################################## # Generic Orc entry # NAME: david_orc_2 TAGS: orc_entry MONS: weight:50 orc / orc warrior / nothing ORIENT: float MAP xxxx..@..xxxx x.....I.....x x...........x .....111..... @I...1O1...I@ .....111..... x...........x x.....I.....x xxxx..@..xxxx ENDMAP ############################################################################## # Orcish monsters near stair # NAME: david_orc_3 TAGS: orc_entry MONS: weight:80 nothing / weight:50 orc / orc priest / orc wizard / orc warrior MONS: nothing / orc warrior / warg / orc priest ORIENT: float MAP 1.....@....11 1............ ............. ......21..... @.....O.....@ .....12...... ............. ............. 11..@......11 ENDMAP ############################################################################# # The Orc Outfitter # NAME: orc_david_3 TAGS: orc_entry ORIENT: float MONS: weight:30 orc / orc warrior / weight:1 orc knight KFEAT: X = armour shop / ~ / . KFEAT: Y = weapon shop / ~ / . SUBST: ? = 1 $ MAP @.........@ ...??..??.. .?......... .?.X.O.Y.?. .........?. ...??...?.. @.........@ ENDMAP ############################################################################# # Wary orcs # NAME: david_orc_4 TAGS: orc_entry ORIENT: float FLAGS: no_rotate SHUFFLE: XYZ SUBST: ? = I:11 G F:1 SUBST: a = ~:4 . SUBST: b = ~:8 . SUBST: c = ~:12 . SUBST: d = ~:16 . KFEAT: X = . KFEAT: Y = blade trap KFEAT: Z = blade trap MAP xxxxxxxxxxxxxxxxxxxxxx xx?xxx?xxx?xxx?xxxxxxx xaaaxbbbxcccxdddx.lllx .aaaabbbbccccdddx.Xllx @aaaabbbbccccddd+.YOlx .aaaabbbbccccdddx.Zllx xaaaxbbbxcccxdddx.lllx xx?xxx?xxx?xxx?xxxxxxx xxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################# # The Mess # NAME: david_orc_5 TAGS: orc_entry ORIENT: float KFEAT: C = altar of Yredelemnul / altar of Makhleb / altar of Trog MONS: orc priest / nothing, orc / w:5 orc warrior / w:1 orc knight SUBST: x : cxv SUBST: ( = ( . SUBST: ) = ) . MAP xxxxxxxxxxxxxxx x.....)O(.....x x......1......x x2..T.1C1.T..2x x2222..1..2222x x22222.I.22222x xxI+IxxxxxI+Ixx ...@.......@... ENDMAP ############################################################################## # Caught partying # NAME: erik_orc_1 TAGS: orc_entry MONS: orc, orc priest/orc wizard, weight:50 orc warrior/ogre, swamp drake # The drake's name is Bobby. Since you did ask. KITEM: 1 = sausage / nothing / animal skin / potion of confusion / potion of paralysis / potion of slowing / potion of degeneration / w:2 potion of speed / w:2 potion of might ITEM: club, potion of confusion, slice of pizza, sausage / weight:40 nothing ITEM: potion of confusion / potion of water SHUFFLE: defO FLAGS: no_rotate ORIENT: float MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x.........g..........2x...w4xxx x.....1...32...1......x1...wxxx x.........xx.....e..........xxx @.......f...1g............3.x$x x..x1.................O...x.xhx x..x1...1........2..1....gx.xhx x......2....g.........d.1.x1+hx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # C'mon, you *gotta* have a *fort*! # NAME: erik_orc_2 TAGS: orc_entry no_pool_fixup MONS: orc warrior, orc priest/orc wizard, weight:100 orc / orc warrior MONS: weight:100 orc knight / orc warrior ORIENT: float FLAGS: no_rotate SUBST: c = c:1000 x MAP ............................. .Iwwwwwwwwwwwwwwwwwwwwwwwwww. .wIwwwwwwwwwwwwwwwwwwwwwwwww. .ww2ccccccccccccccccccccccww. .ww.c.......3.3.3......w2cww. .wwxx........3.3.......wwcww. .122........3.I.3......4Ocww. .wwxx........3.3.......wwcww. .ww.c.......3.3.3......w2cww. .ww2ccccccccccccccccccccccww. .wIwwwwwwwwwwwwwwwwwwwwwwwww. .Iwwwwwwwwwwwwwwwwwwwwwwwwww. ............................. ENDMAP ############################################################################## # Just like home # NAME: erik_orc_3 TAGS: orc_entry no_item_gen MONS: orc / weight:2 goblin / weight:2 hobgoblin / nothing MONS: orc warrior / orc priest / orc wizard / nothing MONS: warg / ogre / nothing ORIENT: float SUBST: ? = x . $:1 MAP xxx.xxxxxxxxxxxxxxxxxxx xxx?.x?x?xx?xxx??xx?xxx xx..xxx..1.xxx....13xxx xx.x??x.x1xx?x.21xx?..x xx...x..xxx.2..1.x.x??. xx?x.....?x.x..x.x1?.xx xx..??12x?x.1.1?x.x??xx xxx..x..x??O